FindTraps() seems to have no effect in BG.
-Echon
cheers, thanks for trying. I didn't think it worked but wasn't sure if it was just me or not. I thought it might work & just not be visible, but this didnt work when my character was standing right next to a trap.
Lu:
Yes the modalstate() trigger isn't in bg1 either is areatype(), they were in reference to bg2.
EquipRanged() is safe, all my scripts use it in case the character uses ranged weapons, which my thief does by the way. it just doen't do anything if the player does not have a ranged weapon on his avatar, also if you are playing as a cavalier it will not select throwing knives this way even if he is proficient in them, due to the fact his not supposta use ranged weapons.
you need to be carefull with hide tho, because it can be used to cheat. like having a ranger with full plate walking around the map with stealth on
. or even a fighter with stealth ... in fact anycharacter can use stealth.