First, about tactics, some components are overpowered but it's the only mod that does improve AI, doesn't it?
without tactics, I can finish BG2 while sleeping otherwise
The main cheat of tactics is that mages use a lot of prep spells, more than they should. It makes them nearly invicible until you cast come breach, and even, they still have their contigencies & sequencer!
About Nimbul, I know what you are talking about
Most humanoids should have a base AC of 10.
Thac0 is often wrong
Saving throws are often too low (or too high sometimes)
Mage usually have far more low level spells and no (or too few) high level ones.
Proeficiencies are often wrong (most lvl 6-8 fighter tend to have 5 stars in something)
Some enemy have special resistances, like this mage/thief near xvart's village, having 100% magic resistances.
In thoses cases, I left them.
But many others had resistances that I removed (like Andris, 90% fire resist., anyway, he doesn't need it)
You can send your file at my mail :
aigleborgne@yahoo.frActually, I am wondering about creatures behaviour:
when a creature attack, should it go first for helpless players (held, confused, stunned, panic,..) or other ones?
it's easier to attack a helpless player (since he is usually easier to hit in some case: blind, sleep, held) but in other case it's a mistake
Suppose you have a mage and a fighter in your party
you encounter a fighter/mage that will manage to hold your mage
now, he tries to kill the mage first, but by that time, fighter could either kill him, either consum all his defense (stoneskin for example)
on another point, if the fighter have a really low AC, he could waste his time trying to hit him with weapon
on a last point, the player mage could have stonekin/mirror/... and be very hard to hit also
If some have suggestions about priorities in targetting people to fight (for spells, i'm happy with my system even if it could be improved)
we can't make operation like thac0 of attacker - AC of defender ...