Author Topic: Baldur's Gate III and Neverwinter Nights II  (Read 13602 times)

Offline WolfCatBot

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #25 on: April 07, 2004, 06:41:34 AM »
NWN can be really hyper fun, if you have the expansions. :D

There's a Drow! !:) She is way great! !:D I heard Linu is way great too! !:) But I haven't had her in my party! !:D

I wish there were mounts though! !:(
It was called victim. :D

Offline CoM_Solaufein

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #26 on: April 07, 2004, 07:11:29 AM »
NWN is the only 3D game I play. I am not a fan of 3D I prefer the good old 2D games like BG.

Offline NiGHTMARE

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #27 on: April 07, 2004, 08:39:48 AM »
The ironic thing is that the environments, characters and creatures of the Infinity Engine games started out life as 3D models... :P
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Offline AkashaCatBat

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #28 on: April 07, 2004, 12:37:21 PM »
The Sims is a fun diversion, nuthin' wrong with that. Some people think it's too "girly", I guess, because you don't go around blowing things up  ::).

I tap my foot impatiently, waiting for Ziff-Davis's 90-day exclusive to expire on my story about romance-in-gaming which mentions Bioware and the Sims...

Quote
I don't think Interplay's going to exist for much longer, even on paper. And I see no reason that a developer besides Bioware couldn't make a great BGIII. Look at all the wonderful mods, many of which are much better than what Bioware came out with in the first place.

Yes. To me, the core of a good BG3 would be an engaging story with developed characters who talk to you, one another, and the world around them in interesting fashion. Bioware has demonstrated skill at this, but, as you mention, there are others who can hack it as well.

(and, right on all counts, may I add.)

I think Bioware could do this, definetly. I mean, just look at Star Wars: Knights of the Old Republc. As far as NPCs, dialogue and story goes, it is amazing. It doesn't hurt that absoloutly EVERY single line is voiced, either... :)
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Offline Cybersquirt

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #29 on: April 07, 2004, 04:29:54 PM »
I'm not a Bioware fan.. not after ToB and NWN.  :( 
Even if I were, I wouldn't buy BG3 - I want another realm!

(and there's Nothing wrong with the Sims  8))
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Offline Shodan

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #30 on: April 07, 2004, 05:00:51 PM »
I liked NWN and both expansions. If Atari made Bg3 then I wouldnt touch it without a 10 feet pole and be very suspicious of it.

The chance of Bioware doing Bg3 is slim, BIS isn't an option, Interplay coulnd't made this game even if they had 100 years of research.

If a Bg3 game is going to be made, it has to have several key BG developers in the team, otherwise the name "Baldur's Gate" will be used to crank up sales. Like BG:DA.

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Offline neriana

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #31 on: April 07, 2004, 05:03:03 PM »

I think Bioware could do this, definetly. I mean, just look at Star Wars: Knights of the Old Republc. As far as NPCs, dialogue and story goes, it is amazing. It doesn't hurt that absoloutly EVERY single line is voiced, either... :)

Bioware could definitely do it. I like almost all the voicework in KotOR (esp. Carth, HK-47 and Yuthura Ban). But Bioware's obsession with every single line being voiced in that game leads to fewer lines. This is bad :(. Also, I think Bioware declared that they wouldn't be making any more D&D games, though if offered something like BG3 they'd probably change their minds.
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Offline WolfCatBot

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #32 on: April 07, 2004, 05:39:07 PM »
I hated KotOR. :(

^_^
It was called victim. :D

Offline neriana

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #33 on: April 07, 2004, 05:43:33 PM »
I hated KotOR. :(

^_^

Play as a female PC. YOU will like it much better.
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Offline WolfCatBot

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #34 on: April 07, 2004, 05:50:43 PM »
How so, meow? :D
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Offline neriana

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #35 on: April 07, 2004, 05:55:22 PM »
The color of infinity inside an empty glass.

Offline WolfCatBot

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #36 on: April 07, 2004, 06:23:41 PM »
Oh, rightsy. ^_^

But there would still be the poacher, and the baiting, and the spoiler (Hint: Taris, yoww). ;_;
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Offline Mongoose87

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #37 on: April 07, 2004, 07:17:31 PM »
If BGIII was made to be like IWD II with a different storyline and NPC interaction, then I would buy it.  I would probably buy it no mnatter what just because of my addiction to the BG series.

Offline Aurora

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #38 on: April 07, 2004, 09:12:07 PM »
And Jefferson.  :-\

That would be BGIII.  :P

'course, suppose they could always make a BGIII from scratch. Meh.
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Offline BevH

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #39 on: April 07, 2004, 09:23:55 PM »
I tap my foot impatiently, waiting for Ziff-Davis's 90-day exclusive to expire on my story about romance-in-gaming which mentions Bioware and the Sims...

You wrote an article for Ziff-Davis?  What did it appear in and when?
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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #40 on: April 10, 2004, 12:33:07 AM »
The question is: If Baldur's Gate 3 is made, how do they tie it to the Bhaalspawn story.

It doesn't matter who makes it. As long as they tie it to the Bhaalspawn story, use the same engine, and the same rules as BG2.

The only way I can see it happening is if:

You either get two options, if you claimed the throne of Bhaal, you have to defeat Mask and Cyric and whatnot. Seeing as they killed Bhaal(Or so I read at a Forgotten Realms deities site)

Or if you didn't claim the throne, you still have to defeat them because they're all threatened and stuff. Whatever.

The question simply is, How and why. Too many people are concerned with who makes it. But it should be why are they making it? And how are they going to keep the continuity from BG1 and 2? That is what is important. Whoever makes it, has to make it well, or they could ruin the entire series.

Offline NiGHTMARE

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #41 on: April 10, 2004, 06:45:37 AM »
No professional game developer  is going to use the Infinity Engine for a new game.  Sorry, it just ain't going to happen.
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Offline Alarielle

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #42 on: April 10, 2004, 06:57:42 AM »
The question is: If Baldur's Gate 3 is made, how do they tie it to the Bhaalspawn story

The question simply is, How and why. Too many people are concerned with who makes it. But it should be why are they making it? And how are they going to keep the continuity from BG1 and 2? That is what is important. Whoever makes it, has to make it well, or they could ruin the entire series.

it isn't going to carry on from the Bhaalspawn story if they do make it.  The only thing it's supposedly going to have in common with BG1 & 2 is the title.
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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #43 on: April 10, 2004, 09:37:43 AM »
It's not a Baldur's Gate game, if it doesn't follow the Bhaalspawn story of the character from BG1. Ie: Abdel/ CHARNAME.

If it doesn't continue the story then it isn't worth doing. Because it will never be a baldur's gate series game. Rather a cheap knock-off with the title Baldur's Gate attached to it. In essence a load of guff that is meaningless.

Offline Alarielle

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #44 on: April 10, 2004, 09:40:32 AM »
Yeah, but what could they possibly do with the Bhaalspawn story?  Since at the end of TOB they tell you what happens to your character for the rest of their lives, they couldn't really write another game involving the same characters.
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Offline icelus

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #45 on: April 10, 2004, 10:04:50 AM »
It's not a Baldur's Gate game, if it doesn't follow the Bhaalspawn story of the character from BG1. Ie: Abdel/ CHARNAME.

If it doesn't continue the story then it isn't worth doing. Because it will never be a baldur's gate series game. Rather a cheap knock-off with the title Baldur's Gate attached to it. In essence a load of guff that is meaningless.
I would agree with you *if* they had named the game "The Bhaalspawn Saga" or something.  If you want to get technical, as soon as they shifted the focus to Amn, they should have dropped the Baldur's Gate part from the name.  Baldur's Gate, the city, has nothing to do with the events in Shadows of Amn or Throne of Bhaal. 

I would say that if it *did* continue the Bhaalspawn story, then it's probably *not* worth doing. 
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Offline Cybersquirt

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #46 on: April 10, 2004, 10:16:28 AM »
the only Bhaalspawn that has a story left for telling is Imoen  ;)
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Offline NiGHTMARE

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #47 on: April 10, 2004, 10:55:59 AM »
Yes, at least the Baldur's Gate: Dark Alliance games actually involve Baldur's Gate ;).
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Offline Mongoose87

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #48 on: April 10, 2004, 11:35:42 PM »
I could see post TOB charname minus Bhaal essence returning to candlekeep only to learn of disaster striking in BG and having to go there to save everyone (if good) or profit (if evil) or do whatever it is neutrals do.

Offline Caswallon

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #49 on: April 11, 2004, 05:11:57 AM »
I would be seriously disappointed if they would continue the Bhaalspawn story in a future BG3.
It was fun, it was good, but it has come to an end. Every story does that.
I for one would think "cheap knock-off" if they'd re-use the Bhaalspawn thing.

The virtues of BG is not the story anyway, but that it's a massive, story-driven roleplaying game with lots of interaction, good characterization and challenging combat.
Continuing that tradition is way more important than resurrecting a story.
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