...or did you just look at the name of the mod and the name of the authors before jumping to the conclusion?
On the contrary, it saddened me to see things like "the first Baldur's Gate II mod ever to include a brand new movie" as being associated with a mod that, really, who's going to want to play beyond a quick glance? With all the time you spent developing this mod, what other great works could you have made that people would've actually wanted to
play? I think you owe me like two Tutu quests and a shop, at the very least.
Typically I'd agree. I don't see anything wrong with the mod though, it ranks up there with Goo in terms of originality and humour.
Goo is terrible, and when people ask me to update him with new weapons or something, I laugh (at them or with them, sometimes both). I tinkered with him until I knew how the ropes of NPC creation worked, more or less, then forgot all about him.
Wouldn't Cloakwood Squares be a better analogy than Goo?
I only ever played that one once, too. As an exercise in modding skills, sure, it's great. Last I heard, though, Conrad and Shed were already competent, and I'd prefer to be able to play--pardon my french--RAEL MODZ.
All that said, perhaps this was a good exercise in learning to do new things (the movie, for instance). If that's the case, I guess that's cool. As for merit on the playability scale, it's a joke mod, to be relegated to the Bin of Smelly Mods That Smell with the likes of the Turnip Golem and Goo.
Oh, and don't worry, you didn't actually ruin my thanksgiving.