Author Topic: tdd compatibile?  (Read 3012 times)

ryba

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tdd compatibile?
« on: September 12, 2005, 04:55:14 PM »
is quest pack 2 compatibile with tdd? or some components are not? what about quest with xzar?

Offline SimDing0™

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Re: tdd compatibile?
« Reply #1 on: September 12, 2005, 04:58:32 PM »
Reports indicate that they're compatible. Don't blame me for anything horrible TDD does though, heheh.

ryba

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Re: tdd compatibile?
« Reply #2 on: September 12, 2005, 05:17:11 PM »
do you recommend not to install some mods or some components (that could be find on pocket planet, i mean those indicated on your main webpage, not in list of mods) not to install on tdd? are all comaptible or they add some kits etc? i wanted to install kelsey, banter packs, flirt pack, ub, quest pack, tweaks and  Experience Fixer
i read on BP forums that with BP i cant install volygar component from ub, do you maybe know if it is a tdd related problem?

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Re: tdd compatibile?
« Reply #3 on: September 12, 2005, 05:23:24 PM »
While I'm not too familiar with BP, I don't see any reason why the Valygar component of UB shouldn't work with TDD. The Experience Fixer *might* fail to install if TDD ships with any corrupted files (quite likely). Aside from that possible issue, I don't think the configuration you suggest should cause problems, however.

ryba

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Re: tdd compatibile?
« Reply #4 on: September 12, 2005, 05:30:38 PM »
ok, thanks
maybe volygar thing is related to other big mods
anyway, ill let you know how fixer worked :) and maybe other compatibilty issues :)

Offline the bigg

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Re: tdd compatibile?
« Reply #5 on: September 12, 2005, 05:31:17 PM »
It should be TS related (since TS offers a Valygar romance).
Kelsey is incompatible with BP (but not TDD) due to different Detectable Spells build.

Oh, and TDD ships with a wrong SPL (or a wrong ITM, can't remember which) on top of the IPLOT* ones.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

ryba

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Re: tdd compatibile?
« Reply #6 on: September 13, 2005, 08:26:39 AM »
i havent seen anything about shipping with wrong files, could you maybe be more precise? :) where did you find info about it and possible solution?

Offline the bigg

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Re: tdd compatibile?
« Reply #7 on: September 13, 2005, 08:30:54 AM »
If you install any component from The Bigg's Tweak Pack (link is in the sig) you'll remove all such wrong files (which are basically files with zero size, on which automated scripts could choke). Most mods add a simple size check to avoid this, while TBTP overwrites them with valid files (which doesn't cause problems, as using the files in-game would anyway cause a CDT)
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

ryba

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Re: tdd compatibile?
« Reply #8 on: September 13, 2005, 08:37:13 AM »
so you suggest to install tdd->tdd_patch and than any component of your tweaks or all components? in this order? i mean your tweaks just after tdd, im asking becouse i plan to install other mods as well, so when i have to install your tweaks?

Offline the bigg

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Re: tdd compatibile?
« Reply #9 on: September 13, 2005, 08:42:20 AM »
so you suggest to install tdd->tdd_patch and than any component of your tweaks or all components? in this order? i mean your tweaks just after tdd, im asking becouse i plan to install other mods as well, so when i have to install your tweaks?
They usually should be installed as the last mod; however, you can take advantage of the null file remover by installing only the Nature's Beauty component (or the Wish related components), installing all other mods, and installing the others components of my tweak pack as the last mod.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

ryba

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Re: tdd compatibile?
« Reply #10 on: September 13, 2005, 08:53:26 AM »
ok, thanks ill do that,
so it will be tdd, lest say nature component of ypur tweaks , other mods (like ub and npcs), baldurash, other components of your tweaks?

Offline the bigg

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Re: tdd compatibile?
« Reply #11 on: September 13, 2005, 09:24:48 AM »
ok, thanks ill do that,
so it will be tdd, lest say nature component of ypur tweaks , other mods (like ub and npcs), baldurash, other components of your tweaks?
Yes...
If you're interested in them of course  :)
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

 

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