Author Topic: Editing .BCS files to add subtitles (Torment)  (Read 6031 times)

Offline Faldrath

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Re: Editing .BCS files to add subtitles (Torment)
« Reply #25 on: September 18, 2005, 09:16:39 AM »
Actually, it seems that NI can handle VAR.VAR. I haven't tested it yet, but there's an option to edit it. As for that "NOTE" thing, thanks for the tip, but I think that editing torment.exe would be a bit too much for a translation project, and probably illegal as well ;) And "NOTE" kind of works in Portuguese, as a form of the verb "notar".

I still have to find some time to test that timed .bcs, but thanks a lot for the help so far, guys :)

Offline Idobek

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Re: Editing .BCS files to add subtitles (Torment)
« Reply #26 on: September 18, 2005, 10:37:08 AM »
I'd argue that it's a simple WRITE_ASCII and no one's going to give a damn whether it's illegal or not, but it's your call.
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Offline Faldrath

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Re: Editing .BCS files to add subtitles (Torment)
« Reply #27 on: September 18, 2005, 11:23:57 AM »
I see your point, but it would also mean that I'd have to distribute this new torment.exe with my translation, and that would bloat the zip file and probably cause some support headaches.

Offline Grim Squeaker

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Re: Editing .BCS files to add subtitles (Torment)
« Reply #28 on: September 18, 2005, 11:26:36 AM »
Nah, you can just COPY_EXISTING ~torment.exe~ and WRITE_ASCII to it as Idobek said.  Similarly with var.var you just COPY_EXISTING it and add to it.  If you use NI it'd mean you have to include your own copy of it with your mod and overwrite the current version which is not a good idea.
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Offline Faldrath

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Re: Editing .BCS files to add subtitles (Torment)
« Reply #29 on: September 18, 2005, 06:36:36 PM »
Now you completely lost me. I'm no programmer  ;D

Offline Idobek

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Re: Editing .BCS files to add subtitles (Torment)
« Reply #30 on: September 19, 2005, 10:23:34 AM »
This isn't programming this is fairly simple WeiDU tp2 patching, which you'll be doing anyway when you want to alter those bcs files. When to know what you want to do to var.var please ask for help working out the tp2 code since patching is oh-so-much nice than overwriting. As for the "NOTE:" --> "NOTA:" swap, the following (untested) code should be what you need.

COPY_EXISTING ~torment.exe~ ~torment.exe~
WRITE_ASCII 0x53b428 ~NOTA:~ #5
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Offline Faldrath

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Re: Editing .BCS files to add subtitles (Torment)
« Reply #31 on: September 20, 2005, 10:21:00 PM »
Ooh, I should learn WeiDU one of these days. Anyway, I think that at least for Torment overwriting isn't much of problem, because there are, let's see... no mods for it at all. And since I'm already working from Platter's Fix Pack and the Restoration Pack, there should be no compatibility problems.

I still haven't had time to wrestle with VAR.VAR, but rest assured I will still bug you guys many times ;)

Offline Grim Squeaker

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Re: Editing .BCS files to add subtitles (Torment)
« Reply #32 on: September 21, 2005, 06:44:42 AM »
Really, I'm begging you not to overwrite files, especially the exe.  As it could cause issues, for example, if someone installs this mod without the official patch.  They'd have the patched exe (which I assume you'd package and modify) without the patched files.  It'll end up as a mess.  This issue may or may not be a problem, but to summarise, overwriting is evil.
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Offline Faldrath

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Re: Editing .BCS files to add subtitles (Torment)
« Reply #33 on: October 03, 2005, 05:08:59 PM »
During my recent Torment playthrough, getting ready for the translation and testing the cutscenes, I noticed that there isn't really much banter at all. I think it'd be a bit overkill to mess with new .bcs's just for that (given that I have never written .bcs's before, and I don't really like programming, I like translating ;) ) And I shouldn't mess with the .exe just because of one word. So, at least for now, I'll stop with what I already have: working subtitles in the cutscenes.

Thanks very much for all the help! You guys are great :)

 

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