Well, I figured I'd make it for both BG1 and Tutu since they're basically the same thing. Fixing a dialog in one means easily fixing it in the other. It'd just be a matter of having the installer detect which game it's being installed for.
I like it! Very Black Wyrm!
Echon mentions some UB
here. A few suggestions:
Meeting Elminster
Easy.
Entar Silvershield
Easy. Andy mentioned that he's supposed to die while you're in Candlekeep, so make sure to remove him. Skie/Eldoth should interact with him. And it probably ties in with the unfinished NPC stuff that Skie doesn't care at all when he gets killed.
There seems to be some sort of punishment involving Keldath Ormlyr if the party kills Marl in Feldepost's Inn.
And assuming he isn't protecting Marl specifically, this begs the question of why Keldath doesn't care if you kill any other random guy in the town.
BioWare apparently intended to have two-handed axes in the game. One-handed axes use the AX1H** naming scheme that is also used by swords (SW1H** and SW2H**).
I think this'd be an enormous waste of time to implement given how unexciting two-handed axes were in IWD.
There is an unimplemented cutscene after the game ends with an entire area and some items related to it.
I'd be against restoring this. BG1 closure works well, if abruptly.
216 (Chain Armor Of Darkness)
There are no ITMs or BAMs related to this. Possibly a developer having fun.
Sounds naff, and not enough info to go on. Don't bother.
326-327 (Some riddle - ELMINS.dlg)
I think you'll see why this isn't going to work very well. You could probably do it as a classic IE riddle with "<CHARNAME>" as one of the responses, but...
385 (Slime man - MTOWBE.dlg)
Yes, this jumps out as something the player should hear more about. Are there any enemies in the game who DO dissolve into slime when they die? I suspect Mur'Neth could have some sort of involvement.
399 (Portal in Ulcaster School Ruins - MTOWBE.dlg)
I kinda like this idea, although I don't have any idea where it'd lead. I could make you a new dungeon, but that'd probably go beyond what you want to do with UB. Failing that, there's not much that can happen with it, unless you just gate a demon through for a chat or something.
456 (Kagain find Entar Silvershield's son's body - KAGAIN.dlg)
The body of Entar Silvershield's son is not in the game.
Please, for the love of anything at all, do something about those NPC quests!
746 (Volo leaves without paying - VOLOSE.dlg)
Kinda cool, and easy to put back.
1616 (Secret entrace to the Iron Throne building - HUSAM.dlg)
I assume it wouldn't break the plot to put this back. I don't see why it was cut, in that case.
1667 (Uncovering the true identify of Eltan's 'healer' - TAMOKO3.dlg)
Are you sure this isn't in the game?
1698-1709 (Being smuggled into Baldur's Gate - SMUGGL.dlg)
I like this. Modify it so entering normally gets you landed with a ton of Flaming Fists attacking you, unless you're invisible.
Firebead Elvenhair was named Wilton by BioWare at some point. His sound files are WILTN01-04 and there is a WILTON.cre (and DLG) who uses the same sound. Wilton is a farmer who gives the party the Cloak of Displacement for helping Farmer Brun.
I doubt there's any significance in this.
Some nifty stuff to be restored, overall.