Author Topic: I am interested in any and all criticism!  (Read 120597 times)

Offline Bex

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Re: I am interested in any and all criticism!
« Reply #75 on: June 21, 2006, 10:11:19 AM »
Mage robes won't show up on Ribald because he doesn't use a mage avatar.

The Cloak of Mirroring is clck26, and it will change even in games where you have found it already. As far as I know, there's no way for item effects like that to be stored in the save.

With normal Beholders, just being protected from their rays and whacking them is generally sufficient to lay waste to them all. And with Weimer-style Tactics Beholders, even reflecting their rays isn't gonna save your ass.
Silverjon's Journal: a Baldur's Gate fanfic/semi-AAR, by yours truly

Grand_dracolich

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Re: I am interested in any and all criticism!
« Reply #76 on: June 23, 2006, 06:56:44 AM »
Aw, man! You mean, in your game, you actually have to hit Beholders in order to kill them? Jeez, that bites! They're supposed to just fall over dead as soon as you enter the room.

Slight sarcasm there.  ::)

Well, I find Beholders to be one of the most fun enemies in the game. I have Freedom's Call and Dragonslayer dual wielded (protected against paralysis and fear), the Cloak of mirroring (protected against their rays), and the Citadel Helm from Items Upgrade Mod (protection against charm and stuff). I'm immune to anything they can do at that point. I killed every beholder in both the underdark cave (though the mind flayers took a chaotic commands spell), and in the unseeing eye quest with one character alone.

The hardest part was the underdark cave at the beginning where you have to fight two with all of your characters :).

Offline jester

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Re: I am interested in any and all criticism!
« Reply #77 on: June 23, 2006, 07:47:40 AM »
To accomplish something that is absolutely no challenge. ::) How great is that? Kudos!
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I haven't had this much fun since... the last time.

Offline Elfen Lied

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Re: I am interested in any and all criticism!
« Reply #78 on: August 03, 2006, 06:42:43 AM »
not sure where to ask this but i seem to be having a porblem with the quest pack.

i know that is my friend and i want to play together we need the same parts of the same mods in the same order so we are trying to do this the problem is when he installed the quest pack it didnt come out the same as me

mine
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only

His
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements

he can only install one of those three options, while i on the other hand am somehow able to install two, when he presses 1, 2, or 3 he moves on to the next question. with me, if i recall i was asked the question twice, so i answered it, i believe i answered the question with the second option the first time it asks then and this is what i can understand i then press 3,

is this normal or should it only ask once

oh and my game works fine too, no screw ups, i really cant understand it. why when i install the quest mod can i install more than one of these options while my friend can only install one. is there some kind of corruptiong going on,  on my part, i just dont get it.

install order

both of us have SOA , TOB , latest patch installed

my weidu file text

~SETUP-ASHESOFEMBERS.TP2~ #0 #2 // Unique weapons (bolas and katars)
~SETUP-ASHESOFEMBERS.TP2~ #0 #3 // Throwing Spears
~SETUP-ASHESOFEMBERS.TP2~ #0 #4 // Wizard Slayer kit MR bonus (8% + 4%/level)
~SETUP-ASHESOFEMBERS.TP2~ #0 #5 // Priest of Oron Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #6 // Priest of Lahan-Riyashal Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #7 // Priest of Thieron Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #8 // Priest of Cathoun Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #9 // Priest of Yathar Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #10 // Priest of Uulix Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #12 // New Armour (Scale, Banded, and Field Plate)
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #16 // Keep Drizzt's Loot, Disable Malchor Harpell
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #19 // Shapeshifter Rebalancing
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #22 // Romance: PC can romance one NPC (regardless of race/gender).
~SETUP-EASE.TP2~ #0 #23 // Romance: PC can romance multiple NPCs concurrently, but must say the right things.
~SETUP-EASE.TP2~ #0 #24 // Romance: PC can romance multiple NPCs concurrently and can say anything without ending a romance.
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-EASE.TP2~ #0 #28 // Rest Anywhere (Japheth)
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn v2.2
~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon
~SETUP-DSOA.TP2~ #0 #2 // Improved Copper Coronet
~SETUP-DSOA.TP2~ #0 #3 // Improved Crypt King
~SETUP-DSOA.TP2~ #0 #5 // Gnome Fighter/Illusionist Encounter
~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District
~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #12 // Gebhard Blucher's Improved Demon Knights
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters
~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters
~SETUP-TACTICS.TP2~ #0 #19 // Improved Undead
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires
~SETUP-TACTICS.TP2~ #0 #26 // Fighter-Class Archer Kit
~SETUP-TACTICS.TP2~ #0 #27 // Anti-Paladin Kit
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet
~SETUP-TACTICS.TP2~ #0 #30 // SimDing0's Improved Oasis
~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest
~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains
~SETUP-TACTICS.TP2~ #0 #36 // Tougher Fire Giants
~GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold
~GBTHFKP.TP2~ #0 #1 // Enhanced Random Encounters (w/Kensai Ryu, ToB req.)
~SETUP-SPELL50.TP2~ #0 #0 // Extend Many Spells to 50th Level
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-EDWINTOB.TP2~ #0 #1 // New ending for Viconia Romance by Laufey
~CHLOE.TP2~ #0 #0 // Chloe NPC mod v1.2
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-VALEN.TP2~ #0 #0 // Valen
~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista
~SETUP-KIVAN.TP2~ #0 #1 // Select Deheriana's Class -> Deheriana's class is the Mage/Fighter/Cleric
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v1
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)


his

~SETUP-ASHESOFEMBERS.TP2~ #0 #2 // Unique weapons (bolas and katars)
~SETUP-ASHESOFEMBERS.TP2~ #0 #3 // Throwing Spears
~SETUP-ASHESOFEMBERS.TP2~ #0 #4 // Wizard Slayer kit MR bonus (8% + 4%/level)
~SETUP-ASHESOFEMBERS.TP2~ #0 #5 // Priest of Oron Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #6 // Priest of Lahan-Riyashal Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #7 // Priest of Thieron Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #8 // Priest of Cathoun Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #9 // Priest of Yathar Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #10 // Priest of Uulix Kit (WARNING: Only 9 priests kits are possible at any one time, including BioWare defaults.)
~SETUP-ASHESOFEMBERS.TP2~ #0 #12 // New Armour (Scale, Banded, and Field Plate)
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #16 // Keep Drizzt's Loot, Disable Malchor Harpell
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #19 // Shapeshifter Rebalancing
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #22 // Romance: PC can romance one NPC (regardless of race/gender).
~SETUP-EASE.TP2~ #0 #23 // Romance: PC can romance multiple NPCs concurrently, but must say the right things.
~SETUP-EASE.TP2~ #0 #24 // Romance: PC can romance multiple NPCs concurrently and can say anything without ending a romance.
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-EASE.TP2~ #0 #28 // Rest Anywhere (Japheth)
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
// Recently Uninstalled: ~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement

can anyone help us out.

also i think if i unistall all my mods up to questpack it may still ask me that question twice when i reinstall
Gods in His Heaven, Alls right with the World.
The bird of Hermes is my name, eating my wings to make me tame
Vi Veri Venivursum Vivus Vici - By the power of truth, i while living have conquered the Universe

Bane

  • Guest
Re: I am interested in any and all criticism!
« Reply #79 on: October 29, 2006, 02:43:17 AM »
Hi all, just a few minor probs I wanted to report. Firstly this mod was absolutely brilliant, especially since it helped evil parties to do more things.

I just finished the dryad's quest and I decided to help the evil dryad and give the corrupted acorns to the good aligned one. When I did she dropped a tear but I can't seem to equip it to anything. Also when I met up with the evil dryad again I didn't get the gold she promised...also as a possible extension would it be possible to betray her at this point? Developing the plot further would be magnificent, but still very good nonetheless.

Other than that I am still looking for the Carrack quest, the Harper/Xzar quest went fine, the betrayal of Renal is all good too. Then the minor things such as helping the little girl find her mother went okay too but I agree with one of the other posters that maybe good aligned should be able to help and give some money, maybe the evil can give the girl to the slavers?
 Copper coronet was fine, and the Moira quest went off without problems too although the amount was a bit too high (the amount she borrowed).

I'll report anymore problems and whatnot when I come to them. Keep up the good work!

Ardek

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Re: I am interested in any and all criticism!
« Reply #80 on: November 14, 2006, 07:40:55 PM »
I've only just redownloaded this quest pack (got it once ages ago... Must have been close to its release... maybe) and something which bugged me was the way that when I slaughtered the mummies in the... whatsumacallsit... Temple Ruins! Yer, anyway, when I killed them they automatically became human again; which to me seemed a little odd considering that I just filled them full of holes... Was a pretty minor gripe though (I mean, hell, I just installed it for another go) and for all I know it might well be gone... Either way: Nice Mod, thank you.

komarr

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Re: I am interested in any and all criticism!
« Reply #81 on: November 16, 2006, 10:33:49 PM »
Is the Quest pack compatable with Mirrabo's Imoen Romance mod??

Offline Drew

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Re: I am interested in any and all criticism!
« Reply #82 on: December 17, 2006, 07:43:28 AM »
Is the Quest pack compatable with Mirrabo's Imoen Romance mod??
Yes, unfortunately.
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frabjous

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Dryad's acorn
« Reply #83 on: July 10, 2007, 04:46:03 PM »
I just finished the dryad's quest and I decided to help the evil dryad and give the corrupted acorns to the good aligned one. When I did she dropped a tear but I can't seem to equip it to anything. Also when I met up with the evil dryad again I didn't get the gold she promised...also as a possible extension would it be possible to betray her at this point? Developing the plot further would be magnificent, but still very good nonetheless.

I'm having the same problem as Bane. I can't equip the Dryad Tear, and I did not get my gold. I don't care much about the gold, but the tear is bothersome. Any thoughts?

Offline Bex

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Re: I am interested in any and all criticism!
« Reply #84 on: August 08, 2007, 01:59:17 AM »
Minor thing with the AI for more intelligent use of potions. I had a skeleton warrior spawn with a healing potion as its random treasure, or at least I assume it had one because it drank some kind of potion when beaten down to badly wounded status. The potion didn't seem to do anything, but I'm not sure that undead should be using potions at all. And healing potions for undead are right out. Dunno how much of a pain it would be to fix this though.
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Offline jester

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Re: I am interested in any and all criticism!
« Reply #85 on: August 08, 2007, 04:33:03 AM »
Perhaps it was one of those silly adventurer types who held on to this odd looking healing potion he bought back then at the carnival in Nashkel. In the heat of the battle he totally forgot about his current state and emptied his little treasure. Who knows why undead keep all that junk anyway.
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Lantier

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Re: I am interested in any and all criticism!
« Reply #86 on: March 17, 2008, 11:38:32 AM »
SimDingo,

This is an awesome mod, man!!  My only suggestion is to make it a bit easier to find Nazarial's lair.  Maybe leave a note on a drow's body of something.  I had to wander a bit to find it.  (Was there supposed to be a message when you got close?  If so, I never saw it--maybe it got mixed in during a KuoToan attack or something...).

I really like what you did with Nazarial.  From what I can tell, he didn't use any strategy that wasn't also available to the PC.  The triple image thing was classic.  The use of mm was also a surprise (I never could understand why a lich would fire a symbol of death at a 12 lvl fighter when he'd be better off just whacking you for 25 pts dmg...).

I didn't install the AI component yet.  If I did, will the other liches smarten up too?  Am I asking for trouble?   ;D

Offline SimDing0™

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Re: I am interested in any and all criticism!
« Reply #87 on: March 21, 2008, 08:50:52 PM »
This is an awesome mod, man!!  My only suggestion is to make it a bit easier to find Nazarial's lair.  Maybe leave a note on a drow's body of something.  I had to wander a bit to find it.  (Was there supposed to be a message when you got close?  If so, I never saw it--maybe it got mixed in during a KuoToan attack or something...).
There should be some floating text when you near the place, but a note is actually a very good idea and I'll add it in the next version.

Quote
I really like what you did with Nazarial.  From what I can tell, he didn't use any strategy that wasn't also available to the PC.  The triple image thing was classic.  The use of mm was also a surprise (I never could understand why a lich would fire a symbol of death at a 12 lvl fighter when he'd be better off just whacking you for 25 pts dmg...).
Thanks. A lot of people seem to like this battle. I wasn't quite sure how it'd go down when I scripted it since it actually isn't completely legal (Nazariel is invulnerable until you kill his images). I figured it was fun though, and yeh, your party will certainly take some damage.

Quote
I didn't install the AI component yet.  If I did, will the other liches smarten up too?  Am I asking for trouble?   ;D
Not at the moment. I will overhaul lich AI at some stage, but for now I heartily recommend Sword Coast Strategems II for AI enhancement. It should work fine alongside Quest Pack.

Offline Jarin

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Re: I am interested in any and all criticism!
« Reply #88 on: March 24, 2008, 02:46:48 PM »
Ehrm... Yes.

One problem. Could you please release the qeust pack in a .Zip or a .Rar next time? It is rather convenient for the lonely Linux users (Wine has problems with your type of installation program. The backdrop shows up on the foreground and I can't see a thing).

Offline densorteengel

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Re: I am interested in any and all criticism!
« Reply #89 on: July 16, 2008, 03:37:22 PM »
1. Nazariel needs some kind of closure. Either it's just me, or there's something missing here, I mean you fight him and then take the phylactery outside, it vanishes without a clue and that's it? But great fight and all though :)

2. Maybe I was doing this the wrong way, but I never got anything out of the new Dryad-Acorns story? Well, other than just handing them over for nothing?
2,1. Could be great if you actually got to tell the dryad queen about her evil "sister",- IF Phluafea didn't encounter you the second time trying to kill you :)

3. I'm not really sure as to wether or not this applies to QP or not, but the glacias-charm-thing is STILL not working for me.

GREAT GREAT MOD BTW :):)

Offline Lemernis

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Re: I am interested in any and all criticism!
« Reply #90 on: April 02, 2009, 07:30:52 AM »
I would recommend that the Miscellaneous Enhancements feature "New random encounters are introduced, both in the city and in the wilderness. (This will work alongside the similar component in the Tactics mod.) " be made into a separate component. 

The reason is that when combined with SCSII's core AI features (Smarter General AI, Smarter Mages, and Smarter Clerics) just traveling around in Athkatla can become a tedious chore.  And even without SCSII, for chapter 2 this feature randomly generates virtually unbeatable rakshasas (immune to spells evel 1-7, I am told).  When the ambushing rakshasas appear I see little choice but to gulp down invisibility potions and scurry down the alley before they fully teleport in. 

I realize the computer game takes many liberties with the Forgotten Realms setting to begin with.  But according to FR canon (Lands of Intrigue) the city of Athkatla appears to be a relatively safe place to walk around in.  It is true that it is rife with seedy activity, and that the law is for sale in Athkatla.  But between the powerful merchant families and the Shadow Thieves, this sort of constant mugging on the streets wouldn't be tolerated because it would drive merchants away and harm trade--and Athkatla is first and foremost all about keeping its business enterprises thriving. 

These ambushes would make more sense as part of a pay-off system to a sub-guild of the Shadow Thieves.  The PC might buy 'protection' to avoid this sort of mugging. Or if the PC becomes 'connected' to a local merchant family house, i.e., either earns their favor or is in their hire, then he or she would not be subject to being constantly accosted like that.

Anyway, the feature is bundled into a nice assortment of other ones (lots of good stuff in Miscellaneous Enhancements)--and unfortunately I had to uninstall all of that other content in order to stop the random attacks on the streets of Athkatla.  To sum, I would like to see 'new random encounters' either made into a separate component that players can choose not to install in order to be able to get around easily in the city, and/or introduce a bribery system that allows the party to avoid those fights. 

Thanks for listening.

« Last Edit: April 02, 2009, 08:04:52 AM by Lemernis »

Dirty Uncle Bertie

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Re: I am interested in any and all criticism!
« Reply #91 on: April 02, 2009, 08:04:32 AM »
Lemernis, I assume you're mentioning this in response to my post - http://forums.gibberlings3.net/index.php?showtopic=17032&st=0&p=146229&#entry146229

Might there be a way to alter the .tp2 so that "Miscellaneous Enhancements" is installed without the "New random encounters..."?  Since there's been no movement from Sim on his Dec 07 update, any changes will likely have to be made by a third party.

Offline Lemernis

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Re: I am interested in any and all criticism!
« Reply #92 on: April 02, 2009, 08:22:46 AM »
Lemernis, I assume you're mentioning this in response to my post - http://forums.gibberlings3.net/index.php?showtopic=17032&st=0&p=146229&#entry146229

Might there be a way to alter the .tp2 so that "Miscellaneous Enhancements" is installed without the "New random encounters..."?  Since there's been no movement from Sim on his Dec 07 update, any changes will likely have to be made by a third party.

I hadn't seen that post, but I will respond that, for me at least, even without SCSII in the mix, the Quest Pack's 'new random encounters' is unbalanced, yes--definitely where its rakshasas are concerned.  The more common ambush mobs of humans that include mages and clerics are manageble, on the other hand.  The SCSII AI improvements from Smarter Mages and Smarter Clerics make them a little more formidable but you they are certainly beatable (once the party has purchased a magic license). 

Anyway, I think the Quest Pack and SCSII work fine together.  Quest Pack is unbalanced all by itself in generating its rakshasas. 

The problem that I have with the human spawns is that they become tedious.  There's plenty of tough fights to be had thoughtout the game. My guess is that many players, if not most, would prefer to enjoy all the goodies included in Miscellaneous Enhancement without constantly being accosted when traveling between city maps.

Yeah, given that we may not see any futher upgrades of Quest Pack, perhaps the answer is to for someone still active with PPG or G3 to advise players how to edit to .tp2 in order to remove the 'new random encounter' feature from Miscellaneous Enhancements. 
« Last Edit: April 02, 2009, 08:28:31 AM by Lemernis »

Offline DavidW

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Re: I am interested in any and all criticism!
« Reply #93 on: April 02, 2009, 05:18:12 PM »
I imagine commenting out everything in d0questpack.tp2 between line 1551 and 1580 would do it.

Xulinaa

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Re: I am interested in any and all criticism!
« Reply #94 on: May 02, 2009, 03:54:19 AM »
I loved Quest Pack, few bugs if any, and i partially can't believe you are still in it. I would just like to make a comment, although i don't think it would count as criticism at any rate.

Your quest pack includes closure to many mysteries in a few quests, and i think that is just wonderful and truly interesting. I am not saying that you missed this, but perhaps you could include a closure to something that has been bothering me for some time now (and others i have seen over the internet) The D'arnise keep was invaded by trolls and those snake thingies, and after you clear it, or perhaps when you get to roof (don't really remember when she says it) Nalia mentions that someone else was behind the attack, but she wasn't sure of who or why. I have not seen any type of closure from this quest in any mod or anything, and perhaps you thought about adding something about it, but i would be extatic if you include closure to this mystery, like you have with so many others. That is, of course, if you are still tweaking the mod, if you aren't then it's fine anyways, this mod is one of the best i have played.

Offline Kulyok

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Re: I am interested in any and all criticism!
« Reply #95 on: May 02, 2009, 05:04:22 AM »
This mystery is perhaps solved in Nalia de'Arnise romance(available here at PPG) - a quest is included into her romance. It's quite well-written, too.

Perhaps... perhaps it's possible to make this quest available to all players, now that you say it. Me, I think it's not a bad idea at all. But it's for jcompton to decide: he is the author, so he is the boss. :)

Offline jastey

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Re: I am interested in any and all criticism!
« Reply #96 on: May 02, 2009, 02:17:37 PM »
That would be cool.

Xulinaa

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Re: I am interested in any and all criticism!
« Reply #97 on: May 02, 2009, 03:29:18 PM »
Well, thanks for telling me, I have never played D'arnise romance mod for a few reasons. One of which is because i always play a female character, secondly because I don't find Nalia all that useful in many cases anyways, and just drop her once i get her back from the roenalls. Another problem is that personnally i think the closure to that problem should be available to you even if you don't have Nalia with you, since it was you who thwarted that attack, not her (not really, if you happened to bring her with you).

I know that i didn't make the mod and im just making a suggestion if the modder is still modding this mod  :)

Offline GarinaRayne

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Re: I am interested in any and all criticism!
« Reply #98 on: May 16, 2009, 02:53:42 AM »
Thoroughly enjoyed this mod, especially the potions quest and the booksellers quest.

One thing I noticed was this: when I first went in the Copper Coronet, Amalas does his usual challenge. My character was a paladin, so she ignored him, but Minsc eventually got fed up with the insults and attacked. The fight caused Celile to run outside. This meant that although I could proceed with Moiya's quest normally, he didn't disappear once her daughter's been kidnapped. It was possible to talk and borrow money for the rest of the game. Not a huge problem, but interesting.

Offline sotona

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Re: I am interested in any and all criticism!
« Reply #99 on: May 22, 2009, 01:47:16 PM »
I have accidentally noticed that some content has been mercilessly commented out, 'Lehtinan's new task' dialogue in the 'Further Slaver Involvement' component for example, and I'm wondering why :)

 

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