Author Topic: Bugs v25  (Read 5108 times)

Offline Nim

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Bugs v25
« on: July 18, 2005, 06:14:08 PM »
Monks can use the Sea-elven Scale +2. Not that it would net them anything  : :P
Punch daggers missing their inventory pics. Solved it by dumping the content of .../Itemdesc/Graphics into the override folder. Might be a local issue, as it worked in earlier versions. Still, clarification would be welcome.
ToB Viconia's new proficiencies: She should have 6 proficiency points. But she had only 4,missing the Short Sword Proficiency ( and possibly another * to make it 6, though I think she get's a lvl up immediately where she gets it ).



Offline Ghreyfain

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Re: Bugs v25
« Reply #1 on: July 21, 2005, 12:56:07 PM »
Did you not install the Unique Weapons (bolas and katars) component?  I have them separated now, and noticed that the line that copies the spear/bola/katar animations is in the component with the spears.  Fixed locally.
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Offline Nim

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Re: Bugs v25
« Reply #2 on: July 21, 2005, 05:03:36 PM »
Ghrey,
Quote
Did you not install the Unique Weapons (bolas and katars) component?
You mean the throwing Spear component, right?

FYI, I've these installed:
~SETUP-ASHESOFEMBERS.TP2~ #0 #0 // Sensible weapon restrictions for MODS
~SETUP-ASHESOFEMBERS.TP2~ #0 #2 // Unique weapons (bolas and katars)
~SETUP-ASHESOFEMBERS.TP2~ #0 #12 // New Armour (Scale, Banded, and Field Plate)
~SETUP-ASHESOFEMBERS.TP2~ #0 #14 // Sensible weapon restrictions for SoA (non-mod weapons)
~SETUP-ASHESOFEMBERS.TP2~ #0 #15 // Sensible weapon restrictions for ToB (non-mod weapons)

Offline Ghreyfain

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Re: Bugs v25
« Reply #3 on: July 21, 2005, 05:45:13 PM »
Er, right, yes.  The graphics are in the Throwing Spears component for now.  V26 will have them in Katars/Bolas, AND Spears.
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Offline Nim

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Re: Bugs v25
« Reply #4 on: July 22, 2005, 06:05:36 PM »
Monk proficiency table is screwed. I can put * into Two-Handed Sword, Halberd and Two-Handed Weapon Style, but not into Axe, Club, Mace and Sling. Pretty sure it was not that way in earlier versions as my monk has a * in Slings. What happened ?

Offline Ghreyfain

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Re: Bugs v25
« Reply #5 on: July 26, 2005, 09:17:32 PM »
I am really really bad at interpreting the arrangement of the rows and columns in weapprof.2da, is what happened.  Heh.  Looking at this now...
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Offline the bigg

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Re: Bugs v25
« Reply #6 on: August 31, 2005, 04:13:23 AM »
Well, in case you still needed this explained...

wrong:
Quote
SET_2DA_ENTRY 9  51 5 ~1~ // monk = 51
SET_2DA_ENTRY 10 51 5 ~1~
SET_2DA_ENTRY 11 51 5 ~1~
SET_2DA_ENTRY 12 51 5 ~0~ // two-handed
SET_2DA_ENTRY 13 51 5 ~1~
SET_2DA_ENTRY 14 51 5 ~1~
SET_2DA_ENTRY 15 51 5 ~1~
SET_2DA_ENTRY 16 51 5 ~1~
SET_2DA_ENTRY 17 51 5 ~1~
SET_2DA_ENTRY 18 51 5 ~0~ // 2-h
SET_2DA_ENTRY 19 51 5 ~0~ // 2-h
SET_2DA_ENTRY 20 51 5 ~1~
SET_2DA_ENTRY 21 51 5 ~1~
SET_2DA_ENTRY 22 51 5 ~0~ // 2-h
SET_2DA_ENTRY 23 51 5 ~0~
SET_2DA_ENTRY 24 51 5 ~0~
SET_2DA_ENTRY 25 51 5 ~0~
SET_2DA_ENTRY 26 51 5 ~1~
SET_2DA_ENTRY 27 51 5 ~1~
SET_2DA_ENTRY 28 51 5 ~0~ // 2-handed
SET_2DA_ENTRY 29 51 5 ~1~ // swrod&shield
SET_2DA_ENTRY 30 51 5 ~1~ // single-weapon
SET_2DA_ENTRY 31 51 5 ~1~ // dual-wield
SET_2DA_ENTRY 32 51 5 ~1~ // dual-wield
notice the double // dual-wield comment at the bottom

correct:
Quote
SET_2DA_ENTRY 9  51 5 ~1~ // monk = 51
SET_2DA_ENTRY 10 51 5 ~1~
SET_2DA_ENTRY 11 51 5 ~1~
SET_2DA_ENTRY 12 51 5 ~1~
SET_2DA_ENTRY 13 51 5 ~0~ // two-handed
SET_2DA_ENTRY 14 51 5 ~1~                 
SET_2DA_ENTRY 15 51 5 ~1~                 
SET_2DA_ENTRY 16 51 5 ~1~                 
SET_2DA_ENTRY 17 51 5 ~1~                 
SET_2DA_ENTRY 18 51 5 ~1~
SET_2DA_ENTRY 19 51 5 ~0~ // 2-h           
SET_2DA_ENTRY 20 51 5 ~0~ // 2-h           
SET_2DA_ENTRY 21 51 5 ~1~                 
SET_2DA_ENTRY 22 51 5 ~1~
SET_2DA_ENTRY 23 51 5 ~0~ // 2-h
SET_2DA_ENTRY 24 51 5 ~0~
SET_2DA_ENTRY 25 51 5 ~0~
SET_2DA_ENTRY 26 51 5 ~0~
SET_2DA_ENTRY 27 51 5 ~1~
SET_2DA_ENTRY 28 51 5 ~1~
SET_2DA_ENTRY 29 51 5 ~0~ // 2-handed
SET_2DA_ENTRY 30 51 5 ~1~ // sword&shield
SET_2DA_ENTRY 31 51 5 ~1~ // single-weapon
SET_2DA_ENTRY 32 51 5 ~1~ // dual-wield

you need to replace that block in the tp2 at 3020-ish if you use tutu, 8650-ish if you don't.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Ghreyfain

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Re: Bugs v25
« Reply #7 on: September 12, 2005, 03:42:29 PM »
Mm, yeah, I seem to have fixed this, but have been lazy enough about updating (or not) to actually feel guilty about it.

Code: [Select]
SET_2DA_ENTRY 9  51 5 ~1~ // monk = 51 bastard sword
SET_2DA_ENTRY 10 51 5 ~1~ // lswrd
SET_2DA_ENTRY 11 51 5 ~1~ // sswrd
SET_2DA_ENTRY 12 51 5 ~1~ // axe
SET_2DA_ENTRY 13 51 5 ~0~ // 2hsw
SET_2DA_ENTRY 14 51 5 ~1~ // ktna
SET_2DA_ENTRY 15 51 5 ~1~ // scim
SET_2DA_ENTRY 16 51 5 ~1~ // dagg
SET_2DA_ENTRY 17 51 5 ~1~ // wham
SET_2DA_ENTRY 18 51 5 ~1~ // club
SET_2DA_ENTRY 19 51 5 ~0~ // sper
SET_2DA_ENTRY 20 51 5 ~0~ // halb
SET_2DA_ENTRY 21 51 5 ~1~ // flal
SET_2DA_ENTRY 22 51 5 ~1~ // mace
SET_2DA_ENTRY 23 51 5 ~0~ // qstaf
SET_2DA_ENTRY 24 51 5 ~0~ // xbow
SET_2DA_ENTRY 25 51 5 ~0~ // lbow
SET_2DA_ENTRY 26 51 5 ~0~ // sbow
SET_2DA_ENTRY 27 51 5 ~1~ // dart
SET_2DA_ENTRY 28 51 5 ~1~ // slng
SET_2DA_ENTRY 29 51 5 ~0~ // 2h
SET_2DA_ENTRY 30 51 5 ~0~ // sword & shield
SET_2DA_ENTRY 31 51 5 ~1~ // single
SET_2DA_ENTRY 32 51 5 ~0~ // dual-wield

Here's what I have.  Can monks dual-wield or use shields?  I've never played one.
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Offline the bigg

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Re: Bugs v25
« Reply #8 on: September 12, 2005, 03:47:30 PM »
Mm, yeah, I seem to have fixed this, but have been lazy enough about updating (or not) to actually feel guilty about it.

Code: [Select]
SET_2DA_ENTRY 9  51 5 ~1~ // monk = 51 bastard sword
SET_2DA_ENTRY 10 51 5 ~1~ // lswrd
SET_2DA_ENTRY 11 51 5 ~1~ // sswrd
SET_2DA_ENTRY 12 51 5 ~1~ // axe
SET_2DA_ENTRY 13 51 5 ~0~ // 2hsw
SET_2DA_ENTRY 14 51 5 ~1~ // ktna
SET_2DA_ENTRY 15 51 5 ~1~ // scim
SET_2DA_ENTRY 16 51 5 ~1~ // dagg
SET_2DA_ENTRY 17 51 5 ~1~ // wham
SET_2DA_ENTRY 18 51 5 ~1~ // club
SET_2DA_ENTRY 19 51 5 ~0~ // sper
SET_2DA_ENTRY 20 51 5 ~0~ // halb
SET_2DA_ENTRY 21 51 5 ~1~ // flal
SET_2DA_ENTRY 22 51 5 ~1~ // mace
SET_2DA_ENTRY 23 51 5 ~0~ // qstaf
SET_2DA_ENTRY 24 51 5 ~0~ // xbow
SET_2DA_ENTRY 25 51 5 ~0~ // lbow
SET_2DA_ENTRY 26 51 5 ~0~ // sbow
SET_2DA_ENTRY 27 51 5 ~1~ // dart
SET_2DA_ENTRY 28 51 5 ~1~ // slng
SET_2DA_ENTRY 29 51 5 ~0~ // 2h
SET_2DA_ENTRY 30 51 5 ~0~ // sword & shield
SET_2DA_ENTRY 31 51 5 ~1~ // single
SET_2DA_ENTRY 32 51 5 ~0~ // dual-wield

Here's what I have.  Can monks dual-wield or use shields?  I've never played one.

They can't have anything in the left hand (either 2-handed weapon, second weapon or shield). Has to do with their animation, I reckon...

(which proves that my copy/pasting laziness was wrong, but this is beside the point  :) )
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Ghreyfain

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Re: Bugs v25
« Reply #9 on: September 12, 2005, 03:52:38 PM »
Well, I'm glad I was able to one-up you, since it was quite embarrassing having a month-old thread bumped for something that really ought to have taken me fifteen minutes.  And it's still taking me longer, since I haven't uploaded v26 yet.  I keep thinking there's some new stuff I need to do for it related to translations, but I can't remember.
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Offline the bigg

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Re: Bugs v25
« Reply #10 on: September 12, 2005, 03:55:12 PM »
Quote
Well, I'm glad I was able to one-up you, since it was quite embarrassing having a month-old thread bumped for something that really ought to have taken me fifteen minutes.  And it's still taking me longer, since I haven't uploaded v26 yet.  I keep thinking there's some new stuff I need to do for it related to translations, but I can't remember.
Well, silently change the file on the server, or upload the amended tp2 as an attachment to the forum  :)
I've been guilty of both, to my dis-honour  :P
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Ghreyfain

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Re: Bugs v25
« Reply #11 on: September 12, 2005, 03:59:45 PM »
I've done the first, but not the second.  I have some self-respect, after all.  Heheheh.
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