Author Topic: Sirine's Call, BGT  (Read 1374 times)

Chev

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Sirine's Call, BGT
« on: June 17, 2005, 07:51:27 PM »
I am playing Sirine's Call, BGT and I can't tell Sil that I killed the bunch in the old light house.  I searched all 3 building.  Do I need to do more?

Offline Ghreyfain

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Re: Sirine's Call, BGT
« Reply #1 on: June 17, 2005, 11:32:46 PM »
Try finding out what the global "J#PirateFight" is set to.  It should be at 2 if you've gone to fight the pirates and save Sil.
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Offline Ghreyfain

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Re: Sirine's Call, BGT
« Reply #2 on: June 17, 2005, 11:44:47 PM »
Oh, and after a brief conference (ooh, sounds professional, don't it?) it's been determined that SG() sucks, and SetGlobal() would've been a better idea.  Expect a patch that removes the SG() actions and replaces them with SetGlobal().  At least in the Tutu version.  I suppose someone can do it for BGT if you let them know, too.
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