Author Topic: Why is my sorcerer so good?  (Read 8647 times)

Offline arawn

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Why is my sorcerer so good?
« on: June 09, 2005, 11:07:39 AM »
It's curious I just noticed that my sorcerer has 7 spells per day not 6. He has the corrrect number when he starts , but gets 7 seven when leveling the first time. The other NPC's seems to follow the progression.
I don't have any kit mods installed, and no, I haven't the rings of wizardry equipped.
Any ideas?

And while I'm at it, is there a walktrough for UB? Suna seni gives me the cold shoulder all the time.

Offline Andyr

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Re: Why is my sorcerer so good?
« Reply #1 on: June 09, 2005, 11:26:58 AM »
When you level up the number of spells you can cast increases.

As for UB... I'm not sure if there is a walkthrough, but if there is or someone writes one let me know and we'll put a link to it in the forum.
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Offline arawn

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Re: Why is my sorcerer so good?
« Reply #2 on: June 09, 2005, 11:30:57 AM »
When you level up the number of spells you can cast increases.

Yes, I'm aware of that,  but six is the max, unless I'm embarrasingly wrong.

Offline Ghreyfain

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Re: Why is my sorcerer so good?
« Reply #3 on: June 09, 2005, 11:51:16 AM »
Are you wearing an item that gives bonus spells?
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Offline arawn

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Re: Why is my sorcerer so good?
« Reply #4 on: June 09, 2005, 01:55:14 PM »
No, the only one I know of are the rings of wizardry and I haven't got them yet.
ANd I get the message when leveling up, +1 spell on level 1 to seven so it isn't items.
 I've have just some rather ordinary mods, UB, refinements, tactics etc.
Strange.

Offline Veloxyll

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Re: Why is my sorcerer so good?
« Reply #5 on: June 09, 2005, 11:14:27 PM »
high charisma bonus spells?
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Offline Drew

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Re: Why is my sorcerer so good?
« Reply #6 on: June 10, 2005, 01:09:32 AM »
Sorceror spell progression isn't tied into any stat in BG2.  50 bucks says you have the unnerfed thaco and spell progression component of ease of use  installed.  (No, if I'm wrong about that nobody gets 50 bucks! ;D)
« Last Edit: June 10, 2005, 01:12:05 AM by Drew »
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Offline Borsook

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Re: Why is my sorcerer so good?
« Reply #7 on: June 11, 2005, 09:45:57 AM »
Sorceror spell progression isn't tied into any stat in BG2.  50 bucks says you have the unnerfed thaco and spell progression component of ease of use  installed.  (No, if I'm wrong about that nobody gets 50 bucks! ;D)
Are you sure? I thought he gets bonus from INT like wizard in bg2 (unlike PnP)
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Offline Xiao

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Re: Why is my sorcerer so good?
« Reply #8 on: June 11, 2005, 10:10:34 AM »
I thought so too, but sorcs don't get that bonus.  After JC noted this in a thread about Kelsey's Int, I tested it myself by making new sorcs with 10 Int and 18 Int.  No difference in number of spells between them.

Offline Da_venom

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Re: Why is my sorcerer so good?
« Reply #9 on: June 12, 2005, 01:07:48 PM »
sorcs get bonus from charisma right? just like bards and shit?

at least that's what i remember from the book -.-

Offline Ghreyfain

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Re: Why is my sorcerer so good?
« Reply #10 on: June 12, 2005, 01:12:49 PM »
They don't.  Neither do bards.  Not in BG2.
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Offline Da_venom

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Re: Why is my sorcerer so good?
« Reply #11 on: June 12, 2005, 01:24:32 PM »
ah indeed just checked the book :)

Offline Borsook

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Re: Why is my sorcerer so good?
« Reply #12 on: June 12, 2005, 02:53:17 PM »
sorcs get bonus from charisma right? just like bards and shit?

at least that's what i remember from the book -.-
You're thinking in terms of D&D 3e so in IE it's true only in IWD2. in bg1/2 bards are actually close to wizards no similiarity whatsoever to sorcerors.
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Offline Da_venom

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Re: Why is my sorcerer so good?
« Reply #13 on: June 12, 2005, 03:32:21 PM »
ye well i posses all so sometimes i mistake in what rules are of bg bg2 iwd iwd2 and such xD

Offline arawn

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Re: Why is my sorcerer so good?
« Reply #14 on: June 13, 2005, 04:58:45 PM »
50 bucks says you have the unnerfed thaco and spell progression component of ease of use  installed.

Nope, I don't have ease of use.
When checking out the mods, the only thing I can come up with is Imoen the bard mod (NMITB) there is a component with PnP Arcane spell tables
from the readme:
Quote
The pnp Bard and Wizard spell tables differs from the ones in BG2 somewhat, and this component will correct them. Bards will now be able to cast level 7 spells, though not until 25th level.


But I haven’t installed it.
My weidu log.

Quote
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour
~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations
~SETUP-D0TWEAK.TP2~ #0 #3 // Reintroduce Dimension Door
~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments
~SETUP-D0TWEAK.TP2~ #0 #8 // Ghrey's Holy Symbol Fix
~SETUP-D0TWEAK.TP2~ #0 #10 // Smarter Illusionary Clones
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~SETUP-D0TWEAK.TP2~ #0 #13 // Kensai Ryu's Restored Drow Innate Abilities
~SETUP-D0TWEAK.TP2~ #0 #14 // Jaysyn's Displacer Beasts
~SETUP-OASIS.TP2~ #0 #0 // Improved Oasis II - Dialogue Enhancement
~SETUP-OASIS.TP2~ #0 #1 // Improved Oasis II - Combat Enhancement (English Only)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep
~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District
~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter
~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #12 // Gebhard Blucher's Improved Demon Knights
~SETUP-TACTICS.TP2~ #0 #13 // Kensai Ryu's Tougher Kangaxx and Guardians
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters
~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters
~SETUP-TACTICS.TP2~ #0 #19 // Improved Undead
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #21 // Gebhard Blucher's Improved Mind Flayers
~SETUP-TACTICS.TP2~ #0 #22 // Smarter Dragons in SoA
~SETUP-TACTICS.TP2~ #0 #23 // Xyx's Smarter Beholders
~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires
~SETUP-TACTICS.TP2~ #0 #25 // Slightly Smarter Mages and Liches
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet
~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest
~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains
~SETUP-TACTICS.TP2~ #0 #34 // Slightly Tougher Demons
~SETUP-TACTICS.TP2~ #0 #36 // Tougher Fire Giants
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes
~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight
~G3TWEAKS.TP2~ #0 #6 // Make +x/+y Weapons Consistent
~G3TWEAKS.TP2~ #0 #7 // English Only: Description Updates for Make +x/+y Weapons Consistent Component
~G3TWEAKS.TP2~ #0 #43 // Change Viconia's Skin Color to Dark Blue
~G3TWEAKS.TP2~ #0 #46 // Avatar Morphing Script
~G3TWEAKS.TP2~ #0 #49 // Weapon Animation Tweaks
~G3TWEAKS.TP2~ #0 #52 // Icewind Dale Casting Graphics (Andyr)
~G3TWEAKS.TP2~ #0 #55 // Restore SoA Load Screen Logo (ToB Only)
~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause
~G3TWEAKS.TP2~ #0 #94 // Use Valen/Solaufein Style Interjections
~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues
~G3TWEAKS.TP2~ #0 #110 // Weapon Styles for All
~G3TWEAKS.TP2~ #0 #116 // Improved Athkatlan City Guard
~G3TWEAKS.TP2~ #0 #122 // Delay High Level Abilities
~G3TWEAKS.TP2~ #0 #129 // Allow Stealth and Thieving Abilities in Heavy Armor
~G3TWEAKS.TP2~ #0 #130 // English Only: Alter Item Descriptions for 'Stealth and Thieving Abilities in Heavy Armor' Component
~G3TWEAKS.TP2~ #0 #152 // Sellable Staffs, Clubs, and Slings (Icelus)
~G3TWEAKS.TP2~ #0 #180 // Maximum HP on Level Up
~CAL.TP2~ #0 #0 // Install the Cal(culator) mod?
~SETUP-NMITB.TP2~ #0 #4 // Endless SoA
~SETUP-NMITB.TP2~ #0 #7 // New Items
~SETUP-REFINEMENTS.TP2~ #0 #0 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #2 // Shapeshifting fix
~SETUP-REFINEMENTS.TP2~ #0 #3 // Universal lesser mage robes
~ITMVALUETWEAKS.TP2~ #0 #0 // Item Value Tweaks
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.6.5
~SETUP-TACTICS.TP2~ #0 #35 // Tougher Druid Grove
~1PP/1PP.TP2~ #0 #0 // One Pixel Productions BG2 Artwork Fixpack
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Restored BG1 Casting Sounds
~SETUP-TUTUSOUNDS.TP2~ #0 #1 // Restored BG1 Combat Sounds
~SETUP-DETECTABLE_SPELLS.TP2~ #0 #0 // Detectable Spells Pack v1.2.4
~SETUP-SCRIPTABLE_SPELLS.TP2~ #0 #0 // Scriptable Spells for SOA
~SETUP-SCRIPTABLE_SPELLS.TP2~ #0 #1 // Scriptable Spells for TOB
~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.2.09

Offline Drew

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Re: Why is my sorcerer so good?
« Reply #15 on: June 13, 2005, 11:32:12 PM »
It could be a non-Weidu Blucher fix (Does the same thing as EOU except it's just a drop in the override folder) or the level 50 patch. (also non Weidu).  Judging by your Weidu Log, I'd have to say that whatever caused it is non-Weidu. 
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Offline CORVIS TERRIBLE MOUNTAIN GOD

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Re: Why is my sorcerer so good?
« Reply #16 on: June 15, 2005, 03:59:51 PM »
As a note, Wizards don't get bonus spells for intelligence, either. I've seen this a lot on the forums and have no idea where it comes from-- the only thing that intelligence effects for a wizard in BG2 is their chance to scribe a scroll and the number of spells they can have in their spellbook. Other than that, it is entirely useless.

Offline Borsook

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Re: Why is my sorcerer so good?
« Reply #17 on: June 15, 2005, 04:33:31 PM »
The table on page 226 of bg2 (soa) manual shows that intelligence affects - highest level spell that you can cast and the number of spells per day. I think the first of these does work i.e. wizard with INT 10 won't go beyond 5th spell level... anyway Corvis, that's probably the source of this crazy talk.
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Offline CORVIS TERRIBLE MOUNTAIN GOD

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Re: Why is my sorcerer so good?
« Reply #18 on: June 15, 2005, 11:52:04 PM »
It's also total bullshit that has no actual effect in game. The BG2 Manual is hilariously awful.

Offline Borsook

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Re: Why is my sorcerer so good?
« Reply #19 on: June 16, 2005, 03:06:40 AM »
I just had a closer look and it's probably not a bullshit at all. INT does not give you any bonuses but if you have INT lower than 19 you get limits to maximum spell level and spell slots per level. So int can affect sorcerors in the same way (as the manual claims)
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Offline Caedwyr

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Re: Why is my sorcerer so good?
« Reply #20 on: June 16, 2005, 04:00:02 AM »
Aerie can scribe level 9 spells.  She is however somewhat limited in the number of spells she can scribe per level.  Aerie has an intelligence of 16 iirc.
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Offline Xiao

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Re: Why is my sorcerer so good?
« Reply #21 on: June 16, 2005, 06:11:48 AM »
I thought so too, but sorcs don't get that bonus.  After JC noted this in a thread about Kelsey's Int, I tested it myself by making new sorcs with 10 Int and 18 Int.  No difference in number of spells between them.
I just had a closer look and it's probably not a bullshit at all. INT does not give you any bonuses but if you have INT lower than 19 you get limits to maximum spell level and spell slots per level. So int can affect sorcerors in the same way (as the manual claims)
Fine, let's try this again.  This morning I uninstalled any EXP/class/level affecting aspects of Ease-of-Use, then started two new sorcerers, alike in all ways except for Intelligence.  Sorcerer A had 18 Int, sorcerer B had 9 Int.  Both started at 7th level, then I leveled both up to 20th by adding 40 million XP.  For high-level abilities, I picked new spells rather than extra spells per level, these are noted in the level 9 scribed spells as the "bonus" spells.

Sorcerer A (18 Int) started with the following spells:
1st - 6 castable, 5 scribed
2nd - 6 castable, 3 scribed
3rd - 4 castable, 2 scribed

At level 20, she looked like this:
1st - 6 castable, 5 scribed
2nd - 6 castable, 5 scribed
3rd - 6 castable, 4 scribed
4th - 6 castable, 4 scribed
5th - 6 castable, 4 scribed
6th - 6 castable, 3 scribed
7th - 6 castable, 3 scribed
8th - 6 castable, 3 scribed
9th - 6 castable, 3 scribed (+ 3 bonus)

Sorcerer B (9 Int) started with the following spells:
1st - 6 castable, 5 scribed
2nd - 6 castable, 3 scribed
3rd - 4 castable, 2 scribed

At level 20, she looked like this:
1st - 6 castable, 5 scribed
2nd - 6 castable, 5 scribed
3rd - 6 castable, 4 scribed
4th - 6 castable, 4 scribed
5th - 6 castable, 4 scribed
6th - 6 castable, 3 scribed
7th - 6 castable, 3 scribed
8th - 6 castable, 3 scribed
9th - 6 castable, 3 scribed (+ 3 bonus)

Those are exactly the same.  Same number "scribed", same castable per day, even the same high-level spell abilities.  Int doesn't do jack for a sorcerer. (Outside of any game-related incidents that require a high Int, like being able to access certain conversational options, but that's true for any PC regardless of class.)

Offline Borsook

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Re: Why is my sorcerer so good?
« Reply #22 on: June 16, 2005, 06:50:50 AM »
What I meant was that it affects wizards in this manner and I stated that it can (where I was wrong) affect sorcerors also, i was not claiming any knowledge here.
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Offline Da_venom

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Re: Why is my sorcerer so good?
« Reply #23 on: June 16, 2005, 11:59:26 AM »
I thought so too, but sorcs don't get that bonus.  After JC noted this in a thread about Kelsey's Int, I tested it myself by making new sorcs with 10 Int and 18 Int.  No difference in number of spells between them.
I just had a closer look and it's probably not a bullshit at all. INT does not give you any bonuses but if you have INT lower than 19 you get limits to maximum spell level and spell slots per level. So int can affect sorcerors in the same way (as the manual claims)
Fine, let's try this again.  This morning I uninstalled any EXP/class/level affecting aspects of Ease-of-Use, then started two new sorcerers, alike in all ways except for Intelligence.  Sorcerer A had 18 Int, sorcerer B had 9 Int.  Both started at 7th level, then I leveled both up to 20th by adding 40 million XP.  For high-level abilities, I picked new spells rather than extra spells per level, these are noted in the level 9 scribed spells as the "bonus" spells.

Sorcerer A (18 Int) started with the following spells:
1st - 6 castable, 5 scribed
2nd - 6 castable, 3 scribed
3rd - 4 castable, 2 scribed

At level 20, she looked like this:
1st - 6 castable, 5 scribed
2nd - 6 castable, 5 scribed
3rd - 6 castable, 4 scribed
4th - 6 castable, 4 scribed
5th - 6 castable, 4 scribed
6th - 6 castable, 3 scribed
7th - 6 castable, 3 scribed
8th - 6 castable, 3 scribed
9th - 6 castable, 3 scribed (+ 3 bonus)

Sorcerer B (9 Int) started with the following spells:
1st - 6 castable, 5 scribed
2nd - 6 castable, 3 scribed
3rd - 4 castable, 2 scribed

At level 20, she looked like this:
1st - 6 castable, 5 scribed
2nd - 6 castable, 5 scribed
3rd - 6 castable, 4 scribed
4th - 6 castable, 4 scribed
5th - 6 castable, 4 scribed
6th - 6 castable, 3 scribed
7th - 6 castable, 3 scribed
8th - 6 castable, 3 scribed
9th - 6 castable, 3 scribed (+ 3 bonus)

Those are exactly the same.  Same number "scribed", same castable per day, even the same high-level spell abilities.  Int doesn't do jack for a sorcerer. (Outside of any game-related incidents that require a high Int, like being able to access certain conversational options, but that's true for any PC regardless of class.)

hm try this with charisma :)

Offline CORVIS TERRIBLE MOUNTAIN GOD

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Re: Why is my sorcerer so good?
« Reply #24 on: June 16, 2005, 03:49:36 PM »
Or better yet, don't. It would be a complete and utter waste of time. Charisma does not effect a sorcerer any more than it effects a fighter or a bard or a Gorch. Anyone who tells you otherwise is full of shit.

 

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