@Ladejarl - It's really great! BTW since you seem to have a lot of talent
maybe you could tackle the world map for tutu? (I know I'm trying to use you, no denying that
)
Are you refering to the somewhat colorless, non-glowing map icons? Sloving that means makeing some 2000+ ? frames for the bam file in question.
Making the icons darker and more bg I like is less tedious but since it's part of tutufix you should ask them.
The rest button will still be available in for example the record screen.
Could you not moosh the Party AI and Select All button down a bit, and have the rest button there with them? I think one of the many features of Tutu is that you have a rest-button available on the main game screen. I'd vote for keeping it.
There are two problems:
As you can see from the screenshot of the inventory screen, there is no rest button. This is because I noted that the corresponding chu file could be transfered directly.
BG I has the rest button on the right-hand side with same controll ID as SoA/Tob but hardcoded woe. I attempted to add the controll to the left-hand side of the inventory
screen using DLTC but the editor acted up and corrupted the save. Both the game and the editor hated that save.
Nevertheless, I suspect that trying to add the restbutton on the left-hand in the gameworld screen will be prevented by a similar hardcoded limitation.
On a possitive note, infinity engine willing I have managed to get around another space issue involving the clock. In the next version the clock won't disappere when you minimize
the left-hand menu.