Yes, I have. Allow me to disagree. For the large part you kill everyone from the distance, and a fighter with high DEX and good armour is impossible to hit for most monsters so the damage boost doesn't matter. There are fights which really are tougher on VH, true, but the main problem for me is that you have to play through out the whole game on the same difficulty, which makes the slider a strange thing. Imagine you're an average player, normal seems too easy, you deceide to switch to VH, all seems fine for quite a while, then things get really tough, you're unable to play through a given fight. Natural reaction is to lower difficulty back to normal, but then it appears you did 5 exp levels instead of 2 you would do on normal and the game is much, much too easy. I dunno, maybe it's just me, but I really find this idea nonsencical. Not to mention that I believe that BIOWARE don't know what influences the game difficulty, they're still giving only boost to damage. My first NWN character was a dwarven defender and I had to abandon him, he was impossible to hit. Now, IWD2 with bonus to damage, chance to hit and resistances is much better
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