To SimDing0:
By the definition of this thread, as I see it, my job here is to ask questions, your is to answer them. But to
answer a question, you have to read it carefully first, like:
Law and chaos have no impact on good or evil, so your point about my alignment is irrelevant
Please, sir! In my previous post, it's clearly stated that I have no idea what alignment you are. If I thought it
was lawful, then I would have said "As a lawful person, you..."; saying "If you WERE a lawful person, ...." would
mean that I thought you weren't. But I said "If you ARE a lawful person (you, Sim)... ", which definitely reveals
that I have no clue what your alignment is
My original question was: why do you choose changeable alignment system over statical? Well, basically I have the
answer. The next question is: how do you intend to implement this system? Just a general idea, if you please, or a
good example. IMO the system of changeable alignment inevitably forces the author to make very subjective decisions
on ambiguous situations
Law and chaos have no impact on good or evil, but they have impact on what people call on good or evil
Let me explain it with an example. If I see a thief in a small store next to my door, where I shop every day and
the owners are almost my friends, I'll definitely try to stop him. However, seeing someone stealing goods in Macy's
(it's the largest department store in New York City), I'll say to myself smth like "Lu, it's none of your business.
Besides, he may be in need". In both cases, I'd call my decisions good, otherwise I'd act differently. But someone
else will think that letting a thief go is always an evil act. The problem is, we often judge choices as good/bad,
but they really are simply lawful or unlawful. And imagining that what I've just depicted happens in the game,
you will be my judge here
I've just remembered that Bioware implemented in NWN the system of changeable alignment (same what you intend to
do in Virtue, I believe), and IMO they failed much worse than in BG, with the good ol' system