Hello,
Could you, please, help me?
I'm making a banter between my custom NPC and Minsc. Here's a part of my NPC's baf file:
IF
RealGlobalTimerExpired("SaeminBanter","GLOBAL")
InParty(Myself)
IsValidForPartyDialog("Minsc")
THEN
RESPONSE #100
StartDialogNoSet(Player1) //I've tried with "Minsc" too, but it also doesn't work.
END
Here's part of my NPC's banter file:
CHAIN
IF
~InParty("Minsc")
See("Minsc")
!StateCheck("Minsc",STATE_SLEEPING)~
THEN Bsaemin SaemBooTalk
~Blah blah?~
== BMINSC
~Blah blah blah?~
== Bsaemin
~Blah blah blah!~
EXIT
And this is not working. I'm resetting timer "SaeminBanter" to 0, Saemin and Minsc turns to each other, but the dialogue is not starting. Please, tell me, what's wrong?
Thanks in advance,
--
shgg.