Author Topic: Bug Reports v1.00  (Read 13249 times)

Offline Schatten

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Re: Bug Reports v1.00
« Reply #50 on: April 27, 2005, 10:36:53 AM »
Schatten: Did it happen more than once? If not, do you think you could go back there, walk around a bit and see if crashes again?

-Echon
Still same problem. Game crashed with same error after talking with Jopi.
Patch 1.01 now

Offline Echon

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Re: Bug Reports v1.00
« Reply #51 on: April 27, 2005, 11:55:45 AM »
I have not been able to duplicate that bug so it remains a bit difficult for me to fix. I do not even know what that assertion error means.

-Echon

Offline Schatten

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Re: Bug Reports v1.00
« Reply #52 on: April 28, 2005, 01:53:16 AM »
I decided to restart my game. No big deal for now.
Can this issue be connected with Friendl Arm guards, who exstensively (including thos two before inn gates) "helped" me slay that mage?

Offline Echon

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Re: Bug Reports v1.00
« Reply #53 on: April 28, 2005, 04:06:37 AM »
Did every single guard in the FAI try to help you kill Tarnesh?

-Echon

Offline Schatten

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Re: Bug Reports v1.00
« Reply #54 on: April 28, 2005, 04:08:46 AM »
I think "yes" - all 5 or 6 of them  ;D

Offline Echon

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Re: Bug Reports v1.00
« Reply #55 on: April 28, 2005, 04:21:34 AM »
Ah, that would be due to the Shout(). They alarmed each other all the way out to drawbridge but that is not really useful if I do not tell those two guards to resume their posts when the battle is over. I also do not know if this is related to the crash you experienced.

-Echon

Offline Schatten

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Re: Bug Reports v1.00
« Reply #56 on: April 29, 2005, 01:44:16 AM »
Ah, that would be due to the Shout(). They alarmed each other all the way out to drawbridge but that is not really useful if I do not tell those two guards to resume their posts when the battle is over. I also do not know if this is related to the crash you experienced.

-Echon
I think problem was with the gate guards. In new game Tarnesh was killed without them, and no error anymore! :D

Offline Echon

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Re: Bug Reports v1.00
« Reply #57 on: April 29, 2005, 04:17:44 AM »
Cool. I will make sure they stay out of it.

-Echon

Offline Echon

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Re: Bug Reports v1.00
« Reply #58 on: May 12, 2005, 05:20:57 PM »
Priest at the temple near Beregost and his syrens don`t go hostile after failed pickpoketing.

I have not altered Keldath Ormlyr and he actually has two scripts that should make him turn hostile. It works on both of my installs. His sirines remain neutral, though, which is a bug that I have fixed.

-Echon

 

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