Welcome to the amazing post of lengthiness!Erm, yeah, I went overboard with the rewards. I'm supposed to have extended the entire quest to include combat and a meeting with the originally planned Perth near the druid grove (possibly with a name change, seeing as a Perth already exists in the game) thus meaning more combat potential, but have been much too lazy (and also don't want to go into my crappy code again).
El's start/ending conversations between questions was implemented because the point scoring was not working without it. Don't know why. On half my tests, I wouldn't get the correct score, despite the code appearing correct to me when I worked through it. Starting and ending the conversations prevented incorrect scoring from happening.
Caswallon, the last version of UB that contained changes to the Minsc/Boo quest should have fixed that Corneil issue, unless I missed a dialogue option somewhere. Technically Corneil shouldn't even mention the license, though I am noting the calls for Corneil commentary on the issue, unless I take out the whole CW involvement.
As for the CW, well, I took hold of the creative reins and rode off into the sunset with them. I agree that the quest is really unbalanced and too linear at this stage and there will hopefully be some moment in the future where I actually have the free time and impetus to finish the thing.

Which leads me to the point that I am going on hiatus again for a month and a half possibly, most likely unreachable by email or any other means, and it's all going to happen again a month after that, which means that Boo's quest isn't going to change for a while. Unless someone wants to fix it for me, in which case, go for it.

But I'll follow this thread when I can, so continue to make suggestions for how the quest could be better balanced.
The general outline of changes was as follows (thanks to Juan, though he's probably long gone). Insert spoiler warning:After Smethy magics you out of the pet shop, you're at the gates or something. Smethy directs you to Perth instead of Eleanya. You know that Perth is hanging out at Trademeet, so you trundle along and talk to the merchants there. You'll figure out that Perth is somewhere in the druid grove, so you'll fight through newly spawned trolls (with Minsc debilitated) to get to him. This means the reward is a little less unbalanced, though I am planning to take away the gem rewards in any case. You can fight/bribe Perth, who'll then direct you to Eleanya who will be spawned in as appropriate. I could turn her into a normal little girl again, so that you can feel suitably rotten for taking a cute pet away from a child or revel in it, Mr Burns-style. This would get rid of the CW problem.
Not to mention the introduction of the conflict between Jaheira's curse quest and Minsc's desperation to get Boo back, which is where Juan's ideas were really great. There's an entire component where you have to placate both parties and risk losing one of them if you don't deal with the situation well.
Thinking about the jade hound issue, maybe you could buy that off Perth and swap Boo for it when you get to the theoretical child Elly... unless you have the ghost child's teddy (from the cemetary quest), in which case you can give that to her instead, therefore keeping the hound and getting Boo back. Mwahahahahah, role-playing opportunities galore!!
Oooh, and then the ghost can come along and haunt Elly, which is a whole new miniquest in itself (though some will ask why the ghost didn't haunt you). :>
So good players get Boo back and not really much else, except a warm roleplaying glow. And some XP.
Neutral can go any way really. Keep the hound and lose Minsc and Boo, or whatever.
Evil ones will most likely get to keep both Boo and the hound. And XP. Who says there's no mod for the wicked?