Author Topic: How can I use near infinity to modify NPC weapon proficiencies?  (Read 2799 times)

Offline Finros

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I would like to change Khalid's proficiencies(in a saved game), is this possible with near infinity?  I have tried with shadowkeeper but it appears to change my movement rates when my main character is a monk.

I read somewhere about a mod that allowed khalid to be a fighter mage, as was initially proposed by bioware.  Does anyone know where to find it?

Offline Roana

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Re: How can I use near infinity to modify NPC weapon proficiencies?
« Reply #1 on: March 25, 2005, 06:44:11 AM »
Well, it's a bit complicated, but posible with NI to change this in a saved game:

- open the Baldur.gam in the savegame-folder, from the savegame, you wish to change with NI
- click on the creature, you wish to change something - in this case *halid in the list in the right above corner and click the "View/Edit" Botton
- in the appearing window scroll down and doubleclick the las line with the Creature mentioned in it
- here you will have the Creature file as it is saved in the running game
- again scroll down at the botton of this creature file
- here you will find many lines called "Modifying profiencies (233)"
- look at them by click on them to fine the one you wish to change
- if you have found it: doubleclick on it and choose the line with the "PROFIENCYXXXXX" - under it a scroll window will appear, where you can choose another Profiency.
- choose one and click the "Update" botton
- clos the little window and click "Save" in the Creature.file
- close all open windows (except the mainwindow of course)
- Save the .gam

I think, you will manage it, if you know how to handle NI :)

Have Fun :)

« Last Edit: March 25, 2005, 06:51:11 AM by Roana »
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Offline Andyr

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Re: How can I use near infinity to modify NPC weapon proficiencies?
« Reply #2 on: March 25, 2005, 10:39:21 AM »
I read somewhere about a mod that allowed khalid to be a fighter mage, as was initially proposed by bioware.  Does anyone know where to find it?

Tutu Tweak Pack at G3. http://www.gibberlings3.net - also allows Montaron to become and Assassin if you want. :)
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Offline Finros

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Re: How can I use near infinity to modify NPC weapon proficiencies?
« Reply #3 on: March 25, 2005, 10:58:07 AM »
Thought that was in the plans for tweakpack 14 Andyr, will have to go through and see if 13 offers me those options...

Thanks for the replies guys, I was so close, had just opened the wrong file to change khalids proficiencies.

Offline Andyr

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Re: How can I use near infinity to modify NPC weapon proficiencies?
« Reply #4 on: March 25, 2005, 11:01:45 AM »
Heh, they... don't appear to be in v13, no. Whoops. Should be in the next one!
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I am unfortunately not often about these days so the best way to get hold of me is via email.

 

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