Author Topic: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!  (Read 76489 times)

lastofthelight

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Re: Finch, a new NPC for Tutu, is here!
« Reply #100 on: September 14, 2009, 01:32:24 PM »
 I tried Finch out on tutu, and boy is she awesome. How can anyone not like a character with lines like 'This is the best adventure ev-ar!' and 'There are few occupations that compare to living with your nose in a book!' She is pretty awesome.

Question, however. Does anyone know offhand if installing her into a copy of BGT would mess anything up?

Offline Miloch

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Re: Finch, a new NPC for Tutu, is here!
« Reply #101 on: September 19, 2009, 03:16:11 AM »
You can't install the Tutu version on BGT. There might be a BGT version - not sure.

Offline Arkenor

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Re: Finch, a new NPC for Tutu, is here!
« Reply #102 on: November 22, 2009, 06:35:14 PM »
I was wondering, would there be a chance of having the option of making Finch a speciality priest of Deneir, compatible with Divine Remix sphere system? It just helps make all the different clerics in the game feel a bit different if they have access to different spheres.
« Last Edit: November 22, 2009, 06:37:19 PM by Arkenor »

Offline Miloch

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Re: Finch, a new NPC for Tutu, is here!
« Reply #103 on: December 21, 2009, 04:48:45 AM »
I was wondering, would there be a chance of having the option of making Finch a speciality priest of Deneir, compatible with Divine Remix sphere system? It just helps make all the different clerics in the game feel a bit different if they have access to different spheres.
Yes, the author even gave approval, but someone would have to write up and code the kit. I toyed with it once but that was a while back and it isn't very high up on my priority list.

Fennek

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Re: Finch, a new NPC for Tutu, is here!
« Reply #104 on: May 29, 2010, 04:16:14 PM »
I encountered some bugs.

Have a look here

http://www.shsforums.net/topic/45184-runthrough-test-of-tactic-version/

but I'll also post the issue here directly:

Finch NPC

First dialog (There's something slimy in my bedroll) doesn't go on. If one clicks on continue, the dialog (monologue?) stops...

Does a special person have to be in the area? Or does she simply complain about travelling?

androiddreamer

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Re: Finch, a new NPC for Tutu, is here!
« Reply #105 on: June 20, 2011, 11:17:42 PM »
Absolutely adore Finch-- may very well be my most favorite user-created NPC there is.

Lizzah

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Re: Finch, a new NPC for Tutu, is here!
« Reply #106 on: December 07, 2013, 04:39:49 AM »
Is there any chance someone would considering converting Finch for BG:EE? The world seems a little bit more lonely without her! :)

Offline jastey

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Re: Finch, a new NPC for Tutu, is here!
« Reply #107 on: December 07, 2013, 02:15:50 PM »
Not making any promises.., just saying there is an interest to do that. But it's like no. 145 on my modding-to-do-list.

Offline Erg

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Re: Finch, a new NPC for Tutu, is here!
« Reply #108 on: July 04, 2014, 02:59:00 AM »
jastey, Finch is one of my favourite NPC mods and it is a pity it's not available for BG:EE, so I decided to update the mod myself.

Currently I have a working version, but more testing may be required in both BG:EE and Tutu to make sure it works properly.

I've tracked all my changes with TortoiseSVN, using a local repository. Other than adding BG:EE support without, I hope, breaking compatibility with Tutu, I didn't change anything else except moving the tp2 file inside a renamed finch folder to avoid cluttering the main game folder.

One small issue is that the large portrait for BG:EE (resized from the tutu one with a Lanczos filter) looks a bit blurry in-game. Do you know if a larger resolution version of the original portrait exists?

Please le me know how can I share the modified mod and, more importantly, if I'm allowed to do so.
« Last Edit: July 04, 2014, 03:15:58 AM by Erg »

Offline jcompton

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Re: Finch, a new NPC for Tutu, is here!
« Reply #109 on: July 04, 2014, 07:58:08 AM »
Thank you for fixing up Finch, I know a lot of people really enjoy using her. Please send it to me. I'd like to see her tested with Tutu first before posting, though. Anybody feel like taking on that particular challenge?
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Offline Erg

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Re: Finch, a new NPC for Tutu, is here!
« Reply #110 on: July 04, 2014, 09:11:00 AM »
jcompton, I've sent you a PM.

Offline jastey

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Re: Finch, a new NPC for Tutu, is here!
« Reply #111 on: July 04, 2014, 01:29:47 PM »
That is great! Feel free to call for playtesters and everything; I am not the mod author - I only pondered about making Finch BGT compatible but it's far down on my list so it's not that I am on it currently or anything.
Unfortunately, I have no idea about the portrait. Does anyone else?

Offline The Imp

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Re: Finch, a new NPC for Tutu, is here!
« Reply #112 on: July 05, 2014, 02:53:31 AM »
I only pondered about making Finch BGT compatible but it's far down on my list so it's not that I am on it currently or anything.
Unfortunately, I have no idea about the portrait. Does anyone else?
Actually I have played the Finch in BGT... it was unofficially tweaked to be compatible by someone from the BiG World team, some time ago(as in, years ago). If you look at the Fennek's link, you see that it's actually in BGT-weidu in 2010. 

So just saying that if "we" were to go to make an official BGEE release, it would be desirable that the mod would be a BGT compatible too.
« Last Edit: July 05, 2014, 02:59:24 AM by The Imp »

Offline jastey

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Re: Finch, a new NPC for Tutu, is here!
« Reply #113 on: July 05, 2014, 05:00:19 AM »
I pondered about making the official mod BGT compatible - better phrased?

Yes, of course compatibility with all platforms provided by the original package would be desirable, but I am currently busy with other things. So - what was your point?

Offline Erg

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Re: Finch, a new NPC for Tutu, is here!
« Reply #114 on: July 05, 2014, 09:01:00 AM »
Currently my modified mod should work with Tutu and BG:EE, but is not compatible with BGT. I may consider adding BGT support later on, but I'm not making any promises. Also if someone else wants to help with that, or even take over completely, I would gladly accept.

I'm planning to change few more things before making the unofficial mod publicly available for testing sometime next week, in the meantime I can send a dropbox link to the current beta to whoever wants to take a look.

Offline jcompton

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Re: Finch, a new NPC for Tutu, is here!
« Reply #115 on: July 05, 2014, 10:46:25 PM »
Unfortunately, I have no idea about the portrait. Does anyone else?

The only chance would be if Bons has it stashed away on a drive somewhere. We're not really in much contact these days, but I've attempted to reach her.
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Offline Erg

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Re: Finch, a new NPC for Tutu, is here!
« Reply #116 on: July 07, 2014, 04:53:00 AM »
I was modifying Finch's code to make use of the new macro HANDLE_AUDIO, when I've noticed that in Finch's audio subfolder there is also a copy of Imoen28.wav. This seems to be identical to the file already present in both BG:EE and Tutu, so I don't see any reason why it should be copied in override. There is a (maybe historical) reason for this file to be there ? Can I safely remove it ? Does anyone know ?

Edit: I just went ahead and deleted it.

« Last Edit: July 07, 2014, 09:53:46 AM by Erg »

Offline ithildur

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Re: Finch, a new NPC for Tutu, is here!
« Reply #117 on: February 04, 2016, 06:07:44 AM »
Would love to see a fully compatible BGT version of Finch (there's a number of banters that are known to misfire with the current BGT version) someday. As many folks have already said it's a superbly done NPC mod - she's as enjoyable as (if not even more so than) most of bioware's NPCs imho; the mod as a whole is very high quality.

I wish all NPC mods out there could take notes from her.
« Last Edit: February 04, 2016, 06:09:01 AM by ithildur »

Offline Erg

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Re: Finch, a new NPC for Tutu, is here!
« Reply #118 on: May 17, 2016, 12:02:54 PM »
Would love to see a fully compatible BGT version of Finch (there's a number of banters that are known to misfire with the current BGT version) someday. As many folks have already said it's a superbly done NPC mod - she's as enjoyable as (if not even more so than) most of bioware's NPCs imho; the mod as a whole is very high quality.

I wish all NPC mods out there could take notes from her.

@ithildur, did you try this version: TESTERS NEEDED: Finch v4.0 BETA for Tutu, BG:EE and BGT!

I'm not aware of any banter misfiring on BGT, but just le me know in case I'm wrong, possibly with as much details as you can, and I will fix them.

Offline JLE

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Re: Finch, a new NPC for Tutu, is here!
« Reply #119 on: May 07, 2020, 01:23:04 PM »
Very belated, but: Does Finch work on BG:EE and with Siege of Dragonspear (assuming one has used modmerge to actually allow modding a BG1 installation with SOD at all?)

Offline jastey

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Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
« Reply #120 on: March 31, 2021, 05:09:38 AM »
Finch updates to v5.1 and is now available from the official Pocket Plane GitHub Download!

It's flagged as a pre-release for now. Please let me know if you encounter problems!

New features:
-BG:EE and BGT compatibility by Erg
-EET compatibility by tipun and jastey
-Russian version by yota13 & p_zombie
-German version by Leonardo Watson

Thank you all for your work on this gem of a mod!

Download the mod at GitHub.
« Last Edit: March 31, 2021, 05:12:39 AM by jastey »

Offline jastey

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Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
« Reply #121 on: May 15, 2021, 02:32:14 PM »
Finch updates to v5.2. Thank you to tipun and Austin for bugreports and fixes!

Changelog:
- Added EET checks where needed.
- Changed the name of the item misc3p to sumisc3p for compatibility with BoneHill
- Improved code for removing Finch from a party in SOD.


Offline jastey

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Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
« Reply #122 on: July 30, 2021, 06:43:33 AM »
Finch updates to v6.0 Thank you to GraionDilach for the corrected soundset for BG:EE v2.6.6!

Changelog:
-Reorder of Finch's voice from BG2 to BG1 for BGEE;
-Corrected battle-related responses on initial Finch;
-Fixed EET install bug for EET v13.x;
-Added globally unique LABEL to support Project Infinity.

James

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Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
« Reply #123 on: August 26, 2021, 11:10:29 AM »
I'm running Finch 6.0 in the latest BG:EE and I'm afraid the glasses are not working. I can't Identify from a scroll with things in Finch's inventory. even though the glasses have three charges.
Here's my Weidu log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v24
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v24
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v24
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v24
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v24
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v24
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v24
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v24
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v24
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v24
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v24
~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v6.0
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #111 // BGEE Banter Timing Tweak -> Banter Timing: Fast (about 20 minutes between banter dialogs): v27.1
~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v27.1
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.0
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First Area Only: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2358 // Alter Multiclass Restrictions -> Install options one and three (everyone can multiclass anything they can single-class): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2372 // Alter Dual-class Restrictions -> Install options one and two (everyone can multiclass anything): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3101 // Increase Potion Stacking -> Stacks of 40: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3111 // Increase Scroll Stacking -> Stacks of 40: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3275 // Recoverable throwing weapons -> 50% chance to recover after a successful hit, vs. enemies only: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize automatic save names -> Use scheme: 000000000-Protagonist-Save-Name: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4130 // Make Xan a Generalist Mage (Mike1072): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9

Offline jastey

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Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
« Reply #124 on: September 02, 2021, 12:54:07 AM »
Yes, her glasses not working is a known bug, caused by hardcoded engine restrictions about items with the spell Identify. A solution is being worked on by Angel.

 

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