Author Topic: Dplayer Prioritys?  (Read 1247 times)

Aegnor

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Dplayer Prioritys?
« on: February 08, 2005, 06:46:13 AM »
Just a short question...
What is the differance if I put a script in Dplayer.bcs, Dplayer2.bcs or Dplayer3.bcs?

Offline CamDawg

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Re: Dplayer Prioritys?
« Reply #1 on: February 08, 2005, 07:26:17 AM »
IIRC one is for Player1, one is for multi-player generated characters, and the third is for joinable NPCs, including originals like Aerie and mod ones like Solaufein.
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Offline SimDing0™

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Re: Dplayer Prioritys?
« Reply #2 on: February 08, 2005, 07:47:37 AM »
http://www.pocketplane.net/tutorials/simscript.html#EssDefaultScripts

"Of these, the important ones are DPLAYER2.BCS, which is assigned to all party members on joining, and DPLAYER3.BCS, which runs on the protragonist. However, these scripts are deactivated when the party AI is turned off." :)

Aegnor

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Re: Dplayer Prioritys?
« Reply #3 on: February 08, 2005, 08:04:40 AM »
Ohhh... compete scripting guide...  :-*
*Aegnor saves ScriptGuide.htm for future reference*

thanks once more..

Offline Avenger_teambg

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Re: Dplayer Prioritys?
« Reply #4 on: February 13, 2005, 08:28:09 AM »
http://www.pocketplane.net/tutorials/simscript.html#EssDefaultScripts

"Of these, the important ones are DPLAYER2.BCS, which is assigned to all party members on joining, and DPLAYER3.BCS, which runs on the protragonist. However, these scripts are deactivated when the party AI is turned off." :)
It is protagonist

 

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