Hi all,
I have just finished a little mod (my first mod
) which add names to all areas on the worldmap (
take a look), so the player can have the same feedback he had with BG1 : unexplored areas are blue, explored areas are white and known but unreachable areas are grey. Available only in french for now but as I am using WeiDU and .tra files, there should not be problems to add new languages
The mod (7z SFX archive) and the readme (in french too) are available at
http://athanatos.free.fr/BG1TUTU/MapNotes/There are three components (in the order where setup ask to install them) :
1) areas names, which patch worldmap.wmp and add the names in dialog.tlk
2) show only big towns, which hide the Ulgoth's Beard and Nashkel's Festival/Mines from the initial map : as the player does not know them at the beginning, he must reveal these areas himself
3) mark all areas as reachable: I used it to check the names, but this is of course undesirable in a game installation
The mod detects TOSC by checking the presence of two files, FW0500.ARE (Durlag's Tower) and FW1000.ARE (Ulgoth's Beard). I have disabled the names of Baldur's Gate city areas, because the names were displayed under the icons
Is there a workaround to fix this ? Another annoying bug : during the prologue (and only during the prologue), the shield who represents the group on the map is displayed in the topleft corner of the map, instead of being under Candlekeep.
I wonder also if this mod can be added to the fixpack. I (and other people) find the map very more intuitive with this feature
And congratulations for this great thing known as Tutu, I love it