Just in case people weren't following the other thread, here are the pix again for the areas available now:
(http://mods.pocketplane.net/cuvtut/Cuv-area1.jpg)
This is a functional area. It had been converted into a tileset and has the auxillary maps made already. It does NOT contain any wall polygons or triggers. It should work in either SoA or ToB. Offered As-Is.
And
(http://mods.pocketplane.net/cuvtut/Cuv-area2.jpg)
This is a rework of Durlag's Tower. It contains six areas converted to work in either SoA or ToB. There is the outdoor castle, 4 reworked levels inside, and a lower cavern level (from a reworked IWDII area). It also includes a Chimera creature animation from IWDII, made to work in ToB. Offered As-Is.
I will have more soon. Cleaning out my closet of all unused areas for BGII. Enjoy.
Cuv