Author Topic: The Lure of the Sirine's Call is released!  (Read 126388 times)

Offline Zanso

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Re: The Lure of the Sirine's Call is released!
« Reply #200 on: March 06, 2016, 06:23:55 AM »
Please have a look: http://www.whiteagnus.de/screenshots/LHAR.gif :)
Erhm, looks alright... but the shadow on the tower and a little bit of shadow under the roof are odd to say the least in the night images. :P Now take that from non artist, but also is a critic who doesn't have a creative bone in the body.

I actually don't understand what you mean  :D Can you elaborate? :) if the problem is with light map then it is a different story. The door sadly can't change the light map when opened (at least that I know of), but logically the door still needs to cast a shadow :) The only things changed here were the doors. If there are shadow problems with the roof for example then it has been there from the beginning :)
« Last Edit: March 06, 2016, 06:24:37 AM by Zanso »

Offline The Imp

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Re: The Lure of the Sirine's Call is released!
« Reply #201 on: March 06, 2016, 09:48:40 AM »
This wall during day and night, has the very same shadow that is created there by the sun, from the building in front. And during the night, the sun shouldn't "cast" it, as it's not there... :P Like said, it's not a great concern.

Offline Zanso

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Re: The Lure of the Sirine's Call is released!
« Reply #202 on: March 06, 2016, 10:45:15 AM »
This wall during day and night, has the very same shadow that is created there by the sun, from the building in front. And during the night, the sun shouldn't "cast" it, as it's not there... :P Like said, it's not a great concern.

Aaa you are correct :) but that is a problem with every single original map in the game. I guess they just converted all the night maps straight from day maps. But you can always imagine that there is a very bright moon in the sky ;)
« Last Edit: March 06, 2016, 01:37:05 PM by Zanso »

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #203 on: May 26, 2016, 03:46:22 AM »
Quote
And during the night, the sun shouldn't "cast" it, as it's not there...
The moon should give enough light for a shadow.

Offline agb1

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Re: The Lure of the Sirine's Call is released!
« Reply #204 on: December 05, 2016, 11:47:56 AM »
The Extended Lighthouse Area component's changes to the WED file for AR3600 seems to cause a crash to desktop, at least for EE (haven't tested on classic).  I'm also not able to view the area using Near Infinity when this WED file is present - reverting the WED file resolves the crashes and makes it possible for Near Infinity to view the area.
« Last Edit: December 05, 2016, 04:35:57 PM by agb1 »

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #205 on: June 09, 2017, 11:49:28 AM »
The cre "J#Bren.CRE" has invalid dialogue strings attached (#2147483647). This was no problem in the classic games, I guess, but with BG:EE this gives "Invalid:xxxxx" notes in the dialogue box e.g. if Bren is talked to while he is walking to his mum.

Offline StefanO

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Re: The Lure of the Sirine's Call is released!
« Reply #206 on: October 27, 2017, 02:44:00 AM »
Regarding an OSX Version:

v14 can be installed on OSX with one small adjustment: Change the folder name

SirinesCall/tools/tileconv/macosx

to

SirinesCall/tools/tileconv/osx

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #207 on: October 27, 2017, 02:48:19 AM »
Thank you!

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #208 on: December 20, 2017, 12:51:22 PM »
It's a real pity, but I have no idea what is causing the crashes of the new tis component, nor how it can be fixed.

If anyone more adept with area making can give me the solution, I'd be very grateful.

Apart from that, I have a new version ready that fixes some small things, e.g. the OSX install fix. As for the crashing tis - all I could offer is disabling the optional component until someone provides a fix.

Offline Angel

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Re: The Lure of the Sirine's Call is released!
« Reply #209 on: January 02, 2018, 04:07:25 AM »
Mod needs one adjustment on Linux, the directory "SirinesCall\tools\tileconv\linux" should be named "SirinesCall\tools\tileconv\unix".  Without that, installing gives this error:

ERROR: Failure("ERROR: \"tileconv\" does not exist at \"sirinescall/tools/tileconv/unix/x86_64/tileconv\"")


Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #210 on: January 03, 2018, 12:44:06 PM »
Thank you! Fixed locally.

Only thing left is the crashing area...

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #211 on: January 31, 2018, 05:19:14 PM »
fluke13 provided working tis/pvrz for EE, so v15 can be downloaded here. Test reports welcome!

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #212 on: August 23, 2018, 10:45:12 AM »
The Extended Lighthouse component seems to now / still (?) crash for BGT. Please let me know about your experience and bugreports.
Also, if anyone knows a fix please let me know.

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #213 on: April 14, 2019, 09:31:02 AM »
I have confirmed bug report that the Extended Lighthouse Area component crashes on BGT (and probably on Tutu). Do not install this component on BGT(Tutu) until this is fixed.

In case someone wants to provide fixes, I'd appreciate it.

Offline Gwendolyne_FP

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Re: The Lure of the Sirine's Call is released!
« Reply #214 on: April 15, 2019, 05:36:17 PM »
What's the issue? Something related to area files?

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #215 on: April 16, 2019, 04:08:29 AM »
I don't know (yet)... It could be anything related to the night area: maybe it's the graphics, maybe it's one missing ambient, maybe it's the spawning of night creatures etc.

Offline Angel

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Re: The Lure of the Sirine's Call is released!
« Reply #216 on: April 17, 2019, 06:15:24 PM »
Poking around a bit at this, I see that in BGT the night .wed file ar9500n.wed is missing.  In EE, the corresponding file ar3600n.wed is there.

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #217 on: April 18, 2019, 09:34:47 AM »
Oh. That would be a rather easy explanation. Thank you!

In case anyone wants to provide the night wed for BGT, that would be great.

Offline CamDawg

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Re: The Lure of the Sirine's Call is released!
« Reply #218 on: April 18, 2019, 11:57:05 AM »
Poking around a bit at this, I see that in BGT the night .wed file ar9500n.wed is missing.  In EE, the corresponding file ar3600n.wed is there.

That's odd. Sirine's Call correctly installs this file on my BGT and the area works fine.
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Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #219 on: April 18, 2019, 01:39:43 PM »
OK now it gets complicated! :D
Looking at the mod package now I think the night area wed is provided. I have a definite report of a crashing night area on BGT, though.

One problem with the v15 package is that I don't really understand the tp2, and also what the .tbc files are for, etc..

Offline Gwendolyne_FP

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Re: The Lure of the Sirine's Call is released!
« Reply #220 on: April 18, 2019, 02:58:59 PM »
tbc files are tis compressed files provided by Argent77's alternative tool for tisunpack.
mbc for compressed mos files.
« Last Edit: April 18, 2019, 03:00:37 PM by Gwendolyne_FP »

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #221 on: April 19, 2019, 12:12:05 PM »
Thanks! I think I should have known that already.  :-[

Offline The Imp

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Re: The Lure of the Sirine's Call is released!
« Reply #222 on: May 01, 2019, 06:56:20 AM »
Sorry for the arbitary and random post... but: Let it be known that at least the v15 contains this:
   OUTER_SPRINT "Lighthouse_BlackAlaricsCave" "BG3601"
in, \SirinesCall\lib/eet_cpmvars.tpa

... but I really needed this.

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #223 on: May 01, 2019, 01:22:13 PM »
I saw the discussion at G3 but I am not sure what it means for LoSC.

Offline The Imp

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Re: The Lure of the Sirine's Call is released!
« Reply #224 on: May 02, 2019, 03:27:27 PM »
Never mind... the mod that was actually responsible is the "Calling" mod. Sorry for the misidentification. Yours just re... minded me of last time we ran into this and I failed to remember the exact facts.

 

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