Author Topic: The Lure of the Sirine's Call is released!  (Read 136248 times)

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #175 on: April 05, 2014, 05:26:09 PM »
Download updated once more:

-invaild sound references removed from the cre-files
-Sil now stays neutral after the quest, improved compatibility with bg1re

Download link is here in this post.

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #176 on: April 13, 2014, 06:00:32 AM »
Current version is renamed and sent to the admins as v13!

Offline Kulyok

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Re: The Lure of the Sirine's Call is released!
« Reply #177 on: April 23, 2014, 12:51:53 AM »
Version 13 is available, thanks to Jastey! And my apologies for the delay:

Changes are:
- Bugfix: Sil now has a valid dialogue if spoken to before talking to the "old man".
   - Recoding of parts of the tp2 and scripts - general overhaul to make the mod compatible with BG1:TotSC and BG:EE, too.
   - Update to WeiDU v.236.

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #178 on: April 23, 2014, 01:14:21 AM »
Thank you!

Offline alboy

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Re: The Lure of the Sirine's Call is released!
« Reply #179 on: April 23, 2014, 09:58:30 AM »
You still need to update the readme.

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #180 on: April 23, 2014, 10:28:36 AM »
Which part do you mean? The readme is updated to v13, with the version history? EDIT: Ah, you mean the linked version on the PPG-site?
« Last Edit: April 23, 2014, 10:29:29 AM by jastey »

Offline Kulyok

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Re: The Lure of the Sirine's Call is released!
« Reply #181 on: April 23, 2014, 11:09:05 AM »
Yep, I'll need the file.

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #182 on: April 23, 2014, 11:15:33 AM »
Do you want to extract it from the package or should I link you to it?

Offline Kulyok

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Re: The Lure of the Sirine's Call is released!
« Reply #183 on: April 23, 2014, 02:00:28 PM »
Both are fine if you don't need any picture files uploaded with it(you don't, right?) I'll look at it tomorrow morning, then.

Offline alboy

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Re: The Lure of the Sirine's Call is released!
« Reply #184 on: April 24, 2014, 09:29:33 AM »
Thanks for the readme update.

Offline ithildur

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Re: The Lure of the Sirine's Call is released!
« Reply #185 on: May 24, 2015, 10:10:18 AM »
It looks like there's supposed to be a note written by the pirate captain in the locked container of the 2nd floor/lighthouse, but I've yet to see this item show up in any BGT installs (J#PNOTE.itm); the area calls for the item to be there but the .itm file doesn't exist.

Also, it looks like there's some sort of _AXE04.itm in one of the containers in the basement of the storage building; again there is no such .itm file in my BGT install.

Offline Salk

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Re: The Lure of the Sirine's Call is released!
« Reply #186 on: June 17, 2015, 02:25:52 AM »
I hope jastey will take a look at this...

Offline AstroBryGuy

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Re: The Lure of the Sirine's Call is released!
« Reply #187 on: June 23, 2015, 01:12:12 PM »
It looks like there's supposed to be a note written by the pirate captain in the locked container of the 2nd floor/lighthouse, but I've yet to see this item show up in any BGT installs (J#PNOTE.itm); the area calls for the item to be there but the .itm file doesn't exist.

Also, it looks like there's some sort of _AXE04.itm in one of the containers in the basement of the storage building; again there is no such .itm file in my BGT install.

The missing J#PNOTE has been noted several years ago. There is apparently no text for the note in the .tra files. Looks like something that was planned but never implemented.

http://forums.pocketplane.net/index.php/topic,17901.msg314305/topicseen.html#msg314305

The item _AX1H04 is just the Tutu version of AX1H04 (i.e., plain throwing axe). It could be fixed for BGT/BG1/BGEE, but it's not a magic or unique item missing.

Offline Salk

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Re: The Lure of the Sirine's Call is released!
« Reply #188 on: July 15, 2015, 07:33:30 AM »
A couple of questions:

1) Is this mod that makes the Lighthouse area visible on my map just after I leave Candlekeep?

2) Curiosity... There is a big chunk of .tp2 code that is commented out (//Prepare for the area modification.) - what is it?

Thanks!

EDIT: Forget number one - the Lighthouse area was not visible - the Shipwreck area was... It must be something else.
« Last Edit: July 17, 2015, 09:23:23 AM by Salk »

Offline The Imp

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Re: The Lure of the Sirine's Call is released!
« Reply #189 on: July 15, 2015, 12:55:31 PM »
2) Curiosity... There is a big chunk of .tp2 code that is commented out (//Prepare for the area modification.) - what is it?
If you look at the code above, like say rows 508 to 537, you should recognize that the quoted out portion is very similar to that of rows 576 to 605... so the old code was left there as a reference while the new was added.

Offline Salk

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Re: The Lure of the Sirine's Call is released!
« Reply #190 on: July 15, 2015, 11:48:41 PM »
2) Curiosity... There is a big chunk of .tp2 code that is commented out (//Prepare for the area modification.) - what is it?
If you look at the code above, like say rows 508 to 537, you should recognize that the quoted out portion is very similar to that of rows 576 to 605... so the old code was left there as a reference while the new was added.

Part of it, yes. Not all.

The commented out code goes from line 573 to 736. It is just a curiosity...

Offline Salk

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Re: The Lure of the Sirine's Call is released!
« Reply #191 on: July 17, 2015, 09:29:26 AM »
Playing Sirine's Call - Some impressions:

* Is it only me thinking that there is no real reason to make the lighthouse accessible? Perhaps some think it adds flavor (and there is a scroll and some gold inside) but its addition has not much purpose and from the outside the Lighthouse shows the door is blocked by stones at its base (see first image)

* I don't remember if the house to the west was accessible without Sirine's Call but even this one area seems to have no real purpose. There is also a door under the stairs that opens to nowhere (see second image)
« Last Edit: July 17, 2015, 09:40:35 AM by Salk »

Offline Salk

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Re: The Lure of the Sirine's Call is released!
« Reply #192 on: July 17, 2015, 09:47:40 AM »
(Continues here due to max two attachments policy)

* Even more evident is the intention of the developers to make the house to the East inaccessible (see first image) so, my suggestion would be to move the Old man inside and everything that happens there to the house to the west. It shouldn't be a very complicated thing to do, I guess?

« Last Edit: July 17, 2015, 09:48:17 AM by Salk »

Offline AstroBryGuy

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Re: The Lure of the Sirine's Call is released!
« Reply #193 on: December 18, 2015, 08:31:59 AM »
Playing Sirine's Call - Some impressions:

* Is it only me thinking that there is no real reason to make the lighthouse accessible? Perhaps some think it adds flavor (and there is a scroll and some gold inside) but its addition has not much purpose and from the outside the Lighthouse shows the door is blocked by stones at its base (see first image)

* I don't remember if the house to the west was accessible without Sirine's Call but even this one area seems to have no real purpose. There is also a door under the stairs that opens to nowhere (see second image)

The latter case is an area from IWD. It didn't go anywhere in IWD either. It's a closet under the stairs.

Maybe put Harry Potter in there? ;-)

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #194 on: January 03, 2016, 04:12:14 AM »
Hi Salk (late reply), thank you for your ideas and suggestion. They do make sense. LotSC is closed content wise, though. I did close holes etc. in the past, but the changes you suggest change the appearance imho (and would take a lot of testing etc., for which I don't have the time.)
As far as I recall, one of the basic ideas was that the mod leaves an accessible house with trunks, at least I read this somewhere. :-)

The door under the stairs: in IWD it is plot related, although it leads no where (not trying to spoil, although I guess most people reading here did play IWD).

EDIT: Concerning the uncommented code: I don't remember, I probably replaced it with newer weidu function code and left it in. I won't touch the tp2 though, as long as it is working!
The axe tutu-only: this could be fixed, but I'd probably just remove it, not make it available for the other games. I'd add it to the "known issues" list but won't really bother. As  AstroBryGuy said, it's just an ordinary axe, and maybe not even put there on purpose but a left over from the area.
« Last Edit: January 03, 2016, 04:26:02 AM by jastey »

Offline Kulyok

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Re: The Lure of the Sirine's Call is released!
« Reply #195 on: March 02, 2016, 12:09:21 PM »
Hey, folks!

I've uploaded v14 next to v13 on the main site at White Agnus' request. Download it there! You'll find lots of great stuff, including:

- EET conversion
- Added new component "Extended Lighthouse area"
- Added HANDLE_CHARSETS
- Added Workaround for Polish BG1 charsets
- Recoded Area Patching
- Update to WeiDU v.239.

Offline Cahir

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Re: The Lure of the Sirine's Call is released!
« Reply #196 on: March 02, 2016, 12:47:38 PM »
Kulyok, thanks for the new version. Appreciate it!
I have noticed, however, substantial increase of size between v13 (1.878 Mb) and v14 (21.961 Mb). Is it intentional?

Offline White Agnus

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Re: The Lure of the Sirine's Call is released!
« Reply #197 on: March 02, 2016, 01:25:05 PM »
That's because of the new component "Extended Lighthouse area"... ;)

Many thanks to Zanso for removing the stones and add door images to the area (which disturbed me since I first played the mod in 2007... :D)

Please have a look: http://www.whiteagnus.de/screenshots/LHAR.gif :)
« Last Edit: March 02, 2016, 01:30:22 PM by White Agnus »

Offline The Imp

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Re: The Lure of the Sirine's Call is released!
« Reply #198 on: March 04, 2016, 07:31:20 AM »
Please have a look: http://www.whiteagnus.de/screenshots/LHAR.gif :)
Erhm, looks alright... but the shadow on the tower and a little bit of shadow under the roof are odd to say the least in the night images. :P Now take that from non artist, but also is a critic who doesn't have a creative bone in the body.

Offline White Agnus

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Re: The Lure of the Sirine's Call is released!
« Reply #199 on: March 04, 2016, 09:55:29 AM »
Hmm, maybe the lightmap needs a bit adjustment, but currently it's better than stones before the doors... ;) (but I'm also a critic who doesn't have a creative bone in the body... :D)

 

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