Author Topic: Critical path still need testing? Sidequests?  (Read 2323 times)

KnightLight

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Critical path still need testing? Sidequests?
« on: January 19, 2005, 12:26:57 AM »
I was wondering what was going on with the mod now that Weimer's too busy to support it. Is work still underway? How finished is this beta? How do the main story path and strongholds work? I'm afraid I don't know how to fix any bugs there might be, but I supose I can seek them out...
That is, if anyone is still here and still cares.

Offline jcompton

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Re: Critical path still need testing? Sidequests?
« Reply #1 on: January 19, 2005, 08:02:26 AM »
Nobody especially credible has stepped forward to continue the work as far as I can tell, but that doesn't mean documenting the problems wouldn't hurt if someday some intrepid programmer wanted to learn the Ways of the WeiMorph enough to fix it.
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

KnightLight

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Re: Critical path still need testing? Sidequests?
« Reply #2 on: January 19, 2005, 12:17:36 PM »
So what manner of bugs still exist? If I install the game will I be able to play through, or are the bugs of a game-shattering variety?

 

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