Author Topic: Mod Commentary  (Read 26411 times)

Offline Quitch

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Re: Mod Commentary
« Reply #75 on: October 24, 2004, 04:52:43 AM »
No one is asking for the ins and outs of the mods to be revealed, but if I have no idea what it does then I have nothing to base a want to download on.  As I said, the latest commentry was somewaht better, if a little confusing in parts.
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Offline Ghreyfain

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Re: Mod Commentary
« Reply #76 on: October 24, 2004, 11:09:53 AM »
There is no space between "what it does" and "the ins and outs" of an Iron Mod.  They've been made in four hours.  You can't exactly get elaborate.
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Offline Quitch

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Re: Mod Commentary
« Reply #77 on: October 24, 2004, 12:47:08 PM »
I beg to differ.  There's a fair difference between "Imoen talks to X" and "Imoen talks to X about Y" and "Imoen talks to X about Y leading to Z".  Anyone who says otherwise is simply trying to disguise the fact that they don't want to change the system.
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Offline Ghreyfain

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Re: Mod Commentary
« Reply #78 on: October 24, 2004, 12:55:38 PM »
But "Imoen talks to X" is about as vague as "Input this CLUA command and go to X.Y coordinates".
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Offline Bons

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Re: Mod Commentary
« Reply #79 on: October 24, 2004, 01:12:22 PM »
I don't want to change the system.

Ghreyfain's point was that, in most cases, "Imoen talks to X about Y" and "Imoen talks to X about Y leading to Z," gives away the full content of an IM entry. I think we've been pretty straightforward that we would rather keep some things a surprise, even at the risk of confusing people or causing them to not download an IM package.

And for those who really want to know exactly what happens, there is always the option of PMing the author of a component and asking for a full description. You can get more details through private channels. It's harder, in contrast, to take away excess information from the people who did not want to see spoilers in the public forum or ReadMe.
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Offline icelus

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Re: Mod Commentary
« Reply #80 on: October 24, 2004, 01:29:40 PM »
I suggest a compromise.

We should add a disclaimer to each individual entry that states "Don't worry.  We promise you that this mod will not format your hard drive."
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Offline jester

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Re: Mod Commentary
« Reply #81 on: October 24, 2004, 01:46:56 PM »
That is exactly what M says about privacy. Somehow I never really trust them. :(
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Offline SimDing0™

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Re: Mod Commentary
« Reply #82 on: October 24, 2004, 03:34:45 PM »
I can't speak for the other contestants, but I don't WANT people to download my Iron Modder entry, particularly. I'd much rather they played the good stuff that made it into Quest Pack. As such, I don't feel a need to provide a description that motivates anyone to download it.

Offline Andyr

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Re: Mod Commentary
« Reply #83 on: October 24, 2004, 08:07:48 PM »
I suggest a compromise.

We should add a disclaimer to each individual entry that states "Don't worry.  We promise you that this mod will not format your hard drive."

But... that was my cunning plan for next time!
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Offline julwise

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Re: Mod Commentary
« Reply #84 on: October 24, 2004, 08:23:41 PM »
I can't speak for the other contestants, but I don't WANT people to download my Iron Modder entry, particularly. I'd much rather they played the good stuff that made it into Quest Pack. As such, I don't feel a need to provide a description that motivates anyone to download it.

ha ha, good point. I suppose that the heart of the Iron Modder contest is an exercise for the entrants to test their skills, and getting people to download it is only a small part.

Offline Quitch

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Re: Mod Commentary
« Reply #85 on: October 25, 2004, 09:29:06 AM »
I can't speak for the other contestants, but I don't WANT people to download my Iron Modder entry, particularly. I'd much rather they played the good stuff that made it into Quest Pack. As such, I don't feel a need to provide a description that motivates anyone to download it.

That's why the whole review system should be more detailed.  It's interesting knowing what happened, but is it worth downloading and playing?  Right now the reviews don't tell you, and no one is starting a run through for an IM.

The IMs need to decide what they are.  Little mods, in which case we need to know enough to motivate us to download them, or tests in mod skill, in which case the reviews should give us the full run down.
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Offline Ghreyfain

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Re: Mod Commentary
« Reply #86 on: October 25, 2004, 04:46:47 PM »
Argh!  Give it up, Quitch.  Our feeble mortal minds can't compete with your super robologic.  You're going to have to accept the fact that you're so much better than us that we'll never fix this horrible problem for fear of being consumed by the raw power of our intellects.
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Offline Cuv

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Re: Mod Commentary
« Reply #87 on: October 26, 2004, 05:28:03 PM »
ROFL  :o

 

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