Author Topic: DnD Narcotics  (Read 3981 times)

Offline ConkerFan

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DnD Narcotics
« on: October 01, 2004, 11:51:56 PM »
To one and all, I am currently making a 3rd edition DnD campaign that involves a lot of crime and questionable acts, but the thing I really can't find information on is any DnD narcotics. Could anyone please direct me to a page or two with information?

Offline Awake

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Re: DnD Narcotics
« Reply #1 on: October 02, 2004, 12:09:11 AM »
are you talking about Drunk & Disorderly Narcotics?

Offline MERLANCE

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Re: DnD Narcotics
« Reply #2 on: October 02, 2004, 01:14:47 AM »
Lords of Darkness, and the Book of Vile Darkness. Both have info on drugs in D&D. Lords of Darkness is more suited for Forgotten Realms, since it is a FR Sourcebook, though it could easily be adapted to any campaign.
« Last Edit: October 02, 2004, 01:16:23 AM by MERLANCE »

Offline Drugar

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Re: DnD Narcotics
« Reply #3 on: October 02, 2004, 07:38:46 AM »
Don't know about Lords of Darkness, but the Book of Vile Darkness got a chapter on various drugs, their cold turkey effects, addictiveness, effects, way of manufacturing, etc. All in all it's prolly all you need.
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Offline ConkerFan

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Re: DnD Narcotics
« Reply #4 on: October 02, 2004, 12:24:39 PM »
Lords of Darkness, and the Book of Vile Darkness... Gotta save up for them. Thanks.

Offline Dark Raven

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Re: DnD Narcotics
« Reply #5 on: October 02, 2004, 04:27:06 PM »
Narcotics LOL  :-\
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Offline ConkerFan

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Re: DnD Narcotics
« Reply #6 on: October 02, 2004, 07:00:53 PM »
Hey, I need plenty of crime and dark horror, and drugs are far from legal.  ::)

Offline Awake

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Re: DnD Narcotics
« Reply #7 on: October 02, 2004, 07:17:20 PM »
that depends on where you are....

Offline ConkerFan

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Re: DnD Narcotics
« Reply #8 on: October 02, 2004, 07:36:12 PM »
Ok, maybe a bit of a bad example. Well, then plenty of *DnD* narcotics are not legal.

Offline jester

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Re: DnD Narcotics
« Reply #9 on: October 04, 2004, 05:39:58 PM »
*hides his stash of black lotus*
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Offline Awake

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Re: DnD Narcotics
« Reply #10 on: October 04, 2004, 06:09:56 PM »
lol.

this thread brings a thought too mind. what is the legal drinking age? referring to bg, you can't leave your home by yourself apparently, so gorion has to take you away. so how old does this make <charname>? but then that also brings us to the mage paperdoll, which appears to be quite aged. why can't <charname> just leave by himself? anyways, the point is, you're apparently somewhat young, yet you can go into a bar and get drunk as hell. does this make sense to anyone?

Offline MERLANCE

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Re: DnD Narcotics
« Reply #11 on: October 04, 2004, 06:39:59 PM »
lol.

this thread brings a thought too mind. what is the legal drinking age? referring to bg, you can't leave your home by yourself apparently, so gorion has to take you away. so how old does this make <charname>? but then that also brings us to the mage paperdoll, which appears to be quite aged. why can't <charname> just leave by himself? anyways, the point is, you're apparently somewhat young, yet you can go into a bar and get drunk as hell. does this make sense to anyone?

I dont think there is a uniform drinking age in the realms. There are many different countries, then you have to factor in many different races. A 21 year old human is full grown, a 21 year old elf is still practically a toddler. Well, sort of.

At the very least, the PC's age is indeterminable. Gorion's story about rescuing you from a temple full of Bhaal cultists wouldnt add up if the PC were an elf, as he would still be a child. Gorion would have to be older than 120ish, and Sarevok is a human (albeit a tainted one(from Bhaal)), though he likely wasnt superold.

Offline jester

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Re: DnD Narcotics
« Reply #12 on: October 04, 2004, 07:35:15 PM »
I think it is quite reasonable to assume that you are within drinking range in every single country in the world, since your group in BG2 consists of all late twens and one hawt granny with a bad attitude. A pint or two was the least concern for Gorion when you set out on your trip, I guess.
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Offline Awake

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Re: DnD Narcotics
« Reply #13 on: October 04, 2004, 08:19:46 PM »
why would someone of that age have to perform chores? why would someone of that age want to be cooped up in a keep like that? questions that have been stumping me for hours...

Offline discharger12

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Re: DnD Narcotics
« Reply #14 on: October 04, 2004, 09:50:09 PM »
I'm utterly baffled as to why no one has mentioned black lotus.


Offline Awake

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Re: DnD Narcotics
« Reply #15 on: October 04, 2004, 10:12:53 PM »
*hides his stash of black lotus*

unfortunately, jester beat me to it, so i decided not to say anything. i believe it is just like opium in the realms. not legal, definitely not good for you.

Offline BigRob

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Re: DnD Narcotics
« Reply #16 on: October 04, 2004, 11:01:30 PM »
I don't think the legal codes of Toril have progressed to the point of drinking ages yet. It would be up to the discretion of the bartender to give alcohol to individual patrons, regardless of age.
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Offline Awake

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Re: DnD Narcotics
« Reply #17 on: October 04, 2004, 11:10:20 PM »
well, i'm sure there is an unacceptable age. such as 3 yrs. i'm sure if a bartender gave alcohol to a kid this age the barkeep would probably be thrown in somewhere.

Offline Caswallon

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Re: DnD Narcotics
« Reply #18 on: October 05, 2004, 04:54:36 AM »
Not if the kid was a dwarf and the alcohol a mug of beer. ;D

As for thrown in - that would depend on circumstances. Say, the parents draw him before court - then the local lord would decide what he thinks best; he doesn't really need laws for that - he's the lord. If there's a guard with a conscience nearby, he can probably protect the kid - but not because there's a law, but because of his authority as a guard. If there's enough people around, they could bully/convince the bartender to stop the nonsense. Most people kind of agree that it's not a good idea to serve alcohol to a 3-year-old...

IIRC, the reason that you're locked up in Candlekeep is that Gorion wants to protect you, and keep you ignorant about your heritage. When you leave, you're about 20.
The whole Candlekeep scenario isn't the most logical of backgrounds and only exists to serve as a (cliché) exposition to the story, so I usually avoid thinking about that too much.
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Offline discharger12

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Re: DnD Narcotics
« Reply #19 on: October 05, 2004, 05:02:24 AM »
If you also think about the Umar Hills- Those kids wanted ale from you. If you give it to them, their mom get's a bit mad. This does show that people care, and are aware that some kids shouldn't drink.

Offline ConkerFan

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Re: DnD Narcotics
« Reply #20 on: October 05, 2004, 12:19:04 PM »
I'd say those kids were nearly as old as CHARNAME, maybe, at the most, 5 years younger. Their parents may have simply been uptight. But judging by the end result, they were right in the end. My guess is alcohol is legal for nearly all ages, but you're supposed to use your own judgement when it comes to being ready to drink. And I agree BigRob, my guess is it's primarily up to the bartender to decide whether or not to serve you.

Offline Reverendratbastard

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Re: DnD Narcotics
« Reply #21 on: October 15, 2004, 08:48:37 AM »
you can't leave your home by yourself apparently, so gorion has to take you away.
  there's no restriction on >leaving< candlekeep (apart from introduction-game-device, the idea being you're getting ready to specifically leave with gorion), it has nothing to with charname's age or Realms laws...

Quote
the mage paperdoll, which appears to be quite aged.
yes, that is a crock, as are a few portraits.  or you just happen to have developed white hair/fast-developing beard.  both have happened to young humans, and there's no telling what the blood of bhaal'll do to ye.  customization is the true answer.

 as far as races of greater longevity, you have roughly three choices:  say the campaign is fudged for the sake of player's free choice of race (even though they left out half-orc, the racist scum - there longevity wouldn't be an issue!)... or say that charname is in fact very young for its race (could always painstakingly do an 'elder race' rendition of all dialog and toss a few hundred 'stripling', 'kid', et al, more interestingly tweak a few encounters where they won't be taken seriously without high CHA or being led by an older party member... and/or assume the blood accelerates all Bhaalspawn's maturation (from birth) to match the human [arbitrary?  bhaal was supposedly originally human...] rate for the purposes of the Big Showdown (e.g., sendai doesn't act young, and who, even among the drow, can 'naturally' learn all of that magic in less than two decades (going out on a limb and assuming she didn't start at birth!)?)
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