Author Topic: The Final Slayer Dream  (Read 33715 times)

Offline icelus

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The Final Slayer Dream
« on: April 09, 2004, 11:01:19 AM »
This is a quest which we have almost completely coded, but there are a few that are preventing its release.  Hopefully we can get them fixed soon.


(Originally posted by deganawida at FWS)

Small Teeth Pass was another unfinished area. Originally, in the ruins area, you were to encounter a spirit or something that would allow you to lose the Slayer transformation (as a good character would find little to no use for it), and regain some of your other abilities later. (Remember, in Hell you learn that Irenicus didn't totally steal your soul; the two of you now share it. ) D. Gaider, who first spilled this a looong time ago at the old Black Isle boards, incorporated this idea with Ascension.


(The original thread can be obtained in .mht format here).
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Offline Barren

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Re: The Final Slayer Dream
« Reply #1 on: April 09, 2004, 11:14:09 AM »
By the way, the only thing left to do with this is edit the world map and the map icons .bam.
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Offline icelus

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Re: The Final Slayer Dream
« Reply #2 on: April 09, 2004, 11:20:48 AM »
Weren't there some problems with the AI scripting, though?  If so, that'd be easy enough to fix.  If we can get a version of worldmap.bam made that includes the new icon, we could release the component with an advisory that it would cause incompatibility with any other mods that overwrite the worldmap file (though I don't know of any WeiDU mods that do that at the moment).
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Offline Barren

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Re: The Final Slayer Dream
« Reply #3 on: April 09, 2004, 11:25:35 AM »
Exactly. I think Weimer wanted to do it for the Ritual component of Tactics, but gave up. Anyway, you get a wmp coder and a mapicons coder, and we can release it.  I think.
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Offline Cybersquirt

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Re: The Final Slayer Dream
« Reply #4 on: April 09, 2004, 11:34:25 AM »
you'd find out soon enough, after release, if you were wrong.  :D
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Offline Barren

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Re: The Final Slayer Dream
« Reply #5 on: April 09, 2004, 11:35:51 AM »
See, that's one component I wouldn't want to release without some good beta-testing. The last beta test, didn't even notice the numerous bugs in Spellhold, and it turned into a real mess when version 1.0 came out.
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Offline Jessayla

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Re: The Final Slayer Dream
« Reply #6 on: April 09, 2004, 11:36:40 AM »
Isn't there a way to weidu-ize adding an area to the world map rather than overwriting anyway?  Or am I (typically) missing the problem?  Still half-asleep.  ::)
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Offline Kish

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Re: The Final Slayer Dream
« Reply #7 on: April 09, 2004, 11:36:57 AM »
Exactly. I think Weimer wanted to do it for the Ritual component of Tactics, but gave up.
Considering how much the Ritual has to do with the plot of BG2, and how much Wes cares about said plot in general, I'd say that's very unlikely.
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Offline Cybersquirt

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Re: The Final Slayer Dream
« Reply #8 on: April 09, 2004, 11:40:49 AM »
well, I'm sure you could get others, but I'd be willing to test for you. (it's one constructive thing I could do)  :)
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Offline Barren

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Re: The Final Slayer Dream
« Reply #9 on: April 09, 2004, 11:43:39 AM »
Exactly. I think Weimer wanted to do it for the Ritual component of Tactics, but gave up.
Considering how much the Ritual has to do with the plot of BG2, and how much Wes cares about said plot in general, I'd say that's very unlikely.

I was talking about the stone statues grove to the world map.

Thanks a bunch, Cybersquirt, I'm sure Icelus would be happy to get fresh testers  ;)
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Offline lsperzel

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Re: The Final Slayer Dream
« Reply #10 on: April 09, 2004, 12:28:23 PM »
Jumping up and down!  Waving hand frantically!   I'll volunteer for beta testing!
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Re: The Final Slayer Dream
« Reply #11 on: April 09, 2004, 03:01:21 PM »
Jumping up and down!  Waving hand frantically!   I'll volunteer for beta testing!

Aye, I'll join in on the fun  :D

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Re: The Final Slayer Dream
« Reply #12 on: April 09, 2004, 03:51:47 PM »
hi all, glad to see things are still progressing despite the move of location (a few times hehe)

just an idea if the worldmap thing doesn't work.  gaider said small teeth pass was unfinished, yes?  and that's one of the locations already in the game.  can't you just edit that so that the party always enters on say the east side and must reach the west side?  then, the west exit leads directly to the stone heads.  i'm thinking along the lines of the merchant in north forest in ToB.  you enter from one side, and the entire purpose of the map is to reach the other side to continue onto yaga shura's stronghold.  that way, you don't even have to deal with the worldmap.  i'm not sure on the details, so i'm sure there's some reason why this wouldn't work, but it's worth suggesting   8)

Offline Scar

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Re: The Final Slayer Dream
« Reply #13 on: April 10, 2004, 03:08:06 PM »
If we can get a version of worldmap.bam made that includes the new icon, we could release the component with an advisory that it would cause incompatibility with any other mods that overwrite the worldmap file (though I don't know of any WeiDU mods that do that at the moment).
You guys are aware of Camdawg's Tweak Pack and it's worldmap fixes, aren't you? He might be able to help here, and if you're going to include a worldmap, using one with consistent travelling times wouldn't hurt, either.
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Offline Grim Squeaker

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Re: The Final Slayer Dream
« Reply #14 on: May 26, 2004, 02:55:36 PM »
This is related to the Slayer (but I didn't want to start a new topic for such a small thing) but in the slayer change dialogue then there is the following option:

+ ~False()~ + ~I accept, despite the risks.~ DO ~IncrementGlobal("SlayerDeath","GLOBAL",1)
SetGlobal("Slayer10","GLOBAL",2)
SetGlobalTimer("TheSlayerTimer","GLOBAL",60)
ApplySpell(Player1,SLAYER_CHANGE_TWO)
ApplySpell(Player2,DRAIN_PARTY)
ApplySpell(Player3,DRAIN_PARTY)
ApplySpell(Player4,DRAIN_PARTY)
ApplySpell(Player5,DRAIN_PARTY)
ApplySpell(Player6,DRAIN_PARTY)
ForceSpell(Player1,SLAYER_FEAR)~ EXIT

Any ideas?

Btw, I this dialogue option is viewable in InfExp in my no-mods install of BG2 but not my modded version.  I don't know what removes it although my guess would be either Ascension (which adds new options to that dialogue) or you've already dealt with it in UB.
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Offline Barren

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Re: The Final Slayer Dream
« Reply #15 on: May 26, 2004, 08:49:35 PM »
Is there a Drain_Party spell? What does it do? I mean, it could only be the reputation drain or something.
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Offline Grim Squeaker

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Re: The Final Slayer Dream
« Reply #16 on: May 27, 2004, 05:40:46 AM »
I doubt that's what it does coz the 'normal' slayer change works as follows:

+ ~True()~ + ~I choose to turn into the slayer.~ DO ~IncrementGlobal("SlayerDeath","GLOBAL",1)
SetGlobal("Slayer10","GLOBAL",2)
SetGlobalTimer("TheSlayerTimer","GLOBAL",60)
ReputationInc(-2)
ApplySpell(Player1,SLAYER_CHANGE_TWO)~ EXIT

That uses the ReputationInc() command to lower the parties rep.

The two commands defininately do exist in Spell.ids:

3808 DRAIN_PARTY
3807 SLAYER_FEAR

So the question is, what do they do?
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Offline SimDing0™

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Re: The Final Slayer Dream
« Reply #17 on: May 27, 2004, 06:56:49 AM »
The spells are there. Please to be examining SPIN807 and SPIN808.

Offline Grim Squeaker

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Re: The Final Slayer Dream
« Reply #18 on: May 27, 2004, 07:21:41 AM »
Slayer fear basically causes a fear effect and some magic damage.

Drain party causes -5 to ALL stats for 60 secs.

OUCH

So when was this really harsh version of Slayer Change meant to occur?
« Last Edit: May 27, 2004, 07:24:14 AM by Grim Squeaker »
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Offline SimDing0™

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Re: The Final Slayer Dream
« Reply #19 on: May 27, 2004, 07:25:49 AM »
That would make Slayer Change even more rubbish...

Offline Grim Squeaker

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Re: The Final Slayer Dream
« Reply #20 on: May 27, 2004, 08:00:01 AM »
That would make Slayer Change even more rubbish...

Maybe the Slayer Change was gonna be much better but have this crazy disadvantage.  Testers thought it sucked so they just toned down the Slayer Change.
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Offline Barren

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Re: The Final Slayer Dream
« Reply #21 on: May 27, 2004, 01:21:19 PM »
Should it be restored? Maybe as an alternate Slayer Change ability, the player getting to pick?
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Offline Grim Squeaker

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Re: The Final Slayer Dream
« Reply #22 on: May 27, 2004, 01:55:15 PM »
Should it be restored? Maybe as an alternate Slayer Change ability, the player getting to pick?

I don't think its meant to be alternate.  If anything its further down the line, once its started getting worse.  It might have been meant to be the evil resolution of the Final Slayer Dream encounter.
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Offline Barren

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Re: The Final Slayer Dream
« Reply #23 on: May 27, 2004, 02:38:58 PM »
Or maybe it's what the Slayer Change was before you did that quest? (A variable gets set, and it's never used)
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Offline Grim Squeaker

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Re: The Final Slayer Dream
« Reply #24 on: May 27, 2004, 03:26:02 PM »
Or maybe it's what the Slayer Change was before you did that quest? (A variable gets set, and it's never used)

Quite possibly.
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