4 November.
Chant, Strength of One and Defensive Harmony have been updated:
Chant (Conjuration/Summoning)
Level: 2
Sphere: All
Range: 0
Duration: Time of chanting
Casting Time: 1 round
Area of Effect: 50-foot cube
Saving Throw: None
By means of the Chant spell, the priest brings special favor upon himself and his party, and causes harm to his enemies. When the Chant spell is completed, all attack and damage rolls and saving throws made by those in the area of effect who are friendly to the priest gain +1 bonuses, while those of the enemies suffer -1 penalties. This bonus/penalty continues as long as the caster continues to chant the mystic syllables and is stationary. However, an interruption (such as an attack that succeeds and causes damage, or a Silence spell) breaks the spell. Multiple chants are not cumulative.
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Strength of One (Alteration)
Level: 3
Sphere: Law
Range: 0
Duration: 7 rounds
Casting Time: 3
Area of Effect: The party
Saving Throw: None
By casting this spell on the party, the priest imbues each member with a damage bonus equal to that of the strongest member in the group. Prior to casting, the member with the highest Strength score is designated the keystone. Upon completion of the spell, all affected characters gain a bonus to damage equal to the keystone's bonus to damage from Strength. Any magical bonuses belonging to the keystone are not added; only a keystone's natural strength is conferred to the group. This supersedes any bonus a character might normally receive.
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Defensive Harmony (Enchantment/Charm)
Level: 4
Sphere: Law
Range: 0
Duration: 6 rounds
Casting Time: 1
Area of Effect: 50-feet cube
Saving Throw: None
This spell must be cast on at least two creatures. Denfensive Harmony grants affected creatures a defensive bonus by bestowing an enhanced coordination of their attacks and defenses. While the spell is in effect, each affected creature gains a +1 bonus to armor class for every other creature benefitting from the spell, to a maximum of +5 (although more than five characters may be affected by the spell). Thus, if four creatures are affected by Defensive Harmony, each creature gains a +3 bonus to armor class.
-Echon