All right. I'll try it. But does that mean that in nearly all the instances where I gained reputation in the game, I'll now gain virtue as well? I'm thinking of situations like gaining reputation for saving Suldanesselar. Gaining reputation is very much OK, but I shouldn't necessarily gain virtue - after all, this is a matter of survival, perhaps even vengeance. There is also the problem that there wasn't any medium reputation loss. Sometimes you may lose 1, but most of the time, you'll lose 8-10 if you had been mostly good, so it's not possible to become "just a little less good". My solution for these problems was to kill an annoying non-hostile NPC and to buy part of the reputation back. Since I guess this won't be possible with Virtue - how's this going to be? Are there significant opportunities to lose a little Virtue - say 2-4 points, if you have 15 or more?
Ah, and just another question: Will I lose Virtue when stealing in a shop and being detected, just like I usually lose reputation? My character has no problems with stealing, except for the fact that the shopowners become hostile since he doesn't want to kill them. It may be that this solves the problem of becoming "too good".
And, BTW, do you lose Virtue from stealing attempts in shops even when you're successful? I guess losing Virtue from pickpocketing would be hard to implement, but in shops it should be possible? Or nor?