I am clearly *not* only considering party makeup in the final stags of ToB. That's why, in my listings of possible STR stats among the party, I notably left out 18(00), 20, and 22. To be specific, I am considering a party that is in Chapter 6 and has most likely killed a couple of Dragons (and/or optional battles of similar difficulty). Many players like to rush for Imoen quickly, and many others realize that there's more EXP in the game in general if you rush through the early game, so I'm figuring that the majority of the game is spent in Chapter 6. Those playing Improved Bodhi will spend even longer in Chapter 6.
neriana, you have impressed me with your game knowledge and rhetoric before, so I'm amazed that you could think that Slings are the weakest weapons in the game. Consider that
1) They have the highest enchantments of ammo (even in SoA, Sunstone Bullets are +4 enchanted)
2) The Sling of Everard doesn't even
need bullets, striking as +5 if you go without 'em
3) Can be used with a Shield
4) Combines Sling + Bullet THAC0 and Damage bonuses
5) And the big one--ALL enchanted Bullets add the user's STR damage. Anomen. 18(52) Strength. 18 DEX. Sling of Everard. Bullets+2. Grandmastery in Sling. That's a -11 THAC0 bonus and +13 Damage bonus with every attack (as opposed to -7 and +8 with Keldorn + Carsomyr), and Anomen would get 3.5 attacks per round, I believe, with an average of 48 damage a round, assuming no misses or Critical Hits.
In short, Slings kick ass.
As for a Fighter->Cleric Tanking while a Paladin sits in the background: To some, the measure of a Tank is how much damage they can dish out. To me, it's how much damage they can absorb or avoid, and what spells they can shrug off. Now, the idea of my primary Tank being without a Shield is abhorrent to me--that's an automatic +5 penalty to AC. Now, Anomen's a fella who can run up front, block the hits, suck up the damage from the hits he does take, and in general be a competent blocker to shield my party while they launch a volley of missile fire and spells. His hitpoints are comparable to Keldorn's, his AC is better, and he's skilled with the FoA and the DoE, Tank weapons if there ever were any. True, his Saving Throws are notably worse--but not all that shabby, when you think about it; I actually used him as my main Tank in one game, and liked him, too. He needed all the Saving-Throw help he could get, but that's understandable. I would rank him perhaps as high as the 3rd best Tank in the game, after Korgan and Mazzy, though Valygar, Minsc, Jaheira and Keldorn are admittedly roughly as good. (Jaheira is better if you like Ironskins, but I prefer Insect Plague.)
As for my apparent split personality on whether Anomen is a Tank or a Slinger, not all fights are Tanked by the Tank. Who stands up to Adamantite Golems--is it the Fighter, or the Mordy's Sword? Who stands up to Improved Bodhi--is it the Fighter, or the Mage under PfMW? Who stands up to Beholders--is it the Fighter, or the Mustard Jelly? Who stands up to Dragons--is it the Fighter, or....um.....a bunch of people using ranged weapons and running around? A sling-happy Anomen can deal some real carnage in all of these situations. (Well,
nothing really deals carnage to Adamantite Golems, so leave them out.)
Quote from: AndyrLike Hoar, Helm *is* LN, though, so shouldn't grant spells to a CN Priest except under very special circumstances. I don't think Anomen would qualify for those.
Really? I would think that being ostracized and [turning away from / being turned away by] another deity
because of a specific act of revenge, the principal element in Hoar's portfolio, should make him an obvious "lost soul" to take under his wing.