Author Topic: Coding question about IWG2  (Read 3941 times)

Offline Barren

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Coding question about IWG2
« on: August 02, 2004, 12:13:21 PM »
Did you finally solve the whole "game crashes when you try to save with NPCs in your party" problem?
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Offline Andyr

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Re: Coding question about IWG2
« Reply #1 on: August 02, 2004, 04:02:47 PM »
No, don't think he did. It works if you export them when they join then reimport though.
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Offline Barren

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Re: Coding question about IWG2
« Reply #2 on: August 02, 2004, 06:07:35 PM »
So effectively, the only way to play IWG2 so far is either by soloing or playing in multiplayer mode?
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Re: Coding question about IWG2
« Reply #3 on: August 08, 2004, 10:40:27 PM »
Icewind Dale is ALWAYS in multiplayer mode.  Remember this isn't Icewind Dale 2 in Baldur's Gate 2, but rather the other way around.

Offline Andyr

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Re: Coding question about IWG2
« Reply #4 on: August 09, 2004, 10:37:56 AM »
So effectively, the only way to play IWG2 so far is either by soloing or playing in multiplayer mode?

No, read the ReadMe... :) You can have the joinable NPCs, you just need to export then reimport them when they join.
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Offline DevilishPope

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Re: Coding question about IWG2
« Reply #5 on: August 11, 2004, 02:59:49 AM »
I believe this is a hardcoded limitation of the engine. At least, everyone I have talked to told me it was. Which means, unless Bioware decides to distribute the Source Code, it's irreparable, afaik.

Offline Barren

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Re: Coding question about IWG2
« Reply #6 on: August 11, 2004, 06:23:14 PM »
Can't it have to do with the other file that gets created when you add a new character to your party in IWD?
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Offline DevilishPope

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Re: Coding question about IWG2
« Reply #7 on: August 12, 2004, 12:27:22 AM »
Can't it have to do with the other file that gets created when you add a new character to your party in IWD?

The .res file? Hmm. I'm not sure. I've been told its a limitation, but I'll keep that in mind and experiment abit with it.

Offline jcompton

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Re: Coding question about IWG2
« Reply #8 on: August 12, 2004, 01:23:04 AM »
There was faint, faint hope that someone from BIS was going to try to help Wes puzzle through this issue, but it never happened. They did seem to at least confirm that it wasn't going to be easy if it was possible at all without changing the engine.
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Offline DevilishPope

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Re: Coding question about IWG2
« Reply #9 on: August 12, 2004, 02:28:48 AM »
There was faint, faint hope that someone from BIS was going to try to help Wes puzzle through this issue, but it never happened. They did seem to at least confirm that it wasn't going to be easy if it was possible at all without changing the engine.


Hehe, fat chance of that now, since Interplay is hanging on by a thread and BIS has gone under.

 

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