Author Topic: This Prgram has Performed an Illegal Op.  (Read 1527 times)

the_rhino

  • Guest
This Prgram has Performed an Illegal Op.
« on: July 14, 2004, 04:53:14 PM »
Hi, Ive read through the fourms here and have decided to give Tutu a try.  I have BG+TOTSC and BG2 installed (fullinstalls on each of them)  I patched BG2 and ran Tutu.  About 20 seconds into the Tutu program WinXP daid that this program needs to be sut down.  I went intot he log file and found this -

[DYNAHE.DLG state 31] PARSE ERROR at line 1 column 21-21
Near Text: )
   [SetDialogue] not found in ACTION.IDS
[DYNAHE.DLG state 31] PARSE ACTION ~SetDialogue("Dynahep")~ : Parsing.Parse_error
[BOOLEAN.IDS] parsed
[BOOLEAN.IDS] parsed
[_DYNAHE.DLG] saved   37 states, 63 trans, 10 strig, 23 ttrig, 38 actions
[C:\Program Files\Games\BGII - SoA/override/_DYNAHE.DLG] saved
[_MINSCJ.DLG] saved   8 states, 9 trans, 2 strig, 0 ttrig, 8 actions
[C:\Program Files\Games\BGII - SoA/override/_MINSCJ.DLG] saved
 name, 0 dialogue, POST_DIALOG_FILE dialogue.
 name, 2DA dialogue, V1.0 dialogue.
FALDORN name, FALDOP dialogue, FALDOJ dialogue.
Adding FALDOP and FALDOJ.
[C:\Program Files\Games\Baldur's Gate/override/FALDOP.DLG] loaded, 687 bytes
[FALDOP.DLG.DLG] loaded
convert: FALDOP.DLG
[C:\Program Files\Games\Baldur's Gate/override/FALDOP.DLG] loaded, 687 bytes
[FALDOP.DLG.DLG] loaded
[_FALDOP.DLG] saved   6 states, 7 trans, 4 strig, 0 ttrig, 6 actions
[C:\Program Files\Games\BGII - SoA/override/_FALDOP.DLG] saved
[_FALDOP.DLG] saved   6 states, 7 trans, 4 strig, 0 ttrig, 6 actions
[C:\Program Files\Games\BGII - SoA/override/_FALDOP.DLG] saved
[C:\Program Files\Games\Baldur's Gate/override/FALDOJ.DLG] loaded, 227 bytes
[FALDOJ.DLG.DLG] loaded
[_FALDOJ.DLG] saved   2 states, 2 trans, 0 strig, 0 ttrig, 2 actions
[C:\Program Files\Games\BGII - SoA/override/_FALDOJ.DLG] saved
JAHEIRA name, JAHEIP dialogue, JAHEIJ dialogue.
Adding JAHEIP and JAHEIJ.
[C:\Program Files\Games\Baldur's Gate/override/JAHEIP.DLG] loaded, 1822 bytes
[JAHEIP.DLG.DLG] loaded
convert: JAHEIP.DLG
[C:\Program Files\Games\Baldur's Gate/override/JAHEIP.DLG] loaded, 1822 bytes
[JAHEIP.DLG.DLG] loaded
convert: Khalid.variable
convert: KhaliP.DLG
[C:\Program Files\Games\Baldur's Gate/override/KhaliP.DLG] loaded, 1841 bytes
[KhaliP.DLG.DLG] loaded
[_KHALIP.DLG] saved   9 states, 11 trans, 6 strig, 0 ttrig, 11 actions
[C:\Program Files\Games\BGII - SoA/override/_KHALIP.DLG] saved
[_JAHEIP.DLG] saved   9 states, 11 trans, 6 strig, 0 ttrig, 11 actions
[C:\Program Files\Games\BGII - SoA/override/_JAHEIP.DLG] saved
[_JAHEIP.DLG] saved   9 states, 11 trans, 6 strig, 0 ttrig, 11 actions
[C:\Program Files\Games\BGII - SoA/override/_JAHEIP.DLG] saved
[C:\Program Files\Games\Baldur's Gate/override/JAHEIJ.DLG] loaded, 1132 bytes
[JAHEIJ.DLG.DLG] loaded
convert: KhalidP.DLG
Failure("resource [KhalidP.DLG] not found"): resource not found in source: KhalidP
[_JAHEIJ.DLG] saved   6 states, 6 trans, 2 strig, 0 ttrig, 6 actions
[C:\Program Files\Games\BGII - SoA/override/_JAHEIJ.DLG] saved
CORAN name, CORANP dialogue, CORANJ dialogue.
Adding CORANP and CORANJ.
[C:\Program Files\Games\Baldur's Gate/override/CORANP.DLG] loaded, 695 bytes
[CORANP.DLG.DLG] loaded
convert: CORANP.DLG
[C:\Program Files\Games\Baldur's Gate/override/CORANP.DLG] loaded, 695 bytes
[CORANP.DLG.DLG] loaded
[_CORANP.DLG] saved   6 states, 7 trans, 4 strig, 0 ttrig, 7 actions
[C:\Program Files\Games\BGII - SoA/override/_CORANP.DLG] saved
[_CORANP.DLG] saved   6 states, 7 trans, 4 strig, 0 ttrig, 7 actions
[C:\Program Files\Games\BGII - SoA/override/_CORANP.DLG] saved
[C:\Program Files\Games\Baldur's Gate/override/CORANJ.DLG] loaded, 1141 bytes
[CORANJ.DLG.DLG] loaded
convert: Coran.variable
convert: BRIELB.DLG
[BRIELB.DLG.DLG] loaded
convert: CORANJ.DLG
[C:\Program Files\Games\Baldur's Gate/override/CORANJ.DLG] loaded, 1141 bytes
[CORANJ.DLG.DLG] loaded
[_CORANJ.DLG] saved   9 states, 10 trans, 3 strig, 0 ttrig, 10 actions
[C:\Program Files\Games\BGII - SoA/override/_CORANJ.DLG] saved
convert: BOOK70.ITM
convert: IBOOK01.BAM
convert: GBOOK01.BAM
convert: CBOOK01.BAM
[C:\Program Files\Games\BGII - SoA/override/_BOOK70.ITM] saved, 114 bytes
[_BRIELB.DLG] saved   19 states, 27 trans, 6 strig, 5 ttrig, 8 actions
[C:\Program Files\Games\BGII - SoA/override/_BRIELB.DLG] saved
[_CORANJ.DLG] saved   9 states, 10 trans, 3 strig, 0 ttrig, 10 actions
[C:\Program Files\Games\BGII - SoA/override/_CORANJ.DLG] saved
DYNAHEIR name, DYNAHP dialogue, DYNAHJ dialogue.
Adding DYNAHP and DYNAHJ.
[C:\Program Files\Games\Baldur's Gate/override/DYNAHP.DLG] loaded, 1803 bytes
[DYNAHP.DLG.DLG] loaded
[_DYNAHP.DLG] saved   9 states, 11 trans, 6 strig, 0 ttrig, 11 actions
[C:\Program Files\Games\BGII - SoA/override/_DYNAHP.DLG] saved
[C:\Program Files\Games\Baldur's Gate/override/DYNAHJ.DLG] loaded, 1278 bytes
[DYNAHJ.DLG.DLG] loaded
[_DYNAHJ.DLG] saved   12 states, 15 trans, 0 strig, 0 ttrig, 10 actions
[C:\Program Files\Games\BGII - SoA/override/_DYNAHJ.DLG] saved
XAN name, XANP dialogue, XANJ dialogue.
Adding XANP and XANJ.
[C:\Program Files\Games\Baldur's Gate/override/XANP.DLG] loaded, 695 bytes
[XANP.DLG.DLG] loaded
convert: XANP.DLG
[C:\Program Files\Games\Baldur's Gate/override/XANP.DLG] loaded, 695 bytes
[XANP.DLG.DLG] loaded
[_XANP.DLG] saved   6 states, 7 trans, 4 strig, 0 ttrig, 7 actions
[C:\Program Files\Games\BGII - SoA/override/_XANP.DLG] saved
[_XANP.DLG] saved   6 states, 7 trans, 4 strig, 0 ttrig, 7 actions
[C:\Program Files\Games\BGII - SoA/override/_XANP.DLG] saved
[C:\Program Files\Games\Baldur's Gate/override/XANJ.DLG] loaded, 225 bytes
[XANJ.DLG.DLG] loaded
[_XANJ.DLG] saved   2 states, 2 trans, 0 strig, 0 ttrig, 2 actions
[C:\Program Files\Games\BGII - SoA/override/_XANJ.DLG] saved
YESLICK name, YESLIP dialogue, YESLIJ dialogue.
Adding YESLIP and YESLIJ.
[C:\Program Files\Games\Baldur's Gate/override/YESLIP.DLG] loaded, 695 bytes
[YESLIP.DLG.DLG] loaded
convert: YESLIP.DLG
[C:\Program Files\Games\Baldur's Gate/override/YESLIP.DLG] loaded, 695 bytes
[YESLIP.DLG.DLG] loaded
[_YESLIP.DLG] saved   6 states, 7 trans, 4 strig, 0 ttrig, 7 actions
[C:\Program Files\Games\BGII - SoA/override/_YESLIP.DLG] saved
[_YESLIP.DLG] saved   6 states, 7 trans, 4 strig, 0 ttrig, 7 actions
[C:\Program Files\Games\BGII - SoA/override/_YESLIP.DLG] saved
[C:\Program Files\Games\Baldur's Gate/override/YESLIJ.DLG] loaded, 545 bytes
[YESLIJ.DLG.DLG] loaded
[_YESLIJ.DLG] saved   4 states, 4 trans, 2 strig, 0 ttrig, 4 actions
[C:\Program Files\Games\BGII - SoA/override/_YESLIJ.DLG] saved
ELDOTH name, ELDOTP dialogue, ELDOTJ dialogue.
Adding ELDOTP and ELDOTJ.
[C:\Program Files\Games\Baldur's Gate/override/ELDOTP.DLG] loaded, 1880 bytes
[ELDOTP.DLG.DLG] loaded
convert: ELDOTP.DLG
[C:\Program Files\Games\Baldur's Gate/override/ELDOTP.DLG] loaded, 1880 bytes
[ELDOTP.DLG.DLG] loaded
convert: Skie.variable
convert: skiep.DLG
[C:\Program Files\Games\Baldur's Gate/override/skiep.DLG] loaded, 1920 bytes
[skiep.DLG.DLG] loaded
convert: Eldoth.variable
[_SKIEP.DLG] saved   10 states, 12 trans, 7 strig, 0 ttrig, 12 actions
[C:\Program Files\Games\BGII - SoA/override/_SKIEP.DLG] saved
[_ELDOTP.DLG] saved   10 states, 12 trans, 7 strig, 0 ttrig, 12 actions
[C:\Program Files\Games\BGII - SoA/override/_ELDOTP.DLG] saved
[_ELDOTP.DLG] saved   10 states, 12 trans, 7 strig, 0 ttrig, 12 actions
[C:\Program Files\Games\BGII - SoA/override/_ELDOTP.DLG] saved
[C:\Program Files\Games\Baldur's Gate/override/ELDOTJ.DLG] loaded, 1988 bytes
[ELDOTJ.DLG.DLG] loaded
convert: ELDOTJ.DLG
[C:\Program Files\Games\Baldur's Gate/override/ELDOTJ.DLG] loaded, 1988 bytes
[ELDOTJ.DLG.DLG] loaded
convert: Eldcut01.BCS
convert: Player2.object
convert: Player3.object
convert: Player4.object
convert: Player5.object
convert: Player6.object
convert: Eldcut01.is_npc_script
[C:\Program Files\Games\BGII - SoA/override/_LDCUT01.BCS] saved
convert: SKIE.DLG
[SKIE.DLG.DLG] loaded
convert: SKIEE01.WAV
convert: SKIEE01A.WAV

[SKIE.DLG state 2] PARSE ERROR at line 1 column 33-33
Near Text: )
   Not enough arguments to [CreateCreature]. Recovering.
convert: GUARD.CRE
BIFF may be in hard-drive CD-path [C:\Program Files\Games\Baldur's Gate\/data/Creature.bif]
[C:\Program Files\Games\Baldur's Gate\/data/Creature.bif] 2027726 bytes, 1727 files, 0 tilesets
convert: GUARR01.WAV

Is there anyway I can fix it and make it work?

 

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