Author Topic: Qs about a new QP release and upgrading to it from an older version mid-game  (Read 2755 times)

Offline Bursk

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Firstly, many thanks, Sim, for releasing a new version of  D0Tweak!

I know you're also planning to release a new version of Quest Pack at some point soonish.  I'm starting a brand new multiplayer game of BG2 + ToB on Saturday, so just wanted to know if it would be okay to begin the game using QP v2.21 and then upgrade to the new version once it's released.  Are there likely to be any problems in doing this?

Cheers.

Offline SimDing0™

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I...don't know for sure whether updating will work. I guess it should. On the other hand, I will absolutely definitely certainly release a new Quest Pack either tomorrow or saturday. Really.

Offline Bursk

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Gosh!  You sound, like, almost 100% totally certain.  I'll definately wait for the new version before I starts me game.

Do you have a likely changelog for us to oggle in the meantime?

Offline SimDing0™

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Largely a bugfix release, I'm afraid, but a few new components in there:

Quote
Version 2.3
- AI: Improvements to illusionary clone behaviour.
- Besamen: No longer possible to tell Baisera she has her job back if you skip talking to Mira.
- Besamen: Mira will mention Baisera after the quest resolution.
- Boss: Updated Detectable Spells. A lot.
- Boss: Resolved an incompatibility between Bodhi's new AI and Unfinished Business.
- Coronet: Resolved the "no valid replies" issue with the debt collectors.
- Coronet: Moiya shouldn't suffer morale failure for real now.
- Coronet: Surly will now make a return if you evict him.
- Coronet: Lorick is no longer so eager to maze the party for no reason.
- Galoomp: Galoomp will now introduce himself on your first meeting.
- Harpers: Now possible to tell the Town Crier in the docks about the Harpers' whereabouts.
- Harpers: Meronia spawn timer reduced to 8 hours.
- Hell: Removed leftover stat gain upon defeating Wraith Sarevok.
- Miscellaneous: Added Bons' spectre encounter.
- Miscellaneous: Implemented a minor expansion to the lich in the Crooked Crane.
- Miscellaneous: Mummies no longer go wrong when spells are cast on them. Oops.
- Miscellaneous: Resurrecting Mummies should no longer interfere with Korgan's quest.
- Miscellaneous: Halved XP rewards for mummy resurrection.
- Miscellaneous: Tazok now appears as a half-ogre.
- Miscellaneous: Added Jaysyn's Displacer Beasts from D0Tweak.
- Miscellaneous: Ribald now wears a Robe of the Neutral Archmagi.
- Miscellaneous: Fixed a potential dialogue loop with Vampiric Sime.
- Miscellaneous: Fixed a typo that could cause an error message at installation.
- Miscellaneous: Added new random encounters.
- Miscellaneous: Now possible to give gold to the woman whose lost child you recover.
- Nazariel: New area no longer allows flirting.
- Negotiation: Vithal's teleport spell prevents him being killed. Consider it the effect of him phasing away.
- Oasis: Corrected facing directions for a number of Oasis troops.
- Potion: Blindness now protects from gaze attacks.
- Potion: Mummies grouped together shouldn't bombard you with gaze attacks quite so much.
- Potion: Added missing protections to the Potion of Mirrored Eyes.
- Potion: Gaze attacks use more appropriate projectiles.
- Potion: No longer possible to invite Jadarath to visit his family when he has already done so.
- Potion: Resolved issue which would cause Jadarath to forget which potions you'd given him.
- Potion: Various minor typos resolved.
- Potion: Shifted arbitrary changes to Mummies into the Creature Improvements section.
- Sanik: People in Brynnlaw now correctly acknowledge if Sanik is still alive.
- Slavers: Added a new assignment from Lehtinan after Hendak is dead.
- Thieves: Journal entry on killing Aran no longer erroneously suggests the player is working for Bodhi.
- Thieves: Description for Aran's Ring no longer assumes he gave it to you.
- Thieves: Orcs and Shadows in Aran's lair are now replaced with more appropriate enemies.
- Thieves: Freeing the prisoners no longer requires Aran to be dead.
- Thieves: Gaelan will now turn hostile when you attack Aran.
- Thieves: The vastly overcomplicated handling of Rayic regaining his ring is now replaced with something that should always work.
- Thieves: If you helped him, Rayic will give you slightly longer to leave the room.
- Thieves: We standardise Booter as a gnome, rather than gnome/dwarf hybrid.
- Thieves: The Shadow Thief Prison Key can still be obtained if you completed the Carrack quest.
- Thieves: No longer possible to acquire a duplicate Ring of Lock Picks.
- Fixed a number of harmless installation errors that could crop up under some circumstances.
- Added Infernal Thievery component.
- Further NPC interjections added throughout.
- Boss Improvements expanded into Creature/Area Improvements.
- AI Improvements updated to include optional Expanded Vocabulary.
- Removed horrible profanity from the readme.

Offline SimDing0™

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(And man, do big changelogs make my stuff look buggy or what?)

Offline Bursk

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*oggles*

That's some good shrimp you're cooking up for us.  The big changelog shows dedication to the cause.

Very much looking forward to another satisfying Ding0™ release.

Offline Salk

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I am expecting a happy Easter thanks to you, Sim!  ;)

Offline Bex

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(And man, do big changelogs make my stuff look buggy or what?)

(Or like some obsessive person keeps badgering you about things.)
Silverjon's Journal: a Baldur's Gate fanfic/semi-AAR, by yours truly

 

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