Frustration

Adjusted in game sounds - no change in volume so no joy here.
What I'm trying to do is add the 9 sec .wav file to play before the SAY @112 or simiilar actions further down in the npc's J.D file. It works when called from the .BCS file but not in the "NPCj.D" file. I get a Weidu parse error. I did take a quick look at Kelsey this afternoon but a quick search didn't turn up any use of the PlaySound action id so if you can direct me to the appropriate file I'd appreciate it. I had tried adding a PlaySound ("marylamb") on the line before the "SAY @112" where I wanted it to activate and got a Weidu parse error.
IF WEIGHT #0 ~Global("SilDream1","GLOBAL",1)~ THEN DSildream1
this is where I want it to start playing if I remove it from the .bcsSAY @112
IF ~~ DO ~SetGlobal("SilDream1","GLOBAL",2)~ GOTO Sildream2
END
As always, thanks!