Do I need to check in the .d or is checking in the baf enough.
This is from the Banterpack, soa.d file
~See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
Global("feudplot","GLOBAL",2)
Global("loganmantle","GLOBAL",2)
!Global("GrovePoisoned","GLOBAL",1)
!Dead("trfued01")
!Dead("trfued05")
!Dead("trgeni01")
Dead("Shadel")
I have been doing this:
in the baf:
~See(Player1)
Global("feudplot","GLOBAL",2)
Global("MyVariable","GLOBAL",0)
!Dead("trfued01")
!Dead("trfued05")
!Dead("trgeni01")
Dead("Shadel")
THEN
RESPONSE #100
SetGlobal("MyVariable","GLOBAL",1)
Dialog(Myself)
END
in the .d:
IF ~SetGlobal("MyVariable","GLOBAL",1)~ THEN BEGIN whatever
SAY ~etc...~
So, basically, what I want to know is: Do I need to check in the .d like in the Banterpack or is checking in the .baf enough?