There are five new items added in version 19, one each variety of item that is added by Ashes of Embers. They are suitably powerful that someone would want to use them as alternatives to existing items, rather than simply ignoring the current variants and sticking with default BG2 weaponry.
Eternal Age
Banded Armour +2
At a casual glance, this armour seems only to have been made of a strangely dull metal, but a second look reveals that it is in fact crafted of stone itself. It has leather straps and backing, which appear well worn, but the bands across the chest and shoulders are in fact made of what appears to be granite.
This bizarre construction comes with an equally strange tale of how it was discovered. It was found recently by a group of explorers searching for lost treasures of the ancients when they stumbled upon this item quite by accident. It was not hidden in the depths of some dungeon or found in the possession of a terrible beast, but buried in the mud of a cave floor. It was only unearthed when the group of explorers were digging a pit for their camp fire.
They decided to continue digging and found numerous other curios, including some oddly crafted bowls, spoons, crude furniture, and tools; all of which were made of stone. There are indications that they found something else, too, but efforts to get the group to divulge what this was proved to be quite fruitless as the treasure hunters refused to make any mention of it, merely giving each other furtive glances. Further queries were halted when the group disappeared without a trace, their only legacy the suit of armour you see before you. The still unknown origins of the armour have confounded more than one scholar.
STATISTICS:
Armor Class: 2
Strength: Set to 19 when equipped
Special: Can cast a stoneskin-like ability once per day (gives two skins for 300 seconds)
Weight: 10
Requires: 8 Strength
Not Usable By:
Druid
Mage
Thief
Dwarven Field Plate
This finely crafted suit of armour was made by a dwarven hermit living in the mountains north of Zhentil Keep. Many scholars think it to be magical, but others disagree, saying that its unique abilities stem entirely from the material used--cold iron--and the dwarf's skill at the forge. Attempts at divining the difference with magic have been resisted, due to the armour's latent resistance to arcane energy.
No matter which is true--and attempts at prying the secret from the dwarf have proven futile, as he is both a loner and has never had an apprentice--it is undeniable that this field plate is flawless. In addition to providing greater protection than a comparable suit of armour, it can even shield the wearer from the negative effects of magic.
STATISTICS:
Magic Resistance: +25% when equipped
Armor Class: 1
Weight: 30
Requires: 13 Strength
Not Usable By:
Bard
Druid
Mage
Thief
Sea-elven Scale +2
This suit of scale mail has been crafted by sea-elves, and with the same elven precision their land-dwelling cousins display, they have constructed it of such fine materials that it will not impede a mage or rogue's unique abilities.
It has an eelskin backing with scales of some unknown deep-sea creature sewn on. Whether through magic, or merely the materials it was made with, the armour glistens even when dry, and its flamboyant colours have not been dulled from its long stay above water.
STATISTICS:
Armor Class: 4
Weight: 8
Requires: 9 Strength
Not Usable By:
Druid
Bola of Web
This bola has been crafted in strands from a phase spider's silk. Powerful magicks have combined so that not only will it fling clinging strands of web over the target and all those nearby, but the innate teleportation abilities of the Phase Spider will return the bola to the wielder's hand. The magic will work three times, and after this it will need to be left for several hours to recharge.
STATISTICS:
Enchantment: +2
THAC0: +2 Bonus
Damage: 1D3 +2
Damage type: blunt
Special:
- Casts Web, centered on the target
- Targets suffer 1d3+2 damage each time they fail their save while in the web
Weight: 2
Speed Factor: 6
Proficiency Type: Sling
Type: 1-handed
Requires:
- 12 Strength
- 10 Dexterity
Range: 30
Unusable By:
Beastmaster
Cavalier
Kensai
Gondish Katar +4
Cleverly designed by the priests of Gond, God of Invention, this object folds into several different shapes, to be used as a punch dagger, a lock pick, a probe, and a number of other useful tools. When properly used it is deadly in combat. The easily accessible levers and gears shoot out and twist various blades almost as if they were extensions of the hand. Although excellent as a combat weapon, those same mechanisms used to shred the flesh of an enemy can also be used for the delicate procedures of opening locks and disarming traps.
The magical forces woven into this weapon also make it an extremely powerful item even without taking into account its other benefits.
Only those with deft fingers and a fair amount of wit may use this weapon, as it takes a keen mind and skilled hand to operate without injuring oneself.
Damage: 1d7+4
Enchanted: +4
THAC0: +4 Bonus
Special:
+2 to Armor Class
+25% Open Locks
+25% Set Traps
+10% Detect Traps
+10% Hide in Shadows/Move Silently
Damage Type: Piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires:
- 4 Strength
- 14 Dexterity
- 11 Intelligence
Unusable by:
Beastmaster