Author Topic: FIXED: Without timestop?Why?  (Read 1533 times)


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FIXED: Without timestop?Why?
« on: May 11, 2003, 12:04:55 PM »
You wrote anywhere that IWG would have no TimeStop. But this spell easy making by script or by effect combination like: stun (global) and unstun (self); and than display animation like hourglass (i think that in English песочные часы called hourglass. It can be my mistake) under the head of all creatures on the map (или шестеренок как в Аркануме) with ticking sounds.
 And I repeat my request about placing english dialog.tlk of iwd2 somewhere on the site.
 And next  (to Weimer): I wrote letter to your with requests to send your thing to making iwg [-bg2 (with source. I hope that source on c++ or delphi). But mail of voronezh state university had some strange transformations last time and I afraid that my letters could be undelivered.
 If it is true send me this thing on , please.


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FIXED: Without timestop?Why?
« Reply #1 on: May 12, 2003, 02:17:28 AM »
The mod will use only IWD2 spell list. All add-ons will not be added to the main mod....

Offline weimer

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FIXED: Without timestop?Why?
« Reply #2 on: May 23, 2003, 02:06:45 AM »
Alexander, have you actually tried coding up TimeStop as a global Stun? There are some corner cases you may not be considering. For example, if you summon something during your timestop it will not be held by that initial stun.

You want the English IWD2 DIALOG.TLK? OK, I've put it up. You can get it in ~weimer/bgate/old -- there are some other TLK files there as well.

You wrote me a letter? Email to me tends to disappear -- maybe you should resend it. Anyway, the source to the bg2-]iwd2 converter (called "iwg2" or "weimorph"  here) is written in OCaml and is available in the same ZIP as the WeiDU source (since it's built on weidu) -- you can get it from the main webpage. Take a look at the file src\, for example.



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