Author Topic: Improved Monster Components Incompatability  (Read 1879 times)


  • Guest
Improved Monster Components Incompatability
« on: April 17, 2003, 04:47:01 PM »


I've been poking my nose through the ascension files trying to track down a problem and I noticed something.
While the main ascension component is extremely well behaved in appending scripts rather than copying over them, the improved monster ones copy right over several area scripts. For instance:

[ascension/tougher/illasera/AR4000.BCS] loaded, 43428 bytes
[override/AR4000.BCS] loaded, 46177 bytes
[override/AR4000.BCS] backed up to [ascension/backup/4/AR4000.BCS]
Copied [ascension/tougher/illasera/AR4000.BCS] to [override/AR4000.BCS]

Would it be possible to get these scripts to append rather than copy?



  • Guest
Improved Monster Components Incompatability
« Reply #1 on: June 11, 2003, 06:27:40 PM »
Correct me if I'm wrong, but I don't think so.  The changes are simply creating the improved enemies.  If you appended, you might end up with both battles.

Why would it matter if that appended or overwrote anyway?  I think we can be fairly certain that whenever Weimer converted Acension to WeiDU, he considered this.


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