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91
Unfinished Business / Re: Boo Kidnapping - Reward
« Last post by ithildur on January 14, 2023, 10:43:43 AM »
Quote
Yes, Minsc's quest is mostly original content
If you write original content I get confused, because "original" to me means "inside the game files, written by the devs", but I guess you mean original as in "written by the UB modders"? Is this an native speaker/ESL thing?
Pretty sure he meant 'original' in the sense of 'original new material made up by modder', not 'original bioware material'. There's no way in hell the writing for this component is original Bioware.

Confusing, yes.
92
This is actually a funny thing: in the original BG, the party actually IS cured by Marek the moment they talk to him. Like, by a dialogue action.

This is weirdly enough not conveyed
93
Neosephiroth: thanks for confirmation! I am too convinced this is the conflict that lead to the crashes. I know it *can* be made compatible, unfortunately not by me (this exceeds my technical knowledge).
Thank you very much for the kind words!

As far as I know, the EEs incorporate a lot of the overhauls already? Maybe I'm mixing something up, but that was my impression.
94
I am at the very beginning where you're supposed to meet Roslin in the warehouse next to the Shadow Thieves' Guild (in the Docks District). Unfortunately, an encounter (specifically the "Gebhard Blucher's Lich in the Docks") also uses that area, and I followed an install guide that says to install Tactics Remix almost last (some encounters should be installed pre-SCS and some after, and SCS is supposed to be last). Anyway, Roslin isn't there and I can't proceed with the quest. I tried creating Roslin through the console, but I assume there's a script involved in that area or something so I can't really proceed.

Is there a way for me to proceed through the mod using console?

Thanks!
95
Tutu Mods and Modding / Re: Lure of the Sirine's Call v15: Please test the Extended Lighthouse Area comp!
« Last post by Neosephiroth on December 30, 2022, 11:27:19 PM »
@Jastey: I just tested the Extended Lighthouse component from your excellent Lure of the Siren's Call mod v16.3 on a non-enhanced BGT install without BGGO (Baldur's Gate Graphical Overhaul) installed and it works perfectly. I'm not a modder. Just a Baldur's Gate enthusiast and fan of your mods/work. I too believe the issue lies with a conflict between what BGGO is trying to do vs. Extended Lighthouse. Not sure if there will be a workaround in the near future. However, at this time, it appears you can only install one or the other. You cannot have both installed without creating serious problems such as CTD.

My personal opinion: I would recommend Extended Lighthouse over BGGO because the latter has not been updated much beyond v1.8 and the original author appears to have abandoned the project leaving it in a semi-broken/glitch-prone state (from what I have read on the forums). I applaud the author for what they tried to do by sprucing up some of the graphical oddities from the original game and giving many of the areas a fresh coat of paint, but until someone fixes the bugs/glitches that remain, I will regrettably no longer be including it in my mod list. A real shame too because I love eye-candy! Perhaps there is an updated version where it got fixed with EE/EET? This I cannot verify.
96
Turnabout / Where can I find videos of Turnabout in action?
« Last post by Endarire on December 29, 2022, 02:29:45 AM »
Greetings, all!

A quick Google/YouTube search didn't give me any results regarding the Turnabout mod specifically.  (There were plenty of results for the BG series in general and the Ascension mod.)  I was curious how the parts with Gorion went in action instead of messing around with a new installation for this.

Thankee!
97
Unfinished Business / Re: Kidnapping of Boo - Billy not spawning
« Last post by AuraofMana on December 20, 2022, 05:07:09 PM »
Seems like I figured it out after trying a few things. Here's the solution for anyone else who came here looking.

1. Make sure the global "WWBooGone" is set to 1; use EEKeeper (for EE version of the game) or ShadowKeeper (for vanilla).
2. Make sure the global "WWBillySeen" is set to 0.
3. Then walk Minsc up to Billy outside the Sea's Bounty tavern. If billy isn't there, create him using CLUAConsole -> C:CreateCreature("WWBILLY").
4. This should trigger a conversation between Minsc and Billy. Billy will then run away into the upper floor of the Sea's Bounty. Go inside and he should walk over to four thugs in the back and you can initiate another conversation. The quest should proceed as normal from here.
98
Unfinished Business / Kidnapping of Boo - Billy not spawning
« Last post by AuraofMana on December 20, 2022, 02:21:21 AM »
I've tried searching the forum, pinned threads, and general Googling and haven't found anything. Sorry if this is a repeat and please guide me to the right place to look if so.

For the Kidnapping of Boo quest. Billy, who is supposed to spawn in front of the Sea's Bounty Tavern isn't doing that. I watched someone play the mod online and saw that he's supposed to show up there, and it's also written in the walkthrough on the wiki. I've tried resting, moving to another district and coming back, etc. and it hasn't worked. I also found the creature code (WWBILLY) and tried spawning him but it doesn't do anything.

How do I proceed here? Is there something I am missing or a way to console myself forward?

Thanks!
99
WeiDU / Re: WeiDU 247 seems to have broken Generalized Biffing installation
« Last post by AL|EN on November 29, 2022, 02:39:50 AM »
Thanks, I was missing the 'local directory as local opam repository' part.

P.S. Yes, I did try to ask the community but the whole process is a mess. There was one guy who help me try to build OCaml 4.07+ for Windows XP including custom patching etc. It was a nightmare and ultimately we failed :P
100
WeiDU / Re: WeiDU 247 seems to have broken Generalized Biffing installation
« Last post by Taimon on November 28, 2022, 09:29:39 AM »
@Taimon Hey, can you share details on how did you build the custom compiler?
Sure, if I can still remember the necessary steps. Some details might be missing.

First I installed cygwin with the necessary packages. I think opam was also in cygwin, otherwise I'm not sure where I got it from.
Then I added the mingw repo as default to opam (opam repository add).
Next step was playing around with the opam switch concept. (Something like a toolchain container.)
To build the custom compiler, I ended up copying the ming repo structure into a local directory, adding it to opam as local repository and then modifying the opam file in the ocaml-variants package I wanted to base my new compiler on. (I think I actually created a new folder in ocaml-variants.)
This new variant can then be used with an opam switch, which in turn is then used to build WeiDU.
(I did some fiddling around with an empty switch and adding the ocaml-variant afterwards, but I don't think this is necessary.)

In the end, it doesn't look so difficult, but the documentation was not very clear on all of this, so I ended up playing around a lot.
Funny thing is, I actually ran into some of your posts on the OCaml board while trying to figure out how to build this. :)
Didn't look like they were really able to help you.
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