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11
Dungeon-Be-Gone / Re: 'less interesting than a valygar coffee mug'
« Last post by Isewein on November 14, 2020, 12:12:51 PM »
Gold !
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House Of Sim / Re: Ding0's Tweak Pack
« Last post by SamielArt on November 14, 2020, 12:42:51 AM »
V24 is now available on GitHug.  Biggest change is that the mod should now work on BG1EE/Siege of Dragonspear.  Visual Ioun Stones now covers two ioun stones added by SoD (Trollblood Ioun Stone [bdioun01] and Blood Red Ioun Stone [bdioun02]), and Sensible Lore now takes shamans into account (they get the same lore as sorcerers).

I also further tweaked the code in places.  Most specifically, Enhanced Goodberries now patches the existing item and spell instead of copying in new ones, which should make it more compatible.

I also created myself a Linux version of the G3 ModPackaging tool, so archives for Windows, OSX and Linux can now also be downloaded from GitHub.  The download page is here:

https://github.com/AngelGryph/D0Tweak/releases/tag/v24


EDIT: The self-extracting archive for Windows did not work, replaced it with a .zip file.
V24 is now available on GitHug.  Biggest change is that the mod should now work on BG1EE/Siege of Dragonspear.  Visual Ioun Stones now covers two ioun stones added by SoD (Trollblood Ioun Stone [bdioun01] and Blood Red Ioun Stone [bdioun02]), and Sensible Lore now takes shamans into account (they get the same lore as sorcerers).

I also further tweaked the code in places.  Most specifically, Enhanced Goodberries now patches the existing item and spell instead of copying in new ones, which should make it more compatible.

I also created myself a Linux version of the G3 ModPackaging tool, so archives for Windows, OSX and Linux can now also be downloaded from GitHub.  The download page is here:

https://github.com/AngelGryph/D0Tweak/releases/tag/v24


EDIT: The self-extracting archive for Windows did not work, replaced it with a .zip file.

Hi, this component can't be installed in BG1EE  "14: Kensai Ryu's Restored Drow Innate Abilities" I recieved this message : " component is not compatible with your game" Is not possible to run this component in BGEE1?? thanks
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Dungeon-Be-Gone / 'less interesting than a valygar coffee mug'
« Last post by Triple on November 04, 2020, 11:33:40 AM »
my friend has made this object a reality.

https://twitter.com/LadTriple/status/1324029749673549824

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WeiDU / Re: WeiDU 247 seems to have broken Generalized Biffing installation
« Last post by jastey on November 01, 2020, 01:49:36 AM »
Guys, you can't do this, one can't browse secretely in the office while having to LOL while reading!
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WeiDU / Re: Make HANDLE_AUDIO function silent ?
« Last post by Gwendolyne_FP on October 18, 2020, 07:49:39 AM »
That would be great as I could only run it silently with windows. I don't know it this trick works fine with other OS.
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WeiDU / Re: WeiDU 247 seems to have broken Generalized Biffing installation
« Last post by Gwendolyne_FP on October 18, 2020, 07:47:12 AM »
Like I said in the SHS thread, it's very likely that this all involves a non-Latin character usage during the Gen Biff's install, while Infinity Animations was installed during Latin character usage, as then biffing will likely just not find the resources marked in the game, which leads to having animation failure and thus crash.
This could likely be correct. Due to changes in OCaml, WeiDU 247 is doing case manipulations in US-ASCII, instead of in Latin-1 (which 246 used), which mangles the file names of many of IA's files. The force is telling me this is going to suuuuck.

That means I know what I have to do: hasten AI update. ;)
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WeiDU / Re: WeiDU 247 seems to have broken Generalized Biffing installation
« Last post by DavidW on October 17, 2020, 10:57:02 PM »
I felt a great disturbance in the force, as if millions of filenames suddenly cried out in terror and were suddenly mangled.
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WeiDU / Re: Make HANDLE_AUDIO function silent ?
« Last post by Wisp on October 17, 2020, 08:25:25 PM »
Yes, I can add an option for running the decoder silently.
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WeiDU / Re: WeiDU 247 seems to have broken Generalized Biffing installation
« Last post by Wisp on October 17, 2020, 08:24:47 PM »
Like I said in the SHS thread, it's very likely that this all involves a non-Latin character usage during the Gen Biff's install, while Infinity Animations was installed during Latin character usage, as then biffing will likely just not find the resources marked in the game, which leads to having animation failure and thus crash.
This could likely be correct. Due to changes in OCaml, WeiDU 247 is doing case manipulations in US-ASCII, instead of in Latin-1 (which 246 used), which mangles the file names of many of IA's files. The force is telling me this is going to suuuuck.
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WeiDU / Re: WeiDU 247 seems to have broken Generalized Biffing installation
« Last post by The Imp on October 17, 2020, 02:16:04 PM »
Like I said in the SHS thread, it's very likely that this all involves a non-Latin character usage during the Gen Biff's install, while Infinity Animations was installed during Latin character usage, as then biffing will likely just not find the resources marked in the game, which leads to having animation failure and thus crash.
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