Recent Posts

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BG1Tutu General / Re: Tutu Cheats Console
« Last post by Wyatt on June 19, 2024, 10:22:17 PM »
I need you to hack account for me.
BG1 Unfinished Business / Re: Translations
« Last post by MephistoSDevil on June 17, 2024, 11:53:42 AM »
We have pull a request for the Simplified Chinese translation, and hope for it to be merged. Thank you.
WeiDU / Re: What's the current state of console encodings?
« Last post by MephistoSDevil on June 13, 2024, 03:53:44 AM »
While I may not be fully acquainted with the specific situations in other languages.

In the Chinese community, since the end of last year, I led a team to complete the localization of the Siege of Dragonspear. Consequently, Chinese players and mod creators have increasingly shown a preference for the Enhanced Edition over the original Baldur's Gate. I also led someone to ensure that other mods display correctly during installation and post-game without any garbled text. I discovered that the latest version of WeiDU can display UTF-8 encoded text in the console by default, eliminating the need for conversion to ANSI encoding.

With this advancement, subsequent mod localizations in the Chinese community will primarily focus on the Enhanced Edition, using UTF-8 encoding without transcoding, which is beneficial for both mod authors and translators by reducing significant unnecessary effort.
WeiDU / What's the current state of console encodings?
« Last post by Magus_BGforge on June 07, 2024, 01:14:34 AM »
How are console encodings handled in v249?
Apparently, for Chinese the console encoding is automatically switched to UTF-8. Does that apply to all languages? And all OS? Does it depend on game version (ee/non-ee)?
And legacy build keeps regional encodings?
I can't find anything relevant in changelog.
Mod Discussion and Announcements / Re: Request: Vox populi voiceset missing
« Last post by Frenz on May 29, 2024, 02:47:43 PM »
Just to let you know, I added Rhett to your dbox folder several days ago but forgot to notify you.
Quest Pack / Re: Native EET Compatibility
« Last post by Isewein on May 24, 2024, 05:31:57 PM »
So, since the Fixpack is now mostly defunct, can v3.5 of this mod be safely installed on EET or does the old Fixpack still have to be applied first?
Quest Pack / Re: Restored Content
« Last post by Isewein on May 24, 2024, 05:30:06 PM »
Most notably the Oasis encounter. That's a very neat change.
Quest Pack / Re: Interjections for Kelsey, Keto, xx; install order
« Last post by Isewein on May 24, 2024, 05:28:55 PM »
Couldn't it simply be branched off into a separate component which could then be installed after the NPCs in question?
Huh, curious that even after years of patching, the EE still introduces bugs absent from the original game...
Xan / Re: Multiple romance compatibility?
« Last post by Isewein on May 24, 2024, 07:25:35 AM »
It certainly can, especially if these other romances are more recent and therefore not accounted for in the code. Just make sure to not install the romance conflict component of the Crossmod Banter Pack.

However, you may have to progress some romances along with the console in case they require certain scenes such as the Slayer change, the Bodhi abduction etc., as usually only the most recently installed active romance will be taken into account for those.
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