Recent Posts

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2
BG1 Unfinished Business / Is it possible to add EET support for BG1UB?
« Last post by MephistoSDevil on October 19, 2024, 02:43:05 AM »
After all, BG1UB supports BGT and also supports BG1EE.
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Other Weimer Mods / error in EET installation
« Last post by cippalippa on October 11, 2024, 12:24:54 PM »
"ERROR: cannot convert air_proj or %air_proj% to an integer
ERROR: [itemupgrade/itm/c2staf01.itm] -> [override/c2staf01.itm] Patching Failed (COPY) (Not_found)"

4
Icewind Dale NPCs / IWD NPC v10
« Last post by Ril on August 08, 2024, 09:32:09 AM »
Hey, for Polish users, here is a link to the version of this product with Polish dubbing added (made with ElevenLabs). I hope you enjoy using it.
https://athkatla.cob-bg.pl/viewtopic.php?t=8085

Być może kiedyś w przyszłości wyjdzie jakaś mała łatka poprawiająca ewentualne błędy. Na tę okoliczność sugestie zmian proszę zgłaszać najlepiej w zalinkowanym wątku na forum Athkatla.
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Xan / Xan class change in EEt not working
« Last post by Icarus on July 31, 2024, 02:53:50 AM »
I configured my EET run to change Xan's class to Fighter/Mage, but when I recruit him in BG 1, he is still an Enchanter. How is the class change component supposed to interact in EET, is it supposed to work at all?
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BG1 Unfinished Business / We have pull the latest Chinese translations on GitHub, is it possible to merge?
« Last post by MephistoSDevil on July 18, 2024, 04:21:38 AM »
We have pull the latest Chinese translations on GitHub, is it possible to merge?
https://github.com/Pocket-Plane-Group/bg1ub/pull/4
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BG1Tutu General / Re: Tutu Cheats Console
« Last post by Wyatt on June 19, 2024, 10:22:17 PM »
I need you to hack account for me.
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BG1 Unfinished Business / Re: Translations
« Last post by MephistoSDevil on June 17, 2024, 11:53:42 AM »
We have pull a request for the Simplified Chinese translation, and hope for it to be merged. Thank you.
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WeiDU / Re: What's the current state of console encodings?
« Last post by MephistoSDevil on June 13, 2024, 03:53:44 AM »
While I may not be fully acquainted with the specific situations in other languages.

In the Chinese community, since the end of last year, I led a team to complete the localization of the Siege of Dragonspear. Consequently, Chinese players and mod creators have increasingly shown a preference for the Enhanced Edition over the original Baldur's Gate. I also led someone to ensure that other mods display correctly during installation and post-game without any garbled text. I discovered that the latest version of WeiDU can display UTF-8 encoded text in the console by default, eliminating the need for conversion to ANSI encoding.

With this advancement, subsequent mod localizations in the Chinese community will primarily focus on the Enhanced Edition, using UTF-8 encoding without transcoding, which is beneficial for both mod authors and translators by reducing significant unnecessary effort.
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WeiDU / What's the current state of console encodings?
« Last post by Magus_BGforge on June 07, 2024, 01:14:34 AM »
Hi!
How are console encodings handled in v249?
Apparently, for Chinese the console encoding is automatically switched to UTF-8. Does that apply to all languages? And all OS? Does it depend on game version (ee/non-ee)?
And legacy build keeps regional encodings?
I can't find anything relevant in changelog.
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