Pocket Plane Group

BG2 Completed Mods => Reunion => Topic started by: Kulyok on December 24, 2015, 12:27:01 AM

Title: Bugs and typos for Reunion
Post by: Kulyok on December 24, 2015, 12:27:01 AM
Please, post all the technical issues here, so they don't get lost in separate threads.
Title: Re: Bugs and typos for v1
Post by: Kulyok on January 17, 2017, 09:15:39 AM
Version 2 is AVAILABLE, thanks to Isaya and Le Marquis (of the d'Oghmatiques). Behold, French translation and EET compatibility!
Title: Re: Bugs and typos for v1
Post by: K4thos on January 19, 2017, 05:54:40 AM
Quote
Version 2 is AVAILABLE, thanks to Isaya and Le Marquis (of the d'Oghmatiques). Behold, French translation and EET compatibility!
Regarding EET compatibility - I've checked parts of the code that were patched in v1 (GAME_IS in tp2, Nali25.baf chapter variable evaluate, support for EET and BP-BGT Worldmap) but couldn't find them implemented. Maybe wrong archive has been uploaded? The tp2 file still mentions that it's v1 even though the archive is titled as v2.

List of all changes is available here:
https://github.com/BiGWorldProject/BiG-World-Fixpack/blob/master/BiG%20World%20Fixpack/Reunion/_copy/Changes.txt
and whole compatibility patch is here:
https://github.com/BiGWorldProject/BiG-World-Fixpack/tree/master/BiG%20World%20Fixpack/Reunion
Title: Re: Bugs and typos for v1
Post by: agb1 on January 23, 2017, 10:31:55 AM
I've updated the BWP Fixpack patch for v2 - still some changes needed for EET compatibility.
Title: Re: Bugs and typos for v1
Post by: Cahir on May 03, 2018, 02:37:32 AM
Does the v2 support EET compatibility?
Title: Re: Bugs and typos for v1
Post by: CamDawg on March 26, 2019, 09:28:55 PM
Part 3 of Daemon's diary mentions that Charname is "illusive" and resilient--pretty sure that's supposed to be "elusive".
Title: Re: Bugs and typos for v1
Post by: jastey on March 27, 2019, 01:54:47 PM
Thanks, will be fixed in v4.
If you have any more bug reports, let me know, I'm working on updates for Kulyok's mods.
Title: Re: Bugs and typos for v1
Post by: CamDawg on March 28, 2019, 06:49:18 PM
Oh, there was one more item. You can leave the Keep by walking to the edge of the map--it'll show you on the worldmap; in my case it showed the cursor on Amketheran with a travel time of zero since that's where I activated the teleportation stone.

Unfortunately, I don't think this can be fixed easily. On EE you might be able to use the can't travel bit (bit 6 in the area flags at 0x14), but for the original options are limited. I think you might have to dupe the tileset (so you can use a custom searchmap without the edge-of-map transition) or formally add it to the worldmap but without travel links.