Pocket Plane Group

Miscellany, Inc. => Ensign First Class Blather => Topic started by: MrFrost on June 18, 2012, 01:35:44 PM

Title: Baldurs Gate Enhanced Edition
Post by: MrFrost on June 18, 2012, 01:35:44 PM
I can not believe that there arent more members of the site here talking about this remake. It looks great so far from the few screen shots I seen an the fact that they hired on a former TSR employee to write a few new quests is great news indeed. I have to think that this edition is being made because of the BG Modding Community here. So a special thanks to those who made all these fantastic mods. An I hope to see new ones for this HD edition.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Azazello on June 19, 2012, 05:01:42 PM
http://forums.pocketplane.net/index.php/topic,28102.0.html
Title: Re: Baldurs Gate Enhanced Edition
Post by: Reverendratbastard on June 25, 2012, 02:55:54 PM
a link to my very own spasm!  well worth the wait.  takeover commencing! :P
Title: Re: Baldurs Gate Enhanced Edition
Post by: Khaira on July 16, 2012, 09:10:06 AM
I found this out due to an article posted and couldn't believe it made me head towards this place to see if the PPG had anything to do with it or knew what was going on.  I dunno if I am going to play this yet or not but I did sign up for their forums to so I could take a look see.
Title: Re: Baldurs Gate Enhanced Edition
Post by: jcompton on July 20, 2012, 01:38:40 PM
Well, it's an interesting project, of course. And the people doing it have been sharing some long-sought after insights into game file formats, which is a wonderful gesture. The main attraction of the new edition, for people who are already comfortable modding the game, would seem to be the iOS version--but iOS's closed nature will mean that mods can't be distributed through "normal" channels for that edition of the game. So we'll have to wait and see whether the Enhanced Edition really opens up more of a player base for our work.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Marauder on August 14, 2012, 03:56:34 PM
I think the real power of this remake is that (hopefully) it will be very popular, even, or even especially, the people who don't want to hassle with mods, but want BG. It'll show the industry that there's still a sizable market for games of this caliber.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on August 15, 2012, 12:23:46 AM
I don't know: it's a great game, but if you turn it on, say, right after ME3, it's a little disappointing; takes time getting used to. Imagine you're a younger player, who is used to games like Assassin's Creed and, okay, STALKER. I'm not sure they can switch to isometric games easily.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Sir_Carnifex on August 15, 2012, 01:08:50 AM
That would depend on whether the younger player has previous experience with BG.  For instance, I can see one who has never played the game trying it out, having fun with it, but putting it away fairly soon because of all the graphics-intensive games that are coming out now.  But some of the people who have played BG1 in the past, even back when it was first made, and are still considered "young" may still prefer this to the newer games.  I know after just returning to BG1 after playing newer games I've been wondering why I left it in the first place.   Or at least, I was wondering that.  Today all four of my Tutu saved games for my solo mage just corrupted and I can't continue that game....

Anyway, I hope BG:EE does foster a renewed interest in games of this type as well as modding them. 
Title: Re: Baldurs Gate Enhanced Edition
Post by: MrFrost on August 15, 2012, 04:44:37 PM
from what I understand as it states on the website that this game will be modder friendly as a nod at the BG modding community who as we all know kept intrest in this fantastic series alive after so many years. I am really pumped for the release in a few weeks. I have already pre-ordered it so I'll be ready to go. Just the list of fixes and new additional content (about 10-20 hours) should be enough to warrent a second look from those who enjoyed the series. I bet it will also bring around some members who havent been heard from in quite some time back to site.

I'm pumped for the new characters to tell you the truth and the fact they brought back a couple of the original voice actors to do new voice overs! The new adventure looks pretty cool aswell!
Title: Re: Baldurs Gate Enhanced Edition
Post by: MrFrost on August 15, 2012, 04:46:14 PM
Sorry for the double post but I really hope this rerelease breaths some life back into this place its been a little too quiet.
Title: Re: Baldurs Gate Enhanced Edition
Post by: jcompton on August 15, 2012, 07:36:15 PM
There's certainly been a lull, but other sites have capably absorbed the energy we used to have. The broader IE modding community seems to have been well-served while PPG has napped.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Da_venom on November 16, 2012, 01:22:30 PM
I really wonder what will happen with BG:ee

I am really skeptical about it

they add some "new content"
which obviously isn't story related

and do bug fixed which modders fixed ages ago
and new gui is like MEH

what tutu and bgt already didn't do?

they are highly promoting their new content
and i really doubt they will live up to their expectations
and i truly wonder how modder friendly this is, I may be wrong but i don't think they can put their old mods right into BG:EE

and i also wonder why they didn't pick some NPC from PPG/g3/sp or w/e that already have becoming loving characters

the only bright side will be you don't beed multiple fixpackages for your BG:ee :D
Title: Re: Baldurs Gate Enhanced Edition
Post by: ScuD on November 27, 2012, 11:34:22 AM
I can tell you what none mod ever had, even the so deep engine-changing (fixing, enhancing, etc.) as TobEx. It is the full screen worldmap. I would use BGEE only for that even if no other significant changes were introduced.
On the other hand, we will probably be able to play the full BG1-BG2 storyline only after the release of BG2EE. But that's fine, most modding-related issues will be settled by then.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Reverendratbastard on November 28, 2012, 12:47:47 AM
But that's fine, most modding-related issues will be settled by then.

 really?
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on November 28, 2012, 01:30:36 AM
Quite probably, yes, but BG2:EE is a loooong way away(if ever). And, anyway, I'm waiting for my ME3:Omega copy, Diablo 1.0.6(or, rather, 1.1) and Dragon Age 3. :)
Title: Re: Baldurs Gate Enhanced Edition
Post by: Da_venom on November 29, 2012, 05:43:06 PM
I can tell you what none mod ever had, even the so deep engine-changing (fixing, enhancing, etc.) as TobEx. It is the full screen worldmap. I would use BGEE only for that even if no other significant changes were introduced.
On the other hand, we will probably be able to play the full BG1-BG2 storyline only after the release of BG2EE. But that's fine, most modding-related issues will be settled by then.

so you are fast pleased;)

Reading at the forum om baldursgate.com

there have been serveral issues already lol

GREAT WORK beamdog lmao

just the fact that they only did BG:ee and not all of them together makes them a money milking machine

I will wait for a complete pack if one ever comes cause they said it theirselves, we only go for bg2:ee if bg:ee sells good enough lol

yeah right ^^

Title: Re: Baldurs Gate Enhanced Edition
Post by: Reverendratbastard on November 30, 2012, 12:33:00 PM
was there already a rare vocal of Imoen requesting " a story about trollops and plug tails"?
Title: Re: Baldurs Gate Enhanced Edition
Post by: Lu on May 06, 2013, 08:17:21 PM
I've tried EE.  The idea was certainly great but the implementation, just terrible. Couldn't be any worse
Other flaws aside, there are bugs upon bugs, and it doesn't surprise me. It rather surprises me that the game still runs. They should code every script and dialog anew, no exceptions here
I've looked through a few, and they are extremely poorly coded. It never occurred to me before that someone's coding skills could be so poor
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on May 07, 2013, 01:14:16 AM
I believe the modders helped with the worst troubles, or it could've been much worse. Anyway, hopefully it brings more attention to the world of Baldur's Gate and the mods - which is good. And there's always GoG and the original edition.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on June 20, 2013, 01:44:50 AM
No Merry Christmas. (http://forum.baldursgate.com/discussion/19376/announcement-baldur-s-gate-enhanced-edition-has-been-temporarily-removed-from-sale#latest)
Title: Re: Baldurs Gate Enhanced Edition
Post by: Azazello on June 28, 2013, 04:46:59 AM
No Merry Christmas. (http://forum.baldursgate.com/discussion/19376/announcement-baldur-s-gate-enhanced-edition-has-been-temporarily-removed-from-sale#latest)

The farce just keeps getting worse & worse.  :P
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on June 28, 2013, 06:00:49 AM
And we've got something to discuss! BG:EE forum's got 19 pages, though, including posts from lawyers, fortune-tellers and game designers. I'm green with envy. If only half of those people went and finally got Crossmod Banter pack done tested my mod... :)
Title: Re: Baldurs Gate Enhanced Edition
Post by: ViniJones on July 20, 2013, 07:24:12 PM
Id find BG:EE enjoyable enough were I expecting a good mod...  I mean, with such a hype, I expected to see unicorns n shit. The arena was fun once, but hardly a new campaign that was advertised.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on September 12, 2013, 07:02:31 PM
FWIW, I read a review and will not be shelling out additional monies until I actually do a playthru with Tutu.

http://www.metacritic.com/game/pc/baldurs-gate-enhanced-edition/user-reviews?dist=negative
"All the game does is take the (free) Tutu engine modification, slap it on, add a couple of new characters and quests, and triple the price of the game. They also managed to introduce a load of new bugs into the game that community patches had mostly fixed with the old versions. Of course, those community patches now don't work properly with this version, so it's technically inferior as well."

Honestly, there is/was so much good done here, I don't want to risk its undoing.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kaeloree on September 12, 2013, 07:14:27 PM
EE is definitely not Tutu, it's an entirely different conversion of BG1 to an overhauled and updated version of Infinity Engine. It was buggy at release, but has since been extensively patched; there are a couple of minor bugs early on, but that's about it apart from some stuff with the new kits. The Enhanced Edition fixed all of the bugs the community had fixed, plus stacks more, including many we haven't been able to touch because they were hardcoded. :)
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on September 13, 2013, 03:03:14 AM
While I don't have problems with the game's price(cough), I think that a few/some/many people may choose GoG version because they love their BG/BG2 without new content/NPCs and especially 1pp avatars or majordomo's alignment. kidding. Then again, there are probably various development reasons this stuff can't and won't be made optional. I am going to check out BG2EE eventually, because I have to as a modder, but I'm not sure I'll not revert to the good old four-disc SoA version + ToB CD.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Echon on September 13, 2013, 03:35:28 AM
While I don't have problems with the game's price(cough), I think that a few/some/many people may choose GoG version because they love their BG/BG2 without new content/NPCs [...]

Why are we still making mods for these games more than 10 years after their release if people do not like new content? Besides, the new EE content is not mandatory. Personally I am not going to play the original BG, Tutu or BGT anymore. Support for wide-screen combined with the ability to zoom is one reason why.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on September 13, 2013, 03:43:21 AM
Because it's like a game that comes with mods preinstalled, and I'm not sure I like that. (And there's terrible GUI/movies, for one thing. If I ever play BGEE again, I'll go out of my way to find a mod that adds classic ones back).
Title: Re: Baldurs Gate Enhanced Edition
Post by: Echon on September 13, 2013, 04:17:54 AM
Then I will say it again: the new NPCs and quests may be preinstalled but they are still optional. You do not have to play this content so it makes no real difference. Honestly, I am surprised a modder is so opposed to new content. I also prefer the old movies but I understand why they made new ones.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on September 13, 2013, 04:24:35 AM
You can't escape 1PP changes, I understand - it's force-included into BG2EE. And, yes, I'm opposed to any new content forced in my game, obviously - I prefer to choose my mods myself, that's the beauty of mods/DLCs packs.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cahir on September 13, 2013, 09:02:12 AM
Kulyok but You do adjust Your Sellswords, Back to Brynnlaw, Assasinations and Xan for BG2EE?:) Cause I for example would REALLY love that:) I have to say I enjoyed BGEE, new content maybe not so much (I didn't play wit Dorn yet) but I like new GUI and the zoom option...and lack of loading screens. What I really missed when I played it right after release was lack of essential mods updated to upgraded engine. So I'm thinking of EE as a better version of vanilla which like vanilla will spread it's wings with mods. I'm kinda worried when modders distrust EE because it might suggest that they are not eager to update their mods to EE editions (which in case of Your mods Kulyok will sadden me alot). So I'll say wait for upcoming patch and give it a try:)
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on September 13, 2013, 10:07:47 AM
Naturally, you'll be able to play our mods on BG2EE: from what I know, most BG2 mods will be playable from day one just as they are now, and we'll do our best to adjust portraits/journal entry code/item descriptions to make BG2EE experience more comfortable(for my mods, certainly, for other, non-maintained ones, we may request help). I'm not sure how to do it, yet, but once BG2EE is out, things will probably be clearer, especially with the examples of converted code. And, yeah, I've played BGEE already.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cahir on September 13, 2013, 01:54:25 PM
It's great to hear that modding community probably won't ignore EE:) As I said I think it's really good edition and it's a matter of variety of mods we could choose to install.

So I'll play all Your mods on BG2EE :)

And I know You've played BGEE, I meant that you should give it another chance after new patch is out. Who knows, maybe You'll change your mind about it, or maybe BG2EE will be more attractive to You.

Anyway, I would like to wish You enjoyable vacation time!:) You totally deserved it!
Title: Re: Baldurs Gate Enhanced Edition
Post by: Lu on September 13, 2013, 04:51:45 PM
[...] I meant that you should give it another chance after new patch is out [...]
Sorry, Cahir, but something makes me doubt that BGEE can be just patched. I.e, unless this 'patch' completely replaces the original
Say, all other issues aside, -- very serious issues though, -- there are tons of bugs in every script and dialog; no exceptions here. You definitely have to fire those who did the coding and find instead more competent people. Those who are at least familiar with the basics of IE scripting language, -- like, say, know the difference beteween actions and tiggers, that kind of thing
Sorry if I sound too harsh, but this is the truth. I've played it throughout, and in every piece of code that EE adds to the original BG, it's kinda ten lines, twelve bugs
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kaeloree on September 13, 2013, 05:08:58 PM
How long has it been since you checked out BGEE, Lu? It's been patched a whole bunch, and the vast majority of issues have been ironed out. The next patch deals with a whole bunch more. If after that you're still seeing tons of bugs, shoot me a message with some examples, I'd like to know so I can pass it on to the team to fix!
Title: Re: Baldurs Gate Enhanced Edition
Post by: Lu on September 13, 2013, 07:11:58 PM
How long? By my first post in this thread (05/06/2013) it's been 4+ months since I finished EE, -- and around that time, IIRC, deleted it from my comp. So it's unlikely that I'll be able to see any bugs again, for obvious reasons
I still remember some general issues, though. Just off the top of my head, if you wish:
(1) Using !ActuallyInCombat() instead of CombatCounter(0) all the time
(2) Having blocks in the middle of a script that essentially look like
IF
  True()
THEN
 RESPONSE #100
 ActionOverride("AAA",DestroySelf())
END
(3) Code statements that (essentially) look like "if 'a'=0 then set 'a' to 0"
(4) "Corrected" .BS's (AI scripts) Why in the nine hells? I am pretty sure the original AI scripts had no bugs
Let alone triggers that are completely redundant; triggers other than True() in cutscenes; etc
Just off the top of my head, as I said
Honestly, if I were you I'd just code myself all the scripts and dialogs that were added by EE instead of passing it on to the team to fix (unless, as I have said above, you have hired new coders since)
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kaeloree on September 13, 2013, 07:49:08 PM
Thanks! I'll pass on, though our next patch is fairly extensive and I'm fairly sure most such things will have been caught by now.

The team has been greatly expanded and now includes a large amount of community modders. We've been implementing the new content in BG2EE and focusing on patching BGEE. :)
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on September 13, 2013, 10:57:32 PM
"EE is definitely not Tutu"

Apparently you're going to have to back that up.

And what "hard coded" items were resolved?
Title: Re: Baldurs Gate Enhanced Edition
Post by: CamDawg on September 14, 2013, 07:41:51 AM
And what "hard coded" items were resolved?
Cleric-rangers now get HLAs at correct levels; blades now get their pickpocket penalty applied without hacks; monks and sorcerers can now be kitted; monk abilities are now fully softcoded; just about everything about kits is softcoded (want a thief that can't pickpocket? want a mage that gets APR bonuses from weapon specialization?); creature animations are now softcoded for easier import of animations; the banter timing engine is now fully exposed; racial restrictions on classes are softcoded; familiar assignments are softcoded; HP tables are softcoded; NPC-specific items (Boo, Edwin's amulet) are softcoded; number of weapon slots are softcoded...

That's off the top of my head. I'm sure I could find more, if you're interested. Or if you're looking for a list of fixed/new opcodes and scripting trigger/action/objects, we could cover that too.
Title: Re: Baldurs Gate Enhanced Edition
Post by: CamDawg on September 14, 2013, 07:45:30 AM
Since it ate the other half of my post, here we go:

(1) Using !ActuallyInCombat() instead of CombatCounter(0) all the time
These are different triggers, yes.
(4) "Corrected" .BS's (AI scripts) Why in the nine hells? I am pretty sure the original AI scripts had no bugs
I can't decide if my favorite player AI script in BG2 was the cleric one that cast Chaotic Commands on your enemies, the mage one that cast Ray of Enfeeblement on yourself, or the cleric ones that healed the wrong people.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on September 14, 2013, 08:21:11 AM
By the way, if you create a familiar in BG1, get extra hitpoints, then export that character to BG2(or create a BG2 character, get a familiar, export and use her again in BG2) - do you still get the wrong extra familiar hitpoints or has that issue been corrected? It's always been a pain for me with Tutu/BG2, I had to go without a familiar.
Title: Re: Baldurs Gate Enhanced Edition
Post by: CamDawg on September 14, 2013, 08:28:37 AM
By the way, if you create a familiar in BG1, get extra hitpoints, then export that character to BG2(or create a BG2 character, get a familiar, export and use her again in BG2) - do you still get the wrong extra familiar hitpoints or has that issue been corrected? It's always been a pain for me with Tutu/BG2, I had to go without a familiar.
It's in our bug tracker as fixed/verirfied, which means it should be in the next BGEE patch and in BG2EE at release.

Should.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Lu on September 14, 2013, 11:06:55 AM
(4) "Corrected" .BS's (AI scripts) Why in the nine hells? I am pretty sure the original AI scripts had no bugs
I can't decide if my favorite player AI script in BG2 was the cleric one that cast Chaotic Commands on your enemies, the mage one that cast Ray of Enfeeblement on yourself, or the cleric ones that healed the wrong people.
Of course I meant AI scripts in BG1
Title: Re: Baldurs Gate Enhanced Edition
Post by: Salk on September 22, 2013, 03:19:46 AM
Because it's like a game that comes with mods preinstalled, and I'm not sure I like that. (And there's terrible GUI/movies, for one thing. If I ever play BGEE again, I'll go out of my way to find a mod that adds classic ones back).

Since I share the same feelings about the movies, here's a link to a mod that reinstates the old ones: http://www.shsforums.net/topic/55573-mod-bg-ee-classic-movies/
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on September 22, 2013, 10:28:27 AM
Thanks! I added that one to the modlist and clear forgot about it immediately at the time. :) Great mod.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on September 27, 2013, 08:01:29 AM
So, correct me if I'm wrong, but EE enforces rule limits/changes? ie 1ed, vs 2ed, vs 3.5 ed?
Title: Re: Baldurs Gate Enhanced Edition
Post by: Jarin on November 05, 2013, 08:51:24 AM
So, correct me if I'm wrong, but EE enforces rule limits/changes? ie 1ed, vs 2ed, vs 3.5 ed?

Not sure what you mean by that, but I am pretty sure the answer is "No". As in, BGEE does not change the BG1 ruleset (well, aside from adding stuff to it in the form of new kits).

However, BGEE does make it a lot easier for modders to change the rulesets - there's more stuff that can be played with now.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on November 05, 2013, 09:33:08 AM
That's not how this modder sees it, I'm afraid - for one, all modders are now forbidden from using their #-prefixes in kits, which is a huge compatibility headache.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Mike1072 on November 05, 2013, 03:18:05 PM
That's not how this modder sees it, I'm afraid - for one, all modders are now forbidden from using their #-prefixes in kits, which is a huge compatibility headache.
To be fair, that is a separate issue and quite likely a bug.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kaeloree on November 05, 2013, 03:48:11 PM
As stated on G3, it is definitely a bug. Seriously, and I say this as a modder, BGII:EE is actually pretty awesome. I know I'm biased, but jeez. I will never mod for vanilla again after modding BGII:EE.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on November 06, 2013, 06:07:02 AM
So, correct me if I'm wrong, but EE enforces rule limits/changes? ie 1ed, vs 2ed, vs 3.5 ed?

Not sure what you mean by that, but I am pretty sure the answer is "No". As in, BGEE does not change the BG1 ruleset (well, aside from adding stuff to it in the form of new kits).

However, BGEE does make it a lot easier for modders to change the rulesets - there's more stuff that can be played with now.
Well that's ...interesting. But that's not what I meant.

Nevermind.  :-yin
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on November 10, 2013, 05:33:16 PM
This is funny:

You have been permanently banned from all Baldur's Gate: Enhanced Edition discussions.
You were banned by a Steam Community Moderator.
Reason: "Linking to a piracy site. Bypassing the wordfilter." 

the word filter was as$hole*. not sure what the piracy site was.

*on the darkness II site NOT the bg:ee site, get it?
Title: Re: Baldurs Gate Enhanced Edition
Post by: Finelines on February 22, 2014, 03:14:38 PM
More to the point, does the old one still work on Windows 8.1?
Title: Re: Baldurs Gate Enhanced Edition
Post by: Regullus on March 01, 2014, 11:34:39 AM
I'm early into BG2 ee (past the dungeon), should I play it thru vanilla (I have played the BG series in the past) or mod it up? If the answer is "mod it" then what mods would people recommend as absolutely essential?
Title: Re: Baldurs Gate Enhanced Edition
Post by: Miloch on March 01, 2014, 07:00:03 PM
I'm early into BG2 ee (past the dungeon), should I play it thru vanilla (I have played the BG series in the past) or mod it up? If the answer is "mod it" then what mods would people recommend as absolutely essential?
I wouldn't recommend modding an existing game you're playing, but you could see if anything in BG2 Tweaks on gibberlings3.net appeals to you in particular. Some of those (e.g. convenience tweaks) will not mess up an existing game.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Regullus on March 02, 2014, 06:14:59 PM
Thank you. I'll go check 'm out.
Title: Re: Baldurs Gate Enhanced Edition
Post by: The Imp on March 03, 2014, 05:13:23 AM
More to the point, does the old one still work on Windows 8.1?
Well, I would warn that if you intent to play the game, you need to avoid Operation System protected folders, and other such non-sense, but other than that, there's no reason why it wouldn't work. Playing in a Windows7 64 my old game.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 11, 2014, 05:36:59 AM
Thank you. I'll go check 'm out.
Arg. You just broke my heart.  WHY DID YOU BUY THAT EE PIECE OF SHITE GAME!! GODDAMMIT REGULLUS!!!!!!  WHYYYY?????!!!!!!!(FROWNIEFACE??!!WHY??@!!!FROWNMOTHERFU%&^*(^&()^)*(^_*)$^)*#$)+^*+)$^*

(I am NOT kidding)
Title: Re: Baldurs Gate Enhanced Edition
Post by: Regullus on March 13, 2014, 12:52:28 PM
IRT Cyber -  You know, there comes an age where life interferes with gaming and there is time either for gaming or reading about the flawed development of a game ( I did read several reviews of the game), not both. BGEE sounded convenient however, if it makes you feel better in my review of the game I did conclude, if a player had the time, the modding community offered better improvements and enhancements although I wasn't (and I'm still not sure), if the modders offered improved load times and you know, the discs are a pain. After a certain age, it's all about convenience.

If it makes you feel better, I'm still barely out of you know who's dungeon.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 14, 2014, 08:00:56 PM
irt?

And no, it doesn't but I am now sorry I yelled.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 15, 2014, 07:36:36 AM
Anway.  What makes vanilla BG1 (comma doesn't seem right but...) EE compatible?  Other than kits, what do I need to look out for, seeing as I am NOT willing to give any more money to Atari, et al, than I have trice over?

e btw, I DO understand age, Reg, but It's only 5 CD's (not DVD's) and 2 patches. damm, grrl.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 15, 2014, 07:58:02 AM
You had a lot to say, CamDawg. And I want to hear from you too, Cahir.  Echon.. yeah, buddy, you too.
Kaeloree, too. Since you seem to have done quite a bit of updating.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Regullus on March 15, 2014, 08:57:50 AM
Pardon, cds, still 5 cds, two patches, dl'ing unknown amount of fixes and enhancements and then tweaking, figuring out incompatibilities, etc.

Is there something from within the modding community which shortens load times and doesn't require shuffling 5 cds?
Title: Re: Baldurs Gate Enhanced Edition
Post by: Echon on March 15, 2014, 09:09:59 AM
Echon.. yeah, buddy, you too.

What exactly would you like to hear from me?
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 18, 2014, 01:53:42 AM
If a mod says it's EE compatible.. Other than kits, and the new BG:EE NPC's.. how backwards compatible might it be?  Or is it not a question* as simple as that?

* or matter or whateverthefuck
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 18, 2014, 02:00:58 AM
Pardon, cds, still 5 cds, two patches, dl'ing unknown amount of fixes and enhancements and then tweaking, figuring out incompatibilities, etc.
I'm only talking about BG1 here.  There weren't as many mods developed for it, unless you want to install Tutu.. I haven't done that yet but that is my next step in BG.  (You have no idea how many games are on my 2 PC's just waiting to be played and while I search STEAM, the list grows. :o

Quote
Is there something from within the modding community which shortens load times and doesn't require shuffling 5 cds?

Spending another 19.99 - 0.99 on BG:EE (or maybe Tutu?) or having a dvd of a clean install.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on March 18, 2014, 02:13:36 AM
EE-compatibility? Journal entries, item descriptions, portrait sizes, translation encoding. That's what I encountered.

Basically, if you take a Mary NPC and try to install her on BG2EE, her portraits will be too small, her item descriptions will have a double "usable by" block, her journal entries won't show and her French translation would be unplayable. And kits, but I really know nothing about kits.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 18, 2014, 02:46:11 AM
Holy shite! I thought portraits would be a no-brainer!  Journal stuff, well uh, why? Even if it's the UFB mod?

Oh, and I thought should have said I was talking about BG1 only. :)
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on March 18, 2014, 03:40:36 AM
It's the same for both games. Good news is, if a mod is BGEE compatible, nothing changes on Tutu or BG2 - it still installs and you can play normally.
Title: Re: Baldurs Gate Enhanced Edition
Post by: The Imp on March 18, 2014, 04:04:32 AM
irt?
It's not actually "irt", but "IRT", which is a clear indication of a shorthand/abbreviation, and this ones just "In Response To"... translated by our google friend.

Is there something from within the modding community which shortens load times and doesn't require shuffling 5 cds?
Well you can make the game directory to be a .rar archive, the advantage in this is that it takes less space and even less time to unpack from a single archive file than it takes from copying from another directory. There's no need to re-patch as that can be included in the archive, nor even touch the baldur.ini if you use it as a clone of original and delete the existing before the extraction. Also you can make the game take less space by combining the CD folders and so forth if you know what you are doing. I should, I got 15 IE game clones on my computer... and a bunch of backups in USB drives. And they all work if I want them to.

And when you say it's two patches... the games only need to be patched ones(per game), the expansions actually contain the official patches for the first part of the games, they themselves need to be of course patched, but that point is moot. And there's the 3 CD version of the first game(called Original Saga) that already contains all the patches. This is all seen in the version flags.

It's the same for both games. Good news is, if a mod is BGEE compatible, nothing changes on Tutu or BG2 - it still installs and you can play normally.
Erhm, the EE's also have exclusive content mods that are not compatible with the non-EE version. Like kit mods etc.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Regullus on March 18, 2014, 10:08:31 AM
IRT The Imp - Forgive me for saying so but that sounds a tad time consuming and there could be a learning curve.  :-\
 
Title: Re: Baldurs Gate Enhanced Edition
Post by: Regullus on March 18, 2014, 10:18:23 AM
Another question, who owns these old game engines? Are they copyrighted, licensed, patented, what?

I was curious as I was reading about the original concept for BG 3, The Black Dog (? wasn't it.), and it was mentioned that it would've used a new engine (forget the name) but as everyone knows the game never came about and the engine was never used for anything.

Why I want to know these things is beyond me as I'm not in the market for defunct game engines.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Echon on March 18, 2014, 10:52:03 AM
If you are tired of the 5 CD version, I would suggest you hand over $10 to GOG.com and get the digital game, which is fully patched and easy to install.

I assume BioWare still owns the Infinity Engine since they created it.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Regullus on March 18, 2014, 11:18:05 AM
Actually the defunct tech issue is pretty interesting as I've just discovered.

So there are easy work arounds to the discs and load times however I still think ee is very convenient and it fixes quite a bit or so I gather as I haven't actually finished the series.
Title: Re: Baldurs Gate Enhanced Edition
Post by: The Imp on March 18, 2014, 11:30:02 AM
Another question, who owns these old game engines? Are they copyrighted, licensed, patented, what?
Well, it's more of a source material than copyright license to the game engine thing...
So in the past it was Wizards of the Coast that held the material until it went to Hasbro.

I assume BioWare still owns the Infinity Engine since they created it.
Actually that was the Black Isle Studios (http://en.wikipedia.org/wiki/Black_Isle_Studios), not BioWare... and I am pretty sure one can throw away the hope of the source code access.

The BG3's title was supposed to be Black Hound (http://en.wikipedia.org/wiki/Baldur%27s_Gate_III:_The_Black_Hound), agent times ago.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Echon on March 18, 2014, 11:44:44 AM
Actually that was the Black Isle Studios (http://en.wikipedia.org/wiki/Black_Isle_Studios), not BioWare... and I am pretty sure one can throw away the hope of the source code access.

BioWare developed it and used it for the BG series, and licensed it to Black Isle Studios.

http://en.wikipedia.org/wiki/Infinity_Engine
Title: Re: Baldurs Gate Enhanced Edition
Post by: jcompton on March 18, 2014, 12:02:53 PM
Echon's right, Bioware was the original developer and copyright holder of the Infinity Engine code. (It was subject to certain licenses, like the underlying D&D ruleset, but the code itself was theirs.) Interplay published the IE games that Bioware wrote, and Interplay licensed the engine for Planescape and the IWD games.

I believe at some point over the past ten years Hasbro ended up owning the engine, however, because Bioware's copyright was disappearing from re-releases of the games.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Kulyok on March 19, 2014, 01:03:10 AM
Wait, but Bioware still created the content, right? I mean, deleting Bioware logo from BG games is like... well, deleting Rowling's name from Harry Potter books.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 21, 2014, 12:16:15 AM
:falls into an alcohol pile of maudlin and cackles madly:
muttering: YOU FOOLS; It's Atari!!
or, just ask Beambog, whatever, who they pay royalties to.
But it IS NOT BLACK ISLE STUDIOS. (my heroes) for sure, nor is it
EA the fucktards. And I'd bet real money it's not biofuck because they
were beholden to.. who? Interplay.
(psh. sorry J)
final edit: who were they bought by? Atari/Hasbro, if I'm not mistaken.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 21, 2014, 12:46:52 AM
Wait, but Bioware still created the content, right? I mean, deleting Bioware logo from BG games is like... well, deleting Rowling's name from Harry Potter books.
no because bioware was still atari at that point.
(which is what makes bioware the bitch they will always be. go Obsidian!)
Title: Re: Baldurs Gate Enhanced Edition
Post by: jcompton on March 21, 2014, 10:16:24 AM
Bioware was its own separate entity when the BG games were developed. It is now owned by EA. (And it was never owned by Atari or Hasbro.)
Title: Re: Baldurs Gate Enhanced Edition
Post by: The Imp on March 21, 2014, 11:02:17 AM
The point that Cyber was to make is that the D&D PC rights went to Atari from Bioware, and Atari then gave them to Beamdog to use in the Enhanced Edition, still retaining a part of them.
Due to a law suit against Bioware about the BG:Dark Alliance 1 & 2, a part of the Baldur's Gate setting went to Snowblind Studios, that was part of the TimesWarner, than then went to Hasbro. Or something to that effect-----

The whole thing is a huge pile of a mess. And no body has the source code.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 22, 2014, 11:00:13 PM
Bioware was its own separate entity when the BG games were developed. It is now owned by EA. (And it was never owned by Atari or Hasbro.)
No, bioware was Iplays dev and BIS was a subsidiary to bioware.  I thought bioware had the engine and atari has story rights to the forgotten realms, hence their mmo's of both dnd and nwn.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 22, 2014, 11:02:23 PM
Bioware was its own separate entity when the BG games were developed. It is now owned by EA. (And it was never owned by Atari or Hasbro.)
bioware is still a BITCH to devs (EA, etc) which is funneh, considering that's why it supposedly broke free from iplay and left bis in the dust (and broke iplay, eventually). SO GLAD Obsidian (bis) rose to the task and is CONQUERING.

*OH, and bioware was not it's own entity when bg was developed. It was under interplay, Jason.  Oh, wait, I said that before. Sorry, again. Feh!
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 22, 2014, 11:10:17 PM
Due to a law suit against Bioware about the BG:Dark Alliance 1 & 2, a part of the Baldur's Gate setting went to Snowblind Studios, that was part of the TimesWarner, than then went to Hasbro. Or something to that effect-----

The whole thing is a huge pile of a mess. And no body has the source code.
the source code to what? the engine? really? wow... sources? :D
Title: Re: Baldurs Gate Enhanced Edition
Post by: jcompton on March 23, 2014, 09:44:10 PM
*OH, and bioware was not it's own entity when bg was developed. It was under interplay, Jason.  Oh, wait, I said that before. Sorry, again. Feh!

You've got it backwards. Black Isle was the Interplay subsidiary. Bioware really was a stand-alone entity.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 25, 2014, 01:42:54 AM
Due to a law suit against Bioware about the BG:Dark Alliance 1 & 2, a part of the Baldur's Gate setting went to Snowblind Studios, that was part of the TimesWarner, than then went to Hasbro. Or something to that effect-----

The whole thing is a huge pile of a mess. And no body has the source code.
the source code to what? the engine? really? wow... sources? :D
sources, please. because this will get boring.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 25, 2014, 01:50:18 AM
bioware FUCKED interplay. any then couldn't ever make it on it's own. sad, really.
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 25, 2014, 02:48:57 AM
Bioware was its own separate entity when the BG games were developed. It is now owned by EA. (And it was never owned by Atari or Hasbro.)
Bioware tries to be it's own entity but still it develops squat, on it's own. Unlike bis/osidian. after bioware left interplay to crash (and bis, by extension) - supposedly because it wanted to stand on it's own, it NEVER DID.  Instead it partners with EA. To repeat the pattern.  Fuck bioware. Go OBSIDIAN.

How was bioware it's own seperate entity? Being a dev to iplay?
Title: Re: Baldurs Gate Enhanced Edition
Post by: Echon on March 25, 2014, 04:00:08 AM
How was bioware it's own seperate entity? Being a dev to iplay?

As has already been said a couple of times, yes. Here is a source: http://en.wikipedia.org/wiki/Baldur%27s_Gate
Title: Re: Baldurs Gate Enhanced Edition
Post by: Cybersquirt on March 28, 2014, 12:52:45 AM
Bioware was its own separate entity when the BG games were developed. It is now owned by EA. (And it was never owned by Atari or Hasbro.)
Bioware was a dev to the pub: iplay for bg1.  Atari bought iplay. don't know when but it's why the mmo's dungeon's and dragon's online (ddo) and neverwinter knights (or whatever) online show their logos. so, yeah.  Atari owns the story, bioware owns the engine. ?