Pocket Plane Group

BG2 Completed Mods => Kelsey => Topic started by: jcompton on January 01, 2011, 11:00:51 AM

Title: Attn players/modders: Kelsey overhaul underway
Post by: jcompton on January 01, 2011, 11:00:51 AM
Wisp has generously volunteered to lead the development of a repackaged Kelsey, which will eliminate some bad behavior, produce a single SOA/TOB installer, and other minor changes discussed here (http://forums.pocketplane.net/index.php/topic,27371.0.html).

Since a lot of mods have been released since Kelsey first came out (and by "a lot" I mean "almost all of them") it is possible that there would be other things people would like us to do to improve compatibility/interoperability.

If there are any (minor) changes that we can make during this process, please document them here.
Title: Re: Attn other modmakers: Kelsey overhaul underway
Post by: jcompton on January 01, 2011, 01:17:48 PM
I am also open to the idea of some limited new content development. If there's any additional interjection, banter, lovetalk, or flirt, with stock or crossmod content, that you've been dying to see, feel free to suggest it here.

Any new content would probably be put together in a "one-day NPC" type surge of effort--I would line up a list of things to do, and whatever I could get through in a single Saturday would go in.
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: cmorgan on January 01, 2011, 03:41:50 PM
Then I would like to  request a simple set of crossmod banters, 2 for SoA, 2 for ToB, if you have the time/inclination.

Precoded - all we would have to do is build the conversation back and forth (I started the first one)

Code: [Select]
ACTION_IF ( (FILE_EXISTS_IN_GAME ~BJ#KLSY.DLG~) AND (FILE_EXISTS_IN_GAME ~C-ARANB.DLG~) ) THEN BEGIN

<<<<< arankelsey_soa.d

/* BG2 Banters: Aran > Kelsey (JCompton PPG) */
/* topic: Best Deal Ever Made */
CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-arankelsey","GLOBAL",0) InParty("J#Kelsey") InMyArea("J#Kelsey") !Statecheck("J#Kelsey",CD_STATE_NOTVALID) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID)~ THEN C-ARANB c-arankelseysoab
~[ARAN] Tell me, now, Kelsey... what be th' best deal you done made, back when merchant affairs concerned you a mite more than they do now?~
DO ~SetGlobal("c-arankelsey","GLOBAL",1)~
== BJ#KLSY ~[KELSEY] ~
== C-ARANB ~[ARAN] ~
<<etc.>>
EXIT

/* BG2 Banters: Kelsey > Aran(JCompton PPG) */
CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-kelseyaran","GLOBAL",0) InParty("c-aran") InMyArea("c-aran") !Statecheck("c-aran",CD_STATE_NOTVALID) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID)~ THEN BJ#KLSY c-kelseyaransoab
~[KELSEY] .~
DO ~SetGlobal("c-kelseyaran","GLOBAL",1)~
== C-ARANB ~[ARAN] ~
== BJ#KLSY ~[KELSEY] ~
<<etc.>>
EXIT

>>>>>>

COMPILE ~kelseyaran_soa.d~
END

ACTION_IF ( (FILE_EXISTS_IN_GAME ~BJ#KLS25.DLG~) AND (FILE_EXISTS_IN_GAME ~C-ARN25B.DLG~) ) THEN BEGIN

<<<<< arankelsey_tob.d
/* ToB Banters: Aran > Kelsey (JCompton PPG) */
CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-arankelseytob","GLOBAL",0) InParty("J#Kelsey") InMyArea("J#Kelsey") !Statecheck("J#Kelsey",CD_STATE_NOTVALID) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID)~ THEN C-ARN25B c-arankelseytobb
~[ARAN] .~
DO ~SetGlobal("c-arankelseytob","GLOBAL",1)~
== BJ#KLS25 ~[KELSEY] ~
== C-ARN25B ~[ARAN] ~
<<etc.>>
EXIT

/* ToB Banters: Kelsey > Aran(JCompton PPG) */
CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-kelseyarantob","GLOBAL",0) InParty("c-aran") InMyArea("c-aran") !Statecheck("c-aran",CD_STATE_NOTVALID) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID)~ THEN BJ#KLS25 c-kelseyarantobb
~[KELSEY] .~
DO ~SetGlobal("c-kelseyarantob","GLOBAL",1)~
== C-ARN25B ~[ARAN] ~
== BJ#KLS25 ~[KELSEY] ~
<<etc.>>
EXIT

>>>>>>

COMPILE ~kelseyaran_tob.d~
END

Suggested topics:


Anyways, if you are interested, I could do a PM back and forth. I don't mind giving you the last word editorially; I don't mind if Aran never gets the last word - basically, I am just interested in the fun of creating a dialog that adds to the backstory and hints at the kind of trailtalk they might be having the whole time.
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: Ankhesenpaaten on January 12, 2011, 11:53:02 AM
I know this isn't really useful to this project, but as a player I hope a few modders will write a few crossmod banters, as Cmorgan will do for Aran.  As a player who still ADORES the heck out of Kelsey, I know I would like to see Kelsey banter with - and I'm listing my top faves here:   Gavin     Ajantis/Ajantis romance     Edwin Romance    Angelo    Neh'taniel     Faren  (from these ladies, the Luxleys would be fun with Kelsey, I think! especially Sebastian  :D  )

Tho, the author of Edwin Romance is inactive, so that seems unlikely.  But hopefully Kelsey will be able to interact with some of the others who's modders are still around and active.  :)
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: DavidW on January 13, 2011, 07:05:52 AM
I know this isn't really useful to this project, but as a player I hope a few modders will write a few crossmod banters, as Cmorgan will do for Aran.  As a player who still ADORES the heck out of Kelsey, I know I would like to see Kelsey banter with - and I'm listing my top faves here:   Gavin     Ajantis/Ajantis romance     Edwin Romance    Angelo    Neh'taniel     Faren  (from these ladies, the Luxleys would be fun with Kelsey, I think! especially Sebastian  :D  )

Tho, the author of Edwin Romance is inactive, so that seems unlikely.  But hopefully Kelsey will be able to interact with some of the others who's modders are still around and active.  :)

As I recall, Jason has the - thoroughly sensible - view that permission is no more required to write banter with someone else's NPC than with a Bioware NPC, so inactivity probably isn't an issue.
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: Kulyok on January 13, 2011, 07:21:40 AM
(grumbles about Keto/Nalia Romance ToB, because that's ALWAYS on topic)

By the way, how about Kelsey's reaction to Romantic Encounters? A "Dear CHARNAME, you're a slut" banter?
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: jcompton on January 13, 2011, 03:46:53 PM
(grumbles about Keto/Nalia Romance ToB, because that's ALWAYS on topic)

And when I reveal I'm working on BG2 stuff people get antsy about TBH. I can't win.
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: the bigg on January 13, 2011, 03:52:54 PM
Dude, you can win - you just need to creatively apply time travel to gain extra money and/or time.
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: Ankhesenpaaten on January 14, 2011, 11:59:09 AM
(grumbles about Keto/Nalia Romance ToB, because that's ALWAYS on topic)

And when I reveal I'm working on BG2 stuff people get antsy about TBH. I can't win.

Well, personally, I can't see you NOT winning in the sense that everyone can't wait to POUNCE on whatever you release!  So, take it as a compliment!  ;)
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: joshuar9476 on January 16, 2011, 08:45:55 AM
(grumbles about Keto/Nalia Romance ToB, because that's ALWAYS on topic)

And when I reveal I'm working on BG2 stuff people get antsy about TBH. I can't win.

Well, personally, I can't see you NOT winning in the sense that everyone can't wait to POUNCE on whatever you release!  So, take it as a compliment!  ;)

... and get back to work ...  ;D
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: Claire on January 17, 2011, 02:07:05 AM
Any updates to Kelsey would be very welcome!  But in particular, one (hopefully small) thing would be the ability to shut off Kelsey's romance in a nice way (http://forums.pocketplane.net/index.php/topic,26497.0.html).
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: Kulyok on January 17, 2011, 02:45:12 AM
Yes, by the way, an option "Kelsey, I think we should remain just friends" in a player-initiated menu sounds good. I mean, all other romances kind of have it by default, and it's nice.
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: jastey on January 25, 2011, 12:15:58 PM
The other way round: Would it be possible to cut down the Anomen-added content. The one where he looks like a total jerk would be enough.
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: Agashi on January 31, 2011, 12:18:13 AM
I second the request for Romantic Encounters crossmod content!  ;)

If there was a way to ask Imoen and Kelsey to knock off the lovey mush they spout all through ToB and not have them get angry about it, (while keeping everyone in character) that would be cool. Something along the lines of "Gross. Can you two just keep that stuff to yourselves? No offense, but I AM trying to keep us all from being squashed by god-like adversaries..." Just a suggestion!

I know its about seven years late, but thank you so much for Kelsey! Even after all this time, he remains, IMHO at least, one of the best mod NPCs out there. The amount of work and care put into his creation shine through in almost every aspect of this mod.

Cheers and good luck with your other endeavors.
Title: Re: Attn players/modders: Kelsey overhaul underway
Post by: LizH on March 19, 2011, 08:16:29 AM
Hello,

This is the first time I've posted here, so first I have to say thank you to JCompton and whoever else helped on Kelsey and Keto - my two favourite mods ever.

I second the 'turn Kelsey down nicely' suggestion - not that I ever would!

Two things I'd really like - more nookie! Especially, a different nookie episode for ToB (ie not the "massage in an inn" one.)

Also - though this is probably too much work - I've always thought that in ToB, if Charname sleeps with Anomen and then tries to get back with Kelsey, she should have to work a bit harder at it. I don't mean a longer conversation then and there, but a sense that the relationship is imperiled - that she has to work to regain his trust over a period of time. (See, told you it's probably too much work.)

Thanks again!