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BG1 Completed Mods => BG1Tutu General => Topic started by: Macready on October 12, 2006, 06:48:12 PM

Title: EasyTutu: Info, FAQ, Mods, etc.
Post by: Macready on October 12, 2006, 06:48:12 PM
What is EasyTutu?

Quote
EasyTutu is an alternate distribution of Baldur's Gate Tutu which aims for an easy, professional installation and a stable game play experience.  If you find yourself frustrated or confused by the Tutu installation procedure, experiencing game stability problems, or are just looking for a simpler installation, EasyTutu might be for you.

Some of the benefits of EasyTutu:

    * EasyTutu installs Tutu using a professional quality, InstallShield-based setup program.  All of the complexities of the Tutu install process are handled for you automatically.
    * EasyTutu installs a stable, mature, tested version of Tutu.  This should help to alleviate the uncertainty that sometimes accompanies using a program that is under constant development.
    * EasyTutu performs a very clean installation, without leaving behind the hundreds of setup-related files found after a traditional Tutu installation.
    * EasyTutu includes a large number of features, bug fixes and add-ons over and above those included with traditional Tutu and Tutufix.
    * All prerequisites for a stable Tutu installation are enforced at install-time.  This makes unexplained game crashes down the road much less likely.
    * Your installations of Baldur's Gate 1 and 2 are untouched by the EasyTutu installer.  You can still play both of them with EasyTutu installed, and if any Tutu-related problems occur, your original installations are unaffected.
    * Unlike traditional Tutu, EasyTutu is not dependent upon Baldur's Gate 1 and Baldur's Gate 2 being installed after setup is completed.  Both games only need to be installed for the EasyTutu setup process itself.
    * A Tutu shortcut is added to a start menu folder of your choosing (and optionally, to the Windows desktop) during installation.

The full details can be found on the main EasyTutu page (http://www.usoutpost31.com/easytutu).


What makes EasyTutu different from regular Tutu?

Aside from the installation-related improvements discussed on the main EasyTutu page, all of what you see in the EasyTutu changelog (http://www.usoutpost31.com/easytutu/changelog.html) is exclusive to EasyTutu.

Also, EasyTutu is intended for English language end users only.  Conventional Tutu can accomodate foreign language players to some degree.



I've read all that and I still have questions.

Try the EasyTutu FAQ (http://www.usoutpost31.com/easytutu/etfaq.html)!



Do I have any way of obtaining completed fixes between major releases?

Why, yes.  Have a look at the EasyTutu "Hotfixes" thread (http://forums.pocketplane.net/index.php/topic,23041.0.html).



Where can I find out about Tutu mods?

The "Optional Add-Ons" section of the EasyTutu page (http://www.usoutpost31.com/easytutu) covers mods I've written specifically for EasyTutu.  The "Mods" section discusses mods I've tried and consider stable and indispensable.

Pocket Plane Group (this site) and The Gibberlings Three (http://www.gibberlings3.net) are the best places to continue your explorations.



I heard that you can play EasyTutu on a Mac these days.

Yes, you can, courtesy of Gorilym (http://usoutpost31.com/easytutu/mac/).

EDIT: Mac link updated.
Title: EasyTutu/Dudleyville integration
Post by: Miloch on October 20, 2006, 12:26:17 PM
There was some discussion on the G3 forum (http://forums.gibberlings3.net/index.php?s=7392dda56adc655f980d0172916da940&showtopic=2791) as to whether the Dudleyville fixes (http://www.dudleyville.com/dudleyfix/fixpacks.htm) and tweaks (http://www.dudleyville.com/dudleyfix/bg1_tweaks.htm) were relevant to a Tutu/EasyTutu installation.  According to the FAQ (http://www.usoutpost31.com/easytutu/etfaq.html), EasyTutu does not incorporate them nor does it apparently have plans to do so.

So the question is, does Tutu include content that makes any of the Dudleyville packs obsolete?  Or have other Tutu mods taken over any of this content.  A couple of minor examples:

1) One of the Dudleyville tweaks makes Khalid a fighter/mage (he is rather weak as a fighter).  He remains a fighter in a generic EasyTutu installation, but the BG2 Tweaks (http://www.gibberlings3.net/bg2tweaks/index.php) pack apparently makes him a fighter/mage.  Thus this mod makes this particular tweak obsolete.

2) Another tweak modifies a lone hobgoblin so that he initiates dialogue (which was disabled in the original game) and demands healing.  Without the tweak (and in unmodded EasyTutu) he is just another aggressive hobgoblin.  Rather a pointless encounter; the tweak at least makes it marginally less pointless.

A list of the bugs or inconsistencies addressed by the Dudleyville packs and whether they're addressed by Tutu, other mods or are still outstanding would be of benefit to would-be mod developers and playtesters.  According to the Dudleyville site (http://www.dudleyville.com/index.html), the material there is no longer being maintained, but people are free to use the content for their own projects or fix-packs without prior permission.
Title: Re: EasyTutu/Dudleyville integration
Post by: Macready on October 20, 2006, 06:26:51 PM
Hello -

According to the FAQ, EasyTutu does not incorporate them nor does it apparently have plans to do so.

Correct.

Quote
So the question is, does Tutu include content that makes any of the Dudleyville packs obsolete?

I don't know.  I've probably fixed a glitch or two in common with Dudleyville over the past months, but it's not something I try to keep track of.

Quote
A list of the bugs or inconsistencies addressed by the Dudleyville packs and whether they're addressed by Tutu, other mods or are still outstanding would be of benefit to would-be mod developers and playtesters.

So make one! :)

The Tutufix readme (core bug fixes) and the EasyTutu changelog (linked in the first post of this thread) pretty much cover what's been addressed thus far.  Core Tutu development is more about fixing bugs than it is about making tweaks, though.  We have Cam for tweaks. :)
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Marcis on January 11, 2007, 06:36:44 PM
Hi Macready

Can I install the "EasyTutu Spawn Randomizer" after :
- Bg1_Tutu_v4.exe
- Tutufix_v17.exe

 ::)
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Macready on January 11, 2007, 08:28:07 PM
Hello -

Can I install the "EasyTutu Spawn Randomizer" after :
- Bg1_Tutu_v4.exe
- Tutufix_v17.exe

No.  The Spawn Randomizer is an optional add-on specific to EasyTutu.  Conventional Tutu uses an entirely different spawn system.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: zav on January 11, 2007, 10:27:03 PM
Hi there, great looking mod! i was just wondering before i started playing it, after beating bg1 with tutu, does it still create the export file that bg1 does? (in other words, will i be able to change kits after exporting to bg2??)
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Marcis on January 11, 2007, 11:10:46 PM
No.  The Spawn Randomizer is an optional add-on specific to EasyTutu.  Conventional Tutu uses an entirely different spawn system.

EasyTutu is a great mod : Easy for all
I will be glad if you can also make easytutu for french people

The "EasyTutu Spawn Randomizer" is a good one too.
Are you planing to do one for Tutu  ;D ?

Thank you for responding.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Macready on January 12, 2007, 01:46:21 AM
Hi -

Hi there, great looking mod! i was just wondering before i started playing it, after beating bg1 with tutu, does it still create the export file that bg1 does? (in other words, will i be able to change kits after exporting to bg2??)

No.  Aside from using a game editor like ShadowKeeper to make changes, you will have a uniform class throughout the saga (i.e., the same base class / kit from start to finish).
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Macready on January 12, 2007, 01:49:01 AM
Hello -

Are you planing to do one for Tutu  ;D ?

The game's built-in spawn system (the one used by conventional Tutu) has some issues and is not customizable, so no.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Kraptor on April 08, 2007, 11:49:12 AM
Hi there! Bakc to Tutu again:) I have couple questios about mods. Will I be able to use BG2 mods in BGTutu? Also If i want to play BG2 modded should i first create tut with an unmodded BG2 or mod BG2 first with some rule changes and such then create Tutu? There were some  nice BG2 rule fixes that I would like to use them in Tutu or is that out of the question? For eg if i want to use BG Tweak PAck with Tutu when do i install it, before tutu or after tutu?
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: cmorgan on April 08, 2007, 12:04:22 PM
The best place for these questions is to take a look at Macready's documentation, which covers all of these things, and more :)    If you want info on other mods and mod orders, plus a walkthrough that matches Macready's information on install oreder etc., take a quick look at G3 in the General Mods section for detailed step-by-step instructions in the State of The Tutu Modding Union (or similar - titile).

but only aftre you have read Macready's stuff. it really is comprehensive, clear, and detailed.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Kulyok on June 05, 2007, 05:03:57 AM
Quote
A: EasyTutu includes Kevin Dorner's fixpacks for both Baldur's Gate 1 and 2, as well as his game text updates. These fixes are included in EasyTutu whether you've applied them to your parent installations or not. Use of the Baldur's Gate 2 fixpack is still recommended for your Baldur's Gate 2 installation so that you can benefit from the fixes when it is time to play that game.

Not long ago, I've been researching Dorner's BD text updates, and they, to put it bluntly, are lacking - it is something I wouldn't recommend and I do not want it in my game, either. Is there any chance they are made optional in the future? And, in any case, I'd welcome instructions on how to get rid of this stuff.

(I can't say much about fixes themselves - I'm more into dialogue stuff. But I so do not want to return to TUTU4...)
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Macready on June 05, 2007, 05:29:30 AM
Hello -

Not long ago, I've been researching Dorner's BD text updates, and they, to put it bluntly, are lacking - it is something I wouldn't recommend and I do not want it in my game, either. Is there any chance they are made optional in the future? And, in any case, I'd welcome instructions on how to get rid of this stuff.

(I can't say much about fixes themselves - I'm more into dialogue stuff. But I so do not want to return to TUTU4...)

I tend to agree, but I only came to that realization after EasyTutu had already been created.  Today, the EasyTutu TLK has evolved so far from its BD origins that it really isn't a possibility to somehow split it out again.

I've routinely tightened up the writing in any of the dialog / journal entries that I came across in the journal enhancement work.  If you run across any particularly irritating bits, feel free to post the exact strings and I can at least think about addressing them in a future release.  Bonus points if you also write the revisions for any problematic text you find. :)
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Kulyok on June 05, 2007, 05:39:38 AM
Erm, the concept of revision might be against the original point of fixing - but thanks for the confidence, this is what I will do when I can.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Macready on June 05, 2007, 06:08:12 PM
Hello -

Erm, the concept of revision might be against the original point of fixing - but thanks for the confidence, this is what I will do when I can.

I'm talking strictly about nitpicks to grammar and punctuation, nothing more.  I edit with a very light hand, and I think you'd be hard pressed to detect any of my changes short of doing an A-B side by side comparison of a given string.  The one exception is in the case of journal strings, where adding titles and sometimes even an entirely new entry (e.g., supplying a solved entry where none existed previously) made for a more noticeable footprint.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Kulyok on June 06, 2007, 01:17:17 AM
Oh, I do not doubt that. It's just I was comparing Dorner's text updates (for BG2, though) line by line with the original text, and nearly had a heart attack - he adds and changes lines on a whim. So I'm rather concerned as to what the guy has done for BG1. When/if I get to it, I'll let you know.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Miloch on June 06, 2007, 04:45:09 PM
So I'm rather concerned as to what the guy has done for BG1. When/if I get to it, I'll let you know.
We are doing this review in the BG1 Game Text Update.  We have a line-by-line review of the original BG1, TotSC, Baldurdash and Dudleyville texts.  We stay true to the spirit of the original game, but accept the other fixes if relevant, or make our own corrections if they prove to be more accurate.  This is mainly aimed at spelling, grammar, formatting, etc.  Some of Dorner's more speculative fixes, where he adds entire blocks of dialogue where there previously was no dialogue, we're flagging for now.  They might end up in a Tweak or OBC but certainly not core fixes.  We're about 25% done, with roughly 2 of 8 large chunks completed.  We can make this BGT-compatible pretty easily, because of BGT's fairly straightforward method of converting the BG1 dialog.tlk.  But [Easy]Tutu is a different story.  I guess the inevitable question is: is there some method or algorithm it uses for converting the original BG1 strings?  I know EasyTutu delivers a custom dialog.tlk, but there must be some method it used originally to increment the string references and append them to the BG2 dialog.tlk.  In my cursory analysis though, there was no formula I could recognize, at least not like the addition of an arbitrary integer.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Macready on June 06, 2007, 08:30:38 PM
Hello -

I know EasyTutu delivers a custom dialog.tlk, but there must be some method it used originally to increment the string references and append them to the BG2 dialog.tlk.  In my cursory analysis though, there was no formula I could recognize, at least not like the addition of an arbitrary integer.

EasyTutu's TLKs were originally spawned from the Tutu 4 converter.  I have no idea what form its conversion algorithm took.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Kulyok on June 07, 2007, 01:14:33 AM
Quote
This is mainly aimed at spelling, grammar, formatting, etc.

Mainly? :)
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Miloch on June 07, 2007, 06:58:23 PM
Quote
This is mainly aimed at spelling, grammar, formatting, etc.
Mainly? :)
Mainly.  Things of that nature.  I needn't clutter up this thread about it - there are other threads both in the BG1 Fixroom and the public boards at G3 that go into quite a bit of detail on the subject.  The only thing really relevant to EasyTutu is the question I just asked, which is still unanswered (maybe plainab or someone else can figure it out).
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: guyf on June 25, 2007, 01:56:22 PM
I tried a translation in french of the dialog.tk for easytut SOA.
I used a automated technique , comparing original english version - easyTutu text and the original french version.
None all is done but i think that 80% is OK.
you can find this file here->http://perso.numericable.fr/dgfranco/ (http://perso.numericable.fr/dgfranco/)
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: CamDawg on October 04, 2007, 07:42:34 AM
The "Optional Add-Ons" section of the EasyTutu page (http://www.usoutpost31.com/easytutu) covers mods I've written specifically for EasyTutu.  The "Mods" section discusses mods I've tried and consider stable and indispensable.
I'd like to think that BG2 Tweaks is both stable and indispensable.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: hopeful on May 12, 2009, 12:43:40 PM
 This  is the key! Without the tweak (and in unmodded EasyTutu) he is just another aggressive hobgoblin.  Rather a pointless encounter ;D
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: ithildur on November 25, 2009, 02:13:19 AM
So, returning to the question regarding Dudleyfixes, if I have my BG1 install fixed with Dudleyfixes, and I install Easytutu, it should copy over all the Dudleyville stuff since they're all override fixes; the question is, will this cause problems with Easytutu in some shape or manner? As most of the Dudleyfixes tend to be rather discrete and (imo) sensible in spite of the fact they aren't weidu, I would anticipate there shouldn't be problems with easytutu or easytutu mods; it'd kind of be like installing Ascension before BG2Fixpack on SoA/ToB installs, as is usually recommended (ie non weidu mods before modern weidu mods, weidu mods play nicely with the older mod by appending rather than overwriting).

Am I wrong?
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Jarno Mikkola on November 25, 2009, 03:05:39 AM
So, returning to the question regarding Dudleyfixes, if I have my BG1 install fixed with Dudleyfixes, and I install Easytutu,
You have just F'ed you install.
You need to have a clean BG1 and BG2 install for EasyTutu, as the EasyTutu will make the Dudleyfixes to the EasyTutu game, not to the BG1.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: ithildur on November 25, 2009, 03:29:38 AM
So, returning to the question regarding Dudleyfixes, if I have my BG1 install fixed with Dudleyfixes, and I install Easytutu,
You have just F'ed you install.
You need to have a clean BG1 and BG2 install for EasyTutu, as the EasyTutu will make the Dudleyfixes to the EasyTutu game, not to the BG1.

If you read the older posts in this thread by Miloch and MacReady's response you'll see that not all of Dudleyville's fixes have been implemented by Easytutu.

I realize the usual instructions for a safe Easytutu install calls for a clean install of both bg1 and bg2, but I thought I'd ask about this anyway - since Easytutu is a more modern mod and uses weidu, likely appending files in the override that it copies over from bg1 and bg2 rather than outright replacing them, or creating it's own versions of the override files, I thought there might be a chance that Easytutu and dudleyfixes might play together nicely.

I haven't started the installation btw, would rather wait until I have an answer/suggestion from Macready or possibly Miloch. Mods like UB for BG1/tutu may also cover *some* of the fixes from Dudleyville so that may be the way to go.

The point is, browsing through Dudleyville's website and documentation, there's a TON of fixes (and tweaks too) that are quite sensible, over 700 changes, that I would install in a normall (non tutu) bg1 game; as excellent of a mod as easytutu is with tons of fixes, I'm guessing there might be at least a few things aside from the lone hobgoblin mentioned above that Easytutu did not implement/fix, and from the sounds of Macready's response, he has no plans to include in any future updates.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: ithildur on November 26, 2009, 01:32:48 AM
Got the reply I was looking for over on the G3 forums, thanks to CMorgan! Looks like for now, pending completion of the project Miloch and others are working on, Unfinished Business will have to do (and it does do a nice job of patching up quite a few things Eastytutu doesn't fix - between the two I would imagine a good portion of Dudleyfixes' work is covered)

http://forums.gibberlings3.net/index.php?showtopic=18824&st=0&gopid=159528&#entry159528
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Jarno Mikkola on November 26, 2009, 02:24:00 AM
Looks like for now, pending completion of the project Miloch and others are working on, Unfinished Business will have to do
Just do note that it's the UBforBG1 (http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=161&Itemid=114) that you need to install, and not the Unfinished Business (http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=101&Itemid=80)(for BG2).
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Macready on November 26, 2009, 12:24:25 PM
Hello -

So, returning to the question regarding Dudleyfixes, if I have my BG1 install fixed with Dudleyfixes, and I install Easytutu,
You have just F'ed you install.
You need to have a clean BG1 and BG2 install for EasyTutu, as the EasyTutu will make the Dudleyfixes to the EasyTutu game, not to the BG1.

Actually most of that is false.  Although I'll only support installations from a clean BG1 / BG2 base, in practice the presence of Dudley fixes probably won't have an adverse effect.  And, EasyTutu does not include Dudley's fixes, although I've certainly done my share of fixing things over the years.

May I suggest you have a look at the FAQ linked in this thread.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Martha on October 08, 2010, 06:11:06 AM
This mod is brilliant and I've enjoyed playing it for quite a while now - recently I've been forced to reinstall and it drove me insane that I couldn't see tosc because I assumed I'd been able to see it before (not as a second option but as it reading "Baldur's Gate - Tales of the Swoardcoast"). Now my game works fine and so does tosc and after reading through the forum I've found that it probably never told me I had tosc installed - could you possibly add a note saying "tosc is included unless you chose not to install it" into the FAQ? Please?   :)
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: ben on November 21, 2010, 02:47:58 PM
hi, i cant get the links to work for the tutu download, does anyone know an alternative site?
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Mike on December 31, 2010, 07:37:23 PM
I am trying to install BG1Tutu, and the page states "For English language users, getting started with BG1Tutu is easy. Simply select "EasyTutu" from the links on the right and follow the instructions given".  Yet the links to the right state "Could not find Section ID!".  Is there a way to get around this?
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Reverendratbastard on January 23, 2011, 04:49:38 PM
okay, i'm still somewhat confused.  big surprise!
 
  is tutu v4 essentially more customizable than easytutu?  i understand it's less stable and explicitly not advised for non-non-english-speakers... but!
  i still haven't found any threads where someone actually complains that some crucially nifty bit of either baldurdash or dudley-fixes is unaccounted for by easytutu + bg1ub...  would anyone care to clarify?  admittedly this must be largely due to the fact that such complaints would have taken place years ago and are thus buried a significant depth from my puny search skills...  i see miloch mention that the topic may have been done to death but i am still looking for when/where that occurred...
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: cmorgan on January 23, 2011, 06:47:17 PM
There are probably some threads around here and G3 that address this, but the differences are the kind of argument that ends up being a waste of time for everyone involved (c.f. "I call x a fix" vs "I call x a tweak"). Tutu v4 allows you to add things to BG and/or BG2, at the cost of potentially  having a messed up game. That being said, some people don't think Gaider's Baldurdash fixes (mostly dialog) are fixes, and they are included in EasyTutu, so v4 still has a non-English and "purist" usage. It also used to be the only way to access The Vault, a formerly pre-Tutu non-weidu mod that did some cool things... But had critical errors that made it tough to complete. The Vault and most other strongly liked mods have now been converted to WeiDu, though I am not sure what The Vault's release status is.

Using v4, you will lose the Journal entries, which no one else successfully managed to fully accomplish, though Andyr had a valiant effort; rebuild of spells into the BG2 system so that they fully work (again, no one else has a good replacement), and almost all of Dudleyville and Baldurdash. In return, you get a choice of whether or not to install Baldurdash GTU, you can pick and choose Dudleyville options, and you can incorporate ancient non-weidu (and weidu - but- completely - override) mods before the conversion.


Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Kulyok on January 24, 2011, 12:16:10 AM
There is one main difference between Tutuv4 and EasyTutu(for English users):
- Tutuv4 takes BG2 directory and changes it into Tutu directory, so you can no longer play BG2(have to install BG2 anew in a different folder). EasyTutu lets you have both Tutu directory and BG2 directory.

Yes, EasyTutu incorporates many dialog.tlk changes and other changes which are subject to the creator's decision, and, personally, I don't care for them, but an average user won't notice much difference.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Reverendratbastard on January 24, 2011, 02:22:55 AM
Yes, EasyTutu incorporates many dialog.tlk changes and other changes which are subject to the creator's decision, and, personally, I don't care for them, but an average user won't notice much difference.
 
  heh... i try to fancy myself a more-discerning-than-'average' user (i tended to be most obsessive about seamless mod grammar & spelling, and the continued development of de'arnise romance, unfinished business and virtue, during my last major lurking period), but the sad fact remains that i have yet to complete a more-than-vanilla playthrough of any installment of BG!  and even though i dabbled in proofreading and playtesting shortly after i started... 'collecting' mods (which at least gave me a feel for the NPC-building work of a few ppgers and g3ers), i still have countless comparisons to pose...
  i would mostly like to blame iwd2 for holding me back at precisely the wrong time, dazzling me with its 'roll-an-entire-3e-party-from-scratch-and-then-plot-out-the-perfect-triple-class-combo-for-each-member' options - even while my soul was starving for diverting sidequests and developing relationships with NPCs (to say nothing of the utterly silent party members)...  if i had ever been a modder in the past i would have thrown all of my dedication into icewind-gate conversion/assimilation, but alas, this was apparently not in the cards.  my biggest weaknesses in any form of gaming are my addictions to starting over and doing nearly anything to avoid The End...
  so, um, yeah.  enough about me - until my next Mood :P
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Kulyok on January 24, 2011, 02:27:46 AM
I know the feeling. I started Dragon Age/other games countless times and dropped them to get a "perfect" playthrough.

As for Icewind Dale-in-Baldur's Gate 2 engine, there is a nearly ready one at Gibberlings3. In fact, right now you can play the original campaign without HoW(but with HoW installed, as HoW and TotL are required). Maybe eventually you'll even be able to play IWD2 in BG2 with Domi's IWD2 NPC, who knows! I know I'd like that. :)
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Reverendratbastard on January 24, 2011, 05:17:07 AM
As for Icewind Dale-in-Baldur's Gate 2 engine, there is a nearly ready one at Gibberlings3. In fact, right now you can play the original campaign without HoW(but with HoW installed, as HoW and TotL are required). Maybe eventually you'll even be able to play IWD2 in BG2 with Domi's IWD2 NPC, who knows! I know I'd like that. :)
 
  ah, i was confused - i was thinking about converting the BG series to the IWD2 system.  which might be a rather awful idea anyway - my only incentive would be the greater range of classes per character/race, really :)  but i'm definitely curious to try out what you describe... only after i've had a good long BG fix!
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Reverendratbastard on January 24, 2011, 05:41:43 AM
Using v4, you will lose the Journal entries, which no one else successfully managed to fully accomplish, though Andyr had a valiant effort; rebuild of spells into the BG2 system so that they fully work (again, no one else has a good replacement), and almost all of Dudleyville and Baldurdash. In return, you get a choice of whether or not to install Baldurdash GTU, you can pick and choose Dudleyville options, and you can incorporate ancient non-weidu (and weidu - but- completely - override) mods before the conversion.
 
  i think i'm beginning to see...  :-\
  is there a comprehensive list of easytutu's mechanics-rebuilding?  (to wit, i just ran through the bg2 fixpack core fixes doc, and, uh, whoa.)
  to clarify: would it help [anyone other than me!] to edit the easytutu page and/or the tutu mod compatibility/install order compilation, to specify that bg2 fixpack is unnecessary or even detrimental to the tutu process?  (i even thought i'd seen relevant mention of it before, but i just re-checked both and can't spot it - quite possibly i was thinking of bg2tweaks, quite possibly i am extremely tired right now :P )
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: DavidW on January 24, 2011, 07:47:30 AM
I know the feeling. I started Dragon Age/other games countless times and dropped them to get a "perfect" playthrough.

As for Icewind Dale-in-Baldur's Gate 2 engine, there is a nearly ready one at Gibberlings3. In fact, right now you can play the original campaign without HoW(but with HoW installed, as HoW and TotL are required). Maybe eventually you'll even be able to play IWD2 in BG2 with Domi's IWD2 NPC, who knows! I know I'd like that. :)

I doubt it... IWD in BG2 has been a nightmare, but at least there (i) the basic rule system is unchanged, and (ii) the IWD engine is almost straightforwardly less powerful than the BG2 one.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: cmorgan on January 24, 2011, 08:14:36 AM
http://www.usoutpost31.com/easytutu/changelog.html

That is the closest I have found to a rundown; not as detailed as Ascension64's BGT stuff, but good enough to give you a baseline.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: Reverendratbastard on January 24, 2011, 12:09:19 PM
  damn.  i'm never going to learn to mod if i can't get in the habit of digging a little deeper :P
  thanks again...
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: peishan on February 09, 2011, 10:57:56 AM
Hi,
how do I set GameRanger to recognize my BGMain.exe in EasyTutu's folder (BaldursGateTutu)? the program keeps saying invalid selection.
Title: Re: EasyTutu: Info, FAQ, Mods, etc.
Post by: olnorton on July 25, 2013, 11:39:17 PM
The current GOG versions of BG1 & BG2 come with ddrawfix installed.
It modifies the bgmain.exe. Does it need to be uninstalled before installing EasyTutu?