Pocket Plane Group
Miscellany, Inc. => BG/PST/IWD Gameplay => Topic started by: Borsook on October 11, 2005, 04:15:21 AM
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To all those who tend not to visit such sites, gamespot has featured a quite nice article on PST to be found here (http://www.gamespot.com/features/6135401/index.html)
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Thanks. :) It was a nice reading. Heh, I re-played it a few months ago, but had to uninstall it in the end, because I was tearfully told: "If I hear 'updated my journal' one more time, I'll turn on Britney Spears!", and I couldn't play without sound.
As a result, toward the end of the game, many fans felt a strong personal connection to the Nameless One, even though the game was pretty linear. Because so much of the character's story came from your own choices and interpretations, you would eventually make the Nameless One's story your own.
So true.
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Thanks. :) It was a nice reading. Heh, I re-played it a few months ago, but had to uninstall it in the end, because I was tearfully told: "If I hear 'updated my journal' one more time, I'll turn on Britney Spears!", and I couldn't play without sound.
As a result, toward the end of the game, many fans felt a strong personal connection to the Nameless One, even though the game was pretty linear. Because so much of the character's story came from your own choices and interpretations, you would eventually make the Nameless One's story your own.
So true.
you could "kill" that one message using NI or something ;)
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I tried to install NI several times, a year ago and recently, but I gave up hope. I am a typical Windows user: I cannot get anything to work, if it doesn't have an .exe file. :)
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I tried to install NI several times, a year ago and recently, but I gave up hope. I am a typical Windows user: I cannot get anything to work, if it doesn't have an .exe file. :)
You don't have to "install" NI, just install Java and then run the NI jar...
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This is also too complex for the aveage windows user :P
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Yeah, it's waaaaay too complex. To install something as Java to get rid of a simple thing - nah! It's like: "Hey, I want all text in brackets in this Word document to be deleted without a trace!" - "Write a macros." - "But I have to install Excel!" - "Yeah." - "No way!"
Weidu doesn't use supplimentary applications. IE doesn't. NI does? Too bad.
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That Castlevania brings back memories...!
Brilliant game that one.
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Yeah, it's waaaaay too complex. To install something as Java to get rid of a simple thing - nah! It's like: "Hey, I want all text in brackets in this Word document to be deleted without a trace!" - "Write a macros." - "But I have to install Excel!" - "Yeah." - "No way!"
Weidu doesn't use supplimentary applications. IE doesn't. NI does? Too bad.
Come on! The average user probaly has some form of Java, too many applications/sites require it. And installing it is like "double-click" and that's all... no questions. If weidu is not too complicated for you this is? ??? ?
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nice article .... awesome game
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i h ate PST. Only IE game that sucks
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Well, the reviewer chose to gloss over all the flaws, saying it was worth it. For me it was not. I could not stand the 'brilliant' and 'original' NPC who was the flying skull. And that was the *only* NPC available forever and ever and ever. Try as I would, I just did not have enough patience to grow into the role of a big green mean male character with the scribblings on his back. But what really decided me, was the cheesy flying snow-white woman stirring in the etheral breeze. ::) I quit the game and I don't think I will play it again.
I like the setting though. Sigil was interesting before they dissolved the Factions.
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Well, the reviewer chose to gloss over all the flaws, saying it was worth it. For me it was not. I could not stand the 'brilliant' and 'original' NPC who was the flying skull. And that was the *only* NPC available forever and ever and ever. Try as I would, I just did not have enough patience to grow into the role of a big green mean male character with the scribblings on his back. But what really decided me, was the cheesy flying snow-white woman stirring in the etheral breeze. ::) I quit the game and I don't think I will play it again.
I like the setting though. Sigil was interesting before they dissolved the Factions.
yes, but this all means that the game's characters and the way they're envisioned does not appeal to you Domi, not that it's badly written or designed when compared to other RPGs. Now, I didn't finish it either, though I'm going to, cause I did not like the gameplay as such, but I loved all the text on the screen... the writting was superb. And BTW PST is sorta meant to be a one character experience, it's not about the party.
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I tend to disagree. Unravelling the stories of the NPCs is a big draw for PST, in my mind. I'm kind of sad I only had Dak'kon, Annah, and Morte with me through it the one time I finished it. I listen to its soundtrack quite often, too. It doesn't inspire any specific memories, just a general ambient feeling of... something. Not sure. Not wellness or anything, but possibly coolness. It was just really, really cool walking around the Hive and Carceri and... hmm, the other places I forget.
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Having completed Torment with a party and with a solo character, I think having at least some of the NPCs join you will add the most to the game. Personally I could hardly wait for Dak'kon to unlock a new piece of the Serthimon... thing, to learn more about Morte's past, find new ways for Ignus to teach me spells, and so on. Compared to this soloing seemed a bit dull at times.
-Echon
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yes, but this all means that the game's characters and the way they're envisioned does not appeal to you Domi, not that it's badly written or designed when compared to other RPGs.
I did not like the writing. Morte's dialogues were a continous stream of lecherous suggestions regarding the female zombies, which were not even funny, just disgusting; and the dialogue with the amazing flying woman was flat and incredibly cliche in its style, and that was especially irritating after all those promises of the GREAT NON-CLICHE GAME! The rest of the dialogues were simply well, nothing special? There was no elegance, subtelty and smartness that I have expected from the over-exaggerated praise that the game recieved. Just some... lingo.
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yes, but this all means that the game's characters and the way they're envisioned does not appeal to you Domi, not that it's badly written or designed when compared to other RPGs.
I did not like the writing. Morte's dialogues were a continous stream of lecherous suggestions regarding the female zombies, which were not even funny, just disgusting; and the dialogue with the amazing flying woman was flat and incredibly cliche in its style, and that was especially irritating after all those promises of the GREAT NON-CLICHE GAME! The rest of the dialogues were simply well, nothing special? There was no elegance, subtelty and smartness that I have expected from the over-exaggerated praise that the game recieved. Just some... lingo.
Oh. Morte did make me laugh actually. And sometimes non-cliche games have to play with cliches ;) but I see you really don't like it, no point convincing you then, anyway I still say it's nice that a popular game portal features an article about and old IE game, whatever it's merits, don't you agree?
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I liked almost all of the NPCs, especially Morte, Annah and Grace. I wanted to know more about them, but unfortunately, they had less banters than I had hoped for.
The same goes for the Nameless One. I got really excited everytime I found a "new" piece of his memory, but I was rather disappointed about the ending of the story, I wanted to hear more about him.
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I liked almost all of the NPCs, especially Morte (I enjoy lecherousness :))
Please help yourself to a cookie.
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@ And that was the *only* NPC available forever and ever and ever.
key>key>(Deionarra)>leave Morgue>enter Smoldering Corpse>get Dak'kon
That accounts for not even 2% of my game. ;)
Nordom is hard to get, but everybody else just happens to simply stand in your way at the right time.
Nice article, but they would be preaching to converted in my case anyway. ::)