Pocket Plane Group
Miscellany, Inc. => BG/PST/IWD Gameplay => Topic started by: arawn on June 09, 2005, 11:07:39 AM
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It's curious I just noticed that my sorcerer has 7 spells per day not 6. He has the corrrect number when he starts , but gets 7 seven when leveling the first time. The other NPC's seems to follow the progression.
I don't have any kit mods installed, and no, I haven't the rings of wizardry equipped.
Any ideas?
And while I'm at it, is there a walktrough for UB? Suna seni gives me the cold shoulder all the time.
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When you level up the number of spells you can cast increases.
As for UB... I'm not sure if there is a walkthrough, but if there is or someone writes one let me know and we'll put a link to it in the forum.
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When you level up the number of spells you can cast increases.
Yes, I'm aware of that, but six is the max, unless I'm embarrasingly wrong.
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Are you wearing an item that gives bonus spells?
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No, the only one I know of are the rings of wizardry and I haven't got them yet.
ANd I get the message when leveling up, +1 spell on level 1 to seven so it isn't items.
I've have just some rather ordinary mods, UB, refinements, tactics etc.
Strange.
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high charisma bonus spells?
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Sorceror spell progression isn't tied into any stat in BG2. 50 bucks says you have the unnerfed thaco and spell progression component of ease of use installed. (No, if I'm wrong about that nobody gets 50 bucks! ;D)
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Sorceror spell progression isn't tied into any stat in BG2. 50 bucks says you have the unnerfed thaco and spell progression component of ease of use installed. (No, if I'm wrong about that nobody gets 50 bucks! ;D)
Are you sure? I thought he gets bonus from INT like wizard in bg2 (unlike PnP)
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I thought so too, but sorcs don't get that bonus. After JC noted this in a thread about Kelsey's Int (http://forums.pocketplane.net/index.php?topic=18809.0), I tested it myself by making new sorcs with 10 Int and 18 Int. No difference in number of spells between them.
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sorcs get bonus from charisma right? just like bards and shit?
at least that's what i remember from the book -.-
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They don't. Neither do bards. Not in BG2.
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ah indeed just checked the book :)
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sorcs get bonus from charisma right? just like bards and shit?
at least that's what i remember from the book -.-
You're thinking in terms of D&D 3e so in IE it's true only in IWD2. in bg1/2 bards are actually close to wizards no similiarity whatsoever to sorcerors.
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ye well i posses all so sometimes i mistake in what rules are of bg bg2 iwd iwd2 and such xD
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50 bucks says you have the unnerfed thaco and spell progression component of ease of use installed.
Nope, I don't have ease of use.
When checking out the mods, the only thing I can come up with is Imoen the bard mod (NMITB) there is a component with PnP Arcane spell tables
from the readme:
The pnp Bard and Wizard spell tables differs from the ones in BG2 somewhat, and this component will correct them. Bards will now be able to cast level 7 spells, though not until 25th level.
But I haven’t installed it.
My weidu log.
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour
~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations
~SETUP-D0TWEAK.TP2~ #0 #3 // Reintroduce Dimension Door
~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments
~SETUP-D0TWEAK.TP2~ #0 #8 // Ghrey's Holy Symbol Fix
~SETUP-D0TWEAK.TP2~ #0 #10 // Smarter Illusionary Clones
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~SETUP-D0TWEAK.TP2~ #0 #13 // Kensai Ryu's Restored Drow Innate Abilities
~SETUP-D0TWEAK.TP2~ #0 #14 // Jaysyn's Displacer Beasts
~SETUP-OASIS.TP2~ #0 #0 // Improved Oasis II - Dialogue Enhancement
~SETUP-OASIS.TP2~ #0 #1 // Improved Oasis II - Combat Enhancement (English Only)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep
~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District
~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter
~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #12 // Gebhard Blucher's Improved Demon Knights
~SETUP-TACTICS.TP2~ #0 #13 // Kensai Ryu's Tougher Kangaxx and Guardians
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters
~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters
~SETUP-TACTICS.TP2~ #0 #19 // Improved Undead
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #21 // Gebhard Blucher's Improved Mind Flayers
~SETUP-TACTICS.TP2~ #0 #22 // Smarter Dragons in SoA
~SETUP-TACTICS.TP2~ #0 #23 // Xyx's Smarter Beholders
~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires
~SETUP-TACTICS.TP2~ #0 #25 // Slightly Smarter Mages and Liches
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet
~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest
~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains
~SETUP-TACTICS.TP2~ #0 #34 // Slightly Tougher Demons
~SETUP-TACTICS.TP2~ #0 #36 // Tougher Fire Giants
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes
~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight
~G3TWEAKS.TP2~ #0 #6 // Make +x/+y Weapons Consistent
~G3TWEAKS.TP2~ #0 #7 // English Only: Description Updates for Make +x/+y Weapons Consistent Component
~G3TWEAKS.TP2~ #0 #43 // Change Viconia's Skin Color to Dark Blue
~G3TWEAKS.TP2~ #0 #46 // Avatar Morphing Script
~G3TWEAKS.TP2~ #0 #49 // Weapon Animation Tweaks
~G3TWEAKS.TP2~ #0 #52 // Icewind Dale Casting Graphics (Andyr)
~G3TWEAKS.TP2~ #0 #55 // Restore SoA Load Screen Logo (ToB Only)
~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause
~G3TWEAKS.TP2~ #0 #94 // Use Valen/Solaufein Style Interjections
~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues
~G3TWEAKS.TP2~ #0 #110 // Weapon Styles for All
~G3TWEAKS.TP2~ #0 #116 // Improved Athkatlan City Guard
~G3TWEAKS.TP2~ #0 #122 // Delay High Level Abilities
~G3TWEAKS.TP2~ #0 #129 // Allow Stealth and Thieving Abilities in Heavy Armor
~G3TWEAKS.TP2~ #0 #130 // English Only: Alter Item Descriptions for 'Stealth and Thieving Abilities in Heavy Armor' Component
~G3TWEAKS.TP2~ #0 #152 // Sellable Staffs, Clubs, and Slings (Icelus)
~G3TWEAKS.TP2~ #0 #180 // Maximum HP on Level Up
~CAL.TP2~ #0 #0 // Install the Cal(culator) mod?
~SETUP-NMITB.TP2~ #0 #4 // Endless SoA
~SETUP-NMITB.TP2~ #0 #7 // New Items
~SETUP-REFINEMENTS.TP2~ #0 #0 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #2 // Shapeshifting fix
~SETUP-REFINEMENTS.TP2~ #0 #3 // Universal lesser mage robes
~ITMVALUETWEAKS.TP2~ #0 #0 // Item Value Tweaks
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.6.5
~SETUP-TACTICS.TP2~ #0 #35 // Tougher Druid Grove
~1PP/1PP.TP2~ #0 #0 // One Pixel Productions BG2 Artwork Fixpack
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Restored BG1 Casting Sounds
~SETUP-TUTUSOUNDS.TP2~ #0 #1 // Restored BG1 Combat Sounds
~SETUP-DETECTABLE_SPELLS.TP2~ #0 #0 // Detectable Spells Pack v1.2.4
~SETUP-SCRIPTABLE_SPELLS.TP2~ #0 #0 // Scriptable Spells for SOA
~SETUP-SCRIPTABLE_SPELLS.TP2~ #0 #1 // Scriptable Spells for TOB
~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.2.09
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It could be a non-Weidu Blucher fix (Does the same thing as EOU except it's just a drop in the override folder) or the level 50 patch. (also non Weidu). Judging by your Weidu Log, I'd have to say that whatever caused it is non-Weidu.
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As a note, Wizards don't get bonus spells for intelligence, either. I've seen this a lot on the forums and have no idea where it comes from-- the only thing that intelligence effects for a wizard in BG2 is their chance to scribe a scroll and the number of spells they can have in their spellbook. Other than that, it is entirely useless.
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The table on page 226 of bg2 (soa) manual shows that intelligence affects - highest level spell that you can cast and the number of spells per day. I think the first of these does work i.e. wizard with INT 10 won't go beyond 5th spell level... anyway Corvis, that's probably the source of this crazy talk.
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It's also total bullshit that has no actual effect in game. The BG2 Manual is hilariously awful.
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I just had a closer look and it's probably not a bullshit at all. INT does not give you any bonuses but if you have INT lower than 19 you get limits to maximum spell level and spell slots per level. So int can affect sorcerors in the same way (as the manual claims)
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Aerie can scribe level 9 spells. She is however somewhat limited in the number of spells she can scribe per level. Aerie has an intelligence of 16 iirc.
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I thought so too, but sorcs don't get that bonus. After JC noted this in a thread about Kelsey's Int (http://forums.pocketplane.net/index.php?topic=18809.0), I tested it myself by making new sorcs with 10 Int and 18 Int. No difference in number of spells between them.
I just had a closer look and it's probably not a bullshit at all. INT does not give you any bonuses but if you have INT lower than 19 you get limits to maximum spell level and spell slots per level. So int can affect sorcerors in the same way (as the manual claims)
Fine, let's try this again. This morning I uninstalled any EXP/class/level affecting aspects of Ease-of-Use, then started two new sorcerers, alike in all ways except for Intelligence. Sorcerer A had 18 Int, sorcerer B had 9 Int. Both started at 7th level, then I leveled both up to 20th by adding 40 million XP. For high-level abilities, I picked new spells rather than extra spells per level, these are noted in the level 9 scribed spells as the "bonus" spells.
Sorcerer A (18 Int) started with the following spells:
1st - 6 castable, 5 scribed
2nd - 6 castable, 3 scribed
3rd - 4 castable, 2 scribed
At level 20, she looked like this:
1st - 6 castable, 5 scribed
2nd - 6 castable, 5 scribed
3rd - 6 castable, 4 scribed
4th - 6 castable, 4 scribed
5th - 6 castable, 4 scribed
6th - 6 castable, 3 scribed
7th - 6 castable, 3 scribed
8th - 6 castable, 3 scribed
9th - 6 castable, 3 scribed (+ 3 bonus)
Sorcerer B (9 Int) started with the following spells:
1st - 6 castable, 5 scribed
2nd - 6 castable, 3 scribed
3rd - 4 castable, 2 scribed
At level 20, she looked like this:
1st - 6 castable, 5 scribed
2nd - 6 castable, 5 scribed
3rd - 6 castable, 4 scribed
4th - 6 castable, 4 scribed
5th - 6 castable, 4 scribed
6th - 6 castable, 3 scribed
7th - 6 castable, 3 scribed
8th - 6 castable, 3 scribed
9th - 6 castable, 3 scribed (+ 3 bonus)
Those are exactly the same. Same number "scribed", same castable per day, even the same high-level spell abilities. Int doesn't do jack for a sorcerer. (Outside of any game-related incidents that require a high Int, like being able to access certain conversational options, but that's true for any PC regardless of class.)
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What I meant was that it affects wizards in this manner and I stated that it can (where I was wrong) affect sorcerors also, i was not claiming any knowledge here.
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I thought so too, but sorcs don't get that bonus. After JC noted this in a thread about Kelsey's Int (http://forums.pocketplane.net/index.php?topic=18809.0), I tested it myself by making new sorcs with 10 Int and 18 Int. No difference in number of spells between them.
I just had a closer look and it's probably not a bullshit at all. INT does not give you any bonuses but if you have INT lower than 19 you get limits to maximum spell level and spell slots per level. So int can affect sorcerors in the same way (as the manual claims)
Fine, let's try this again. This morning I uninstalled any EXP/class/level affecting aspects of Ease-of-Use, then started two new sorcerers, alike in all ways except for Intelligence. Sorcerer A had 18 Int, sorcerer B had 9 Int. Both started at 7th level, then I leveled both up to 20th by adding 40 million XP. For high-level abilities, I picked new spells rather than extra spells per level, these are noted in the level 9 scribed spells as the "bonus" spells.
Sorcerer A (18 Int) started with the following spells:
1st - 6 castable, 5 scribed
2nd - 6 castable, 3 scribed
3rd - 4 castable, 2 scribed
At level 20, she looked like this:
1st - 6 castable, 5 scribed
2nd - 6 castable, 5 scribed
3rd - 6 castable, 4 scribed
4th - 6 castable, 4 scribed
5th - 6 castable, 4 scribed
6th - 6 castable, 3 scribed
7th - 6 castable, 3 scribed
8th - 6 castable, 3 scribed
9th - 6 castable, 3 scribed (+ 3 bonus)
Sorcerer B (9 Int) started with the following spells:
1st - 6 castable, 5 scribed
2nd - 6 castable, 3 scribed
3rd - 4 castable, 2 scribed
At level 20, she looked like this:
1st - 6 castable, 5 scribed
2nd - 6 castable, 5 scribed
3rd - 6 castable, 4 scribed
4th - 6 castable, 4 scribed
5th - 6 castable, 4 scribed
6th - 6 castable, 3 scribed
7th - 6 castable, 3 scribed
8th - 6 castable, 3 scribed
9th - 6 castable, 3 scribed (+ 3 bonus)
Those are exactly the same. Same number "scribed", same castable per day, even the same high-level spell abilities. Int doesn't do jack for a sorcerer. (Outside of any game-related incidents that require a high Int, like being able to access certain conversational options, but that's true for any PC regardless of class.)
hm try this with charisma :)
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Or better yet, don't. It would be a complete and utter waste of time. Charisma does not effect a sorcerer any more than it effects a fighter or a bard or a Gorch. Anyone who tells you otherwise is full of shit.
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And it shouldn't. The mix-up with INT is because manual/game said it's Sorceror's primary attribute.
What's a Gorch Corvis?
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Gorch is the merchant at the front desk in the Thieves guild stronghold before you take it over. He tends to be killed by you, or disappear when the cleansing of the old guild happens.
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and what does that have to do with sorcerors?
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Corvis would probably be better suited to answer that question.
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Does charisma affect a Gorch? No. So, the statement that a sorcerer is affected by charisma as much as a Gorch would seem to indicate to me that, okay, sorcerers aren't affected by charisma.
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And presumedly neither is Gorch.
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To satisfy the "but the book says..." remaining suspicions, I did the same thing with identical sorcerers with Cha 9 and Cha 18. Same results for Int 9 vs. 18 - i.e., no difference.
As JC pointed out in the thread I linked previously, too low of an Int (8?) will make your sorc unable to cast spells off scrolls, but that's about it regarding their class mechanics. No bonus/penalty to number of spells known per level, no difference in number of spells cast per day, or level of spell castable, or even number of high-level abilities.
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And presumedly neither is Gorch.
He would be if you were buying stuff from his store though.
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To satisfy the "but the book says..." remaining suspicions, I did the same thing with identical sorcerers with Cha 9 and Cha 18. Same results for Int 9 vs. 18 - i.e., no difference.
As JC pointed out in the thread I linked previously, too low of an Int (8?) will make your sorc unable to cast spells off scrolls, but that's about it regarding their class mechanics. No bonus/penalty to number of spells known per level, no difference in number of spells cast per day, or level of spell castable, or even number of high-level abilities.
that makes clear then thanks for the testing ;)
iwd engine cracked up my mind :-\
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"the book" of bg2 says nothing about Charisma and sorcerers, only intelligence.
@Da_venom - and really good cause it was iwd2 engine not 1 ;)
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iwd 1 or iwd2 it's all the same :P
no banters or whatsoever. iwd is much easier anyway
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Yes, but there are no sorcerers in IWD1.
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true been a long time since i played iwd1
i was so fast till the end just got boring :P
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iwd 1 or iwd2 it's all the same :P
no banters or whatsoever. iwd is much easier anyway
There are as many banters as you like. They are all your characters :)
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lol :) real nice to talk to your own:P
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At least you won't grumble that banter dialogues are poorly written ;D
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any High Level Abilities they can add to your spells per day.
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At least you won't grumble that banter dialogues are poorly written ;D
lol maybe i would:D
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Then the only person you have to blame is yourself.
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ye, and i know of my writing ::)
you will have to make 6 personalities :o