Pocket Plane Group

BG2 Completed Mods => Unfinished Business => Topic started by: icelus on March 31, 2004, 11:28:33 PM

Title: Archived Bug Reports
Post by: icelus on March 31, 2004, 11:28:33 PM
You know, I just keep moving forums in the hopes that the bug reports will fade away...   ;)

Ah, well, I suppose it's inevitable.  Feel free to post them here.
Title: Re: Bug Reports - v6
Post by: deafchef on April 01, 2004, 12:08:24 AM
Mentioned this on the previous board. Talked to Rilmi, chose the nosy "Can I help?" style option, got fobbed off, talked to A+T, encouraged them, they ran off, waited a sec or two, went down, no Rilmi. Also tried talking to Rakshasa masquerading as Jafir before going down and elapsing an hour with the debug shortcut, and still nothing.
Title: Re: Bug Reports - v6
Post by: Olbas on April 01, 2004, 04:45:36 AM
On the old board you told me that not being able to leave spellholod with saemon wasn't a bug but i cant see how it isnt when i could always leave this way before. I checked my journal and it doesnt give me any extra information. Please help, im really stuck. I dont want to miss the underwater city because then i wont meet the spectator beholder and whats a game without him?


FIXED
Title: Re: Bug Reports - v6
Post by: lsperzel on April 01, 2004, 10:50:44 AM
It is a conspiracy to drive us all batty to find the forum, isn't it?  But it won't work.  We will find you wherever you go! MuHAHAHAHAHA!

Seriously,  somewhat on topic - I am in the Bodhi hunt component in Spellhold and it has worked like a charm. 

Congrats!
Title: Re: Bug Reports - v6
Post by: icelus on April 01, 2004, 11:35:49 AM
I am in the Bodhi hunt component in Spellhold and it has worked like a charm.

Congrats!

This makes me so very happy.  Thank you.  :D
Title: Re: Bug Reports - v6
Post by: Bookwyrme on April 01, 2004, 02:00:43 PM
I am curious about the Windspear Hills conversation options. Was there supposed to be the option to tell Anomen that you knew Ajantis or did I just remember wrong?
Title: Re: Bug Reports - v6
Post by: icelus on April 01, 2004, 02:06:43 PM
There is a dialog with Anomen that the in-game dialogs contained False(), which would prevent it from being seen.  I'll have to go back and double-check the original code to see what Anomen now says.  I don't have access to game files at the moment.  :(
Title: Re: Bug Reports - v6
Post by: Jerry. on April 02, 2004, 05:45:13 AM
I made it to combine with Imoen Romance but the romance talk wouldn't work in spellhold so I removed it. After resting, Bodhi appeared and said "Here, mousy mousy..." The battle can't be ended because it is impossible becoming a slayer at that time.

I think v6 can't work with Imoen Romance because v5 can work with that without any problem. And I think UB is easily appears problems because of uninstalling.


FIXED
Title: Re: Bug Reports - v6
Post by: Jerry on April 02, 2004, 08:36:44 AM
Wait! Maybe it is not because of UB v6. I had installed v5 again but romance talk cannot work. Maybe the Imoen Romance has some problems because my PC is a bard? I don't know.
Title: Re: Bug Reports - v6
Post by: icelus on April 02, 2004, 09:00:39 AM
Jerry... I would highly suggest starting over from scratch.  It sounds like you been installing and uninstalling so many different versions of several mods that bugs are almost inevitable.  Both UB and the Imoen Romance have been updated in the past couple of weeks, as have many of Weimer's mods.  You might want to redownload the latest versions and add them to a fresh install of BG2 (after the official patches and Baldurdash).

Sorry.  :(
Title: Re: Bug Reports - v6
Post by: lsperzel on April 02, 2004, 02:51:09 PM
Ok, I seem to have the same bug as Olbas.  I know Saemon is supposed to teleport you out of Spellhold if you take the dialogue option to go with him and I know before I had UB, it worked.  Now it doesn't.  It just leaves me stuck in Spellhold with no way out.   I have Kelsey, banter packs, and the flirt packs installed.  I don't believe any of those affect it.  Any help please?


FIXED
Title: Re: Bug Reports - v6
Post by: icelus on April 02, 2004, 03:04:12 PM
Well, I will have to go re-play this part of the game, because I always recalled Saemon leaving and then having to find certain things to allow me to free Spellhold, only to meet back up with Saemon in the docks of Brynnlaw.  I'll check it out, unless someone else can confirm this.
Title: Re: Bug Reports - v6
Post by: lsperzel on April 02, 2004, 03:13:16 PM
I checked 2 walk throughs besides my own memory and both say if you give the dialogue option that you trust Seamon and want to go with him, it should teleport you out.  Otherwise, you have to find the key to the locked door and take the portal which skips the fish city.  Should have mentioned before I have all current patches including Balderdash.


FIXED
Title: Re: Bug Reports - v6
Post by: Kish on April 02, 2004, 03:45:36 PM
When you meet Saemon after escaping but before confronting Irenicus, he suggests you recruit the mad mages and leaves on his own.  After you confront Irenicus, when you go upstairs, Saemon meets you there, and if you agree to go with him he teleports you outside.
Title: Re: Bug Reports - v6
Post by: icelus on April 02, 2004, 03:53:37 PM
Yeah, I've just read this in Dan Simpson's Walkthrough, too.  I'll look at the Global variables involved, as I didn't directly alter Saemon's dialog in this situation. 
Title: Re: Bug Reports - v6
Post by: Jerry on April 02, 2004, 08:13:44 PM
Yoshimo must say something when Aran talking about spellhold but the dialogues has been disappeared.

Jaheira's dialogue about Yoshimo's betraying has disappeared.
Title: Re: Bug Reports - v6
Post by: icelus on April 02, 2004, 08:17:30 PM
OK, now I *know* I didn't make any changes to these.  What mods do you have installed? 
Title: Re: Bug Reports - v6
Post by: Kish on April 02, 2004, 08:20:48 PM
These are more likely to be about the person in question not qualifying for the IsValidForPartyDialogue trigger than about Unfinished Business.
Title: Re: Bug Reports - v6
Post by: icelus on April 02, 2004, 08:25:41 PM
Ah, very true.  I'd suggest getting CamDawg's Tweak Pack, which should ensure that these dialogs always occur.
Title: Forgive me saying that
Post by: Jerry on April 03, 2004, 08:33:58 AM
I admit the storylines are good mut I with it being more "stable". As for the diary, if I remove the mod and install again the records of mod storylines in diary will being strange. Sometimes I have to remove the mod to do something. Sometimes I have to remove all of the BG2. The Imoen Romance and Nalia Romance have no problem about that. In Tashia mod some problems can be fixed by force talking.
Title: Re: Forgive me saying that
Post by: Kismet on April 03, 2004, 09:50:16 AM
Unfortunately, there's no really easy (any?)  way to do a journal entry fixer.  If you need to re-install BG2, then re-installing your mods in the order in which you orignally installed them *should* keep your journal entries correct.
Title: Re: Bug Reports - v6
Post by: fenring on April 03, 2004, 10:56:14 AM
I experienced the same problem about Saemon - he did not teleport all the team to Brynnlaw, only himself. But he only appeared once - in the corridor on the level of imprisoned madmen. The place where he appeared first in the game without UB was where Suna Seni showed up with UB, so she probably subsituted him in a way... Do something with it, please, I really don't want to lose the journey with Havarian!


FIXED
Title: Re: Bug Reports - v6
Post by: Jerry.. on April 04, 2004, 12:54:37 AM
Suna gave Valygar her Arbane sword and Valygar got it. After she dead we can find another Arbane sword on the ground.


FIXED
Title: Re: Bug Reports - v6
Post by: UncleScratchy on April 04, 2004, 01:00:25 AM
Here's some potential bugs with v6 that I've encountered:

Gorje isn't in the room behind the lava pool.  I played the Umar Hills/Shade Lord quest first and cleared out the place.  Didn't run into Gorje at the time as far as I could tell.  I can't recall whether I had gotten the illithium quest at that time.  I went back to that spot after I had talked to Unger but Gorje still wasn't there.  Finally I had to CLUAConsole:CreateCreature him in at the room next to the lava pit.  From there I was able to complete the quest without any other problems.

When I did the Unseeing Eye quest I don't recall ever running into the hell hounds.  Though I did find them in the Planar Sphere (in the fire salamander room).

Suna Seni didn't appear when I first entered the Planar Sphere with Valygar.  As soon as I entered the sphere I dropped Valygar from my party and completed the quest.  After Lavok teleported my party outside the sphere I went down the stairs to the slums and was immediately attacked by Suna Seni.  I tried replaying it by going back into the sphere and taking Valygar back into my party but I got the same result.  It appears that the globals have triggered her into acting as though I killed Valygar.  I let her chase me to the exit spot and left her there in a hostile mood.  I'm thinking I'd better go back and kill her so she doesn't screw up the Asylum quest and the escape with Saemon.
Title: Re: Bug Reports - v6
Post by: Jerry, on April 04, 2004, 01:22:05 AM
I can't leave spellhold now. After talking with Saemon he transport only himself and my party cannot go to the ground. :'(


FIXED
Title: Re: Bug Reports - v6
Post by: Jerry on April 04, 2004, 04:04:39 AM
I can't leave spellhold now. After talking with Saemon he transport only himself and my party cannot go to the ground. :'(

(sigh)I don't like this way but I have no choice until icelus solves this problem.

CLUAConsole:MoveToArea("AR1500")
pause
CLUAConsole:CreateCreature("PPSAEM2")
talk to Saemon
go to the tavern
pause
CLUAConsole:CreateCreature("PPSAEM3")
talk to Saemon
steal the horn
pause
CLUAConsole:CreateCreature("PPSAEM3")
talk to Saemon
Title: Re: Bug Reports - v6
Post by: Madhava on April 04, 2004, 04:39:13 AM
Same problem as reported prior; in the Spellhold hallway, I agree to set sail with Saemon, but he teleports only himself away.

Everything runs smoothly after I movetoarea outside, & then createcreature PPSAEM2.  Later on, Saemon spawns inside the inn, just as he should.

In my game, Jah did call Yoshi 'traitor', however 8) no problem there for me.


FIXED
Title: Re: Bug Reports - v6
Post by: lsperzel on April 04, 2004, 11:59:57 AM
I'll leave my game in Spellhold so when Icelus gets a possible fix, it can be tested right away.  I'll go back to my BG 1 game in the meantime.

I also agree with the Arbane sword bug.  I have ended up with two also.

I can't address the other bugs as I had already played those parts through with prior versions of UB.


FIXED
Title: Re: Bug Reports - v6
Post by: Procterus on April 04, 2004, 01:01:34 PM
Had the Saemon problem. I got around it by uninstalling UB just before talking to him, then immediately reinstalling once I was outside Spellhold. Might have messed up my game but seems OK so far.
Title: Re: Bug Reports - v6
Post by: Jerry on April 04, 2004, 01:32:59 PM
Had the Saemon problem. I got around it by uninstalling UB just before talking to him, then immediately reinstalling once I was outside Spellhold. Might have messed up my game but seems OK so far.

The records in journey will be odd... :-[
Title: Re: Bug Reports - v6
Post by: Procterus on April 04, 2004, 01:59:09 PM
No, all the UB quests and items still seem to be intact.
Title: Re: Bug Reports - v6
Post by: Rustedeon on April 04, 2004, 11:04:12 PM
I'm haveing a problem were windspear hills shows up on my map but I can't go there. I read of the problem somewere before but can't remember were. I have Unfinished business, Kelsey and banter packs installed. To my knowledge they are all latest versions. I've got the bioware and baldurdash patches. I know theres an easy way to fix this.
Title: Re: Bug Reports - v6
Post by: Jerry on April 04, 2004, 11:12:51 PM
No, all the UB quests and items still seem to be intact.

Uhh... I mean the journal, the diary.
Title: Re: Bug Reports - v6
Post by: Jerry on April 04, 2004, 11:15:10 PM
I'm haveing a problem were windspear hills shows up on my map but I can't go there. I read of the problem somewere before but can't remember were. I have Unfinished business, Kelsey and banter packs installed. To my knowledge they are all latest versions. I've got the bioware and baldurdash patches. I know theres an easy way to fix this.

Do you play BG2 at the first time? You must leave Athkatla from city gate.
Title: Re: Bug Reports - v6
Post by: icelus on April 04, 2004, 11:25:13 PM
If you talked to Lord Jierdaan in the Copper Coronet, he will mark it on your map.  As Jerry said, you must leave through the City Gates before you can access any outside locations.
Title: Re: Bug Reports - v6
Post by: icelus on April 04, 2004, 11:40:05 PM
/me checks himself into the Cason Jompton Institute for Insane Modders...


 :'(
Title: Re: Bug Reports - v6
Post by: Procterus on April 05, 2004, 04:56:31 AM
Cheer up Icelus  :), loved the mod so far, minor quibbles so far as I'm concerned. Jerry - sorry for being unclear, when I said quests I meant that the journal entries (both completed and uncompleted UB quests) were all fine and appear to be exactly the same as before I uninstalled & reinstalled UB.

PS another minor bug - when I was doing the Minsc/Boo quest, when Minsc ran into the kid outside the Sea's Bounty, Minsc's dialogue box popped up but the entry was blank. The kid then just ran into the Sea's Bounty and the quest continued as normal. I assume Minsc was supposed to say something at this point (of the "give me back my hamster" variety presumably)
Title: Re: Bug Reports - v6
Post by: icelus on April 05, 2004, 08:12:11 AM
PS another minor bug - when I was doing the Minsc/Boo quest, when Minsc ran into the kid outside the Sea's Bounty, Minsc's dialogue box popped up but the entry was blank. The kid then just ran into the Sea's Bounty and the quest continued as normal. I assume Minsc was supposed to say something at this point (of the "give me back my hamster" variety presumably)

Empty dialog boxes are ordinarily caused by installing the mod while either the game or some kind of tool (such as ShadowKeeper or Infinity Explorer) are running.  With any of these open, WeiDU cannot update the file that controls dialog, and you will get many empty dialog boxes.  :(
Title: Re: Bug Reports - v6
Post by: Jerry., on April 05, 2004, 08:55:03 AM
In spellhold, I shall passing the test to escape. In the test I was transported to a room that three trolls here. After getting the club+3 by putting troll's head I got a rest. Bodhi and two vampires appeared there and Bodhi had nothing to say. I reloaded. Passing the test and I was declared to be freed. I rested. Bodhi and two vampires appeared again and Bodhi still had nothing to say. After defeating those two vampires Bodhi was still there and I cannot rested there.


FIXED
Title: Re: Bug Reports - v6
Post by: icelus on April 05, 2004, 10:23:46 AM
Jerry, I need to know your current setup.  What version of the game do you have installed (SoA only, SoA + ToB)?  Do you have all the patches installed?  Did you install Baldurdash?  What mods do you have installed?  What order did you install them?  Have you uninstalled and reinstalled anything? 

I'd ask you this privately via a PM, but you've yet to register, so I can't.  ;)
Title: Re: Bug Reports - v6
Post by: UncleScratchy on April 05, 2004, 10:35:10 AM
Cheer up Icelus  :),

PS another minor bug - when I was doing the Minsc/Boo quest, when Minsc ran into the kid outside the Sea's Bounty, Minsc's dialogue box popped up but the entry was blank. The kid then just ran into the Sea's Bounty and the quest continued as normal. I assume Minsc was supposed to say something at this point (of the "give me back my hamster" variety presumably)

Yes, I got that bug as well but it was when I entered the Government area in search of the mage who took Boo.  I ran into a kid and tried to talk to him and got something like "NO MEANINGFUL DIALOG AVAILABLE".  But the quest went okay from there.

Yeah, cheer up.  This mod has great potential.  Think of us as your Beta testers.  I had the bug with Saemon and tried spawning him again inside the asylum but wan't sure which version of him to use - none of the versions worked.  Then I moved my party with CLUA to outsde the asylum but again didn't know which version on him to use.  I think I corrupted the globals by all my experimentation (I killed off my cloned Saemon's rather than reloading each time I tried a different version of him), but I was close to the work around solution that Jerry posted, only Saemon wouldn't talk to me when I recreated him outside the asylum.  I finally just replayed the final battle with Irenicus and tried Jerry's method and it worked fine.   I didn't even have to CLUA Saemon in the second time at the tavern.  He was waiting there for me and the rest of the quest to escape Brynnlaw went fine.

One question on the Bodhi encounters in the dungeon.  I tried not to rest at all during this quest and so Bodhi first spawned with her invisible archer skeletons minions in the room where you summon the various creatures using the tome on the pedestal.  Then after making it to the second level of the dungeon she spawned again with some vampires in one of rooms near the entrance.  The last encounter was when my main char advanced into the room where you use the minotaur horns to activate the statue/door puzzle and my char turned into the slayer.  In these encounters she stayed blue and only her minions attacked (she may have turned red during the slayer episode but soon ran off).  But when I left through the door to where the kobold archers ambush you she spawned again and I believe that both she and her minions all turned red.  Of course this made for a bad situation as she was unkillable and I had the archers to deal with before the guy would appear to let me out.  Was Bodhi supposed to go hostile here as well as her minions?  Did I just hit her by accident making her hostile?  I had to replay this a couple of times - some because party members got killed and another time when I advanced to the myconid chamber, killed the shrooms there but couldn't initiate dialog with the watcher/caretaker guy and I was stuck.
Title: Re: Bug Reports - v6
Post by: lsperzel on April 05, 2004, 10:57:12 AM
I can back up Jerry's latest bug with Bodhi in Spellhold.  I had it too but I just ignored it and went on - cosidered it minor.   


I am not sure about the one Uncle Scratchy is posting on Bodhi.  I may have had that too, but I am not positive she was blue circled in those encounters before the kobold archers nor can I remember how that particular episode plays out without UB installed.


Don't flip on us, Icelus!  We still love ya and think it is a great mod.

Title: Re: Bug Reports - v6
Post by: Jerry on April 05, 2004, 11:08:19 AM
Jerry, I need to know your current setup.  What version of the game do you have installed (SoA only, SoA + ToB)?  Do you have all the patches installed?  Did you install Baldurdash?  What mods do you have installed?  What order did you install them?  Have you uninstalled and reinstalled anything? 

I'd ask you this privately via a PM, but you've yet to register, so I can't.  ;)

step:

1. SOA+TOB+Patch26498

2. UB v6

3. Imoen Romance v1.108
Title: Re: Bug Reports - v6
Post by: fenring on April 05, 2004, 02:17:39 PM
I've spotted a minor bug which is not a bug perhaps. After making a wish by freeing the geenie in the extended Kalah quest the quest log does not erase. Actually it happens regardless what I wish. It might not be a bug if it was no the end of the quest... is it?
And another really minor inonsistency. The extended illithium quest does not erase either, unless you will not talk to the Hilldark brothers after finishing it. There's neither gain nor loss for that, so what's the point of prolonging quest this way?
Title: Re: Bug Reports - v6
Post by: Luther on April 05, 2004, 02:55:55 PM
I posted this at Game Banshee, but thought I'd post here too.  I installed UB (plus a lot of other Weidu mods) and when I go to Cromwell in the docks, he looks through my items for upgradable stuff but the Minsc and Boo quest dialogue options come up instead.  So I never get any dialogue concerning the gesen bow, wave, etc.  Relevant mods I have installed that could affect this are the Baldurdash Upgrade items mod (gives more upgrade options for Crom and Cespenar,) Banter packs (not sure but some of the dialogue I get are kind of random and "banterish.")  If you have any help I'd appreciate it.  Otherwise I may have to do some creative Shadow Keeping.
Title: Re: Bug Reports - v6
Post by: Procterus on April 05, 2004, 05:10:36 PM
Also on the cat-mouse Bodhi quest in Spellhold, Minsc killed Bodhi stone dead on one of her appearances with the Mace of Disruption, before she had chance to turn into a bat. Didn't seem to cause any problems as she reappeared again with her cohorts after I rested a bit...but might be worth making her invulnerable to the MoD during the Spellhold sequence (if this is possible).
Title: Re: Bug Reports - v6
Post by: Zaephir-Moth on April 06, 2004, 11:59:48 AM
 
Quote
* icelus checks himself into the Cason Jompton Institute for Insane Modders...

All my most sincere condolences  ;D...
Not really a bug report, I know, but all seems to work without even a single problem in my game... despite the 'numerous dozens' of mods always installed at the same time !
Great work Icelus, don't give up :D !!


Cheers
Title: Re: Bug Reports - v6
Post by: Alarielle on April 06, 2004, 12:16:33 PM
I don't know if this is caused by UB, but ever since I installed it I've had this problem.  I talk to Saemon Havarian after defeating Irenicus in Spellhold and he offers to take me back to Athkatla, which is all well and good, but when he tries to teleport us out of the asylum my PC and companions are left in spellhold up **** creek without a paddle


FIXED
Title: Re: Bug Reports - v6
Post by: lsperzel on April 06, 2004, 10:15:42 PM
The "getting left in Spellhold" bug is becoming quite common and at first, I thought I had just goofed my game up. ;)

Edit:  By the way Icelus, if it makes you feel better, I just downloaded the banter packs, version 4, and it wouldn't install.  Had to e-mail JC so don't feel lonely out there.
Title: Bug Reports - v9
Post by: Ghreyfain on April 06, 2004, 11:09:29 PM
Minor typo in the Pai'Na quest.  String # 33650 is "I need you to get it, and bring it here. I will dispose of it, and restore the balance beneath the city. If there are too few spiders then the will vermin rise up. The exterminators do not think of this."

Looks to me like it needs to be swapped.  And yes, I'm aware that that's an existing game string, so it's not your fault, it's Bioware's. :)
Title: Unfixed bugs from prior versions
Post by: Caedwyr on April 06, 2004, 11:14:46 PM
Psionic vermin.  Sounds nasty.
Title: Re: Bug Reports - v6
Post by: Silfairë on April 07, 2004, 03:49:23 AM
While I *really* like this mod, I ran into the Spellhold bug today. With so many other people reporting this problem, I would think that it should be confirmed as a bug.

Fortunately, I was able to transport out of Spellhold and talk to Saemon Havarian with the use of the CLUA console thingy.

This was the first time I used the CLUA console though as I don't like to cheat and didn't even have it enabled (didn't have the debug line in the Baldur.ini file).

I had actually read about this problem on the Gamebanshee SOA forum just before running into it (a very lucky event I think) so I knew what to do but had I not, I think I would have been stuck and pretty frustrated.

Really great mod here thanks to Icelus' efforts but I think this Spellhold bug is a really big one and should be looked into.


FIXED
Title: Re: Bug Reports - v6
Post by: Caswallon on April 07, 2004, 04:22:00 PM
Someone reported this, don't know if it's actually a bug:

In the final wish of the Kalah component, the options are coded as follows:
Code: [Select]
IF
    ~OR(2)
        CheckStatGT(LastTalkedToBy,12,WIS)
        CheckStatGT(LastTalkedToBy,12,INT)~
THEN REPLY @239 GOTO RaiseKalah

IF
    ~OR(2)
        CheckStatLT(LastTalkedToBy,13,WIS)
        CheckStatLT(LastTalkedToBy,13,INT)~
THEN REPLY @240 GOTO DeadKalah

For some reason, this results in getting *both* versions of the Wish, if you have high WIS and low INT (and probably also if it's the other way 'round).
Is that desired behaviour?

Edit: Another suggestion, also for the Kalah component:
To mention the location of the Crooked Crane Inn (Gates District) also in the journal text. One player didn't play for some days and couldn't remember where the inn was (it's told in the dialogue, but not the journal).


FIXED
Title: Re: Bug Reports - v6
Post by: Tonton Fred on April 08, 2004, 01:54:39 PM
Hi everyone,

I was directed here by Icelus after reporting on the Spellhold / Saemon teleport bug in another forum, and I also can add some things about the Maze Chase under Spellhold ; here is what happened for my party.

1) Bodhi lets us go in the Maze, telling us she will come after us.

2) After resting, Bodhi appears with several Grimwarden Archers. The archers are hostile but Bodhi stays neutral and escapes.

3) Second appearance : Bodhi appears, this time with a mix of Archers and Vampires. She turns hostile, and casts a Finger of Death on herself. She dies instantly. Uh ? (I've actually seen this happen with Greater Mummies, so maybe it is an unwanted side-effect of Improved Undead, which I have installed, but this shouldn't affect Bodhi, only generic Undead)

4) Fingering herself to death (sorry  :P ) doesn't seem to keep her from appearing at the end of the Maze for the PC Slayer transformation. She flees, all is well.

5) As soon as I enter the kobold / goblin archer room (where the test begins), Bodhi appears, with a couple of Vampires, all hostile. Shouldn't she have fled already ? I smash the vampires, Bodhi turns to mist without even fighting.

6) When the test begins and I am transported to the spore colony map, Bodhi appears again, but neutral, with two hostile vampires. Smash the vampires, Bodhi blahblah into mist...

So to sum up, I got several pbs :

- Bodhi turns hostile on some encounters
- Bodhi gets suicidal tendencies ( probably unrelated to UB)
- Bodhi keeps appearing after the Slayer confrontation
- Looks like Bodhi's appearance is also triggered whenever I change maps, and not only time


Config :

SOA + TOB + official patch + Baldurdash fixpack

Relevant mods : Ease of Use, Tactics, Ascension, Unfinished Business, Oversight, CDTweaks.

Not all components are installed, but I do have Improved Undead and Improved Bodhi, for instance (although the improved version did not appear during any the fights described here)

Cheers,
Fred


FIXED
Title: BodhiHunt, yet more bugs
Post by: Ghreyfain on April 09, 2004, 06:38:09 AM
Okay, wow.  I guess using BioWare timers wasn't the greatest idea in the world, since when I wrote the scripts, I only checked AR1513, and 1514 (the two mazes).

So with the blocks UB adds, there's a check to make sure the AsylumPlot variable is less than 42, which means you've fought Bodhi at the Minotaur statue and turned into the Slayer and stuff.  Unfortunately, there're a bunch of block in various other AR15*.bcs files that check to see if the same timer we use is expired, but doesn't have that AsylumPlot<42 check, so Bodhi spawns.

I will whip up a fix right quick, and send it to you.
Title: Re: Bug Reports - v6
Post by: Fedegar on April 09, 2004, 07:29:29 AM
Hallo you great Bg Moddler of all time.

I have an little problem with your mod . And the Problem is, that Bodhis Hunt under Spellhold will not start. She wail like in the normal Game ant the Extit of the Dungoen for me. Like the Hunt is not installed , but the UB setup text says that it ins sucessesfully installed. Is this an Bug or is it so correct? ???
Title: Re: Bug Reports - v6
Post by: Ghreyfain on April 09, 2004, 07:44:16 AM
How long did you wait for her?  Depending on your character's level and the game difficulty, she could show up anywhere from eight hours after sending you into the maze, to three days.
Title: Re: Bug Reports - v6
Post by: Fedegar on April 09, 2004, 07:53:50 AM
I have rastet 3 times sincs i was put in the dungeon. ???
Title: Re: Bug Reports - v6
Post by: Fedegar on April 09, 2004, 07:57:24 AM
Or do you mean that i must stand 8 hours in Realtime in the dungeon and not in Gametime ???
Title: Re: Bug Reports - v6
Post by: NiGHTMARE on April 09, 2004, 07:59:28 AM
What was your difficulty level?
Title: Re: Bug Reports - v6
Post by: Fedegar on April 09, 2004, 08:01:44 AM
Bg standart. The Rulz from Bg1.
Can this help you?
Title: Re: Bug Reports - v6
Post by: Fedegar on April 09, 2004, 08:35:13 AM
Ok i have found the bug. I have left the first level of the Spellhold dungeon to early.  And have reste for the fist time on the second level of the Dungeon.
Title: Re: Bug Reports - v6
Post by: Fedegar on April 09, 2004, 10:38:35 AM
Suna gave Valygar her Arbane sword and Valygar got it. After she dead we can find another Arbane sword on the ground.

About this I have an little idea. Why you do not give Valygar Points with short sword instand the points of dagger tha she still have. It he was Points on short shword he would able to fight wie Sunas Sword and this Kanta togehter ;)
Title: The Saemon/Spellhold Teleport bug
Post by: icelus on April 09, 2004, 06:04:00 PM
I have found the cause of the bug (sheer stupidity on my part) and it has now been fixed.  Yeeha.
Title: Re: The Saemon/Spellhold Teleport bug
Post by: Sorschana on April 09, 2004, 10:13:11 PM
So, when can we expect to see a published fix? :)

Pardon me while I go hide from the Wrath of Icelus.
Title: Re: The Saemon/Spellhold Teleport bug
Post by: icelus on April 09, 2004, 10:16:01 PM
Heheh.  Well, the two biggest bugs (Bodhi Hunt and Saemon/Spellhold) have been fixed, so now it's just a matter of fixing whatever smaller random bugs have been reported.  There probably won't be any new components in v7.
Title: Re: Bug Reports - v6
Post by: Barren on April 10, 2004, 03:20:14 PM
Icelus, I can confirm that Rilmi doesn't appear the second time (Aulava-Tiiro plot) and I think I know why. AR0021.bcs doesn't compile properly. I think there is one too much "end" in your tp2, causing it to overlook the part after that.




COPY_EXISTING ~ar0022.bcs~ ~override\ar0022.bcs~  /* Crooked Crane, Level Two */
EXTEND_BOTTOM ~ar0022.bcs~ ~ub\crane\u!0022.baf~

ACTION_IF
  FILE_EXISTS_IN_GAME ~AR0021.bcs~
THEN BEGIN
PRINT ~The area script for AR0021 already exists for your game.  It will be patched, not overwritten.~
  EXTEND_TOP ~AR0021.bcs~ ~ub\crane\AR0021.BAF~
END
ELSE BEGIN
  COMPILE ~ub\crane\AR0021.BAF~
END
Title: Re: Bug Reports - v6
Post by: icelus on April 10, 2004, 06:02:25 PM
No, the END needs to be there, I'm pretty sure, because it is an ACTION_IF command.  If it weren't compiling, Rilmi would never show up at all.  I think the problem is that I set a timer for his respawning, but I may have set it for too long.
Title: Re: Bug Reports - v6
Post by: Barren on April 10, 2004, 06:57:09 PM
Rilmi only shows up the first time, just like in an unmodded game. I checked my override, AR0021.bcs isn't there.
Title: Re: Bug Reports - v6
Post by: Idobek on April 10, 2004, 08:00:04 PM
If you take that END out WeiDU will spit the tp2 out. Whatever is wrong I doubt it is because of this code block.
Title: Re: Bug Reports - v6
Post by: CamDawg on April 10, 2004, 08:26:53 PM
The ACTION_IF block is redundant in newer versions of WeiDU--I've already PM'd icelus about it. An EXTEND no longer conks WeiDU if the target script is not present and the subsequent warning message can be suppressed with an ALLOW_MISSING for the target script.
Title: Re: Bug Reports - v6
Post by: cliffette on April 10, 2004, 08:46:07 PM
I posted this at Game Banshee, but thought I'd post here too.  I installed UB (plus a lot of other Weidu mods) and when I go to Cromwell in the docks, he looks through my items for upgradable stuff but the Minsc and Boo quest dialogue options come up instead.  So I never get any dialogue concerning the gesen bow, wave, etc.  Relevant mods I have installed that could affect this are the Baldurdash Upgrade items mod (gives more upgrade options for Crom and Cespenar,) Banter packs (not sure but some of the dialogue I get are kind of random and "banterish.")  If you have any help I'd appreciate it.  Otherwise I may have to do some creative Shadow Keeping.

Yipes... did you do any uninstalling then reinstalling of mods before playing? Sometimes that makes dialog strings go bizarre.
Title: Re: Bug Reports - v6
Post by: icelus on April 11, 2004, 03:01:15 PM
Mentioned this on the previous board. Talked to Rilmi, chose the nosy "Can I help?" style option, got fobbed off, talked to A+T, encouraged them, they ran off, waited a sec or two, went down, no Rilmi. Also tried talking to Rakshasa masquerading as Jafir before going down and elapsing an hour with the debug shortcut, and still nothing.

It takes at least a day for Rilmi to respawn.  Having him spawn two seconds after you finish talking to A&T doesn't make sense.

I could use some more feedback on this, guys.  I want to release v7 tonight, but I'd like to fix this bug, if it truly exists.
Title: Re: Bug Reports - v6
Post by: icelus on April 11, 2004, 03:05:35 PM
Here's some potential bugs with v6 that I've encountered:

Gorje isn't in the room behind the lava pool.  I played the Umar Hills/Shade Lord quest first and cleared out the place.  Didn't run into Gorje at the time as far as I could tell.  I can't recall whether I had gotten the illithium quest at that time.  I went back to that spot after I had talked to Unger but Gorje still wasn't there.  Finally I had to CLUAConsole:CreateCreature him in at the room next to the lava pit.  From there I was able to complete the quest without any other problems.

When I did the Unseeing Eye quest I don't recall ever running into the hell hounds.  Though I did find them in the Planar Sphere (in the fire salamander room).

Suna Seni didn't appear when I first entered the Planar Sphere with Valygar.  As soon as I entered the sphere I dropped Valygar from my party and completed the quest.  After Lavok teleported my party outside the sphere I went down the stairs to the slums and was immediately attacked by Suna Seni.  I tried replaying it by going back into the sphere and taking Valygar back into my party but I got the same result.  It appears that the globals have triggered her into acting as though I killed Valygar.  I let her chase me to the exit spot and left her there in a hostile mood.  I'm thinking I'd better go back and kill her so she doesn't screw up the Asylum quest and the escape with Saemon.

Well, so far no one else has reported these problems.  I'm going to chalk them up to a fluke install for now.

Anyone else encounter similar problems?
Title: Re: Bug Reports - v6
Post by: icelus on April 11, 2004, 03:08:02 PM
I've spotted a minor bug which is not a bug perhaps. After making a wish by freeing the geenie in the extended Kalah quest the quest log does not erase. Actually it happens regardless what I wish. It might not be a bug if it was no the end of the quest... is it?
And another really minor inonsistency. The extended illithium quest does not erase either, unless you will not talk to the Hilldark brothers after finishing it. There's neither gain nor loss for that, so what's the point of prolonging quest this way?

These both should have been fixed with v6.  Are you still using a previous version?
Title: Re: Bug Reports - v6
Post by: icelus on April 11, 2004, 03:14:21 PM
Rilmi only shows up the first time, just like in an unmodded game. I checked my override, AR0021.bcs isn't there.

Try installing it again.  It showed up in my override after installing the component.
Title: Re: Bug Reports - v6
Post by: Andyr on April 11, 2004, 03:17:22 PM
Someone reported this, don't know if it's actually a bug:

In the final wish of the Kalah component, the options are coded as follows:
Code: [Select]
IF
    ~OR(2)
        CheckStatGT(LastTalkedToBy,12,WIS)
        CheckStatGT(LastTalkedToBy,12,INT)~
THEN REPLY @239 GOTO RaiseKalah

IF
    ~OR(2)
        CheckStatLT(LastTalkedToBy,13,WIS)
        CheckStatLT(LastTalkedToBy,13,INT)~
THEN REPLY @240 GOTO DeadKalah

For some reason, this results in getting *both* versions of the Wish, if you have high WIS and low INT (and probably also if it's the other way 'round).
Is that desired behaviour?

Edit: Another suggestion, also for the Kalah component:
To mention the location of the Crooked Crane Inn (Gates District) also in the journal text. One player didn't play for some days and couldn't remember where the inn was (it's told in the dialogue, but not the journal).

I'm guessing then you had either INT > 12 and WIS < 13, or INT < 13 and WIS > 12. In that case both will show up. So I guess the player had best use their own judgment, eh? :)

Also, I don't mind if the Journal entry is changed or not.
Title: Re: Bug Reports - v6
Post by: Caswallon on April 11, 2004, 05:51:05 PM
Okay, thanks for the answer. :)
Just wanted to confirm that it's intended.

The player had INT 20 and WIS 8, yeah... :D
Title: Bug Reports - v7
Post by: icelus on April 11, 2004, 06:40:13 PM
If you guys turn this into a lengthy thread, I will move the forum again!

Current Bug List
[li]BodhiHunt actions not listed in SoA's action.ids  --  FIXED[/li]
[li]Kalah journal entry not deleting  --  FIXED[/li]
[li]Websack wand is not properly sold  --  FIXED[/li]
[li]Research why Gorje does not always appear in the Temple Ruins  --  FIXED[/li]
[/list]
Title: Re: Bug Reports - v7
Post by: discharger12 on April 11, 2004, 09:08:56 PM
First problem  ;D

It seems a few things I try to uninstall result into an error. I get a few problems like this with other mods, such as Ease of Use.(latest version)

I try to uninstall, but still get the same error. It says something like, this version is to old to uninstall/reinstall please upgrade to the latest version email icelus@blahblahblah...


Title: Re: Bug Reports - v7
Post by: lsperzel on April 11, 2004, 09:10:32 PM
It installed for me just dandy.  AND I got OUT of SPELLHOLD the right way!  Jumps up and down!  Yells YAHOO! ETC ETC ETC
Title: Re: Bug Reports - v7
Post by: discharger12 on April 11, 2004, 09:13:52 PM
It installed for me just dandy.  AND I got OUT of SPELLHOLD the right way!  Jumps up and down!  Yells YAHOO! ETC ETC ETC

Installings fine, the problem is trying to get RID of it.
Title: Re: Bug Reports - v7
Post by: lsperzel on April 11, 2004, 09:20:04 PM
oops! sorry!  didn't read close enough.  I thought you said you couldn't install.  I was too happy I got out of Spellhold!  However, I installed version 7 over version 6 and it removed the version 6 files and installed the version 7 files.  Can you run the setup on version 6 and get it to uninstall that way?
Title: Re: Bug Reports - v7
Post by: discharger12 on April 11, 2004, 09:22:38 PM
oops! sorry!  didn't read close enough.  I thought you said you couldn't install.  I was too happy I got out of Spellhold!  However, I installed version 7 over version 6 and it removed the version 6 files and installed the version 7 files.  Can you run the setup on version 6 and get it to uninstall that way?

eh?
Title: Re: Bug Reports - v7
Post by: lsperzel on April 11, 2004, 09:27:54 PM
ok, trying for more clarity.  I ran version 7 which uninstalled version 6 and installed version 7.  Did you try uninstalling version 6 before you tried to install version 7?  or did you try to do what I did which was let version 7 uninstall version 6?  Am I making any sense here?  I know what I mean to say.  I'm just not doing it very well.
Title: Re: Bug Reports - v7
Post by: discharger12 on April 11, 2004, 09:33:28 PM
ok, trying for more clarity.  I ran version 7 which uninstalled version 6 and installed version 7.  Did you try uninstalling version 6 before you tried to install version 7?  or did you try to do what I did which was let version 7 uninstall version 6?  Am I making any sense here?  I know what I mean to  I'm just not doing it very well.

I did what you did, except it didn't uninstall everything.

It's making sense, I just took to much crack today  ;)
Title: Re: Bug Reports - v7
Post by: MagusWizardo on April 12, 2004, 12:31:05 AM
Sounds more like a problem with WeiDU than a problem with UB; especially as you say it happened with Ease of Use aswell.
Title: Re: Bug Reports - v7
Post by: Barren on April 12, 2004, 12:35:50 AM
Well, Spellhold is apprently bug-free, so who cares!  ;D
Title: Re: Bug Reports - v7
Post by: Iacobus on April 12, 2004, 04:09:49 AM
I experienced a similar problem to Discharger's, except that with mine error messages came up whenever it tried to install the Bodhi/Spellhold component. This happened with version 6 as well, and I was wondering if it might possibly have anything to do with my having TOB installed (since these were the only two versions I instaled after installing TOB, all the others were SOA only). And to save on questioning:
Yes I have uninstalled previous versions before installing
Yes I have tried installing it over a previous version just in case it made any difference
Yes I am fully patched and Baldurdashed
No I don't have any other mods installed
Title: Re: Bug Reports - v7
Post by: SimDing0™ on April 12, 2004, 04:43:25 AM
Please try to quote the error messages when reporting them.
Title: Re: Bug Reports - v7
Post by: Iacobus on April 13, 2004, 02:16:11 AM
Ok, sorry. The exact error message was:
[ub/bodhihunt/scripts/J#Bodhi.baf] PARSE ERROR at line 34 column 37-37
Near Text: )
        [SetCutSceneLite] not found in ACTION.IDS

[ub/bodhihunt/scripts/J#Bodhi.baf]  ERROR at line 34 column 37-37
Near Text: )
        Parsing.Parse_error
ERROR: parsing [ub/bodhihunt/scripts/J#Bodhi.baf]: Parsing.Parse_error
ERROR: error compiling [ub/bodhihunt/scripts/J#Bodhi.baf]: Parsing.Parse_error
ERROR: [PPBODHI4.bcs] -> [override/ppbodhi4.bcs] Patching Failed (COPY) (Parsing
.Parse_error)

ERROR Installing ["Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain],
rolling back to previous state
Will uninstall  17 files for [SETUP-UB.TP2] component 18.
Uninstalled     17 files for [SETUP-UB.TP2] component 18.
ERROR: Parsing.Parse_error
Title: Re: Bug Reports - v7
Post by: MagusWizardo on April 13, 2004, 08:35:21 AM
Icelus, put this into the Bodhi component in your TP2, before the last REPLACE_BCS_BLOCK comman... should fix Iacobus' problem, in theory:

APPEND ~ACTION.IDS~ ~338 SetCutSceneLite(I:BOOL*BOOLEAN)~
       UNLESS ~338 SetCutSceneLite(I:BOOL*BOOLEAN)~
Title: Re: Bug Reports - v7
Post by: fenring on April 15, 2004, 02:00:22 PM
Errors occur when I install Bodhi's cat&mouse stuff and Bhallspawn powers, which disable proper install.
Title: Re: Bug Reports - v7
Post by: icelus on April 15, 2004, 02:08:55 PM
Errors occur when I install Bodhi's cat&mouse stuff and Bhallspawn powers, which disable proper install.

Do you have Throne of Bhaal installed?
Title: Re: Bug Reports - v7
Post by: Bibbi on April 15, 2004, 04:10:18 PM
just as fyi, a journal entry which I believe erased in previous versions (before v6) doesn't any longer.  when the girl gives you kalah's lamp, there is a quest entry about it which doesn't go away after defeating jafir and making a wish. i'm not sure if it should be a journal entry instead of quest entry, but i'm pretty sure this didn't happen in the older versions...
Title: Re: Bug Reports - v7
Post by: icelus on April 15, 2004, 04:18:43 PM
just as fyi, a journal entry which I believe erased in previous versions (before v6) doesn't any longer.  when the girl gives you kalah's lamp, there is a quest entry about it which doesn't go away after defeating jafir and making a wish. i'm not sure if it should be a journal entry instead of quest entry, but i'm pretty sure this didn't happen in the older versions...
Now these are the best kind of bug reports--the kind that you've fixed in the past and have come back to haunt you.  ;)

I'll fix it... again... heh.
Title: Valygar's gone?
Post by: Guest on April 15, 2004, 05:13:00 PM
Got the quest from Tolgerias. Talked to Suna in the copper coronet, and she left. Went to his house - the illusionist gnome from tactics didn't show-up... don't know if he was supposed to. Went to his cabin in Umar hills...he's not there, floating text says the cabin was recently occupied but no trace of the inhabitant... am I screwed?
Title: Re: Valygar's gone?
Post by: icelus on April 15, 2004, 05:58:55 PM
If you know how to use the CLUA Console, type this:

CLUAConsole:GetGlobal("ToldAboutVal","GLOBAL")

It should be set to 1.  If not, can you zip up your savegame folder and email it to me at icelus@houston.rr.com?  In the meantime, you should be able to set that particular global in ShadowKeeper to 1 and Valygar should appear.
Title: Re: Valygar's gone?
Post by: Guest on April 16, 2004, 03:51:45 AM
Went and talked to Suna Sei again... then again... Valygar's there. What-ever.
Title: Re: Bug Reports - v7
Post by: fenring on April 16, 2004, 05:08:34 PM
nope, I don't have ToB installed.
Title: Re: Bug Reports - v7
Post by: NiGHTMARE on April 16, 2004, 05:17:19 PM
Umm, then why are you trying to install the Bhaalspawn powers component? It's ToB only.
Title: Re: Bug Reports - v7
Post by: fenring on April 17, 2004, 07:59:26 AM
I didn't know. But what obout Bodhi & Spellhold?
Title: Where is Gorje?!
Post by: DC on April 18, 2004, 03:12:32 PM
I've looked under every stone in The Temple of Amaunator (the one located in "Temple Ruins") - I found nothing connected to ilithium or Hilldark.
I also tried "False dawn" spell in a couple of areas of the temple. Nothing.
Maybe it is a bug?
Title: Re: Where is Gorje?!
Post by: icelus on April 18, 2004, 03:23:41 PM
Have you already been given the quest to find him by his brother?
What version of UB are you using?
Title: Re: Where is Gorje?!
Post by: DC on April 18, 2004, 03:35:32 PM
Unger Hilldark from Copper Coronet said that his brother hasn't returned from his expedition. That's why he can't give me ilithium. In my Journal I have a article about "ruined temple of a dead god". Also Unger has "updated my world map".

I had an UB 6 when I could not find Gorje. Then I looked for answers on official homepage, downloaded UB 7. Uninstalled UB 6, installed UB 7. Still no Gorje.
Where he should be at least? Is he standing somewhere, or his remnants, or at least what should I look for?
Title: Re: Where is Gorje?!
Post by: icelus on April 18, 2004, 03:42:24 PM
Have you previously completed the Temple Ruins quest (i.e., defeated the Shade Lord)?
Title: Re: Where is Gorje?!
Post by: DC on April 18, 2004, 03:43:22 PM
I also have "multiple strongholds" installed from Ease of Use Mod Pack v 26. And recently had a ranger quest from a wood spirit to save her forest in "Temple Ruins" from diggers. I finished that quest, even finished the next one - Orge horde overrun the village. Maybe that's the source of a problem?
Title: Re: Where is Gorje?!
Post by: DC on April 18, 2004, 03:44:17 PM
Yes, Shade Lord was defeated with Mazzy's help.
Title: Re: Where is Gorje?!
Post by: icelus on April 18, 2004, 03:56:37 PM
Open up ShadowKeeper and let me know what number is set for the Global Variable "FindGorje"
Title: Re: Where is Gorje?!
Post by: DC on April 18, 2004, 04:03:13 PM
FINDGORJE "1"
Title: Re: Where is Gorje?!
Post by: -Gandalf- on April 18, 2004, 09:48:08 PM
*SPOILER*

Well if you received that map change and journal entry then he should be inside the temple ...
you know the part where you walk over the lava type floor that can burn your party, well if you go north in that place into the following rooms he should be standing inside there ...
Title: Re: Where is Gorje?!
Post by: DC on April 19, 2004, 05:48:34 AM
Thanks goes to -Gandalf- ;)

I definitely have no luck with the extended ilithium quest.
I finally managed to tinker Gorje to appear in Temple of Amaunator. Another reinstall of UB 7 helped somehow, I guess. I told him that it is secure to go now, so he went somewhere.
But
After I returned to Copper Coronet, I saw there only Unger Hilldark standing. When I start dialog with him, he says something like "Here my thick headed brother returns". I press "Continue" button, and dialog stops. Nothing happens. Afterwards Unger "has nothing to say to me".
Which Global Variable should I check now?  :)
Title: Re: Bug Reports - v7
Post by: JPS on April 20, 2004, 11:22:10 AM
I got the Bodhi hunt error as well

("[ub/bodhihunt/scripts/J#Bodhi.baf] PARSE ERROR at line 34 column 37-37
Near Text: )
        [SetCutSceneLite] not found in ACTION.IDS" &c.)

and I don't have ToB either. Is SetCutSceneLite a ToB command?

(it's of course completely reasonable to expect that people do have ToB these days, but it might be good to mention it in the readme or something)

Additionally, I got an error trying to install the Suna Seni component:

[ub/bodhihunt/scripts/J#Bodhi.baf] PARSE ERROR at line 34 column 37-37
Near Text: )
        [SetCutSceneLite] not found in ACTION.IDS

I got the same error in v6, but didn't get around to reporting it before v7 was released (damn, you're fast). The component installed without any problems in v5, but that was before you changed it, wasn't it?

I would have guessed that AR1101 is a ToB area, but the other people without ToB in this thread don't seem to have had any problems with it.
Title: Re: Bug Reports - v7
Post by: icelus on April 20, 2004, 11:25:19 AM
Yeah, I'm pretty sure this is a ToB issue.  Grim posted a bit of code on the G3 forums that I'll probably incorporate into the UB setup that should solve this and potentially related problems in the future.

What was the error you got in the Suna Seni component?  The second error you posted is from the BodhiHunt component.  :)
Title: Re: Bug Reports - v7
Post by: JPS on April 20, 2004, 11:29:37 AM
What was the error you got in the Suna Seni component?  The second error you posted is from the BodhiHunt component.  :)

Sorry, I must be having a bad day. I normally copy-paste with the best:

ERROR locating resource:
Resource [AR1101.BCS] not found in KEY file:
        [./chitin.key]
Title: Re: Bug Reports - v7
Post by: Idobek on April 20, 2004, 11:53:52 AM
Did the Suna Seni component install ok despite showing the error message? ie. is there now an AR1101.BCS in your override?

The issue can be solved by adding AR1101.BCS to the ALLOW_MISSING file list.
Title: Re: Bug Reports - v7
Post by: JPS on April 20, 2004, 04:08:46 PM
AR1101.BCS is not in the override folder and I just had the random encounter where she turns up, so my not entirely unqualified guess is that it didn't install ok...  ;)
Title: Re: Bug Reports - v7
Post by: Idobek on April 20, 2004, 04:37:30 PM
That's wierd. AR1101.BCS is not a vanilla file in ToB or SoA. With the latest WeiDU you shouldn't be getting any errors and it should install fine. I take it you are using WeiDU v154 to install?
Title: Re: Bug Reports - v7
Post by: JPS on April 21, 2004, 07:14:51 AM
That's wierd. AR1101.BCS is not a vanilla file in ToB or SoA. With the latest WeiDU you shouldn't be getting any errors and it should install fine. I take it you are using WeiDU v154 to install?

Ah, I didn't think about that  :-\

I'm using v148, because that's the latest version someone has bothered to compile for mac OS X and put up for download. I'll try to get the latest version and give it another shot. Unless UB v8 is released before that, of course...
Title: Re: Bug Reports - v7
Post by: Idobek on April 21, 2004, 07:44:45 AM
That would be the problem. WeiDU doesn't automatically handle non-existent scripts until v152. This can still be fixed without a new WeiDU version by adding AR1101.BCS to the ALLOW_MISSING file list, that's fairly self-explanatory once you open up the tp2. Otherwise I believe Scar has v154 compiled and ready to go.
Title: Re: Bug Reports - v7
Post by: JPS on April 21, 2004, 07:52:38 AM
That would be the problem. WeiDU doesn't automatically handle non-existent scripts until v152. This can still be fixed without a new WeiDU version by adding AR1101.BCS to the ALLOW_MISSING file list, that's fairly self-explanatory once you open up the tp2.

You're right, that was fairly easy, and it seems to work now. Thanks.

Quote
Otherwise I believe Scar has v154 compiled and ready to go.

Alright, I'll go ask for it. Preferrably before I post the next bug report...
Title: extended ilithium quest
Post by: DC on April 22, 2004, 05:48:46 AM
Can someone please help me with the extended ilithium quest?

Gorje never shows up in Copper Coronet after I talk to him in Temple Ruins (Temple of Amaunator). When I get back to Copper Coronet to talk to Unger, Unger says "Here you are, me sweet thick headed brother returns ". I press "Continue" button, but dialog stops, and nothing happens.

I don't have Saves before extended ilithium quest, so even if I uninstall this component of UB, I don't have Neb in Derelict house in Bridge District. And I could use all the benefits Neb brings.

Please tell me, what should be after this "Here you are, me sweet thick headed brother returns -" - should it be quest with Neb?

And what should I do to the game (maybe global variables, maybe console, or both) to continue this quest?

Just don't want to hate entire UB Mod for this episode…
Title: Re: Bug Reports - v7
Post by: Imrahil on April 22, 2004, 03:01:56 PM
My all-time favorite Global variable (narrowly edging out IMTOOSEXYFORTHISBRUS) is NEBISASMELLYBASTARD, which, when set to 0 means no Neb yet, when set to 1 means Neb is present, & when set to 2 means Neb has been killed.  Try setting it to 1 & checking out his "house".

- Imrahil
Title: Re: Bug Reports - v7
Post by: Imrahil on April 22, 2004, 09:52:44 PM
Just found a very minor UB issue with the Kalah & What He Was Promised quest.  When you exit the Circus, if you immediately talk to Giran (the little boy) or the Amnish Soldier, Myara will continue to walk up to you, but never delivers her message.  Then she has nothing to say to you & walks off.  Is there a way for her to tell you're in dialogue with someone else & wait her turn (you can just reload the Autosave & let her do her thing first, but you have to know what you just missed in that case)?

- Imrahil
Title: Re: Bug Reports - v7
Post by: JPS on April 23, 2004, 04:37:08 AM
Just found a very minor UB issue with the Kalah & What He Was Promised quest.  When you exit the Circus, if you immediately talk to Giran (the little boy) or the Amnish Soldier, Myara will continue to walk up to you, but never delivers her message.  Then she has nothing to say to you & walks off.  Is there a way for her to tell you're in dialogue with someone else & wait her turn (you can just reload the Autosave & let her do her thing first, but you have to know what you just missed in that case)?

- Imrahil

I happened to do the same thing last night, and it worked. The conversation I was in (with the guard) was interrupted, but I could talk to him again without any problems. I hadn't actually said anything to the guard, though, just listened to his opening line. Don't know if that matters.
Title: where is Gorje?
Post by: Kastor on April 24, 2004, 02:50:29 PM
I have the same problem as above : can't find Gorje at the temple ruins (got the ilithium quest before handling the shade lord,if this matter) in the room north  of the lava... :(


Cheers and thx for doing  UB!

 
Title: Re: Bug Reports - v7
Post by: kopywrite on April 26, 2004, 09:37:51 AM
Don't know if this is specific to V7 or if its been mentioned before, but regarding the web sack wand, I was just able to sell the fully charged thing (as you recieve it - 20 charges?) for 30K GP and buy it back with 1 charge for 4k. Fair enough if you can't recharge it like other wands but what happend to the 19 charges?  :) The money was nice though...
Title: Re: Bug Reports - v7
Post by: rreinier on April 26, 2004, 09:57:34 AM
My all-time favorite Global variable (narrowly edging out IMTOOSEXYFORTHISBRUS) is NEBISASMELLYBASTARD, which, when set to 0 means no Neb yet, when set to 1 means Neb is present, & when set to 2 means Neb has been killed.  Try setting it to 1 & checking out his "house".

- Imrahil
And third would be WEAREGONNAHAVESEXINTHEELVENCAMP, though I suspect that's from the Imoen romance rather than Bio canon...
Title: Re: Bug Reports - v7
Post by: Mystras Chosen on April 27, 2004, 05:52:52 PM
Jafir wouldn't die and neither would Eaylyn (?)
Title: Re: Bug Reports - v7
Post by: Barren on April 27, 2004, 06:00:26 PM
When they were teleporting away, did you do anything to break their script ?talk to them again, keep attacking, etc)?
Title: Re: Bug Reports - v7
Post by: Mystras Chosen on April 27, 2004, 09:33:41 PM
Nah. I just started whacking on them and they stayed at 'Near Death' forever. Niether tried to teleport away or anything.
Title: Re: Bug Reports - v7
Post by: Mystras Chosen on April 28, 2004, 03:50:25 PM
I just expierienced a bug that may or may not have come from UB. In the Illithid city, Mind Flayers didn't respawn in the crimson liquid room, and I was stuck because you need to charm one to open the door. I ended up having to manually spawn one, which worked fine.

I've got Virtue, Weimers Item Upgrade, and the expanded thief guild installed.
Title: Re: Bug Reports - v7
Post by: icelus on April 28, 2004, 03:52:24 PM
UB doesn't alter anything in the Underdark, including the Illithid city. 

In all honesty, I don't think you're experiencing mod-related bugs.  So far they seem to be game engine-related.  :(
Title: Re: where is Gorje?
Post by: Mana Garmr on April 28, 2004, 04:49:15 PM
I have the same problem as above : can't find Gorje at the temple ruins (got the ilithium quest before handling the shade lord,if this matter) in the room north  of the lava... :(


Cheers and thx for doing  UB!

 

I just did that quest today. Talked to Unger before going to the Umar Temple area, (I'd already been to Umar Hills just to pick up Valygar). Had no problems with the quest. Gorje was right in the corner in the room by the lava. Don't know if it would make a difference but at this point I had finished the illithium quest with regard to the temple, got the alloy, pissed Sarles off and had him leave, turned in the lump of alloy.
Title: Re: Bug Reports - v7
Post by: Barren on April 28, 2004, 05:26:53 PM
Nah. I just started whacking on them and they stayed at 'Near Death' forever. Niether tried to teleport away or anything.

Did you try easing up on him at near death? As in, slow down on the whacking?  Might be the same problem people have with trolls not dropping...
Title: Re: Bug Reports - v7
Post by: Mystras Chosen on April 28, 2004, 09:10:34 PM
Yeah... I did all the little tricks (dude.. I been playing BG2 for years!  :D )

Anyway, Icelus, if you don't think these are UB related then that's good because I'm doing a review of UB for Sorcerers.net and so far it has a gleaming record except for these small bugs.
Title: Re: Bug Reports - v7
Post by: icelus on April 29, 2004, 11:07:47 AM
Yeah... I did all the little tricks (dude.. I been playing BG2 for years!  :D )

Anyway, Icelus, if you don't think these are UB related then that's good because I'm doing a review of UB for Sorcerers.net and so far it has a gleaming record except for these small bugs.
Heh... well, I could be wrong, but, to my knowledge, they're not caused by anything UB alters.  I know for a fact that you can rule out the Illithid bug, as, so far, UB makes no changes to anything in the Underdark. 
Title: Re: Bug Reports - v7
Post by: Mystras Chosen on April 29, 2004, 01:35:30 PM
yeah, but the wierd this is that nothing I currently have installed changes anything in the underdark. Anyway, most of these bugs are so insignificant that it doesn't even matter.

Oh, and BTW, Bodhi didn't show up in the Car n Mouse part. Her dialogue initiated, but she was AWOL.
Title: Re: Bug Reports - v7
Post by: Caswallon on April 30, 2004, 02:44:16 AM
The Illithid not respawning is a bug in the original game.
I have experienced it myself without mods (iirc), though I have no idea why and when it occurs.
Title: Re: Bug Reports - v7
Post by: Mystras Chosen on April 30, 2004, 03:43:42 AM
That's good to know, thanks. :)
Title: Re: Bug Reports - v7
Post by: kopywrite on May 02, 2004, 04:58:40 AM
I just expierienced a bug that may or may not have come from UB. In the Illithid city, Mind Flayers didn't respawn in the crimson liquid room, and I was stuck because you need to charm one to open the door. I ended up having to manually spawn one, which worked fine.

I've got Virtue, Weimers Item Upgrade, and the expanded thief guild installed.
Do you have improved Mindflayers? If the flayer in the crimson vat room panics, it'll dimension door away never to reappear (or respawn).
Title: Re: Bug Reports - v7
Post by: icelus on May 07, 2004, 09:41:11 AM
Don't know if this is specific to V7 or if its been mentioned before, but regarding the web sack wand, I was just able to sell the fully charged thing (as you recieve it - 20 charges?) for 30K GP and buy it back with 1 charge for 4k. Fair enough if you can't recharge it like other wands but what happend to the 19 charges?  :) The money was nice though...

OK, I've altered a few things with the Web Sack Wand, but I'm a bit confused by the lack of charges/price when you buy it back from a store...

Do you happen to recall which store to which you sold the item? 

Has anyone else experienced this?
Title: Re: Bug Reports - v7
Post by: Mana Garmr on May 07, 2004, 03:52:34 PM
Don't know if this is specific to V7 or if its been mentioned before, but regarding the web sack wand, I was just able to sell the fully charged thing (as you recieve it - 20 charges?) for 30K GP and buy it back with 1 charge for 4k. Fair enough if you can't recharge it like other wands but what happend to the 19 charges?  :) The money was nice though...

OK, I've altered a few things with the Web Sack Wand, but I'm a bit confused by the lack of charges/price when you buy it back from a store...

Do you happen to recall which store to which you sold the item? 

Has anyone else experienced this?

Just tried it. I sold it to Bel Dalemark, merchant who helps with the murders quest, in the Bridge District. Only difference for me was that I could buy it back for 3,350GP with the 1 charge, but that's just a charisma modifier.

Oh, and no big deal but for the sake of accuracy there's a typo in the Greyhand dialogue:

When you say: "Your master does not have the wherewithal to attack me on his own?"
Greyhand responds: "I have no master, and the onw I owe does not know of my plan. No, this will not benefit him in the least."
Title: Re: Bug Reports - v7
Post by: icelus on May 07, 2004, 06:02:25 PM
There is a similar typo in the Pai'Na component, as well, but they are original Bioware errors.  I will try to fix them eventually, though.  Thanks for pointing it out.  :)
Title: Bug Reports - v8
Post by: icelus on May 07, 2004, 09:40:41 PM
Bugs are bad, mmmkay? 

Title: Re: Bug Reports - v8
Post by: Fedegar on May 08, 2004, 10:44:02 AM
Big Bug found.

Almost all Parts of the Mod in the German setup Part are not able to Install. Always cam Error news.
Title: Re: Bug Reports - v8
Post by: icelus on May 08, 2004, 10:53:26 AM
Big Bug found.

Almost all Parts of the Mod in the German setup Part are not able to Install. Always cam Error news.
What was the error, exactly?
Title: Re: Bug Reports - v8
Post by: jester on May 08, 2004, 11:15:00 AM
There is a bug named after Cam ?? I am impressed. Alle Achtung, Baby!
Title: Re: Bug Reports - v8
Post by: Fedegar on May 08, 2004, 11:56:17 AM
I will hang the Error on.

@Jester

Can you speak German?

Title: Re: Bug Reports - v8
Post by: jester on May 08, 2004, 12:03:17 PM
Fedegar, no, I am Austrian. :P As Karl Kraus put it: We are separated by our shared language.
Title: Re: Bug Reports - v8
Post by: Fedegar on May 08, 2004, 12:05:12 PM
I send an mail with the Erroenews  to Icelus ,

Its stupied that i can not Install things in Version 8 that i could install in Version 7 >:(
Title: Re: Bug Reports - v8
Post by: icelus on May 08, 2004, 12:28:16 PM
There seems to be some kind of problem with the German (and potentially the Spanish) translation coding.  I'm a bit stumped at the moment, however, as to why this is occurring...

The errors look like this:
Quote
ERROR: No translation provided for @36

[ub/Minsc/Dialogue/wwminscub.d]  ERROR at line 131 column 4-6
Near Text: @36
   Not_found
ERROR: parsing [ub/Minsc/Dialogue/wwminscub.d]: Not_found

From my .tp2, here is the code for the translations:

From the header-
Quote
LANGUAGE
         ~English~
         ~english~
         ~ub/tra/english/ubsetup.tra~
/*LANGUAGE
         ~Polski (Riklaunima)~
         ~polski~
         ~ub/tra/polish/ubsetup.tra~ */
LANGUAGE
         ~Deutsch (Rosenranken.de)~
         ~deutsch~
         ~ub/tra/german/ubsetup.tra~
LANGUAGE
         ~Español (Clan DLAN)~
         ~español (Clan DLAN)~
         ~ub/tra/spanish/ubsetup.tra~

And from the COMPILE command-
Quote
COMPILE ~ub/Minsc/Dialogue/wwswappants.d~
COMPILE ~ub/Minsc/Dialogue/wwminscub.d~
USING   ~ub/tra/%s/wwminscub.tra~
COMPILE ~ub/Minsc/Dialogue/wwinterj.d~
USING   ~ub/tra/%s/wwinterj.tra~
COMPILE ~ub/Minsc/Dialogue/wwunderpants.d~
COMPILE ~ub/Minsc/Scripts~
USING   ~ub/tra/%s/wwgeneral.tra~

Any suggestions?  Right offhand, I do notice that I have too many COMPILE commands before each USING, but I'm not sure if this is the cause or not...
Title: Re: Bug Reports - v8
Post by: Fedegar on May 08, 2004, 01:27:03 PM
New mail is on the way to you Icelus.

I have make it how you told me. But the errors came again.
Title: Re: Bug Reports - v8
Post by: Balquo on May 09, 2004, 06:34:57 AM
Kinda forgot to update the webpage  ;)
Or has that been changed?

Flunders
Title: Re: Bug Reports - v8
Post by: icelus on May 09, 2004, 09:28:12 AM
Kinda forgot to update the webpage  ;)
Or has that been changed?

Flunders

Actually, I've not decided if I'm going to keep the webpage or not.  There's nothing there that's not in the readme (except for a few old screenshots), and it's just a hassle to keep it up-to-date.
Title: Re: Bug Reports - v8
Post by: n8h@wk on May 10, 2004, 02:33:29 PM
I've tried both the PC version and the Mac version (I'm on a Mac as some of you know). From the PC version I get this error:

Quote
[setup-ub.tp2] PARSE ERROR at line 43 column 1-6
Near Text: ALWAYS
        syntax error

[setup-ub.tp2]  ERROR at line 43 column 1-6
Near Text: ALWAYS
        Parsing.Parse_error
ERROR: parsing [setup-ub.tp2]: Parsing.Parse_error
ERROR: problem parsing TP file [setup-ub.tp2]: Parsing.Parse_error

ERROR: Parsing.Parse_error

The Mac version however did okay except for one error:
Quote
Installing [Artemis Entreri in Bodhi's Lair]
Appending game text ...
Copying 1 file ...
Compiling 2 dialogues ...
ERROR: internal label [3] appears 2 times in processed DLG [C6DRIZZ2]
ERROR: Cannot postprocess ARTEMIS
ERROR: problem processing D files: Failure("cannot resolve label")

ERROR Installing [Artemis Entreri in Bodhi's Lair], rolling back to previous state
Will uninstall   1 files for [SETUP-UB.TP2] component 7.
Uninstalled      1 files for [SETUP-UB.TP2] component 7.
ERROR: Failure("cannot resolve label")

I'm emailing you the debug file icelus. Everything else installed without a hitch however. :)
Title: Re: Unfixed bugs from prior versions
Post by: icelus on May 10, 2004, 03:06:34 PM
*bump*
Title: Errors with the Drizzt/Artemis component?
Post by: icelus on May 11, 2004, 12:32:59 PM
Has anyone else experienced an installation error concerning the Artemis Entreri restoration component?  It does not seem to be a universal problem, so I'd like to see if I can track down why it's happening to some, but not others.  The error would look something like this:

Quote
[C6DRIZZ2.DLG] loaded
ERROR: internal label [3] appears 2 times in processed DLG [C6DRIZZ2]
ERROR: Cannot postprocess ARTEMIS
ERROR: problem processing D files: Failure("cannot resolve label")

ERROR Installing [Artemis Entreri in Bodhi's Lair], rolling back to previous state

I'm not at home at the moment, so I don't have access to those files to see what might be the problem.
Title: Re: Errors with the Drizzt/Artemis component?
Post by: rreinier on May 11, 2004, 01:59:08 PM
I had no problems installing it. Which means that it's not due to one of these mods:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number
~SETUP-HELL.TP2~ #0 #0
~SETUP-EASE.TP2~ #0 #3
~SETUP-EASE.TP2~ #0 #15
~SETUP-EASE.TP2~ #0 #18
~SETUP-EASE.TP2~ #0 #20
~SETUP-EASE.TP2~ #0 #21
~SETUP-TASHIA.TP2~ #0 #0
~IMOEN.TP2~ #0 #0
~SETUP-ASCENSION.TP2~ #0 #0
~SETUP-ASCENSION.TP2~ #0 #1
~SETUP-ASCENSION.TP2~ #0 #2
~SETUP-ASCENSION.TP2~ #0 #5
~SETUP-REDEMPTION.TP2~ #0 #0
~KELSEY.TP2~ #0 #0
~KELSEY.TP2~ #0 #2
~KELSEY.TP2~ #0 #3
~SETUP-KELSEYTOB.TP2~ #0 #0
~SETUP-KELSEYTOB.TP2~ #0 #2
~SETUP-KELSEYTOB.TP2~ #0 #3
~SETUP-KELSEYTOB.TP2~ #0 #4
~SETUP-KELSEYTOB.TP2~ #0 #5
~SETUP-VALEN.TP2~ #0 #0
~SETUP-ITEMUPGRADE.TP2~ #0 #0
~SETUP-ITEMUPGRADE.TP2~ #0 #1
~GBTHFKP.TP2~ #0 #0
~GBTHFKP.TP2~ #0 #1
~GBTHFKP.TP2~ #0 #2
~SETUP-NPCFLIRT.TP2~ #0 #0
~SETUP-NPCFLIRT.TP2~ #0 #1
~SETUP-NPCFLIRT.TP2~ #0 #2
~SETUP-NPCFLIRT.TP2~ #0 #3
~SETUP-NPCFLIRT.TP2~ #0 #4
~SETUP-NPCFLIRT.TP2~ #0 #5
~SETUP-NPCFLIRT.TP2~ #0 #6
~SETUP-NPCFLIRT.TP2~ #0 #7
~SETUP-NPCFLIRT.TP2~ #0 #8
~SETUP-NPCFLIRT.TP2~ #0 #9
~SETUP-NPCFLIRT.TP2~ #0 #10
~SETUP-NPCFLIRT.TP2~ #0 #11
~SETUP-NPCFLIRT.TP2~ #0 #12
~SETUP-NPCFLIRT.TP2~ #0 #13
~SETUP-NPCFLIRT.TP2~ #0 #14
~SETUP-NPCFLIRT.TP2~ #0 #15
~SETUP-APACK.TP2~ #0 #0
~SETUP-APACK.TP2~ #0 #1
~SETUP-APACK.TP2~ #0 #2
~SETUP-APACK.TP2~ #0 #4
~SETUP-APACK.TP2~ #0 #5
~SETUP-BATTLES.TP2~ #0 #1
~SETUP-BATTLES.TP2~ #0 #12
~SETUP-BATTLES.TP2~ #0 #20
~SETUP-BATTLES.TP2~ #0 #21
~SETUP-BATTLES.TP2~ #0 #22
~SETUP-BATTLES.TP2~ #0 #23
~SETUP-BATTLES.TP2~ #0 #24
~SETUP-BATTLES.TP2~ #0 #17
~SETUP-D0TWEAK.TP2~ #0 #0
~SETUP-D0TWEAK.TP2~ #0 #1
~SETUP-D0TWEAK.TP2~ #0 #2
~SETUP-D0TWEAK.TP2~ #0 #3
~SETUP-D0TWEAK.TP2~ #0 #4
~SETUP-D0TWEAK.TP2~ #0 #5
~SETUP-D0TWEAK.TP2~ #0 #6
~SETUP-D0TWEAK.TP2~ #0 #7
~SETUP-D0TWEAK.TP2~ #0 #8
~SETUP-D0TWEAK.TP2~ #0 #9
~SETUP-DROW.TP2~ #0 #0
~SETUP-GROA.TP2~ #0 #0
~SETUP-OASIS.TP2~ #0 #0
~SETUP-OASIS.TP2~ #0 #1
~SETUP-TURNIPGOLEM.TP2~ #0 #0
~SETUP-BANTERPACK.TP2~ #0 #0
~SETUP-BANTERPACK.TP2~ #0 #2
~SETUP-BANTERPACK.TP2~ #0 #3
~SETUP-OVERSIGHT.TP2~ #0 #0
~SETUP-OVERSIGHT.TP2~ #0 #1
~SETUP-OVERSIGHT.TP2~ #0 #2
~SETUP-OVERSIGHT.TP2~ #0 #3
~SETUP-OVERSIGHT.TP2~ #0 #4
~SETUP-OVERSIGHT.TP2~ #0 #5
~SETUP-OVERSIGHT.TP2~ #0 #6
~SETUP-OVERSIGHT.TP2~ #0 #7
~SETUP-TACTICS.TP2~ #0 #1
~SETUP-TACTICS.TP2~ #0 #6
~SETUP-TACTICS.TP2~ #0 #7
~SETUP-TACTICS.TP2~ #0 #8
~SETUP-TACTICS.TP2~ #0 #11
~SETUP-TACTICS.TP2~ #0 #18
~SETUP-TACTICS.TP2~ #0 #19
~SETUP-TACTICS.TP2~ #0 #20
~SETUP-TACTICS.TP2~ #0 #24
~SETUP-TACTICS.TP2~ #0 #26
~SETUP-TACTICS.TP2~ #0 #27
~SETUP-TACTICS.TP2~ #0 #28
~SETUP-TACTICS.TP2~ #0 #29
~SETUP-RUAD.TP2~ #0 #0
~SETUP-VIRTUE.TP2~ #0 #0
~CAL.TP2~ #0 #0
~SETUP-UB.TP2~ #0 #0
~SETUP-UB.TP2~ #0 #1
~SETUP-UB.TP2~ #0 #2
~SETUP-UB.TP2~ #0 #3
~SETUP-UB.TP2~ #0 #4
~SETUP-UB.TP2~ #0 #5
~SETUP-UB.TP2~ #0 #6
~SETUP-UB.TP2~ #0 #7
~SETUP-UB.TP2~ #0 #8
~SETUP-UB.TP2~ #0 #9
~SETUP-UB.TP2~ #0 #10
~SETUP-UB.TP2~ #0 #11
~SETUP-UB.TP2~ #0 #12
~SETUP-UB.TP2~ #0 #13
~SETUP-UB.TP2~ #0 #14
~SETUP-UB.TP2~ #0 #15
~SETUP-UB.TP2~ #0 #16
~SETUP-UB.TP2~ #0 #17
~SETUP-UB.TP2~ #0 #18
~SETUP-UB.TP2~ #0 #19
~SETUP-UB.TP2~ #0 #20
~SETUP-SOLAUFEIN.TP2~ #0 #0
~KELSEY.TP2~ #0 #1
~SETUP-REFINEMENTS.TP2~ #0 #0
~SETUP-REFINEMENTS.TP2~ #0 #3
~SETUP-REFINEMENTS.TP2~ #0 #4
~SETUP-REFINEMENTS.TP2~ #0 #5
~SETUP-REFINEMENTS.TP2~ #0 #6
~SETUP-REFINEMENTS.TP2~ #0 #2
~SETUP-GHARETH.TP2~ #0 #0
~SETUP-ALASSA.TP2~ #0 #0
Title: Re: Errors with the Drizzt/Artemis component?
Post by: Idobek on May 11, 2004, 02:13:19 PM
You are using integers as state labels in u!artemis.d and artemis.d, bad idea.
Title: Re: Errors with the Drizzt/Artemis component?
Post by: icelus on May 11, 2004, 02:21:49 PM
Eh... I thought I'd been using the original files.  Sux. 

Will replace them for the next release.  :(
Title: Bug Reports - v9
Post by: icelus on May 12, 2004, 09:50:20 PM
/me sprays thread with Raid

Title: Re: Bug Reports - v9
Post by: Lord Sad on May 13, 2004, 02:37:48 PM
Well in UB10 Can you fix the Bodhi hunt? the paly who helps you got that demon blade with 10% of fireball, Which if its releasede makes this guy retreat.
Title: Re: Bug Reports - v9
Post by: icelus on May 13, 2004, 02:41:59 PM
Well in UB10 Can you fix the Bodhi hunt? the paly who helps you got that demon blade with 10% of fireball, Which if its releasede makes this guy retreat.
I'm afraid I have no idea to what you are referring.  What "paly"? 
Title: Re: Bug Reports - v9
Post by: Kish on May 13, 2004, 03:04:58 PM
Lord Sad is asking for a fix which 1) is in Baldurdash and 2) has nothing to do with the Bodhi Hunt component of Unfinished Business.
Title: Re: Errors with the Drizzt/Artemis component?
Post by: icelus on May 13, 2004, 04:19:03 PM
Problem fixed in v9.
Title: Re: Bug Reports - v9
Post by: Barren on May 13, 2004, 05:38:01 PM
I.e. Eric Van Straten and the Harbringer, I think.
Title: Re: Bug Reports - v9
Post by: jester on May 13, 2004, 05:58:07 PM
/me sprays thread with Raid

Dead bugs are still bugs. :)
Title: Re: Bug Reports - v9
Post by: Indi on May 16, 2004, 12:30:42 AM
I have a very, very small bug to report.  From what I can tell, it doesn't affect anything, and is more likely the cause of my installing mods haphazardly.

I get an odd string of what looks to be code during dialogue for quests.  It doesn't affect experience or journal entries or the progression of the game, as far as I can tell, and I'm planning to reinstall in a few days.  Hopefully, this won't be a problem after I do that.

Really, this is mostly about how funny pants (http://img12.photobucket.com/albums/v31/snowqueen/etc/nopants.gif) are.
Title: Re: Bug Reports - v9
Post by: icelus on May 16, 2004, 12:36:49 AM
Heheh.  Seems CHARNAME and Kelsey decided to go skinny dipping, but Jan hid their pants..
Title: Re: Bug Reports - v9
Post by: Indi on May 16, 2004, 12:40:19 AM
You know, I went and checked all my NPCs after that.  They're still wearing pants.  Or armor, which has pantlike qualities in places.


I don't know what kind of stuff y'all modders put into the parts of the game we don't see...

...but I'd love to find out.
Title: Re: Bug Reports - v9
Post by: n8h@wk on May 16, 2004, 09:15:57 PM
Wow. v9 already? And to think I JUST reinstalled v8 without any flaws. ;)

That problem I had with v8, icelus, went away when I did a clean install of SoA/ToB and all mods. All the components installed this time around. Even the one I told you wouldn't. Now I'll have to see if v9 (mac) gives me any problems. Thanks for keeping up on such a great mod. :D
Title: Re: Bug Reports - v9
Post by: icelus on May 16, 2004, 09:23:58 PM
No problem.  :)

While I have your attention, what format is easiest to use for Macs?  RAR or ZIP?  I have a trial version of StuffIt that I could probably use to make .sit files, but I kinda hate to pay for another program.  :(
Title: Have you something do wie Viccys Rescue?
Post by: Fedegar on May 22, 2004, 01:41:45 PM
I have an little Question to you. Today i came to the goerment Disrect and want to save this poor Drow.  But then the fight was over and see thanked me come this??



http://www.arcor.de/palb/alben/06/35806/400_3066643237636335.jpg

That does Bg2 say about Pants???

The UB bersion i have installed is version 9.
Title: Re: Bug Reports - v9
Post by: Fedegar on May 22, 2004, 01:53:17 PM
@ Indi

The some bug with the pnats came by my  an another place. Which mods do you have installed that we can surley that is frohm UB?
Title: Re: Have you something do wie Viccys Rescue?
Post by: Barren on May 22, 2004, 03:26:04 PM
What mods do you have installed?
Title: Re: Have you something do wie Viccys Rescue?
Post by: Fedegar on May 22, 2004, 03:51:48 PM
Only Ub and some Npc mods. But this strange thing came first when I had installed the neu Version of Ub. For the new Ub Version were was nothing like this. And how I just read for some Time ago. )Indi was worte the some Bug in the Bug report.
Title: Re: Have you something do wie Viccys Rescue?
Post by: Barren on May 22, 2004, 06:15:29 PM
Um, I don't think I understand your english, sorry...  :-\
Title: Re: Have you something do wie Viccys Rescue?
Post by: Mana Garmr on May 22, 2004, 06:18:16 PM
I got that a couple of times in my game too actually. After I installed UB but I had about 5 mods installed so I don't know which one was causing it. It never seemed to cause any problems with the game so I wouldn't worry too much about it.
Title: Re: Have you something do wie Viccys Rescue?
Post by: Fedegar on May 22, 2004, 06:22:07 PM
Hmm mabe I say it better in German. Perhaps Jester can say that I mean.

Ich hab nur UB und einge NPCs Mods installiert. Aber dieser komischer Fehler mit dem Canot found pants. Kam erst als ich diese neue UB Version installiert hatte. Vorher kam nie sowas. Der Fehler oder was auch immer es ist, muss in der 9er Version liegen. In der 7er war er noch nicht.
Title: Re: Have you something do wie Viccys Rescue?
Post by: Doune on May 22, 2004, 08:38:51 PM
Hmm mabe I say it better in German. Perhaps Jester can say that I mean.

Ich hab nur UB und einge NPCs Mods installiert. Aber dieser komischer Fehler mit dem Canot found pants. Kam erst als ich diese neue UB Version installiert hatte. Vorher kam nie sowas. Der Fehler oder was auch immer es ist, muss in der 9er Version liegen. In der 7er war er noch nicht.

Please allow me, Fedegar.

"I have only installed UB and some NPC mods. However, that strange 'Pants not found' error only appeared after I had installed the new version of UB. Whatever the cause for this might be, it originates probably with v9 as I had no problems with v7."


Hope this helps!

Folkert
Title: Re: Have you something do wie Viccys Rescue?
Post by: Barren on May 23, 2004, 12:38:27 AM
It might have to do with mixed up dialog strings then, although it does look like an error message. Did you get any errors while installing your mods? Or did all the files compile properly?
Title: Re: Have you something do wie Viccys Rescue?
Post by: Fedegar on May 23, 2004, 04:25:42 AM
No where was no error message when I installed the npc mods ohr the no UB version. And just I have said, bevor I installed UB version 9 nothing like this had came. ???
The error must be in Version 9 ???

Look at the Bug report and there that Indi says about an Bug http://forums.pocketplane.net/index.php?topic=543.0
. Its the same Bug like by me.
Title: Re: Have you something do wie Viccys Rescue?
Post by: Idobek on May 23, 2004, 08:19:50 AM
This is caused by the Kidnapping of Boo component. Some of the dialogue files are being compiled in the wrong order.

This:
Code: [Select]
// Minsc existing dialogue fix
COMPILE ~ub/Minsc/Dialogue/wwminscub.d~
USING   ~ub/tra/%s/wwminscub.tra~
COMPILE ~ub/Minsc/Dialogue/wwinterj.d~
USING   ~ub/tra/%s/wwinterj.tra~
COMPILE ~ub/Minsc/Dialogue/wwswappants.d~
        ~ub/Minsc/Dialogue/wwunderpants.d~
        ~ub/Minsc/Scripts~
USING   ~ub/tra/%s/wwgeneral.tra~
Should be this:
Code: [Select]
// Minsc existing dialogue fix
COMPILE ~ub/Minsc/Dialogue/wwminscub.d~
USING   ~ub/tra/%s/wwminscub.tra~
COMPILE ~ub/Minsc/Dialogue/wwswappants.d~
COMPILE ~ub/Minsc/Dialogue/wwinterj.d~
USING   ~ub/tra/%s/wwinterj.tra~
COMPILE ~ub/Minsc/Dialogue/wwunderpants.d~
        ~ub/Minsc/Scripts~
USING   ~ub/tra/%s/wwgeneral.tra~

EDIT: This could be causing other Kidnapping of Boo bugs.
Title: Re: Have you something do wie Viccys Rescue?
Post by: icelus on May 23, 2004, 09:33:30 AM
Sorry... That's what I get for trying to over-simplify the .tp2.  :)

Fixed locally.  (Thanks, Idobek.)
Title: Re: Have you something do wie Viccys Rescue?
Post by: Bookwyrme on May 23, 2004, 10:15:13 AM
Oh good. I'm glad that the cause is now known!  I started to get that error yesterday, at random moments.  It doesn't seem to get in the way of gameplay as such, but it is a little hard on the role-playing :)

Not to mention slightly puzzling.
Title: boo kidnap won't install
Post by: grayguardian on May 23, 2004, 08:27:57 PM
I have bgt-bg-nej installed. I installed everything but boo and valygar relationship. Boo just wouldn't install.
Title: Re: boo kidnap won't install
Post by: icelus on May 23, 2004, 09:23:01 PM
What version of UB are you attempting to install?  Also, I have no clue what kind of compatibility issues there might be with the BP-BGT-NEJ package.
Title: Re: boo kidnap won't install
Post by: grayguardian on May 23, 2004, 09:46:04 PM
Version 9. I figured I would give it a shot since hlid said that there were no problems that he could find w/ bp.
Title: Re: boo kidnap won't install
Post by: icelus on May 23, 2004, 11:27:00 PM
If you could, send me the .debug file for UB.  I'll try and see what's causing the errors.
Title: Re: Bug Reports - v9
Post by: Sillara Tamar on May 23, 2004, 11:51:36 PM
I have the same pants bug.  I have several mods installed, but I had no problems with pants until I upgraded my UB version to 9.  I had some earlier version before that (I think it was 6 or 7), but when I upgraded to 9, well, let's just I'm glad that I can't see under the robes of my NPCs!

SofT
Title: Re: boo kidnap won't install
Post by: grayguardian on May 24, 2004, 03:15:27 AM
I will send you the weidu log and debug file right away.
Title: Re: Bug Reports - v9
Post by: icelus on May 24, 2004, 09:10:28 AM
*Merged a few topics together*
Title: Re: boo kidnap won't install
Post by: icelus on May 24, 2004, 10:15:25 AM
I will send you the weidu log and debug file right away.

Well, looking at the .debug file, it chokes here:

Quote
Appending game text ...
Not appending [75          900001...] to [LOADHINT.2DA] because it DOES contains [75]
Copying and patching 1 file ...
ERROR: error loading [override/loadhint.2da]

ERROR Installing [The Kidnapping of Boo by Cliffette], rolling back to previous state

I'm not quite sure why it isn't just skipping the file and moving on...  I'll keep looking, though.   :-[
Title: Re: Bug Reports - v9
Post by: Idobek on May 24, 2004, 05:40:08 PM
Install is failing because it is trying to copy a file that isn't there.
Code: [Select]
APPEND ~LOADHINT.2DA~ ~75          900001~
UNLESS        ~75~

COPY ~override/loadhint.2da~ ~override/loadhint.2da~
REPLACE ~900001~ @19
Because the APPEND has failed loadhint.2da isn't in the override to copy, you want to use COPY_EXISTING. I also recommend replacing "900001" with a text string and REPLACEing that, this way you avoid accidentally overwriting somebody else's load hint if it happens to use string 900001.
Code: [Select]
APPEND ~LOADHINT.2DA~ ~75          advert~
UNLESS        ~75~

COPY_EXISTING ~loadhint.2da~ ~override~
REPLACE ~advert~ @19
BUT_ONLY_IF_IT_CHANGES
Using BUT_ONLY_IF_IT_CHANGES ensures that loadhint.2da will only be copied if the REPLACE occurs.
Title: Re: Bug Reports - v9
Post by: icelus on May 24, 2004, 06:06:18 PM
Thanks, once again, Idobek.  :)
Title: Re: Bug Reports - v9
Post by: Idobek on May 24, 2004, 06:31:43 PM
I just had a horrible thought. If "75" occurs in any of the string refs in loadhint.2da the file won't be APPENDed. However, I suspect that you could simply use "UB" in the first column with no ill effect. What the column headers and row headers have in them doesn't seem to actually matter as long as they are there. I did some limited testing with this, it appeared to work.
Title: Re: Bug Reports - v9
Post by: icelus on May 24, 2004, 06:58:03 PM
OK, just to make sure I follow... is this what you're proposing?

Quote
APPEND ~LOADHINT.2DA~ ~UB          advert~
   UNLESS        ~UB~

COPY_EXISTING ~loadhint.2da~ ~override~
REPLACE ~advert~ @19
BUT_ONLY_IF_IT_CHANGES
Title: Re: Bug Reports - v9
Post by: jester on May 28, 2004, 06:17:23 PM
Here the pirate picture I promised somewhere around here. Mmmh I guess I need a link to show you the screenshot.
Title: Re: Bug Reports - v9
Post by: Common Sensei on May 28, 2004, 10:41:05 PM
Characters with high charisma ratings can sell the Web Sack from the Pai'Na quest to Ribald in his "special wares" shop in Chapter 6 for 74250 gold.
Title: Several questions:
Post by: Guest on May 29, 2004, 12:15:43 PM
1) I currently have version 7 of UB. And am having problems with the "Saemon can't teleport the party out of the asylum". Which parts of UB 9 do I re-install to solve the problem?

2) Is the prize of Phaere's web shooter a mistake? I got 25 thousand gold for selling it to a merchant... then another 40, stealing it, and selling it at my guildhouse... a party straight out of casa de Irenicus can grab the web shooter and go on a buying spree.

3) What's up with Goerje Hildark (or whatever the druegar from the illithium quest is called...)? I can't decide what's weirder - the "All these undead walking around" dialogue, if you talk to him long after you cleared the temple, or him hanging out in the same room as a bunch of mummies if you haven't. There's a perfectly nice jail cell right next to Mazzy's - why not use that?
Title: Re: Several questions:
Post by: Barren on May 29, 2004, 10:03:09 PM
1- Can't remember if that was fixed, but it would likely be the Suna Seni component.
Title: Re: Several questions:
Post by: icelus on May 29, 2004, 10:06:03 PM
#1: Uninstall and reinstall the Suna Seni component.
#2: That should be fixed as of v8 (http://forums.pocketplane.net/index.php?topic=15585.msg217864#msg217864)
#3: Yeah, I'm gonna work on that.  IIRC, the cell beside Mazzy is where Andyr's Elai NPC will be, so I'm gonna have to see what all is available.
Title: Re: Bug Reports - v9
Post by: SixOfSpades on May 31, 2004, 04:23:13 PM
I, too, am getting the "Missing Pants" bug in conversations all over the place. But, since it doesn't seem to actually effect the game, I've kept playing. I'll check my screenshots tonight and see if it first happened before or after entering the Docks with Minsc in the party.

Once, I got a "Missing Pirate" message along with the "Missing Pants," and I think this is what Jester means as well. I'll send you (or quote) the screenshots if you want 'em.

Suna Seni: I ran into her at the Copper Coronet, and was dumbfounded by her mood swings. Her "small talk" dialogs are rather brusque and standoffish, but a total stranger drops Valygar's name once and Suna starts spilling her guts with loads of personal information. I'll write up some suggested alternative dialogue for you in a few days. That won't fix the bugs, though: Boy was I surprised when I got caught in the old Suna waylay and found that
a) Suna was still there,
b) She wasn't Hostile,
c) Talking to her gets the same conversation as her incarnation in the Copper Coronet,
d) Attacking her just for fun results in the discovery that she's wearing a MINHP1 item, and
e) She's still in the Copper Coronet, right where you left her.
When I got Waylaid again by a different group a couple of days later, I was again surprised to find that Suna was still there. I got rid of her by Ctrl-Qing and booting her....and yep, she was still in the CC.

The "Kalah and What he was Promised" quest, however, is AWESOME. I have one nitpick with it, though: Even if you don't ask the Djinni what Kalah's wishes were, he'll tell you anyway.

On the Spiders' Bane quest: I found that the sewer workers are there even before you meet Pai'Na, resulting in their- having nothing to say to me. Also, is there a way to get a non[/u]-busted Spider's Bane out of this? Perhaps by offering the sewer workers more money, or taking the shards to Cromwell or something?
Title: Re: Bug Reports - v9
Post by: Kish on May 31, 2004, 04:41:30 PM
On the Spiders' Bane quest: I found that the sewer workers are there even before you meet Pai'Na, resulting in their- having nothing to say to me.
Is this a problem?
Quote
Also, is there a way to get a non[/u]-busted Spider's Bane out of this? Perhaps by offering the sewer workers more money, or taking the shards to Cromwell or something?
No.  Its entire existence in BG2 is in broken form.
Title: Re: Bug Reports - v9
Post by: SimDing0™ on May 31, 2004, 05:13:54 PM
On the Spiders' Bane quest: I found that the sewer workers are there even before you meet Pai'Na, resulting in their- having nothing to say to me.
Is this a problem?
People who have nothing to say is weird. Random dialogue is the way to go.
Title: Re: Bug Reports - v9
Post by: icelus on May 31, 2004, 05:28:13 PM
What is preferred?  Having them show up only after the quest has been given, or random dialog if the quest has not been given?  (I thought they did have random dialog already, but I could be mistaken).
Title: Re: Bug Reports - v9
Post by: Kish on May 31, 2004, 05:32:00 PM
I'd go with having them say something like, "We're sewer workers.  Who the hell are you?--On second thought, don't answer that, we don't care."

(More or less.  :P)
Title: Re: Bug Reports - v9
Post by: Ghreyfain on June 02, 2004, 10:09:03 PM
I agree with Kish.  I think keeping them around is also a nice touch; getting to see some random commoner with a real job who doesn't immediately appear to be a quest link, that is.
Title: Re: Bug Reports - v9
Post by: Andyr on June 06, 2004, 04:57:39 PM
The "Kalah and What he was Promised" quest, however, is AWESOME.

Thank you. :)

I have one nitpick with it, though: Even if you don't ask the Djinni what Kalah's wishes were, he'll tell you anyway.

I sort of assumed the PC would want to know... But I could add more dialogue options so you don't have to find out, if people would prefer.
Title: Cat and Mouse problems
Post by: Tripweed on June 08, 2004, 10:13:18 AM
I installed Cat and Mouse, but I get stuck in an infinite loop of Bodhi saying that death will be inevitable. (it exists the conversation, and immediately reinitializes)
No matter what I do, it KEEPS happening (even after I went to another area). I uninstalled it, but the problem is STILL there. She appears with some minions, fighting and in the end the infinite loop.
Which files do I have to remove manually, or is my save now forever destroyed? (last save I can think is ok is before I went to the island >_<)
Title: Re: Cat and Mouse problems
Post by: Grim Squeaker on June 08, 2004, 10:50:15 AM
Do you have the most recent version of UB (v9)?  Coz there was definately a Bodhi repeating dialogue bug in an early version of the Tom and Jerry component.
Title: Re: Cat and Mouse problems
Post by: Tripweed on June 08, 2004, 11:00:49 AM
I had an old version first, but installed V9 over it.
Title: Re: Cat and Mouse problems
Post by: NiGHTMARE on June 08, 2004, 11:14:00 AM
You did uninstall the older version first, right? If not, you're supposed to :).
Title: Re: Cat and Mouse problems
Post by: Tripweed on June 08, 2004, 11:37:54 AM
It never gave an uninstal option. >_<
Title: Re: Cat and Mouse problems
Post by: Tripweed on June 08, 2004, 11:45:53 AM
Downloaded the old one (V1.1) and selected to uninstall it. Problem still persists, Heck, Bodhi keeps showing up.
Global variable somewhere that I can edit? Seems the only thing that can help me vs Bodhi the Ever-Talking...

ANd I thought Jan was bad...
Title: Re: Cat and Mouse problems
Post by: icelus on June 08, 2004, 12:08:29 PM
Argh.  :(
OK, well, the only thing I can think of at the moment is to uninstall v9, re-download v1.1 and use that to uninstall the old version of the component, and then reinstall v9. 

You should be able to download any old versions of the mod from here: http://icelus.net/ub/download/
Title: Re: Cat and Mouse problems
Post by: Tripweed on June 08, 2004, 03:00:29 PM
That more or less did it. 3 saves were still destroyed, but the one just before entering Spellhold was fine, no more Bodhi loops.
Thanks for the help :)
Title: Re: Cat and Mouse problems
Post by: icelus on June 08, 2004, 03:15:27 PM
Heh... sorry about that.  Glad to see that it's at least kinda working.  ;)
Title: Please read!
Post by: icelus on June 08, 2004, 08:29:26 PM
Well, OK, perhaps nothing quite so urgent, but important nonetheless.  :)

If you've experienced the "pants" bug, or had issues with installing the Minsc component, please save the attached file to your BG2 directory, overwriting the old file.  Then your installation should run smoothly.

If you've experienced this error in the past, please let me know if this new file fixes the problem.
Title: Re: Please read!
Post by: Fedegar on June 09, 2004, 01:08:39 PM
I don't know if it is improtant, but at the end of the installation came an error message.


ERROR: No translation provided for @73
ERROR: problem parsing TP file [SETUP-UB.TP2]: Not_found

ERROR: Not_found


But one all things wich I installed the Setup sayes always succesfully installed.
Title: Re: Please read!
Post by: icelus on June 09, 2004, 01:38:29 PM
Argh! 

OK, sorry.  I'd forgotten to remove a component for v10.  The translation files for it do not exist in v9, so that's what causing the errors. Sorry.  The new version is attached to the first post.  :(
Title: Re: Please read!
Post by: Fedegar on June 09, 2004, 01:56:16 PM
Now the things are allright :D
Title: Re: Unfixed bugs from prior versions
Post by: icelus on June 12, 2004, 06:41:07 PM
Minor typo in the Pai'Na quest.  String # 33650 is "I need you to get it, and bring it here. I will dispose of it, and restore the balance beneath the city. If there are too few spiders then the will vermin rise up. The exterminators do not think of this."

Looks to me like it needs to be swapped.  And yes, I'm aware that that's an existing game string, so it's not your fault, it's Bioware's. :)

Fixed.  Thanks, Ghrey (and Cam and Idobek)!  :)
Title: Re: Unfixed bugs from prior versions
Post by: icelus on June 12, 2004, 06:45:20 PM
Oh, and no big deal but for the sake of accuracy there's a typo in the Greyhand dialogue:

When you say: "Your master does not have the wherewithal to attack me on his own?"
Greyhand responds: "I have no master, and the onw I owe does not know of my plan. No, this will not benefit him in the least."

Fixed.  Thanks!
Title: Re: Bug Reports - v9
Post by: icelus on June 12, 2004, 10:02:19 PM
On the Spiders' Bane quest: I found that the sewer workers are there even before you meet Pai'Na, resulting in their- having nothing to say to me. Also, is there a way to get a non[/u]-busted Spider's Bane out of this? Perhaps by offering the sewer workers more money, or taking the shards to Cromwell or something?

I've fixed their dialog so that they'll at least say *something* before you've begun the Pai'Na quest.  As for the sword--sorry.  Bioware intended for it to be broken when you retrieved it.  If you want to have the sword in your game, you can either CLUA/ShadowKeeper it in, or install the Rogue Rebalancing mod.  :)
Title: Re: Bug Reports - v9
Post by: cliffette on June 12, 2004, 10:22:45 PM
I just had a horrible thought. If "75" occurs in any of the string refs in loadhint.2da the file won't be APPENDed. However, I suspect that you could simply use "UB" in the first column with no ill effect. What the column headers and row headers have in them doesn't seem to actually matter as long as they are there. I did some limited testing with this, it appeared to work.

From now on I'll be keeping up with the non-Minsc-specific bug thread...

It makes very little difference whether this message is appended because it's yet another of my throwaway jokes. But it's useful knowledge for the modders I guess :) Thanks Idobek, it'll be changed for v2 of Minsc as well.
Title: Bug Reports - v10/11/12
Post by: icelus on June 13, 2004, 09:23:45 PM
I DARE you to report bugs!   >:(
Title: Re: Bug Reports - v10
Post by: scott3614 on June 14, 2004, 01:52:40 PM
My pal Gorje never returned to the Copper Coronet, and for some reason, Saemon, that selfish SOB, still won't teleport my party out of Spellhold.
Before even downloading UBv10, all other versions were uninstalled and deleted.  I have Ascension, EoU, Item Upgrade, aPack, Chloe, G3NPC, DbG, Kelsey SoA/ToB, Sharpshooter, Underrep items, Refinements, Improved Asylum, and the Banterpack...uh, and I think that's it.  As I type all this, I notice it's a lot of stuff....
Title: Re: Bug Reports - v10
Post by: icelus on June 14, 2004, 06:31:32 PM
Are you absolutely sure that you reinstalled the correct version?  Both the Gorje bug and the Saemon bug were fixed as of v7, and I've not touched those files since.  :(
Title: Re: Bug Reports - v10
Post by: scott3614 on June 14, 2004, 08:23:59 PM
Well, to make sure it isn't me, I completely reinstalled the game and mods in the order posted on the sticky.  I'm starting a new game as a Justifier tonight, so I'll update when I get there.
Title: Re: Bug Reports - v10
Post by: Da_venom on June 15, 2004, 07:55:11 AM
I got a real nasty bug :D but i'm not sure if it's from the mods or not. so..i need info ^^

With the gorje quest i first went to ruined temple.. but then i thought hmm umar hills first 2 quest in one to complete ^^

so I went to Umar hills and did most quest..And here's my nice bug...wen i want to enter the ranger cabin(not valygar's) my bg2/tob crashes :( i can't go in the ranger cabin but the rest works fine :)

also another buggy thing the wolfskin bag you get from the beast slaver in copper coronet. Is it bugged or something? Because I was in brynlaw just before i was going to meet irenecus so i dressed out yoshimo causehe betray's you so i put his stuff and the staf of magi in the wolfskin bag.. After i have been captured and and i'm ready to be hunted ^^. I wanted to give staff of magi to imoen. but hey ALL MY ANYWAYZ WERE GONE!! oh NOO my staff of magi:'( :'( was no proud owner anymore :D

the mods i installed are

ub v9,valen,redemption,oversight,ascension and bonus merchant(deirdre(did deirde first) then the rest. so help here plz (the rest of the containers works fine though)
Title: Re: Bug Reports - v10
Post by: icelus on June 15, 2004, 07:59:49 AM
Dunno about the ranger cabin--UB doesn't alter it at all (only Valygar's).  As for the wolfskin bag--I've not heard that bug before.  Can you send me a savegame from just before and just after the problem occurred?
Title: Re: Bug Reports - v10
Post by: Da_venom on June 15, 2004, 08:02:13 AM
hmm think i gotta rtry it then but ok i got save before i done it:) so i have to do it again :D
Title: Re: Bug Reports - v10
Post by: Da_venom on June 15, 2004, 08:13:21 AM
shit i overwrited it:( have no saves before that :/
but in the beginning there also was a item disappearance from the wolfskin bag. can't remember what though think some regular items..

but i may have a solution. maybe it gets corrupted when a party members leaves or comes?

first time i had edwin joined.. and last was from yoshimo left.. sounds ridicoulos and with no proof that's bad :(

but it's strange it only comes from the bag :/ really hate it when my staff of magi was gone...yet another tourguide from irenicus:/

You did some nice work with UB made the game more intresting hope you continue with making Good mods :D
Title: Re: Bug Reports - v10
Post by: JohnCraven on June 15, 2004, 08:28:28 AM
I was doing the djinni quest, and went to the druid grove. When I talked to the rhakashi, she attacked me, as expected, but she stayed in her human form and her buddies didn't appear :/ After the easy kill, I got her head and gave it to the djinni but he never gave me the Rashad's Talon :( I then uninstalled UB and the rhakashi worked fine.
Title: Re: Bug Reports - v10
Post by: icelus on June 15, 2004, 08:32:01 AM
I was doing the djinni quest, and went to the druid grove. When I talked to the rhakashi, she attacked me, as expected, but she stayed in her human form and her buddies didn't appear :/ After the easy kill, I got her head and gave it to the djinni but he never gave me the Rashad's Talon :( I then uninstalled UB and the rhakashi worked fine.
Dunno about this error, either.  UB makes no alterations to that quest or creature.  What other mods do you/did you have installed?
Title: Re: Bug Reports - v10
Post by: JohnCraven on June 15, 2004, 09:09:56 AM
banterpacks, dungeon-be-gone, revised hell trials, npcflirt, ascension/redemption, d0tweak, drowinnates, fr/rov, g3tweaks, improvedoasis2, npckit, oversight, pnpcelestial, UB10, easeofuse, itemsupgrade.
Title: Re: Bug Reports - v10
Post by: icelus on June 15, 2004, 09:17:08 AM
Well, you can rule out just about all of those.  Oversight might alter her alignment, but that should not affect her scripting.  FR/RoV alters many things, I know, but at the moment I couldn't tell you what specifically.  I do know, however, that UB does not alter anything in that room, the rakshasa, the djinni, or the quest.  Sorry.  :(
Title: Re: Bug Reports - v10
Post by: Da_venom on June 15, 2004, 09:19:15 AM
maybe edit the compatibility list :D

some mods need to be in a order so maybe that went wrong 

Title: Re: Bug Reports - v10
Post by: Idobek on June 15, 2004, 09:54:47 AM
Freedom's Reign replaces Rashad's Talon with Hunger. Did you get that?
Title: Re: Bug Reports - v10
Post by: Eltharodo on June 15, 2004, 10:58:13 AM
I had <as well as UB9 and Ascension> the BGII flirt packs installed.  After I installed UB10, the game worked fine, but flirting with the NPC's rolled over and died, the result being that alltext options were invisible.
Title: Re: Bug Reports - v10
Post by: icelus on June 15, 2004, 11:01:18 AM
It sounds as though you installed something while either the game or a game editor was running.  That will prevent the dialog.tlk file from being updated, the main cause of invisible text.
Title: Re: Bug Reports - v10
Post by: Moondog on June 15, 2004, 11:30:18 AM
My Justifier reached level 8; when I cheched my spellbook I noticed that I had access to all ranger spells (of level 1) and I could memorise 12 of them!
Title: Re: Bug Reports - v10
Post by: Da_venom on June 15, 2004, 01:37:52 PM
i'm in brynlaw just before i confront irenicus...

i killed lonak or sonak or what ever the dwarf is called. for the 20k xp if i am not mistaken.

so you get bla bla blah conversation between the madmen (including minsc hehe )

so you go down stair another blah blah  as soon as it is ended i attack irenicus i get him to near death before wanev does his timestop.. then all the madmen die(save the party this time :D) but  after the timestop i keep whacking at irenicus keeping him at near death and he keeps casting spels at me:( (I GODDAMN SWEAR IRENICUS IS NO DEMI GOD :D) he never dies :( kept whacking 10 minutes then i reloaded and the same thing happened again

should i do deathscript=1?

or what? Just hate that i can't kill the fucker >:(

i got ub9,ascension,oversight,redemption,valen,bonus merchant(deirde) installed

so what the hell is going wrong?
Title: Re: Bug Reports - v10
Post by: icelus on June 15, 2004, 01:48:39 PM
I'm not sure about this one, either.  UB makes no alterations to Irenicus' script or .cre file. 

Can you post the contents of you weidu.log file?  You can open it using Notepad.
Title: Re: Bug Reports - v10
Post by: Da_venom on June 15, 2004, 02:00:44 PM
here it is

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number
~SETUP-ASCENSION.TP2~ #0 #0
~SETUP-ASCENSION.TP2~ #0 #1
~SETUP-ASCENSION.TP2~ #0 #2
~SETUP-ASCENSION.TP2~ #0 #3
~SETUP-ASCENSION.TP2~ #0 #4
~SETUP-ASCENSION.TP2~ #0 #5
~SETUP-REDEMPTION.TP2~ #0 #0
~SETUP-REDEMPTION.TP2~ #0 #1
~SETUP-OVERSIGHT.TP2~ #0 #0
~SETUP-OVERSIGHT.TP2~ #0 #1
~SETUP-OVERSIGHT.TP2~ #0 #2
~SETUP-OVERSIGHT.TP2~ #0 #3
~SETUP-OVERSIGHT.TP2~ #0 #4
~SETUP-OVERSIGHT.TP2~ #0 #5
~SETUP-OVERSIGHT.TP2~ #0 #6
~SETUP-OVERSIGHT.TP2~ #0 #7
~SETUP-MERCHANT.TP2~ #0 #0
~SETUP-VALEN.TP2~ #0 #0
~SETUP-UB.TP2~ #0 #0
~SETUP-UB.TP2~ #0 #1
~SETUP-UB.TP2~ #0 #2
~SETUP-UB.TP2~ #0 #3
~SETUP-UB.TP2~ #0 #4
~SETUP-UB.TP2~ #0 #5
~SETUP-UB.TP2~ #0 #6
~SETUP-UB.TP2~ #0 #7
~SETUP-UB.TP2~ #0 #8
~SETUP-UB.TP2~ #0 #9
~SETUP-UB.TP2~ #0 #10
~SETUP-UB.TP2~ #0 #11
~SETUP-UB.TP2~ #0 #12
~SETUP-UB.TP2~ #0 #13
~SETUP-UB.TP2~ #0 #14
~SETUP-UB.TP2~ #0 #15
~SETUP-UB.TP2~ #0 #16
~SETUP-UB.TP2~ #0 #17
~SETUP-UB.TP2~ #0 #18
~SETUP-UB.TP2~ #0 #19
~SETUP-UB.TP2~ #0 #20
~SETUP-UB.TP2~ #0 #21

this is what your looking for?
also another thing..

when i came to bodhi original place with the statue of the minotaur i changed into slayer(normal i suppose)
so when i went out of there doing the apparation guest and all i talked to suna and she died... i i went up to pick a note of irenicus

i was wounded so i slept and then i became slayer again is that correct?(also i don't have to slayer ability change in my special ability)

that good?  ???
Title: Re: Bug Reports - v10
Post by: icelus on June 15, 2004, 02:17:57 PM
~SETUP-MERCHANT.TP2~ #0 #0

Just out of curiosity, do you remember where you got this mod?  I don't recall seeing it before...

As for all of the other problems--I'm stumped.  None of them are should be affected by UB, I can account for that much.

Did you install the Bioware ToB patch before all of the other mods?
Title: Re: Bug Reports - v10
Post by: Da_venom on June 15, 2004, 02:24:06 PM
sure did

so the setup is wrong? hmm need to think hard where i did get that from.....

but thanks for help and asnwering quickly :D
so i need to uninstall all thing and reinstall again to tix the problem?

now to think fo it i also downloaded a a cap remover so i could lvl up to lvl 50 but that is irrelvant for this problem it seems :D
Title: Re: Bug Reports - v10
Post by: icelus on June 15, 2004, 02:27:01 PM
Well, I wouldn't really say it's wrong.  You should always install the game, then the patch, then Baldurdash (if needed), and then all of the WeiDU mods.  None of those mods should conflict with each other, so the installation order shouldn't be a problem.  Redemption and Ascension only affect the ToB portion of the game, and I'm 99.999% certain that neither Oversight nor Valen are to blame.  UB does not affect any of the instances that you've mentioned, hence my confusion.  :)

I doubt it's the Merchant mod, but I've never seen it before, so I'm a bit curious what it contains, codewise.
Title: Re: Bug Reports - v10
Post by: Da_venom on June 15, 2004, 02:43:33 PM
but that reallt didn't answer my question eh :P

but if that's not the problem then what is?

here is a problem list i encoutered while playing.

- jaheira keeps asking. I'm not tolerating this time wasting we should get moving (had this loop for quite soom time happening ocansionely)

- can't enter the ranger cabin in umar hills bg crashes then

- the gorje quest stayed open asking for the illithim while i completed the quest already from the bro you get the quest from. only the title of gorje remained in my journal but i opened it and pushed del :D

- missed the a quest in brynlaww and the thieving kid. who work for desharik(not willingy) in the original game you could get a ship for the girl and her son for 200 gold pieces or somthing i missed this while in brynlaw

- sometimes a cricital hit with +2 weapons on a clay golem hurted him without having acid,fire,cold,eletrikcal damage wich is wrong i think :D

- wolfskin bag as i said before

- cannot kill irenicus in asylum keep standing on near death

- also i have the option copying text to text box...so when a npc is saying something it should be there in the text box but it isn't donea if this is cause of the mods

so if you know to fix any of these problems i would be gratefull cause i can't continue now and i'm addicted with bg again so this worries me :D

i don't want to loop uninstall and install again so enlighten me oh wise one

can anyone fix thexe problems

i don't want to uninstall al things again :(
Title: Re: Bug Reports - v10
Post by: jester on June 15, 2004, 04:11:00 PM
Icelus, there are still bugs in V10!!??? This is a neverending journey. :P
Title: Re: Bug Reports - v10
Post by: icelus on June 15, 2004, 04:15:44 PM
No, to be honest I don't think these are UB-related bugs.  da_venom seems to be experiencing some kind of weird bugs, though I'm not sure what they're caused by.  :(
Title: Re: Bug Reports - v10
Post by: Da_venom on June 15, 2004, 04:37:46 PM
sorry to be buggy icelus :(  as far as i know i did install all things in the right way :D

so just like last time i did it like this

Soa/tob>Deirde from collectors edition>patch>ascension>redemption>oversight>valen>UB10 damn but now i got a bug i can't install ub 10 uh oh?!?

 just kidding :D

also installed the cap remover so i can lvl to lvl 50 and a voice set of zeratul his voice is just good :D should be made new banters of his voice. Also some starcraft/broodwar voices are nice to put in :)

besides i would be a good beta tester i seem to find nice bugs ready to be squashed...some bugs however seem to slip into everything ^^
Title: Re: Bug Reports - v10
Post by: icelus on June 15, 2004, 04:43:01 PM
~SETUP-MERCHANT.TP2~ #0 #0

I'm still curious about this one.  Can you email me this file (setup-merchant.tp2)? 
Title: Re: Bug Reports - v10
Post by: Da_venom on June 15, 2004, 04:48:04 PM
ofcourse i can do that........there goes another search in my documents first the mods now this :D

your very iterested in the file aren't you? :D
Title: Re: Bug Reports - v10
Post by: icelus on June 15, 2004, 06:19:19 PM
ofcourse i can do that........there goes another search in my documents first the mods now this :D

your very iterested in the file aren't you? :D
Yes, and now that I've seen it, I know why it interested me...

You've installed the Bonus Merchant for Icewind Dale II on top of your Baldur's Gate installation.  Since that mod alters area scripts, I'd imagine it may be part of the problem.
Title: Re: Bug Reports - v10
Post by: Da_venom on June 15, 2004, 06:29:57 PM
lol?
did i do that rofl :D humor ^^

must have been real late then maybe drunk

hehe forgot i got iwd series 2

sry for the trouble bug must be solved then!

but then again how could that iwd merchant bug up my game?

hehe

Title: Re: Cat and Mouse problems
Post by: Da_venom on June 16, 2004, 01:21:51 PM
could some tell me what the differnces are on the difficulty?

it seems no matter what i try i keep having bodhi at the original place :/

seeing nothing of the hunt?

or maybe i'm just fast^^ i never sleep untill i meet bodhi(once i'm being hunted that is)

also i do all kills and quest in the asylum so what the hell is bodhi doing in meanwhile? taking a big break? sucking blood out of irenicus>? oh no borhter blood doesn't taste very well :P
Title: Re: Bug Reports - v10
Post by: Sillara Tamar on June 16, 2004, 08:00:23 PM
Is my Justifier supposed to be able to dual-class?

Is she supposed to have 12 first-level spells when she gets access to priest spells?

Just checking.  I have not read all the threads, so I do not know what a Justifier is supposed to be able to do.  Sorry if this just an error on my part.

Sillara
Title: Re: Bug Reports - v10
Post by: Barren on June 16, 2004, 08:02:27 PM
Only stalkers and archers can't dual class.
Title: Re: Bug Reports - v10
Post by: Andyr on June 17, 2004, 06:48:12 AM
Is my Justifier supposed to be able to dual-class?

Yes, to a Cleric.

Is she supposed to have 12 first-level spells when she gets access to priest spells?

No, I'll look into this. :)

I have not read all the threads, so I do not know what a Justifier is supposed to be able to do.  Sorry if this just an error on my part.

The ingame description explains exactly what the kits does. :)

Thanks for letting me know about these!
Title: Re: Bug Reports - v10
Post by: Da_venom on June 17, 2004, 07:37:38 AM
is it possible to sell the wolfskin bag you get from the beastmaster in the copper coronet?

because i can't although it says it cost 150 to sell and neither is it marked gray ,so?
Title: Re: Bug Reports - v10
Post by: Sillara Tamar on June 17, 2004, 10:54:19 AM
More details on the spell bug for Justifiers.  I can access my priest scroll, and I can choose 12 spells to memorize--but I cannot actually cast them.  My spell button is disabled, and the spells vanish from the scroll if I sleep.

Sillara
Title: Re: Bug Reports - v10
Post by: icelus on June 17, 2004, 11:11:12 AM
is it possible to sell the wolfskin bag you get from the beastmaster in the copper coronet?

because i can't although it says it cost 150 to sell and neither is it marked gray ,so?
I'll take a look at it this evening.  Some stores, however, will only purchase certain items.  At which store were you attempting to sell the item?
Title: Re: Bug Reports - v10
Post by: Da_venom on June 17, 2004, 01:37:02 PM
the copper coronet bernard in this case haven't tried other shops though

when in the buy/sell screen the item is highlighted just like normal items but i can't click it so i can't sell it :(

is the bag not legit? has the same icon as the winterwolf pelt

maybe that's the problem :D
Title: Re: Bug Reports - v10
Post by: icelus on June 17, 2004, 01:44:30 PM
No, it is a legitimate item.  Try selling the item to several different shopkeepers and then report back. 
Title: Re: Bug Reports - v10
Post by: Da_venom on June 17, 2004, 02:02:04 PM
your will is my command  ;)
Title: Re: Bug Reports - v10
Post by: evildevil on June 17, 2004, 07:24:22 PM
IIRC, bags are usually unsellable. (I have my Wolfskin bag laying on the floor of my thief stronghold)
Title: Re: Bug Reports - v10
Post by: Da_venom on June 18, 2004, 05:46:49 AM
i can sell my other bags...like the gem bag and scrol case have to test the abg of holding but must be sellable 2 gonna check other shops in athlaka or the wolfskin bag otherwise i just dump it :D

i don't trust it anymore sinsce my staff of the magi disappeared hehe
Title: Re: Bug Reports - v10
Post by: Imrahil on June 19, 2004, 01:45:38 AM
FWIW, I've never found any store that will buy the Wolfskin Bag - Ribald, the Black Market stores, the Thieves Guild Store, Bernard, etc., etc..  It's not greyed out & it has a price, but it can't actually be sold.  I never considered it that big a deal, though - I just stowed it in my "trophy case" along with King Strohm's Mask, the Shadow Dragon Wardstone, the Hand of Dace, etc.

- Imrahil
Title: Re: Bug Reports - v10
Post by: Da_venom on June 19, 2004, 05:54:55 AM
hehe now i need don't to test all shops anymore  :D
Title: Re: Bug Reports - v10
Post by: Andyr on June 20, 2004, 07:13:55 PM
More details on the spell bug for Justifiers.  I can access my priest scroll, and I can choose 12 spells to memorize--but I cannot actually cast them.  My spell button is disabled, and the spells vanish from the scroll if I sleep.

Sillara

Well, I'm glad casting is stopped properly. I'll try and see if I can magic the slots away. :)
Title: Re: Bug Reports - v10
Post by: odd_enuf on June 22, 2004, 04:07:46 PM
This bug is with valygar.  I had versin 5, i completed spellhold before the planer sphere, after the sphere suni appeared, and after her dialoge vallygar kept giving his after suni speach continously.  I tried not talking to suni, but hten vallygar just stood around doin nothing,e ven in battle.  So i uninstalled UB, and installed versin 10.  Vally was still standing around, but after I kicked him out of the party and had him rejoin he gave his lavok is dead speach, and behaved normally until i talked to suni again and went to the docks.  He gave the lavok is dead speach again, gave the after suni speach, and then just stood around again.  So i unstalled that part of UB, deleted my cache, and loaded a save gave before i went to the docks, but after i talked to suni, and it worked fine.  Of course, this means that i can't use the suni part of the mod.  Other mods include TS, tactics, acention, ease, battles, various NPC mods, and a couple others.

odd_enuf
Title: Re: Bug Reports - v10
Post by: icelus on June 22, 2004, 04:14:12 PM
I guess I'm just going to have to disable the whole Suna Seni plot after leaving Spellhold.  It kinda defeats the purpose, I suppose, to meet her at all after completing Spellhold.  :(
Title: Re: Bug Reports - v10
Post by: Diana on June 23, 2004, 06:27:05 PM
*Ahem*

How come CHARNAME didn't make any comments when he first tried out the Boots of Jansenkind?  I've got the latest release and didn't see any how to reverse it either.  What am I missing, please?
Title: Re: Bug Reports - v10
Post by: NiGHTMARE on June 23, 2004, 06:43:09 PM
Umm, the boots of Jansenkind are from the Banter Packs, not Unfinished Business.
Title: Re: Bug Reports - v10
Post by: Uncle Gerhardt on June 26, 2004, 08:29:57 AM
A little bug with Minsc, that probably is caused by UB since I have no other mods installed except Itempack, Flirtpack and EoU. When fatigued, Minsc will say "You point, I punch!" which I think is not the correct line.

Also - with v.9. I used to have the "pants" bug all the time and also in some dialogues they ended with no valid replies or links - fortunately these problems disappearad after I upgraded to v.10. One thing though... I started my game with the intention to keep Valygar and Edwin in the same party, but now I have to reload the game each time after they come to blows - I know that you have restored their conflict with this version, but I didn't get it offered as an optional install. I already made my plans on the NPC selection, and I will try and keep them both no matter how often I have to reload, but couldn't you have made this component optional as well? I know that there are already so many optional components, but this one is pretty serious as it can mess up one's gameplay.

Cheers!
Title: Re: Bug Reports - v10
Post by: cliffette on June 26, 2004, 08:51:19 AM
A little bug with Minsc, that probably is caused by UB since I have no other mods installed except Itempack, Flirtpack and EoU. When fatigued, Minsc will say "You point, I punch!" which I think is not the correct line.

Thanks :) I must have referenced the wrong sound. The pants bug was fixed for v10 as you noted :) The other problem is something I have no control over, so you'll have to wait til Icelus shows up  :-\
Title: Re: Bug Reports - v10
Post by: icelus on June 26, 2004, 10:25:21 AM
The Edwin/Valygar conflict is part of the Restored Minor Dialogs component.  It will likely *not* be broken down, as the restorations are minor.  UB now has well over 20 components, and if I keep breaking things down, we'll be pushing 30 easily.  I'll take it into consideration, but I make no promises.  :(
Title: Re: Bug Reports - v10
Post by: Regullus on June 26, 2004, 12:10:47 PM
 

  This is what I have installed and the order installed:

  SOA
  TOB
  Patch
  Baldurdash tweaks and fixes and script corrector
  UB v.10
  Dungeon be Gone
  Flirt packs (latest)
  Banter
  Ease of Use
  Sola
  Banter (latest)
  Tsujatha (latest)
  Kelsey SoA & ToB

  This is what happens:

   At character creation screen for rangers, I get the additional kits named "Wheee" and "Ciao!"
   
The description for Wheee:

  "Well, here we are. Here's all the items you would have picked up, along with the gold you would have gotten for slaying all the goblins and toting every piece of crap equipment down here out. Oh, yeah, have some experience pieces, too. They're good for the heart."

If selected as kit, I get these stats:

  Gender: female.
  Class: nevermind
  Race: human.

  I am unable to choose an alignment.

  The description for Ciao!:

  "You find time to be nice to almost everybody, if more people were like you, I think the world would be a much better place."

  If selected:

  Gender: female
  Class: (A smiling playing at her lips, Aerie approaches you, hips swaying ever so slightly...)
  Race: Human.

  Cannot choose alignment.


  I realize "wheee" and "ciao" are from dungeon be gone, as is the "Well, here we are." and the Aerie stuff is from the flirtpacks but why are they showing up at the character creation screen?

  I went back and uninstalled UB v. 10, and reinstalled the following components:

  Boo
  Suna Seni
  Kalah
  Crooked Crane
  Restored encounters
  Artemis Entreri
  Xzar's creations
  Hell's minions
  Gorf
  item restoration
  NPC restoration
  Corrected bams and scripts
      " character names
  Restored bhaalspawn powers
  TOB descriptions and item restorations.

 Character screen still shows "Wheee" and "Ciao!" Is it the script corrector?

 

 

 

Title: Re: Bug Reports - v10
Post by: icelus on June 26, 2004, 02:09:59 PM
These are normally the types of errors you get when you install a dialog.tlk-overwriting mod after WeiDU ones.  I don't think I'm familiar with the script correcter, but if it was installed prior to any WeiDU mods, then it shouldn't be affecting anything.  You didn't have the game and/or any editors open while you were installing anything, did you?  I know that'll usually cause blank dialog, but if mods are installed afterwards, I'm sure that it would lead to some odd textual problems.
Title: Re: Bug Reports - v10
Post by: Regullus on June 26, 2004, 09:00:37 PM
I realized later that it had to be the script corrector. The order I stated was correct and theorectically it should not have affected but it did.  ??? I actually did the whole re-install for my summer homework. Some lines I wanted to confiirm. *SIGH* Referring to the re-install of the re-install. Oh well, back to 221 pages. Thanks ever so much and I am on the assignment. :)

PS: Found some stuff but...who knows if its valid.
Title: Re: Bug Reports - v10
Post by: Regullus on June 26, 2004, 10:06:45 PM
*grumble*, *grumble*, effing a, it is still messed up except it now has different description! Deleted script corrector, re-installed SoA, ToB, patch, etc., etc., etc.. WTH! >:( Oh well. *sigh*. If it is not the script corrector, than what can it be? No need to reply unless you have an amazingly clever and devious response or plan. ;) Thanks...what a pain! I will give it some thought overnight and maybe I'll have a dream that explains it all. :P
Title: Re: Bug Reports - v10
Post by: icelus on June 26, 2004, 10:17:15 PM
Hmm... just out of curiosity, what language are you installing?  Are the only odd lines you're encountering related to the ranger kits?
Title: Re: Bug Reports - v10
Post by: Aristothenes on June 27, 2004, 07:13:57 AM
In one of the talks with Pai'Na, she says "Spiders are the most perfect creatures", and Viconia agrees.
And yet, in one of her voice-over-bored-interjections,
she says something along the lines of "This place is beautiful, but I am still looking for the spider's web among it all"
Indicating that she doesn't really want to see another spider.
Just thought that interjection with Pai'Na and Viconia threw off the story slightly.
Title: Re: Bug Reports - v10
Post by: Regullus on June 27, 2004, 10:19:02 AM
Hmm... just out of curiosity, what language are you installing?  Are the only odd lines you're encountering related to the ranger kits?

 English. Yes, the only odd lines I encountered were in the ranger kits. I only went as far as escaping the dungeon.Everything seemed to be working.

I obviously did not remove some program. I have done a clean install, and I'll make a backup and start again. If you like to delete these posts that would be fine because I don't think UB had anything to do with the problems.
Title: Re: Bug Reports - v10
Post by: icelus on June 27, 2004, 10:31:33 AM
Nah, no deletions here.  :)

It could still be some bug we've all overlooked--I just can't find it at the moment. 
Title: Re: Bug Reports - v10
Post by: Petyo on June 29, 2004, 05:04:32 PM

I have some problems installing UB. The Dos installer crashes. Could it be that I'm using WinME? It says:
"Setup-ub has caused an error in SETUP-UB.EXE. Setup-ub will now close etc."

I'm'a take an axe to this PC. No, twin axes. Dual-wielded.
Title: Re: Bug Reports - v10
Post by: MrWeaseL on June 30, 2004, 05:00:41 AM
sort of a bug: The web sacks is worth a whopping 45k, making it rediculously easy to get to spellhold within a day. Also, after selling it you can buy it back for ~16k.
Title: Re: Bug Reports - v10
Post by: Kuhl on July 01, 2004, 04:05:41 PM
Hi

When I try to enter the navigation room in the planar sphere the game crashes, is this because of UB?? I have not tried to new version yet but if it is not UB that is causing the problem then I have to reinstall everything all over again (probably have to anyway :()

I have the following installed:
SOA
TOB
PATCH
Baldurdash Throne Of Bhaal Post-Patch FixPack v1.12
UB v9
Item upgrade

I might have the bonus merchant in the adventures mart(cant remember her name) installed, but I am not sure, is there a way to find out without having to start the game?
Title: Re: Bug Reports - v10
Post by: Da_venom on July 01, 2004, 07:15:12 PM
if you mean deirde from the collectors edition

you must check in your override foler for the files

ar0406.bcs
ar0702.bcs

if you got those you get her  ;D
Title: Re: Bug Reports - v10
Post by: kuhl on July 02, 2004, 03:42:45 AM
Thanks.
I have those files so I must have Deirde installed.

But that did not solve the problem.
I have been through all of the rooms in the planar sphere except for the Navigation Room where Lavok is and that is the only place I have problems, although I have not yet been outside so there could be something with that exit too.
Title: Re: Bug Reports - v10
Post by: icelus on July 02, 2004, 08:19:09 AM
I don't recall altering anything at all about the Navigation Room (if you mean the room where Lavok is found).  The only thing that's altered in the Planar Sphere has to do with the feral halflings, the spawning of hell hounds in the elemental rooms, and the addition of Bala's Axe to the Engine room container.  I'm not sure what would cause a crash when you enter the Navigation Room.
Title: Re: Bug Reports - v10
Post by: Da_venom on July 02, 2004, 08:25:50 AM
well maybe you have more installed, something that you can't remember I had a IWD2 file in my bg2 folder so that caused some problems too :)

so maybe you have the same problems cause i couldn't enter the ranger cabin or my bg would crash

and if that is the case you need to reinstall everything ^^
Title: Re: Bug Reports - v10
Post by: deganawida on July 05, 2004, 06:12:15 AM
Re:  Justifier dual class

After dualing a Justifier to a cleric, and after having more cleric levels than justifier levels, I noticed two bugs:

1.  Spell memorization ability is off.  For levels 1-3, you receive 12 available slots.  For level 4, you receive no slots.  Levels 5-7 slots are correct.  However, this is not a problem, due to the second bug.

2.  Spell casting is still disabled.  I imagine that one could use ShadowKeeper or some other utility to alter the affects (disable button), but I am not sure if that would break anything.

Anyway, good job on this version of UB.  I'm enjoying it very much.
Title: Re: Bug Reports - v10
Post by: deganawida on July 05, 2004, 06:27:01 AM
EDIT:  I just saw that the Justifier was not supposed to be able to dual-class, yet I had no problem doing it myself.  Was the dual-class restriction not implemented, or have I discovered another bug?
Title: Re: Bug Reports - v10
Post by: Andyr on July 05, 2004, 04:36:28 PM
Dual - classing is allowed for the Justifier. Though, thinking about it, I'll probably disable it since it won't mix well with the Cleric as you saw.

This is as I had to do some stuff to stop the Justifier from being able to cast, and when you dualclass to Cleric, you're still not going to be able to cast.

Sorry!
Title: Re: Bug Reports - v10
Post by: Bookwyrme on July 08, 2004, 11:54:05 PM
The restored dialog in Windspear Hills is very iffy--more likely not to happen than it is too happen; I'd vaguely noticed before, but been too intent on quests & figured maybe I hadn't remembered right.. I just got very obsessive about this & checked the readme, reinstalled that element, and  played that scene over & over & over & out of, oh, 15? tries, Anomen got to say his piece once; any other time, Garren came and interrupted before he had a chance. It doesn't seem to matter where the party is standing, either.
Title: Re: Bug Reports - v10
Post by: Da_venom on July 09, 2004, 12:05:08 PM
maybe it's not a bug but did  UB touch some people in the copper coronet?

because there are supposed to be 3 characters near sylvus and korgan.

if you talk to one of them he say's your a wimp or something and you can fight him, later if you finished him their 2 brothers go mad about kiling their brother

i got UBv10 oversight baldursdash redemption and ascension and collecters edition deirde

so answers plz :D
Title: Re: Bug Reports - v10
Post by: Imrahil on July 09, 2004, 02:18:12 PM
Da_venom - You don't by any chance have any of the Iron MOD'er packs installed, do you?  I believe Cuv's Last Kiss Before Dying entry will replace those 3 with Dirk, who will give you a key to a new area you can enter through the little arena you normally have that fight in.  The newly released Quest Pack may have that in it as well, but I haven't installed it yet (just noticed that it has some IM entries included).

- Imrahil
Title: Re: Bug Reports - v10
Post by: icelus on July 09, 2004, 02:25:29 PM
maybe it's not a bug but did  UB touch some people in the copper coronet?

because there are supposed to be 3 characters near sylvus and korgan.

if you talk to one of them he say's your a wimp or something and you can fight him, later if you finished him their 2 brothers go mad about kiling their brother

i got UBv10 oversight baldursdash redemption and ascension and collecters edition deirde

so answers plz :D

I'm not sure what you're asking.  Do you mean that the characters that are normally there aren't, or that there are people there who weren't before?
Title: Re: Bug Reports - v10
Post by: Da_venom on July 09, 2004, 05:17:28 PM
3 people actuallu 3 brothers who are supposed to stand there

you guy's removed em?
Title: Re: Bug Reports - v10
Post by: icelus on July 09, 2004, 07:00:14 PM
No, UB does not remove them.
Title: Re: Bug Reports - v10
Post by: Da_venom on July 10, 2004, 03:52:18 PM
then wich mod does?

got soa/tob+all patches,naldursdash, ubv10, redemption, oversight, ascension, valen, collecters edition files...

but as far asi know non of these mods remove characters in the copper coronet...i can be wrong...

it's not a major problem but was always fun to fight that guy to show em who's boss :D


Title: Re: Bug Reports - v10
Post by: yakosparks on July 13, 2004, 07:03:42 AM
Sorry if someone post this (I can't stay too long here)
extended illithium quest, the duergar asks you to find his brother, so you go where you need to go, first: can he be spawned somewhere else outside? I have battles and tactics mods and one of them makes liches with some company that kills everything that's near, making that if you have to finish the temple quest before thinking get the temple statue quest. Now I ran into another bug, the little brother isn't there, so I can't finish the quest.
Mod installed: battles, tactics, kelsey, tashia, ub, 0quests, g3tweaks, improved oasis2, ascencion, redemption and revised hell trials.
Best regards
Title: Re: Bug Reports - v10
Post by: SixOfSpades on July 18, 2004, 01:42:54 AM
maybe it's not a bug but did  UB touch some people in the copper coronet?

because there are supposed to be 3 characters near sylvus and korgan.

if you talk to one of them he say's your a wimp or something and you can fight him, later if you finished him their 2 brothers go mad about kiling their brother
Amalas and his 2 Ruffian companions may be dumb bullies, but they're not morons. Amalas knows how to size up the competition: He has no problem with picking a fight with low-level newbies fresh from Irenicus's dungeon, but when he sees a Level 18 Berserker who just used Crom Faeyr to kill Kangaxx....he knows when he's outgunned. See for yourself: Start a new game, don't talk to Amalas, and every time you enter the Copper Coronet, do so from the door near Amalas. After you reach a certain amount of EXP (usually within the first 5 days of a game), Amalas and company will leave of their own accord.


extended illithium quest, the duergar asks you to find his brother, so you go where you need to go, first: can he be spawned somewhere else outside? I have battles and tactics mods and one of them makes liches with some company that kills everything that's near, making that if you have to finish the temple quest before thinking get the temple statue quest.
Weimer made his "Improved Demons" after Version 10 of UB came out. Hence, it's not UB's fault that the room where you were supposed to find Gorje Hilldark now has a Weimerized threshing machine that kills anything that isn't Lich-shaped in it.
The UB end of this is fixed in UB Version 11, which moves Gorje to a cheesy-Lich-free zone of the same dungeon (moving him outside of the dungeon entirely would not make sense).
Title: Re: Bug Reports - v10
Post by: SixOfSpades on July 18, 2004, 01:45:52 AM
A bug of my own: In the Kalah quest, Jafir does not check to see if the party actually has the lamp, thus creating the difficulties of:
1) I haven't even been inside the Circus Tent, what's this Lamp thing you're talking about, you crazy bastard?
2) I did do the Circus Tent and get the Lamp, but I left it in my Stronghold, so now I have two of the same thing (one which I can operate, the other I can't).
Title: Re: Bug Reports - v10
Post by: Da_venom on July 18, 2004, 06:12:25 AM
maybe it's not a bug but did  UB touch some people in the copper coronet?

because there are supposed to be 3 characters near sylvus and korgan.

if you talk to one of them he say's your a wimp or something and you can fight him, later if you finished him their 2 brothers go mad about kiling their brother
Amalas and his 2 Ruffian companions may be dumb bullies, but they're not morons. Amalas knows how to size up the competition: He has no problem with picking a fight with low-level newbies fresh from Irenicus's dungeon, but when he sees a Level 18 Berserker who just used Crom Faeyr to kill Kangaxx....he knows when he's outgunned. See for yourself: Start a new game, don't talk to Amalas, and every time you enter the Copper Coronet, do so from the door near Amalas. After you reach a certain amount of EXP (usually within the first 5 days of a game), Amalas and company will leave of their own accord.


i just came out with my party out of the dungeon and no they weren't there :( i uausally talk to them before i save the hendak and his slaves (if i'm a good char)
Title: Re: Bug Reports - v10
Post by: Andyr on July 19, 2004, 12:07:37 PM
A bug of my own: In the Kalah quest, Jafir does not check to see if the party actually has the lamp, thus creating the difficulties of:
1) I haven't even been inside the Circus Tent, what's this Lamp thing you're talking about, you crazy bastard?
2) I did do the Circus Tent and get the Lamp, but I left it in my Stronghold, so now I have two of the same thing (one which I can operate, the other I can't).

Oh, hmm, yeh... I'll think about what to do for this one. Perhaps I'll make him only spawn in the area if you have the lamp. I always assumed that people'd go pretty soon from one to the other... ;)
Title: Re: Bug Reports - v10
Post by: John on July 26, 2004, 03:04:53 PM
I'm playing UB ver 10 plus other mods and am doing the Missing Boo quest.

We have found the woman holding Boo and end up fighting her.  The bug is that, even after killing her four guards and getting her down to "near death", she won't die.  We literally have her surrounded so she can't run off, and have been attacking her for over 3 or 4 minutes real time and nothing happens.  In desperation, I even tried ctrl+y, and she still lives :)

John
Title: Re: Bug Reports - v10 - Mazzy-Gorf bug
Post by: John on July 28, 2004, 04:27:10 PM
Mazzy challenged Gorf to the fight.  Inside Copper Coronet, Gorf and Mazzy exchange words, Gorf gets ale, Mazzy says watch her stuff and that's all that happens.  They just stand there.  When I have them talk again, the conversation repeats itself.
Title: Re: Bug Reports - v10
Post by: John on July 28, 2004, 11:35:04 PM
Hello again,

Another bug - Kalah expansion

I'm playing UB ver 10.  I also have installed oversight, tactics, ease of use, battles, dingo tweak and quest, and several other WeiDU-based mods.

1.  I had to CLUAConsole in Myara to start this segment
2.  Went upstairs to talk with Jafir.  Chose option 4 at which he of course turned hostile
3.  He is at Near Death and refuses to die  - even a ctrl+y does not kill him
Title: Re: Bug Reports - v10
Post by: Shodan on July 29, 2004, 10:05:07 AM
Suni Seni

Half a dozen mods installed. If you want a full list, I'll be happy to post it.

I have a feeling it isn't compatible with Blutcher's nightly Encounters from his Improved Thief Stronhold mod. Why? Because I just fought the first batch that "waylaids" you and she was there too. Not hostile, just standing there with a bleu cirle. If you talk to her she has the dialog from the CC which I can't really remember atm...

Another thing related to the Nightly Encounters is that none of them spawn with Tactic's V20 but do come with Blutchers Imp Thief Stronghold mod. Suni is also there with Tactics 20 nightly encounters component installed.
Title: Re: Bug Reports - v10
Post by: cliffette on August 01, 2004, 02:53:45 AM
I'm playing UB ver 10 plus other mods and am doing the Missing Boo quest.

We have found the woman holding Boo and end up fighting her.  The bug is that, even after killing her four guards and getting her down to "near death", she won't die.  We literally have her surrounded so she can't run off, and have been attacking her for over 3 or 4 minutes real time and nothing happens.  In desperation, I even tried ctrl+y, and she still lives :)

John

:) The readme says that you can't kill her.. because then the De'Lyl army would come after you and I didn't want to bother coding that. Technically, she's supposed to run off so that you don't get the chance to kill her.

So many people want to kill her... :'(
Title: Re: Bug Reports - v10
Post by: Fedegar on August 01, 2004, 04:33:08 AM
Why wolud the people always kill somebody?  ::)
Hey Guys aou can tlak with her about Boo. Thats better as the easy killing. ;)
Title: Re: Bug Reports - v10
Post by: Andyr on August 01, 2004, 07:13:07 AM
Another bug - Kalah expansion
1.  I had to CLUAConsole in Myara to start this segment

Hmm, this is odd. She may have spawned somewhere and you walked away without realising, or something. I'll look into it. :)

3.  He is at Near Death and refuses to die  - even a ctrl+y does not kill him

Stop hitting him. :) He's got more dialogue at this point, but the game engine means that while he's being hit he can't speak. :( So when he's Near Death, ease off a little.
Title: Re: Bug Reports - v10
Post by: Smoketest on August 01, 2004, 12:41:59 PM
Really minor nit here. :)

At the start of the description for the Ferelan ranger kit, the README says:
Quote
The description of the Justifier kit is follows:

Looks like it's a remnant of a copy & paste from the Justifier kit description above it.
Title: Re: Bug Reports - v10
Post by: Efreet on August 02, 2004, 01:23:05 PM
I don't know if it has already been reported. Kind of an exploit. If you don't fight Pai Na you can pickpocket her for the black spider figurine and then do a quest for her and get another one.
Title: Re: Bug Reports - v10
Post by: Barren on August 02, 2004, 01:38:50 PM
Maybe add a trigger to see if Pain'Na still has the figurine when you complete her quest, like that Svirfneblin and the Light Gem? Maybe have her turn hostile once she realizes that you duped her?
Title: Re: Bug Reports - v10
Post by: Shodan on August 02, 2004, 02:09:54 PM
Suni Seni

Half a dozen mods installed. If you want a full list, I'll be happy to post it.

I have a feeling it isn't compatible with Blutcher's nightly Encounters from his Improved Thief Stronhold mod. Why? Because I just fought the first batch that "waylaids" you and she was there too. Not hostile, just standing there with a bleu cirle. If you talk to her she has the dialog from the CC which I can't really remember atm...

Another thing related to the Nightly Encounters is that none of them spawn with Tactic's V20 but do come with Blutchers Imp Thief Stronghold mod. Suni is also there with Tactics 20 nightly encounters component installed.

Title: Re: Bug Reports - v10/11/12
Post by: CobaltRedeemer on August 08, 2004, 11:34:29 PM
Hi everyone, I've found some bugs:

Kidnapped Boo quest: The person who kidnapped Boo always has 'nothing to say' to me; I had Edwina in my party when the Minsc dialogue poppoed up; I tried kicking out Edwina then talking to her, but it still remains the same.

Also, one of the three thugs in the Sea's bounty inn kept giving me a description of the Sylvan Mystic thingy.

Others:

Town crier keeps saying/announcing "You think that you'll change my tone by telling the whole bloody world that I'm duergar...(text trails off dialogue box)"


Here's a list of things mods/things that I've installed so far:

Dungeon-be-gone
Baldur's gate II Throne of Bhaal Fix pack
Happy Group
Sorcerer's Place Collection (character packs)
Another mod that restores the ToB version of the cloak of reflection to its original state
and Unfinished Business (obviously).

Thanks.
Title: Re: Bug Reports - v10/11/12
Post by: cliffette on August 09, 2004, 01:11:44 AM
Cobalt, which version are you using? v11? v12?

The three thugs thing seems to be an installation/reinstallation issue. :-/
Title: Re: Bug Reports - v10/11/12
Post by: Da_venom on August 09, 2004, 07:21:15 AM
is edwina still bugged? hehe

anyway the way to fix is to place edwina somehwere near the jail and your pc&misc close to the woman that should fix it

she will start dialogue as soon as minsc and the pc are near her and if not then  you got yourself a problem ;)
Title: Re: Bug Reports - v10/11/12
Post by: CobaltRedeemer on August 09, 2004, 08:10:57 AM
Ok, just installed v. 12. The kidnapping of Boo quest has gone well underway, and both ranger and hamster are reunited.

Although I think there may be an issue with Eelayne(?) and Edwina, still. Whenever Edwina is in my party, it keeps on saying that Eelayne is busy. This may be due to a BG issue more than an Unfinished Business mod issue, however.

Thanks again!
Title: Re: Bug Reports - v10/11/12
Post by: Da_venom on August 09, 2004, 08:23:44 AM
i know i know the woman sees edwina and she likes her so much she is too busy to talk :D

to placing edwina somehwere helps just fix it :D
Title: Re: Bug Reports - v10/11/12
Post by: cliffette on August 10, 2004, 01:39:06 AM
That is the strangest bug... seeing as Eleanya doesn't check for Edwina's presence. We'll see if anyone else is having the same problem. :)
Title: Re: Bug Reports - v10/11/12
Post by: Da_venom on August 10, 2004, 06:03:40 AM
but how come it's only when you have edwina in the party?

as far as i know i didn't have the problem with any other char

Title: Re: Bug Reports - v10/11/12
Post by: cliffette on August 10, 2004, 03:42:34 PM
I don't know. I do know that there were problems continuing a conversation if Edwina was in the party (pre-v12), but there shouldn't be anything stopping you from starting a conversation.  :-\
Title: Re: Bug Reports - v10/11/12
Post by: Nukenin on August 12, 2004, 04:39:54 AM
In UB v12, the Minor Dialog component refuses to install:

Quote
ERROR locating resource:
Resource [CGDRU01.DLG] not found in KEY file:
   [./chitin.key]
ERROR: problem processing D files: Failure("resource [CGDRU01.DLG] not found")

ERROR Installing [Restored Minor Dialogs], rolling back to previous state

is the pertinent text from setup-ub.debug.

Is it trying to modify a dialog file that was created by another mod (that I do not have installed)?
Title: Re: Bug Reports - v10/11/12
Post by: Barren on August 12, 2004, 06:28:41 PM
Not only is this file not in my game, but I couldn't even find a reference to it in the install file...  ???
Title: Re: Bug Reports - v10/11/12
Post by: Nukenin on August 12, 2004, 06:52:15 PM
I just commented out the relevant block in ub/dialogs/u!minor.d -- the rest of the changes in that file will then install okay:

Code: [Select]
//REPLACE_STATE_TRIGGER CGDRU01 0 ~!See([ENEMY])~
//REPLACE_STATE_TRIGGER CGDRU01 1 ~~
//
//EXTEND_BOTTOM CGDRU01 0
//  IF ~~ THEN GOTO 1
//END
Title: Re: Bug Reports - v10/11/12
Post by: Shodan on August 21, 2004, 07:40:49 PM
I dunno, but it sure looks like my 2 posts are invisible. I'd like to know if anyone else encountered it. Even with UB12 installed, she's still there. Neutral. Unkillable.
Title: Re: Bug Reports - v10/11/12
Post by: Barren on August 22, 2004, 10:59:09 AM
Sorry Shodan. All I can say is that this component merely removes Suna Seni from the first random enoucnter's script. Therefore, if someone else copied and pasted this script into another mod, she'll still be there, along with any chances that UB makes to her creature file.
Title: Re: Bug Reports - v10/11/12
Post by: Shodan on August 22, 2004, 01:13:26 PM
Sorry Shodan. All I can say is that this component merely removes Suna Seni from the first random enoucnter's script. Therefore, if someone else copied and pasted this script into another mod, she'll still be there, along with any chances that UB makes to her creature file.

She's also a part of Tactics enounters and Blutchers encounters. I don't think either author would create any problems if you replaced her with a unknown generic new creature. These mods were made even before UB started. So naturaly they're gonna be some incompatibilities.

Anyway, thanks for the answer. ^_^
Title: Re: Bug Reports - v10/11/12
Post by: Silfairë on August 24, 2004, 07:48:03 PM
In UB v12, the Minor Dialog component refuses to install:

Quote
ERROR locating resource:
Resource [CGDRU01.DLG] not found in KEY file:
   [./chitin.key]
ERROR: problem processing D files: Failure("resource [CGDRU01.DLG] not found")

ERROR Installing [Restored Minor Dialogs], rolling back to previous state

is the pertinent text from setup-ub.debug.

Is it trying to modify a dialog file that was created by another mod (that I do not have installed)?

I also have this same problem with installing the Restored Minor Dialogs. I get this message every time. I was thinking that this missing file might have been removed by some mod I have but I have recently done a fresh install because of a different problem and I am still getting the same error trying to install this component.
Title: Re: Bug Reports - v10/11/12
Post by: Silfairë on August 24, 2004, 08:16:12 PM
I have noticed that UB v12 adds an interesting spell called "Symbol Slow" to the 5th level spells. This spell has no description but it works similar to the grease spell and has the same icon (mayhap it is the duplicate of the grease spell?).

It took me a fresh install to be able to identify that the problem was coming from UB (yes, the "other" problem that I talked about on my above post is this specific problem :) ). I do not recall having this problem with the earlier versions of UB.

I tested this bug by first performing a fresh install and then:

1- Installing the Baldurdash bug fixpack.
2- Installing the Baldurdash dialogue fixpack.
3- Installing the "ContainersBGII" update by putting some files into the override folder (this is a combination of all Ease-of-Use "stackable items" updates and it also replaces all containers such as gembags, scroll bags, etc. with containers that can hold a much larger amounts than the original ones).
4- Installing the "SuperScripts v1.5" update by putting some files into the override folder.
5- Installing the Ascension update.
6- Installing the Ease-of-Use v27 update. These are the components I used from Ease-of-Use:
        Component 5:     Shut Up "You Must Gather Your Party ..."
        Component 6:     Faster Chapter 1&2 Cut-Scenes & Dreams
        Component 13:   Invisible Cloak of Mirroring Animation
        Component 16:   Bonus Merchants
        Component 17:   Keep Drizzt's Loot, Disable Malchor Harpell
        Component 19:   Imoen ToB Dialogue Fix
        Component 21:   Female Edwina
        Component 22:   Romance: Bug Fixes
        Component 23:   Romance: Ignore Race/Gender
        Component 24:   Romance: Multiple NPCs Concurrently
        Component 25:   Romance: Multiple NPCs Concurrently, Say Anything

At this point, I have checked to see if the "Symbol Slow" spell was showing up under 5th level spells by quickly creating a test character under TOB (if you create a character under SOA, your level is not high enough to be able to select 5th level spells at the character creation screen) and on the 5th level spells page, the last spell was showing up as Sunfire and "Symbol Slow" was not there. So far so good. I then installed UB and now the "Symbol Slow" spell is there.

I have reason to suspect that this is coming from the kidnapping of Boo component. The reason I suspect this is because in my previous games, when I had either upgraded from an earlier version of UB or had uninstalled and reinstalled UB, I had noticed several of spell icons, descriptions and functions change. When this had happened, the changed spell descriptions *always* had the word "hamster" in it and these spell descriptions were usually showing up as actual dialogues such as "do no touch that hamster". Also, the spell icons used to be strange and not part of the usual spell icons group.

With v12, I have only noticed the "Symbol Slow" spell (I have checked all spells at all levels to be thorough this time to make sure I didn't miss anything since I have just done a fresh install and trying to spot bugs).
Title: Re: Bug Reports - v10/11/12
Post by: Silfairë on August 24, 2004, 08:27:01 PM
Well, sorry to be critical Icelus but I got one more bug (I hope you are probably not expecting good news in the bug reports thread anyway as no news here is good news.  ;D )

I noticed in the readme file for UB that on version 8, you "Fixed a bug that caused the Websack wand to be resold by merchants with a single charge".

Ironically, I don't recall having this problem before I updated to v12. When I updated to v12, then I actually couldn't find a single merchant who would sell me the web sack with more than a single charge (and I went all around Athkatla looking for one!).

Now, this was before my recent fresh install so it seems to be seen if this problem will still continue. I am thinking about heading directly to the graveyard district just for this quest to find out before installing any other mods.
Title: Re: Bug Reports - v10/11/12
Post by: Kish on August 24, 2004, 08:39:01 PM
I have noticed that UB v12 adds an interesting spell called "Symbol Slow" to the 5th level spells.
That's Ascension, actually.
Title: Re: Bug Reports - v10/11/12
Post by: Silfairë on August 25, 2004, 12:43:53 AM
I have noticed that UB v12 adds an interesting spell called "Symbol Slow" to the 5th level spells.
That's Ascension, actually.

Holy crap!! YOU ARE RIGHT!!!!

It took me 5 clean installs to figure this out though. I got really obsessed with this and in my final clean install, installed Ascension right after the official TOB patch and sure enough the "Symbol Slow" showed up.

Is there a way to fix this bug then?? Also, what causes it?
Title: Re: Bug Reports - v10/11/12
Post by: Silfairë on August 25, 2004, 12:45:43 AM
I have noticed that UB v12 adds an interesting spell called "Symbol Slow" to the 5th level spells.
That's Ascension, actually.

Holy crap!! YOU ARE RIGHT!!!!

It took me 5 clean installs to figure this out though. I got really obsessed with this and in my final clean install, installed Ascension right after the official TOB patch and sure enough the "Symbol Slow" showed up.

Is there a way to fix this bug then?? Also, what causes it?

I had not noticed this bug before because it has been a while since I played a pure magic user (I had been trying out all kinds of classes) altough I have been using Ascension for a while now.
Title: Missing Journal Entries
Post by: Rastor on September 03, 2004, 03:43:49 PM
I've gotten the Kalah quest, but there seems to be no journal entries for it.  In addition, I've talked to everyone in the Crooked Crane while holding the genie bottle, but their is no new dialogue relating to that bottle.
Title: Re: Missing Journal Entries
Post by: jester on September 03, 2004, 03:57:58 PM
Have you tried upstairs?
Title: Re: Missing Journal Entries
Post by: Rastor on September 03, 2004, 05:00:27 PM
Thanks, jester.
Title: Re: Missing Journal Entries
Post by: Andyr on September 03, 2004, 06:37:51 PM
As for Journal entires, I think I originally put them in Journal as I was learning how to code. :) Though I remember Ice saying he'd move them to Quests.
Title: Re: Bug Reports - v10/11/12
Post by: Slumlord on September 09, 2004, 09:54:40 PM
Not really a bug, just something I noticed.  When you do the Pai'Na/Spider's Bane Quest your character refers to the crypts below the graveyard as 'Bodhi's Lair' while talking to Pai'Na when your character never met Bodhi or even heard the name yet.  I hadn't even been approached by Valen yet but I was still monkeying around in the crypts for the hell of it anyway.

Also, and I don't really know if this is part of UB but in the Crooked Crane up on the second level you meet those two lovers having a conversation.  What were their names again?  ... Aulava and Tiiro?  I don't ever remember them drawing the player into their conversation about their love but they refer to the PC as 'the complete stranger' and then <CHARNAME> and then 'the complete stranger' again.  Not once did they ever ask the PC for his name.  If this isn't part of UB then I apologize in advance, I just never remembered that conversation taking place the last time I played.... about a year ago.
Title: Re: Bug Reports - v10/11/12
Post by: Barren on September 09, 2004, 10:35:25 PM
Not really a bug, just something I noticed.  When you do the Pai'Na/Spider's Bane Quest your character refers to the crypts below the graveyard as 'Bodhi's Lair' while talking to Pai'Na when your character never met Bodhi or even heard the name yet.  I hadn't even been approached by Valen yet but I was still monkeying around in the crypts for the hell of it anyway.

Also, and I don't really know if this is part of UB but in the Crooked Crane up on the second level you meet those two lovers having a conversation.  What were their names again?  ... Aulava and Tiiro?  I don't ever remember them drawing the player into their conversation about their love but they refer to the PC as 'the complete stranger' and then <CHARNAME> and then 'the complete stranger' again.  Not once did they ever ask the PC for his name.  If this isn't part of UB then I apologize in advance, I just never remembered that conversation taking place the last time I played.... about a year ago.

Those are all unused Bioware dialogs, we didn't write them (except for correcting typos and changing some info to something better once in a while). I think you can also ask Pai'Na about Bodhi even if you have never met her! (And yes, the Aulava/Tiiro thing is part of the Improved Crooked Crane component of UB)
Title: Error message when installing Restored Minor Dialogs
Post by: Ieldra on September 17, 2004, 03:54:00 PM
I get the following error message when I try to install the Restored Minor Dialogs:

ERROR locating resource:
Resource [CGDRU01.DLG] not found in KEY file:
   [./chitin.key]
ERROR: problem processing D files: Failure("resource [CGDRU01.DLG] not found")

ERROR Installing [Restored Minor Dialogs], rolling back to previous state

Maybe some other mod causes this, I have quite a few installed. But I can't determine which one, and before I try yet another two-hour and more installation sequence, I'd rather ask if anyone else knows of this...

Ah, and this is version 12

Title: Re: Error message when installing Restored Minor Dialogs
Post by: icelus on September 17, 2004, 03:59:27 PM
No, it is a problem.  I've not spent the time to track it down, but it's probably just a stupid typo on my part.  If you know how to comment out that part of the .d file, feel free.  Otherwise, hold off on that component until I can get v13 released.  Sorry.  :(
Title: Re: Error message when installing Restored Minor Dialogs
Post by: Andyr on September 17, 2004, 05:17:43 PM
I just checked my installation, and I don't have that file in my game, either. So sounds like it could be a typo, yeh. :)

Nearest named .DLG I have is CGUARD1.DLG - nothing else beginning with CG.
Title: Re: Error message when installing Restored Minor Dialogs
Post by: Barren on September 17, 2004, 09:46:45 PM
Someone else had that problem before, and I couldn't find that file either...

http://forums.pocketplane.net/index.php?topic=15755.100
Title: Re: Error message when installing Restored Minor Dialogs
Post by: icelus on September 17, 2004, 09:49:21 PM
Yeah, it's a typo.  I finally found my list of all the False()'d dialogs, and it's supposed to be DGDRU01.dlg.
Title: Re: Error message when installing Restored Minor Dialogs
Post by: Ieldra on September 18, 2004, 01:21:50 AM
All right. I corrected all references to that filename in the .d file, and now it installs correctly.
Title: Re: Error message when installing Restored Minor Dialogs
Post by: JW on September 26, 2004, 06:37:45 AM
What Editor do I need to open a .D file? WeiDU?
Title: Re: Error message when installing Restored Minor Dialogs
Post by: rreinier on September 26, 2004, 07:59:05 AM
notepad will do, I believe
Title: Re: Error message when installing Restored Minor Dialogs
Post by: JW on September 26, 2004, 10:54:58 AM
God bless the almighty notepad hehe.
I corrected the typo you said and it installs perfect now.

Thanks guys.
Title: Re: Bug Reports - v10/11/12
Post by: Slumlord on October 03, 2004, 04:23:44 AM
You know the detail to the Kidnapping of Boo quest is fan-friggin'-tastic.  The detail in the dialog when interacting with everyone is right on with Minsc's current mood with Boo missing and all.  But... (oh, crap... the almighty 'but') I did come across this line:

"You may wish to talk to <CHARNAME> instead, as he is of great heroic material.  Minsc is mroe of an offcut in the bargain bin of heroism."

Just a mispell of 'more' nothing game crashing or anything.  In the 'Readme' there was also this:  (yes, I do read the 'Readme' files)

X. Feralan Kit, by Andyr

The second ranger kit that was omitted from the game's release, the Feralan kit can now be enjoyed by all, thanks to the hard work of Andyr.

The description of the Justifier kit is follows:


Just something you might or might not want to check out for any future releases.


Title: Re: Bug Reports - v10/11/12
Post by: Andyr on October 03, 2004, 05:53:12 PM
In the 'Readme' there was also this:  (yes, I do read the 'Readme' files)

This makes me happy. :)
Title: Re: Bug Reports - v10/11/12
Post by: icelus on October 04, 2004, 12:10:27 PM
OK, just about everything in this thread has been fixed.  The one thing left to tackle is the Suna Seni/Random Encounter issue, but there've been a few new WeiDU commands recently that may help fix this.  All changes are fixed locally and will appear in v13, out very soon.
Title: Re: Bug Reports - v10/11/12
Post by: nethrin on October 04, 2004, 08:59:55 PM
Is there anything that causes Myara not to spawn in?  I noticed someone earlier in this thread had that problem, but I never saw any solution for it.  Myara is NOT coming.  What do I do now?
Title: Re: Bug Reports - v10/11/12
Post by: BLa on October 05, 2004, 01:57:24 AM
Well its late and I'm sleeping here, havent read this forum or this tread so if this bug was posted already just ignore it I'll read all the pages tomorrow or the day next :)

[./override/CEDRUID1.DLG] loaded, 2815 bytes
[CEDRUID1.DLG] loaded

ERROR locating resource:
Resource [CGDRU01.DLG] not found in KEY file:
   [./chitin.key]
ERROR: problem processing D files: Failure("resource [CGDRU01.DLG] not found")

ERROR Installing [Restored Minor Dialogs], rolling back to previous state
[ub/backup/18/UNSETSTR.18] SET_STRING uninstall info not found
[ub/backup/18/UNINSTALL.18] loaded, 22 bytes
Will uninstall   1 files for [SETUP-UB.TP2] component 18.

have BP installed, some other mods as well, but nothing too compromising... I hope.
Title: Re: Bug Reports - v10/11/12
Post by: BLa on October 05, 2004, 02:28:09 AM
yeah yeah just did the homework and repaired my own .d

tnks everyone :)
Title: Re: Bug Reports - v10/11/12
Post by: Anonymous on October 05, 2004, 11:41:28 AM
Hi, this is just about another bug issue in v12, I'm only using UB and I dont use any other mods. So far it has been good, I went to valygars cabin to get him and I removed Yoshimo, I told him to wait at the copper coronet, in the mean time I went and did the planar sphere, came back, went to the coronet to get yoshimo back, but hes gone :o. Does he stand in a new place or something??
Title: Bug Reports - v13
Post by: icelus on October 09, 2004, 10:57:11 PM
They're all yours, Andyr.   :P
Title: Re: Bug Reports - v13
Post by: Heckur on October 10, 2004, 11:56:52 AM
Let me be the first then :)
I installed UB v13, but without the Valygar/Suna Seni component, because I've currently also installed the Corthala Romantique mod. After looting the slavers that dared to attack me between the Docks and the Promenade, I found two Arbane's swords :D. One at Eldarin's corpse and one at Suna Seni's. You don't hear me complain.  ;D
Title: Re: Bug Reports - v13
Post by: Barren on October 10, 2004, 11:58:01 AM
I guess that putting Arbane's Sword on Eldarin would make more sense if it was part of the Suna Seni component  ;D
Title: Re: Bug Reports - v13
Post by: Heckur on October 10, 2004, 12:57:46 PM
As a follow up: when I sold the swords, I was offered 3000gp for one and 1gp for the other. So if one of the swords is removed from that slaver group, please make sure its the 1 gp sword.
Title: Re: Bug Reports - v13
Post by: JW on October 11, 2004, 11:09:16 AM
I'm not sure if this has been fixed for this version, it is not listed in the changes at least.

The conversation between Artemis and Drizzt does not trigger for me either. I investigated a bit with NI and found two Drizzt_.cre files;  C6DRIZZ2.CRE related to the AR0808 (first flloor of Bodhi's lair) and C6DRIZZ3.CRE for AR0809 (level below, where Bodhi fights you in chapter 6).

C6DRIZZ2.CRE is suppossed to spawn in the first floor near the pool, and fight at your side in that area, according to the AR0808.BCS.
C6DRIZZ3.CRE spawns in the underground to help you against Bodhi, so says the AR0809.BCS.

Now Artemis Entreri checks for C6DRIZZ2 to start the dialogue, therefore it never happened for me.

The reason that originates this conflict is unknown to me, as I supposse you have checked it yourselves before releasing the mod and it worked for you. I only have installed a mod that alters Drizzt Do'Urden, it is Improved Battles, and it makes changes in some of his items. This mod should not interfere with UB in any way, but I thought it did no harm to post about it here.

At the moment I am playing the game in ToB, when I finish the adventure I'll update UB to v.13 and see if this has been fixed. Meanwhile, perhaps you could check if what I said makes sense. Changing the trigger to match with the correct Drizzt version should work.

This is the current code for Artemis in v.12

Code: [Select]
IF
See("c6drizz2")
!Dead("c6drizz2") // Drizzt
Global("ArtemisTalk","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("ArtemisTalk","LOCALS",1)
StartDialogueNoSet(Player1)
END


Title: Re: Bug Reports - v13
Post by: Barren on October 12, 2004, 09:01:45 AM
C6drizz.cre is the one you meet in the random encounter; try C6drizz3 instead.
Title: Re: Bug Reports - v13
Post by: JW on October 12, 2004, 01:00:08 PM
Yep, it should be C6Drizzt3, tho I was unsure if a third Drizzt was the result of another mod that I had installed.
Anyway v13 also checks for C6Drizzt2, so it may be a bug after all.
Title: Re: Bug Reports - v13
Post by: RastorAway on October 12, 2004, 02:45:03 PM
This one isn't listed in the changes, so...

There's no journal entry given to you after the girl that gives the lamp quest talks to you.  This is something that really needs fixed, IMO.
Title: Re: Bug Reports - v13
Post by: Andyr on October 12, 2004, 04:59:48 PM
Oh, yeh... I remember that now. Doh.
Title: v13 Czech install problem? Fix here...
Post by: Andyr on October 14, 2004, 01:30:28 PM
One of the .tra files is missing from the Czech option of UB v13 - until v14 is out, unpacking with WinRAR and placing this file in your Czech translation directory inside the UB folder should help.

Note, you only really need this if you want to play in Czech. ;)
Title: Installation Problem : No Setup File
Post by: Kyro on October 22, 2004, 10:19:04 PM
I have the Unfinished Business12 file in my Black Isle folder. I double click to install, and everything is peachy until i reach the msDOS part. Every time i get to this part, it updates weiDU and asks me to run SETUP-UB.exe...which i do not have. I have just the one file mentioned earlier.
Soooo...im in a bit of a bind...this is the last mod i wanted to install before i started and now....grrrr..
Help!!! :-\
Title: Re: Installation Problem : No Setup File
Post by: Kyro on October 22, 2004, 10:21:51 PM
Well guys, im sorry about this. Somehow i managed to get my hands on a predated version...and the new one works..
Sorry about the pointless postage.
Title: Bug?
Post by: Blekfis on October 26, 2004, 12:44:28 PM
I can't get yoshis and anomens new portratis to go away, I like the old ones better.I have traied to uninstall the UN but nothing hapens. Help! ???
(sorry for my english) :'(
Title: Re: Bug?
Post by: Andyr on October 26, 2004, 07:50:33 PM
Are you saying that you uninstalled, and they were still there?

Or that you do not know how to uninstall? If this is the case, double - click the setup-UB.exe program and you will be presented with a menu to choose to install, reinstall or uninstall the various components.
Title: polish translation problem !!!
Post by: DurDraug on October 27, 2004, 02:56:03 AM
HELP plz
 :-[

in bu v13 i got huge problem - this mod dont want install in polish  :'(

why   ???
where i may take polish version of ub 13  ???

 
Title: Re: Bug?
Post by: cliffette on October 27, 2004, 03:33:57 AM
I think I might have had this problem before, but I thought I was the only one.  :-[

For a quick fix,try deleting NANOMENG.BMP, NANOMENL.BMP, NANOMENS.bmp, NYOSHIMOG.bmp, NYOSHIMOL.BMP and NYOSHIMOS.BMP (or the .bmps resembling them in name, as I can't remember exactly what they're called) from your BGII\Portraits folder as well as your override folder if you can find them. When you reload, they should be back to their normal selves.

The filenames might possibly follow the L/M/S tradition instead of the G/L/S style, but hopefully you get the drift! :)
Title: Re: Bug?
Post by: Blekfis on October 30, 2004, 07:22:21 AM
I don't see to have the yoshi-L file,no mather how many times I re-and uninstall it!  :'(
Title: Re: Bug?
Post by: NiGHTMARE on October 30, 2004, 08:04:03 AM
If you're looking for a file called YOSHI-L, no wonder you can't find it!

As Cliffette said, it's NYOSHIML.BMP
Title: Re: Bug?
Post by: Blekfis on November 01, 2004, 03:07:05 AM
I now but I have fix it  ;D thanks all!
Title: Re: polish translation problem !!!
Post by: Andyr on November 01, 2004, 09:10:02 AM
Could you let me know the error message please? I'll see if I can get it sorted and release a fixed version asap.

Sorry!
Title: Re: v13 Czech install problem? Fix here...
Post by: Vlasák on November 04, 2004, 01:15:29 AM
One of the .tra files is missing from the Czech option of UB v13 - until v14 is out, unpacking with WinRAR and placing this file in your Czech translation directory inside the UB folder should help.

Note, you only really need this if you want to play in Czech. ;)

Quick translation  ;)

Jeden z .tra souborů české verze UB v13 v instalaci chybí. Dokud nebude vydán UB v14 s opravou, je třeba tuto chybu opravit tím, že rozbalíte zde přiložený RAR do adresáře Czech v adresáři UB.
Title: Re: v13 Czech install problem? Fix here...
Post by: Andyr on November 16, 2004, 06:14:37 PM
Ok, the UB13 now available from the icelus.net and Pocket Plane mirrors now contains the fixed version, and should install correctly in Czech.

Thanks Icelus! :)

http://www.pocketplane.net/ub
Title: Re: v13 Czech install problem? Fix here...
Post by: Vlasák on November 17, 2004, 06:26:16 AM
Great, thx you guys  ;)
Title: Re: Bug Reports - v13
Post by: sturmvogel on November 28, 2004, 09:29:38 PM
I've completed the Umar Hills quest and encountered what's his face's brother. But the bugger cut and ran and was fried by Amaunator's grid. Now what's his face won't talk to me. Is this some sort of bug?

Sturmvogel
Title: Re: Bug Reports - v13
Post by: malthaussen on December 03, 2004, 08:46:42 PM
Mazzy vs. Gorf -- after exchanging sneers with Gorf in the Coronet, Gorf gets his ale from his squeeze and Mazzy says something along the lines of "watch my gear <CHARNAME>, I'll leave it here when I enter the pit."  Whereupon everyone stands around scratching their butts and doing nothing.  Mazzy doesn't enter the pit, the pit, of course, cannot be entered normally, and if Mazzy talks to Gorf again, the conversation repeats.

  I notice that this problem also appeared in Version 10.

  -- Mal
Title: Re: Bug Reports - v13
Post by: Lasivern on December 09, 2004, 04:43:29 PM
When starting a new character as a Justifier Kit Ranger, the game doesn't give you [nor seem to require] the normal stat minimums for the Ranger class.  I keep getting "rolls" with Con of 8 or Wis 6 for example.  Surely as a Ranger, a Justifier requires the same base stats as a non-kitted Ranger?

Thanks

EDIT BY ANDYR: Changed locally to have same minima as other Rangers. Feralan, too. :) Will be in v14.
Title: Re: Bug Reports - v13
Post by: Slumlord on December 11, 2004, 10:01:30 AM
Mazzy vs. Gorf -- after exchanging sneers with Gorf in the Coronet, Gorf gets his ale from his squeeze and Mazzy says something along the lines of "watch my gear <CHARNAME>, I'll leave it here when I enter the pit."  Whereupon everyone stands around scratching their butts and doing nothing.  Mazzy doesn't enter the pit, the pit, of course, cannot be entered normally, and if Mazzy talks to Gorf again, the conversation repeats.

  I notice that this problem also appeared in Version 10.

  -- Mal

I got this too.  I made Mazzy obliterate Gorf and his woman and they went down with only one hit.  Guess Mazzy didn't really want to give up her gear.
Title: Re: Bug Reports - v13
Post by: JJ on January 03, 2005, 09:36:48 AM
I'm having problems with the "corrected" BAMs. Shadow dragon lacks animation (only the blue circle appears). Talking to the dragon results in a crash.
Title: Re: Bug Reports - v13
Post by: Andyr on January 03, 2005, 09:58:21 AM
Weird... I'll look into it.
Title: Re: Bug Reports - v13
Post by: irenicus on January 31, 2005, 05:46:00 AM
how come every time i talk to anomen the came crashes? i hate TOB and the darkest day - is that why it crashes
Title: Re: Bug Reports - v13
Post by: irenicus on January 31, 2005, 05:47:11 AM
how come every time i talk to anomen the came crashes? i hate TOB and the darkest day - is that why it crashes
please note - the crashes only started when i downloaded Unfinished Business
Title: Re: Bug Reports - v13
Post by: Qwinn on January 31, 2005, 08:12:57 AM
The Websack Wand seems unusually pricey.  I think I can get something like 85,000 gold for it?  Nothing else in game comes close, that I can recall.

Qwinn
Title: Re: Bug Reports - v13
Post by: Andyr on January 31, 2005, 12:24:32 PM
how come every time i talk to anomen the came crashes? i hate TOB and the darkest day - is that why it crashes
please note - the crashes only started when i downloaded Unfinished Business

Can you post the mods you have and the order? Does uninstalling UB make any difference?

Qwinn: Noted, will have a look.
Title: Re: Bug Reports - v13
Post by: irenicus on January 31, 2005, 12:42:02 PM
how come every time i talk to anomen the came crashes? i hate TOB and the darkest day - is that why it crashes
please note - the crashes only started when i downloaded Unfinished Business

Can you post the mods you have and the order? Does uninstalling UB make any difference?

Qwinn: Noted, will have a look.

i had UB first, and, then ten minutes later installed Darkest day, (tob was installed a long time before) and i havn't un installed UB to try this out, so ill uninstall it and say...
Title: Re: Bug Reports - v13
Post by: Caswallon on January 31, 2005, 01:47:19 PM
Quote from: Kish
1) Install Shadows of Amn.
2) Install Throne of Bhaal, if applicable.  DO NOT install the Shadows of Amn patch.
3) Install the Throne of Bhaal patch.
4) Install the Baldurdash fixpack for Throne of Bhaal.
5) Install up to one non-WeiDU mod.
6) Install any desired WeiDU mods.

7) Play.

Note the order.
Title: Re: Bug Reports - v13
Post by: irenicus on February 01, 2005, 01:04:38 PM
aw.. and i really enjoy TDD, also took my 3hr to download, oh well, ill have to uninstall it by the looks of it
Title: Re: Bug Reports - v13
Post by: Andyr on February 01, 2005, 01:10:35 PM
It *should* work if you install TDD before UB. Get rid of both, then install TDD, then UB.
Title: Re: Bug Reports - v13
Post by: Wingless-angel on February 04, 2005, 04:31:37 PM
hi, im new to this board.
i installed the latest UB, and i have the latest patch and fixpatch.  but when i played the added quests, none of the new script for the new npcs show up, so i just stare at blank conversation and try to guess whether to press 1 or 2 or 3 etc... wuts wrong!?!?!?! >:(
Title: Re: Bug Reports - v13
Post by: icelus on February 04, 2005, 04:37:20 PM
hi, im new to this board.
i installed the latest UB, and i have the latest patch and fixpatch.  but when i played the added quests, none of the new script for the new npcs show up, so i just stare at blank conversation and try to guess whether to press 1 or 2 or 3 etc... wuts wrong!?!?!?! >:(
When you installed the mod, was the game running?  ShadowKeeper?  Infinity Explorer? 

Whenever you install a mod, you need to shut all of them down, otherwise files cannot be updated.  In this case, the file that contains all of the game's dialog.
Title: Re: Bug Reports - v13
Post by: Wingless-angel on February 04, 2005, 04:50:03 PM
so should i uninstall the mod and reinstall?
Title: Re: Bug Reports - v13
Post by: icelus on February 04, 2005, 04:51:11 PM
I would recommend that, yes.  Just make sure everything is shut down before reinstalling.  :)
Title: Re: Bug Reports - v13
Post by: irenicus on February 04, 2005, 05:49:29 PM
It *should* work if you install TDD before UB. Get rid of both, then install TDD, then UB.
it didn't work
Title: Re: Bug Reports - v13
Post by: Andyr on February 04, 2005, 06:22:51 PM
Then there may be some other incompatability between TDD and UB; if that is the case I'd suggest uninstalling one for the moment.
Title: Re: Bug Reports - v13
Post by: irenicus on February 05, 2005, 06:18:50 AM
ok.....
Title: Re: Bug Reports - v13
Post by: J Beauch on February 05, 2005, 05:22:09 PM
If I'm not mistaken, Darkest Day has recently been converted to WeiDu.
Title: Re: Bug Reports - v13
Post by: Andyr on February 05, 2005, 05:36:47 PM
That's true, but it might not help matters, depending on how the WeiDUisation was done.
Title: Re: Bug Reports - v13
Post by: irenicus on February 06, 2005, 06:20:36 AM
If I'm not mistaken, Darkest Day has recently been converted to WeiDu.

i downloaded darkest day of fileplanet.com
Title: Re: Bug Reports - v13
Post by: Trashcan on February 07, 2005, 03:35:27 AM
I hate to open my first post here with a bug report/question, particularly as UB is a very nice piece of work. However, there it is. Did anyone ever sort out the illithium quest? I use tactics as well as UB v13, and I can find no trace of a grumpy dwarf in the shade lord's lair. In the room above the Lava (across from the tomb) there is a swarm of hostile undead; in the rooms above the lettered floor, a bone golem and a shadow, respectively. Near the unbreachable door there is nothing. Where is the dwarf supposed to be? When I read the archived posts about this quest, it appears that the Dwarf was often slaughtered by the creatures generated  by the always toughest spawns component -- was that conflict ever fixed? And if so, where is Gorje hiding?
Any advice would be appreciated.
Trashcan
Title: Re: Bug Reports - v13
Post by: Andyr on February 07, 2005, 11:10:10 AM
In the next version he'll be moved to a safer location, but offhand I don't recall what the advice for someone who can't find him was... Sorry. Hopefully someone else who knows will be along soon.
Title: Re: Bug Reports - v13
Post by: underdog on February 07, 2005, 12:35:53 PM
Couldn't he just create the creature?
I don't know what is reference name is though.
Title: Re: Bug Reports - v13
Post by: SixOfSpades on February 07, 2005, 12:38:22 PM
When I read the archived posts about this quest, it appears that the Dwarf was often slaughtered by the creatures generated  by the always toughest spawns component -- was that conflict ever fixed? And if so, where is Gorje hiding?
Any advice would be appreciated.
Not Always Toughest Random Spawns--it was the Tougher Demons that screws up Gorje. With Tougher Demons installed, all Liches instantly auto-cast Gate as soon as they see an enemy. This summons a hyper Pit Fiend on steroids, which in a matter of a few seconds will kill anything that is not Lich, including Gorje. The only ways to avoid this are
1) Don't talk to Unger about illithium until after you've already cleared the Temple Ruins, or at least killed the first Lich
2) Do that part of the illithium quest while you're still low-level, so that the Undead that spawn won't include Liches (this will not work if you have Always Toughest Random Spawns installed)
3) Don't install Tougher Demons.

To fix the bug in your current game, if you have Debug Mode on, you can press Ctrl-Space to bring up the Console, where you type (mind the capitalization, now):
CLUAConsole:CreateCreature("gorje")
And Gorje will appear, right next to you. Talk to him and (hopefully) proceed.
Title: Re: Bug Reports - v13
Post by: Trashcan on February 08, 2005, 01:41:34 AM
Thank you, Six. Yes, I created him and that worked fine. Now both the brothers are standing around in the Copper Coronet and refusing to talk. I'm sure I read about that problem on the archived thread, so I'll look there for instructions (I believe I need to reset a global regarding those two). I don't have tougher demons installed -- I found it a bit much, really. But I did install always toughest random spawns. For the record, my group (mostly 9th or 10th level) found themselves face to face with a Lich, several skeleton warriors and a handful of greater mummies when they entered the room above the lava. I backpeddaled out of there quickly, so the Lich lost sight of me before his timestop launched. He didn't therefore cast Gate, but I honestly don't think it would have made much difference to the dwarf.
A rather amusing oversight.
In any event, thank you kindly for the very rapid response, and I'll let you know how it works out.
Trashcan
Title: Re: Bug Reports - v13
Post by: Trashcan on February 09, 2005, 03:06:08 AM
I followed the instructions on the archived thread, reset the globals, and then finished the quest. Overall, I thought it really well written. It's unfortunate my other installed mods snafued the quest. Thank you all for your assistance.
Trashcan
Title: Re: Bug Reports - v13
Post by: Andyr on February 09, 2005, 11:22:13 AM
Glad you got it working. :)
Title: Re: Bug Reports - v13
Post by: lsperzel on March 21, 2005, 02:07:12 PM
Howdy - back to playing after several months of not playing and I downloaded the newest version of UB, banter packs, and G3 anniversary mods.  One of them is causing an irritating problem.  Every time I click on Jaheira's picture, she repeats her standard phrase over and over and over until I click on her picture again.  Yes, I have all assorted patches and fixes and have played many times before and not had this problem.  I really don't want to uninstall these if I don't have to and someone knows which one is causing the problem.  I will post this at all 3 forums.  Thanks for any help.
Title: Re: Bug Reports - v13
Post by: Andyr on March 21, 2005, 05:15:34 PM
That's odd, and I don't know what is causing it. But would be very surprised if it was any of those 3 mods...
Title: Re: Bug Reports - v13
Post by: SixOfSpades on March 23, 2005, 05:42:03 AM
  :( I know the feeling. "It is about time,it is about time,it is about time,it is about time," ad infinitum. Others have had this problem, too. If you have the same bug I did, Isperzel, you should have a similar problem with Yoshimo's "You require my counsel, yes?You require my counsel, yes?You require my counsel, yes?" over & over & over. There are also 2 sounds that always play twice: Keldorn's "Good is on our side this day!" and Valygar's "I'll aid you if I can."

Installing the correct sound drivers is what fixed it for me.
Title: Re: Bug Reports - v13
Post by: lsperzel on March 23, 2005, 08:40:38 AM
Well, I don't have any of those others in my party so that might be why I only see it with Jaheira.  I haven't played with Yoshima since my very first game for reasons that become clear in Spellhold.  The last time I tried to update my sound drivers I lost all sound to my computer but I guess I'll check it out again.  I find it strange that this just started in this game and I have had the same computer and same drivers all along.
Title: Re: Bug Reports - v13
Post by: whathuh on April 13, 2005, 09:51:16 PM
Hrmm... It seems I installed WAY too many mods.  Whenever I talk to cromwell to upgrade items (like the shadow dragon armor or mace of disruption), I get every single answer to cliffette's boo quest.  If I answer number 1, cromwell acts normal.  Any other and I get to answer 'a cabbage', unless I have the required items for the corresponding item upgrade number, in which case I can also answer 'a key' which makes the item.  For example, If I chose answer 2, and had a ring of protection +1, a diamond, , a ring of regeneration and 10000 gold, I can choose 'a key' and get a ring of preservation +1.  Also, I get random sayings, like edwin's mental comment about there goes a woman of substance-- mental note #4,633.  If this has happened before please tell me, otherwise, i'll simply uninstall some mods one by one to see the culprit.

I have already completed the quest (boo's quest)  itself, and I have Tactics, Item Upgrade, Ascension, Revised Hell Trials, UB (of course), Gibberlings 3 anniversary, Ease of Use, GB's Thief stronghold, Extended Planar Sphere, and a few others of inconsequential details (like valhalla horn).  It's a large list of mods, I know, but the only ones I can see interfering are the Extended sphere and the g3 anniversary.  
Title: Re: Bug Reports - v13
Post by: icelus on April 13, 2005, 10:06:06 PM
The devil's in the details.  What, specifically, were the inconsequential mods?  Also, when did you install the official patch and/or Baldurdash?
Title: Re: Bug Reports - v13
Post by: Belanos on April 13, 2005, 10:52:37 PM
I haven't played with Yoshima since my very first game for reasons that become clear in Spellhold. 
 

There's a mod available, Tortured Souls, that has a new quest that's supposed to allow you to remove the Geas on Yoshimo. So you don't have to lose him if you play it. It's available over at Black Wyrm.
Title: Re: Bug Reports - v13
Post by: whathuh on April 15, 2005, 09:09:03 AM
Order of Installation:
SoA
ToB
ToB patch
Baldurdash pack
All the Weidu Mods.  I'm not sure of the order, but I think I should be able to uninstall them, then reinstall them in the correct order, right?  Specifically, the mods I am sure have nothing to do with this are:  BW Herbs, BW Market Prices, Turnip Golem (what a waste of space!), Improved horn of Valhalla.  I believe that is all.  Market prices deals with the slums, the government district, waukeen's promenade.  Herbs deals with only the promenade.  As far as I know, it does not conflict with anything because they are entirely self contained and do not replace any files.  I'm thinking that it was G3 anniversary mod, since a part of it deals with cromwell and adds on to HIS list of speeches.
Title: Re: Bug Reports - v13
Post by: Andyr on April 15, 2005, 10:21:10 AM
For a complete list of what you have installed you can post the contents of your WeiDU.log file. :)

Quote
I'm thinking that it was G3 anniversary mod, since a part of it deals with cromwell and adds on to HIS list of speeches.

Nope, the error you are having results from an install issue so strings from any mod could end up in the wrong places. ;) It does not matter if they modify the same things or not, since it is an install bug not a game bug.

If you've installed only WeiDU mods in the correct order, then that suggests that at some point you installed the official patch or a mod with the game or a game editor running. That being the case, your best bet is to uninstall all mods and reinstall the patch and mods in the correct order, making sure that neither the game nor an editor is also running. :) Because of the install error, though, we can't guarantee that some strings in your saved game (journal entries from mods, normally) will be displayed correctly, though new ones will.
Title: Re: Bug Reports - v13
Post by: Whathuh on April 16, 2005, 12:08:01 PM
come to think of it, I had Shadowkeeper running as I installed the planar sphere mod.  Oh wondrous me...  Glad to know that you can't have the game or an editor running while installing though.
Title: Re: Bug Reports - v13
Post by: Andyr on April 16, 2005, 06:47:56 PM
Yes, that'll be the cause. :)
Title: Bug Reports - v14
Post by: icelus on April 17, 2005, 01:40:36 PM
Bugs are a myth.  They're all in your mind. 
Title: UB14 Patch
Post by: icelus on April 17, 2005, 03:57:55 PM
EDIT: If you downloaded the mod after Icelus's post was made, you do not need the patch.

Do to the frantic last-minute happenings just prior to the release of UB14, one small edit didn't get incorporated...

The upload has been fixed, but in case you'd like to just download the affected file instead of redownloading, the fill will be attached to this post.  Simply download it and replace the existing file in the ub\sarevok directory.

Sorry for any confusion!
Title: Re: UB14 Patch
Post by: the bigg on April 17, 2005, 04:19:46 PM
Finally, I am relieved by the fact that I'm not the only guy who needs to do this shameful act  :P
Title: Re: Bug Reports - v14
Post by: Eral on April 17, 2005, 07:10:52 PM
I couldn't load Corrected Character names.
The error message was :
Error:Failure("DDcapt-1.CRE: read out of bounds.) Then I was asked to send Setup-UB.DEBUG to icelus.
Title: Re: Bug Reports - v14
Post by: icelus on April 17, 2005, 07:45:49 PM
Uh...
That sounds like the WHILE loop to change Imoen's bio, but DDCapt-1.cre is not a UB file.  What other mods do you have installed?
Title: Re: Bug Reports - v14
Post by: Andyr on April 17, 2005, 07:50:03 PM
I think DD is a TDD prefix.
Title: Re: Bug Reports - v14
Post by: Eral on April 17, 2005, 10:00:54 PM
TDD, Ascension, Banter, Quest Pack, bits of Ease of Use, Flirts, Kelsey, Keto, Redemption, Solaufein, Virtue, bits of Tactics.

Title: Re: Bug Reports - v14
Post by: Andyr on April 18, 2005, 06:32:44 AM
What's the install order? Are you using TDD-WeiDU? It sounds like a problem with that .CRE file. I am not sure whether anyone ever confirmed UB to be compatible with TDD or not.
Title: Re: Bug Reports - v14
Post by: NiGHTMARE on April 18, 2005, 08:37:19 AM
Lots of people (including myself) have played UB with not only the non-WeiDU version of TDD but the Big Picture as well, but I dunno about the WeiDU version of TDD.
Title: Re: Bug Reports - v14
Post by: Lord Kain on April 18, 2005, 07:26:34 PM
yeah It refused to instail any of the ToB components even though I have ToB instailed.

It says 25Movies.bif can not be found. Its there I checked, I even reinstailed that exact file.

I just checked with UBv13 and it knows I have ToB instailed.
Title: Re: Bug Reports - v14
Post by: icelus on April 18, 2005, 10:54:23 PM
Just received this email (right before bedtime, too!  :()

Quote
Hello,

I tryed to install the french version of Unfinished Business on my Mac. Here is the SETUP-UB.DEBUG.

- Mac OS 10.3.8
- SoA
- Baldurdash361mv2
- Patch 1.1.2
- Weidu Mac 176

The Kidnapping of Boo can't be installed.
For the others, the texts doesn't appear : no description for feralan and justifier, no dialog with the little girl after killing Kalah.

I don't know if it's a bug or if I made a bad install.

Bye

CLB

Here's the error from the .debug file.

Quote
Compiling 1 dialogue file ...

[ub/tra/french/wwminscub.tra] PARSE ERROR at line 556 column 209-212
Near Text: Vous
   syntax error

[ub/tra/french/wwminscub.tra]  ERROR at line 556 column 209-212
Near Text: Vous
   Parsing.Parse_error
ERROR: parsing [ub/tra/french/wwminscub.tra]: Parsing.Parse_error
Stopping installation because of error.

Also, from the Minor Dialogs component:

Quote
ERROR locating resource for 'EXTEND_BOTTOM'
Resource [AMCARRAS.DLG] not found in KEY file:
   [./chitin.key]
ERROR: preprocessing [ub/dialogs/u!minor.d]: Failure("resource [AMCARRAS.DLG] not found for 'EXTEND_BOTTOM'")
Stopping installation because of error.

And one more:

Quote
ERROR: No translation provided for @1000
ERROR: problem parsing TP file [SETUP-UB.TP2]: Not_found



I'm thinkin' a missing tilde on the first error, and too tired for the rest.  It's bedtime.     :-Zzz
Title: Re: Bug Reports - v14
Post by: Andyr on April 19, 2005, 05:37:56 AM
Lack of text will be the user installing the mod while the game or an editor was running. Unless the French translators missed those lines, which is unlikely.

The Vous thing will be a ~ in the French language files.

And the Minor Dialogues will be the fact the poster is using SoA and that's a ToB file - guess we should've put that one in the ToB component, oops...
Title: Re: Bug Reports - v14
Post by: Graoumf on April 19, 2005, 06:24:08 AM
Quote
Compiling 1 dialogue file ...

[ub/tra/french/wwminscub.tra] PARSE ERROR at line 556 column 209-212
Near Text: Vous
   syntax error

[ub/tra/french/wwminscub.tra]  ERROR at line 556 column 209-212
Near Text: Vous
   Parsing.Parse_error
ERROR: parsing [ub/tra/french/wwminscub.tra]: Parsing.Parse_error
Stopping installation because of error.


I will check wwminscub.tra this evening for this bug.
Title: Re: Bug Reports - v14
Post by: Andyr on April 19, 2005, 06:31:38 AM
yeah It refused to instail any of the ToB components even though I have ToB instailed.

It says 25Movies.bif can not be found. Its there I checked, I even reinstailed that exact file.

I just checked with UBv13 and it knows I have ToB instailed.

Can you post the exact error? I removed checks for that file to use saradush.mve instead, which should be present even if people are using clone installs. So if you are getting that error then for some reason you might not be using the v14 .tp2 file...

Graoumf: Thanks. :)
Title: Re: Bug Reports - v14
Post by: Graoumf on April 19, 2005, 03:13:03 PM
Quote
Compiling 1 dialogue file ...

[ub/tra/french/wwminscub.tra] PARSE ERROR at line 556 column 209-212
Near Text: Vous
   syntax error

[ub/tra/french/wwminscub.tra]  ERROR at line 556 column 209-212
Near Text: Vous
   Parsing.Parse_error
ERROR: parsing [ub/tra/french/wwminscub.tra]: Parsing.Parse_error
Stopping installation because of error.

Ok, the mistake is at line 543 : there is five ~ instead of four (male and female). Sorry for the mistake. :-[

I check others tra files and send them to you, Andyr... done ! :)

But for this :
Quote
ERROR: No translation provided for @1000
ERROR: problem parsing TP file [SETUP-UB.TP2]: Not_found
I don't know. Which is this line @1000 ? Because there is no string with this number in files...
Title: Re: Bug Reports - v14
Post by: Lord Kain on April 19, 2005, 03:21:01 PM
yeah It refused to instail any of the ToB components even though I have ToB instailed.

It says 25Movies.bif can not be found. Its there I checked, I even reinstailed that exact file.

I just checked with UBv13 and it knows I have ToB instailed.

Can you post the exact error? I removed checks for that file to use saradush.mve instead, which should be present even if people are using clone installs. So if you are getting that error then for some reason you might not be using the v14 .tp2 file...

Graoumf: Thanks. :)


It says that ToB is not instailed and that it can't find 25Movies.bif. It wasn't really an error it showing. It was acting as if I didn't have ToB instailed.


When I checked with V13 I removed all the v14 files and v13 was willing to instail the ToB components.


Title: Re: Bug Reports - v14
Post by: devSin on April 19, 2005, 04:53:12 PM
Searching for the movie BIFFs tends to be funky in the Mac version of Baldur's Gate II. Try creating a folder "movies" in the Baldur's Gate II folder (the folder that has the actual application) and copy the file "25Movies.bif" from CD5/Movies to the new folder.
Title: Re: Bug Reports - v14
Post by: Graoumf on April 19, 2005, 05:03:47 PM
Quote
ERROR: No translation provided for @1000
ERROR: problem parsing TP file [SETUP-UB.TP2]: Not_found
I don't know. Which is this line @1000 ? Because there is no string with this number in files...

Argh, I think I know ! Isn't it new strings of version 14  in ubsetup.tra ?

Edit : these new strings lack in all ubsetup.tra's files of others languages !!
Title: Re: Bug Reports - v14
Post by: Caswallon on April 19, 2005, 05:08:45 PM
Lack of text will be the user installing the mod while the game or an editor was running. Unless the French translators missed those lines, which is unlikely.

Solaufein supplies the text from the English tra files if they don't exist in the foreign one. Would it be possible to do that in UB, too?
Title: Re: Bug Reports - v14
Post by: Andyr on April 19, 2005, 07:30:31 PM
Solaufein supplies the text from the English tra files if they don't exist in the foreign one. Would it be possible to do that in UB, too?

Lack of text will be the user installing the mod while the game or an editor was running. Unless the French translators missed those lines, which is unlikely.

The translators translate from the English files so if they don't do a string it will appear in English... No text means either the translator blanked out the string (unlikely) or the end user installed with the game or an editor running (more likely).

It says that ToB is not instailed and that it can't find 25Movies.bif. It wasn't really an error it showing. It was acting as if I didn't have ToB instailed.

That is very strange. Are you *sure* you are using v14? Because v14 definitely does *not* check for any .BIF files. So there is no way you should be getting that message. If you are certain, open up the .tp2, search for BIF and post the code around that area as well as the line number. But I am looking at it (downloabable v14) now, I am certain there are no .BIF checks in it. The code was changed to look for Saradush.MVE.

Unless, Ice, you changed anything for Mac users and Kain is a Mac user? ???

Graoumf: You appear to be correct... I must have accidentally overwritten the files with an older version, then, since I did add them. I thought I only overwrote the ReadMe.
Title: Re: Bug Reports - v14
Post by: Lord Kain on April 19, 2005, 08:22:30 PM
I am a mac user but when I got my laptop two years ago I also got  a virtual PC program I use that to intail Baldur's Gate mods. Its worked for tons of mods just fine.

what I don't understand is v13 has no problem when the ToB parts come up but v14 does. The chances that I'm not using V14 is nothing. Because it lists components that are brand new to v14. Like the cold misstress of Saradush (THE MAIN REASONING I'M BOTHERING WITH V14)


EDIT: I just tryed downloading from mirror 1 (I used mirror 2 before)
It worked. Its funny I'm often told that doesn't matter but half the time it does.
Title: Re: Bug Reports - v14
Post by: Eral on April 20, 2005, 02:35:41 AM
What's the install order? Are you using TDD-WeiDU? It sounds like a problem with that .CRE file. I am not sure whether anyone ever confirmed UB to be compatible with TDD or not.

BG2, patch, TDD, patch,TDDroll case fix,TDDworld map fix, Sola, Kelsey, Flirt, Ascension, Item upgrade, Ease, Tactics, Redemption, Banter, Keto, Virtue, UB.  I think.

What would be the signs I am using TDD-WeiDU? I'm assuming it is because the game plays. 

Title: Re: Bug Reports - v14
Post by: totte on April 20, 2005, 03:23:56 AM
In the README (at least the one available online: http://mods.pocketplane.net/readmes/readme_ub.html), under Compatibility section. I'm not allowed to view the forum post that's supposed to contain detailed compatibility information.

I suppose you should also mention the Cold Mistress of Saradush under the "V. Throne of Bhaal Minor Restorations"-heading. (Right now it states that it only contains a change to Sarevok's scripting).

Keep up the good work!
Title: Re: Bug Reports - v14
Post by: Caswallon on April 20, 2005, 09:23:33 AM
Lack of text will be the user installing the mod while the game or an editor was running. Unless the French translators missed those lines, which is unlikely.

Okay, then I misunderstood the sentence I quoted in my post. Nice. :)
Title: Re: Bug Reports - v14
Post by: devSin on April 20, 2005, 01:12:18 PM
Quote
That is very strange. Are you *sure* you are using v14? Because v14 definitely does *not* check for any .BIF files.
No, but you're checking for a file contained inside of a BIFF. So, if WeiDU can't find the BIFF for some reason, it'll fart up "BIF not found" errors. Saradush.mve is in 25Movies.bif, so WeiDU *is* checking for the .BIF file.
Title: Re: Bug Reports - v14
Post by: Isaya on April 20, 2005, 03:25:16 PM
@Eral: the error you get is from a file coming from TDD. It seems to be corrupted. It is present in the Override directory, so you could move it in another one before installing UB, then move it back afterwards to the override. If it's the only corrupted file, that would work. Two components seem to change a lot of files (the second kit and the one about biography and names), so you could also try to avoid these components to escape that problem.

Sign of TDD WeiDU is the size of the download: 300 MB for the previous, a bit more than 100 MB for the WeiDU version.

@Andyr: there indeed a mistake in the french version of wwminscub.tra file. On line @543, there are two translation (male and female) and there 3 consecutive '~' in between.
There is no @1000 to @1298 line in french ubsetup.tra. However, if I add the english ones at the end, installation succeeds. Otherwise it fails. Could it be a change of behaviour in a recent WeiDU version or something missing in the TP2 to tell WeiDU to use english as default?
Title: Re: Bug Reports - v14
Post by: Andyr on April 20, 2005, 05:40:07 PM
It turns out the foreign .tras were overwritten accidentally, so yes, you will have to add the extra lines manaully for the moment.

I am not aware of a function in WeiDU that means English will be used if the string is missing, but if such a thing exists I will put it in for the next version.

As for parse errors in the actual .tras, I do not install every component in every language (I'd assume the translators would when they are done :)) to test.
Title: Re: Bug Reports - v14
Post by: Caswallon on April 20, 2005, 06:45:09 PM
As I said - take a look at Solaufein. I'm not sure whether that is current state of the art, and I don't know enough WeiDU to exactly say how it's done.
The strings which are not yet translated are simply not present in the foreign tra files, and if WeiDU doesn't find a string in the foreign file, it defaults to the English tra.
That has the additional advantage that I can easily compare strings in the German and English tra files to find those that aren't translated yet. (There is a WeiDU command --tcmp that does this quickly for all tras in a folder.)
Title: Re: Bug Reports - v14
Post by: Andyr on April 20, 2005, 06:47:23 PM
I will have a look, then.
Title: Re: Bug Reports - v14
Post by: Mesut on May 02, 2005, 04:34:03 AM
Hi,

I have installed SoA and ToB with official patches and baldurdash. When I try to install Unfinished Business 1.4 the installer aborts with a statement about some error at line @1000 (dos box). I have the german version of the game. As an effect the girl you meet in Atkatla in front of the circus tent (after finishing kalah) has no text, and the game freezes.

I would appreciate your help, to fix this problem.

Regards
Mesut
Title: Re: Bug Reports - v14
Post by: Nastian on May 02, 2005, 10:18:00 AM
One string in Sarevok dialog isn't traified :)
Title: Re: Bug Reports - v14
Post by: Mesut on May 02, 2005, 11:05:50 AM
One string in Sarevok dialog isn't traified :)

What does that mean exactly, and can it be patched manually?

Thanks for your help
Mesut
Title: Re: Bug Reports - v14
Post by: Nastian on May 02, 2005, 12:53:01 PM
Ups... sorry. It's not bug.
Title: Re: Bug Reports - v14
Post by: Andyr on May 02, 2005, 06:46:40 PM
Hi,

I have installed SoA and ToB with official patches and baldurdash. When I try to install Unfinished Business 1.4 the installer aborts with a statement about some error at line @1000 (dos box). I have the german version of the game. As an effect the girl you meet in Atkatla in front of the circus tent (after finishing kalah) has no text, and the game freezes.

I would appreciate your help, to fix this problem.

Regards
Mesut

The missing text is an install order problem, you will need to reinstall. I dealt with a similar issue a few posts up.  I don't know what effect it will have on saved games - they will probably be ok, though Journal entries may display the wrong strings.

As for the error at @1000, that is an oversight on our part, sorry. For the moment I'd suggest either not using that component or installing it in English.
Title: Re: Bug Reports - v14
Post by: Mesut on May 04, 2005, 07:22:30 AM
OK, thank you all very much for your help. Finally, it is now working. Just finished the new quest with Minks and Boo. Great!

Best regards
Mesut
Title: Re: Bug Reports - v14
Post by: whathuh on May 26, 2005, 06:01:42 PM
The websack wand is worth 10000 gp per charge (I think; Ratell offered me 6000 per).  If you sell it, it becomes "recharged" back to one charge left.  If there is a way to make the websack wand like the wand of cloudkill, that would solve the problem.  I think the price would have to be quite a bit less, however.  It would also allow the wand to really be recharged.

As for my bug, the sewer workers refuse to take my money for some odd reason.  If I offer 1000, they call me crazy etc, but when I offer 200, they give me the broken sword and I still have the same amount of money left.  Same goes for 50 and 75 gp.

Weidu log, please note I have not included all components installed to save space in this post.
~SETUP-ITEMUPGRADE.TP2~ #0 #0
~SETUP-EASE.TP2~ #0 #0
~GBTHFKP.TP2~ #0 #0
~SETUP-UB.TP2~ #0 #0
~SETUP-TACTICS.TP2~ #0 #0
~SETUP-ASCENSION.TP2~ #0 #0
~SETUP-VALHORN.TP2~ #0 #0
~SETUP-HELL.TP2~ #0 #0

I have the baldurdash fixpack and tob patch as well.

As a side note, my cromwell is still messed up after I reinstalled all my weidu mods in a new order.  To get to his non-item upgrade items like equalizer, I must say 'get on with it then' and proceed to press 1 again, even though it will say some random line from the Kidnapping of Boo component.  I'm going to do a full install again later to see if this will fix it, but I hate having to redo everything, especially when my cd1 is scratched and corrupted.

Third and final, on the restored encounters, Bodhi is worth 21000 exp.  Does she really get that much stronger in the potential hour after you meet her fighting the 5 thieves?  I know she has on a minhp ring, but Azureedge still kills her in one hit.  Is there any way to beef her up so she doesn't die?  I don't know the specifics of Bodhi's power, but she really shouldn't be affected by the insta death stuff since she is a boss.
Title: Re: Bug Reports - v14
Post by: jastey on June 13, 2005, 04:12:23 PM
As for the error at @1000, that is an oversight on our part, sorry. For the moment I'd suggest either not using that component or installing it in English.

You are aware of the fact that the missing strings lead to a quitting of the whole UB install? Unless the strings are provided in the appropriate .tra that means installing the language version is not possible. Until implementing the translated strings you could at least insert the English ones into the .tras where it is missing (The strings are also missing in the German .tra.). That would have been less frustrating than clicking through the whole setup and repeating it after doing the fixing myself. :)
Title: Re: Bug Reports - v14
Post by: Xiao on June 17, 2005, 06:04:10 PM
A minor definite bug:  In u!sare.tra (English version, at the very least), in lines 52 and 55, please replace the instances of "Charname" with  <CHARNAME>.

A possible bug: I have never seen the dialogue in that file that is included in lines 6-55 actually occur in-game.  I have the Banter Accelerator installed, I ctrl-I now and then to be sure I've triggered assorted banters, and I've played through with Yoshimo and UBv14 at least a few times, and nada.  There are also a few reports of not seeing this new dialogue from Yoshimo in the thread in this forum, "Yoshimo's diary?"  Does it actually trigger?
Title: Re: Bug Reports - v14
Post by: Sovran on June 19, 2005, 06:02:13 PM
Unless I'm missing something, the timer that would be needed for the 2nd Yoshimo-PC banter to trigger isn't set anywhere.

So adding something like

ADD_TRANS_ACTION BYOSHIM BEGIN 11 END BEGIN 0 1 END ~SetGlobalTimer("YoshimoTalksPC2","GLOBAL",THREE_DAYS)~

(or however long that ought to take) to u!sare.D should fix this.

I still don't know if some other mod affects this too, though.
Title: Re: Bug Reports - v14
Post by: Sirion on July 14, 2005, 02:16:31 PM
I found one today. Not much of a bug really, but nonetheless, if you want to look into it, here it is:

Boo go kidnapped, and I went through all the hassle untill I came to the woman (whos name escapes me) in the Gvt. District. I would see if I could pickpocket Boo, and used Jan for this. She then shouted "Attacked by a commoner!", and threw some magic missiles at me. Then, two cowled wizards arrived, but before they could say anything, she had initiated a dialogue, which went fine, and she gave back Boo. When she walked away, I talked to one of the cowled wizards. However, right after the other cowled wizards, that are supposed to give you the magic lisence came, but then went away again, locking the game in video mode.

Once again, not much of a bug, probably mostly my own fault, but, if you want to look into it, here it is.
Title: Re: Bug Reports - v14
Post by: cliffette on July 15, 2005, 11:20:23 PM
Hmm. Thanks. :)
Title: Re: Bug Reports - v14
Post by: anon on August 10, 2005, 10:28:09 PM
Hi, I installed the "Bodhi hunts you in Spellhold" part, but once you get to the minotaur room right before you meet all the apparitions, instead of Bodhi causing you to change into the Slayer, I got the same generic Bodhi hunting encounter.
Title: Re: Bug Reports - v14
Post by: trance1881 on September 25, 2005, 12:54:13 PM
im having a problem the girl myara doesnt apppear after i complete the circus quest. is there a way i can make here appear with a CLUA command
Title: Mazzy/Gorf not fixed?
Post by: magnate on September 28, 2005, 11:56:27 AM
Hi All,

I haven't actually installed UB, but ...

... the fix to Gorf not appearing (if you have ToB installed) is just one .BCS file, right?

I downloaded the original GORF.BCS from Blucher's homepage and put it in my BG2\Override directory. I restarted BG2 and loaded my game, and still Gorf is not appearing. Mazzy is in the party, Yoshimo isn't, and I'm still in Chapter 2 (but have declined Bodhi's offer).

Should it be working under these circumstances? Do I need any more files?

Grateful for any tips,

CC
Title: Re: Mazzy/Gorf not fixed?
Post by: magnate on September 28, 2005, 01:17:51 PM
Right, just to be on the safe side, I removed the GORF.BCS file I got from Blucher's site and installed UB14 (just the Gorf component). In case anybody is curious, it still doesn't work. Am I meeting all the pre-requisites to trigger this encounter? I have never seen Gorf, either inside the Coronet or outside. Still can't see him anywhere.

FWIW, I don't get the "Nalia's Father's Funeral" quest either, no matter how long I wait (and yes I have cleared the keep). I read somewhere that the funeral quest is has a similar bug to the Mazzy/Gorf encounter, something to do with the Coronet script. Yet I don't see any fixes for the funeral anywhere in UB or elsewhere.

Any hints? Comments? Am I mad? Sad, definitely - but actually barking?

CC
Title: Re: Mazzy/Gorf not fixed?
Post by: Lord Kain on September 28, 2005, 02:04:49 PM
As I recall Gorf doesn't show up untill chapter 6 or at the very least not untill you solve the problem of Mazzy's posioned sister.

It is possible the messager for Nalia's funerial did appear but you left the area before they spoke to you, try resting in the graveyard.
Title: Re: Mazzy/Gorf not fixed?
Post by: magnate on September 28, 2005, 02:16:08 PM
Well, I have read one person's account of meeting Gorf before healing Mazzy's sister - and in any case I've done that. I'll wait until chapter 6 and try again.

Will also try resting in the graveyard (with Nalia back in the party of course) - thanks,

CC
Title: Re: Mazzy/Gorf not fixed?
Post by: CamDawg on September 28, 2005, 02:19:21 PM
The Mazzy-Gorf encouner has two issues, only one of which I can only recall off the top of my head. The area script has a block that once true, always evaluates to true. In effect, once it gets tripped anything below it ceases to work. I believe this is the bit that Blucher fixes. Nalia's graveyard stuff has a similar issue with a Bodhi block interfering with the Nalia suff.

These are both fixed in the upcoming BG2 Fixpack.
Title: Re: Mazzy/Gorf not fixed?
Post by: magnate on September 28, 2005, 04:51:04 PM
Magic! Is there an ETA on that? (Or another thread that I should read?)
Title: Re: Mazzy/Gorf not fixed?
Post by: devSin on September 28, 2005, 06:17:04 PM
Quote
The Mazzy-Gorf encouner has two issues, only one of which I can only recall off the top of my head. The area script has a block that once true, always evaluates to true. In effect, once it gets tripped anything below it ceases to work. I believe this is the bit that Blucher fixes. Nalia's graveyard stuff has a similar issue with a Bodhi block interfering with the Nalia suff.
IIRC, Blucher's fix resolves the issue where the bystander continuously spawns and causes variable funkiness (which can leave the quest unfinishable). There is a second issue with part of Korgan's quest in AR0400.bcs which prevents the latter parts of that script from ever running, which I don't think is fixed anywhere other than the upcoming fixpack.

I don't think that Nalia's graveyard quest is below the Garrick spawn mistake in AR0800.bcs (i.e., it only blocks Bodhi from appearing). If the funeral isn't happening, there's something else going on (or the timer for it simply hasn't expired). I remember that there was one path out of the keep that could prevent Nalia's quests from running properly, but I have no idea which one or what the solution was.
Title: Re: Mazzy/Gorf not fixed?
Post by: magnate on September 29, 2005, 07:41:34 PM
The Mazzy-Gorf encouner has two issues, only one of which I can only recall off the top of my head. The area script has a block that once true, always evaluates to true. In effect, once it gets tripped anything below it ceases to work. I believe this is the bit that Blucher fixes. Nalia's graveyard stuff has a similar issue with a Bodhi block interfering with the Nalia suff.

These are both fixed in the upcoming BG2 Fixpack.

CamDawg, can you give me any more info? These are the only two quests/encounters I can't trigger, everything else is done. I'm an insane anal-retentive completist, and I can't rest until they're done. Ok ok that's not quite true, but it would be nice if they worked, rather than me having to use the CLUAconsole (which will probably only sort out Nalia's father's funeral, since reports of using it to spawn Gorf are patchy).

I can't find any other references to an upcoming BG2 fixpack - can you point me to a thread/board/site for it? Can I d/l these components in advance of the whole thing being finished?

It's hard to believe that these two things have been broken since ToB came out four years ago, and they're not covered in Baldurdash or any other fixes. Weird.

CC
Title: Re: Bug Reports - v14
Post by: Cocobard on October 01, 2005, 05:52:44 PM
I'm afraid French version won't install...



file : wwminscub.tra (in tra/french folder)

Line  556

@543  = ~Vous êtes plus intelligent que ne le suggère votre apparence. Laissez-moi vous donner un conseil <MANWOMAN>. Prenez un bain. La couche de poussière qui est collée à votre peau ne vous sied guère.~ ~~Vous êtes plus intelligente que ne le suggère votre apparence. Laissez-moi vous donner un conseil <MANWOMAN>. Prenez un bain. La couche de poussière qui est collée à votre peau ne vous sied guère.~

I don't know wether it has already been raported...

Thanks for this mod and for your time.

edit: i removed the "~" but installation had another problem :

Install Component [Classe de Sanguinaire]
[Y]es or [N]o or [Q]uit? n

Skipping [Classe de Sanguinaire]
ERROR: No translation provided for @1000
ERROR: problem parsing TP file [SETUP-UB.TP2]: Not_found

FATAL ERROR: Not_found

Press ENTER to exit.
Title: Kelsey frozen beginning in spellhold maze
Post by: NYVaughan on October 02, 2005, 04:13:25 PM
Posted in Kelsey forum but someone mentioned they had this problem but that it was Jaheria who wouldn't move and that it was solved by Uninstalling "Bodhi hunts you in Spellhold"
 

So.. here goes again..

First time it happened I had talked with Bodhi and picked up Imoen before seeing Kelsey wouldn't move..

Reloaded before spellhold and Tried again to see if it was just a glitch..

Came back through spellhold..
Kelsey moves and can be chosen up till Irenicus arrives and experiments..
Went into Dream where by the way.. All other avatars aren't seen on screen but they still show as part of my party and of course can't be chosen.. including him..<Very much like Kelsey is with the problem only then his avatar is on screen>

Woke up went to maze

Bodhi talked to me

Didn't pickup Imoen..

Tried to talk to him and..

His avatar is there but not moving and can't be chosen or talked to.. not dead.. full hps.. armor still on.. but it is as if the game stuck his information at dream level for him only..
Title: Re: Kelsey frozen beginning in spellhold maze
Post by: Kary on October 02, 2005, 04:39:44 PM
Did you install a patch for SOA or TOB before installing any mods because if you haven't I heard it could cause all kinds of problems.
Title: Re: Kelsey frozen beginning in spellhold maze
Post by: NYVaughan on October 02, 2005, 04:42:45 PM
Installed both before mods.. And did a very carefull install order too following the suggested first and definately last orders..
Title: Re: Kelsey frozen beginning in spellhold maze
Post by: Kary on October 03, 2005, 08:59:58 AM
 ??? In that case I don't know what's wrong I never had this type of problem maybe your Kelsey is not compatible with some other mod or something.
Title: Re: Bug Reports - v14
Post by: The Pretender on October 03, 2005, 05:23:35 PM
I'm trying to install version 6.02, but the installer is telling me the resource [musiclist.ids] is not found in the Key file [./chitin.key] I do have several other mods installed:

TDD
Ascension
Chloe
Revised Hell Trials
NPC Flirt

Any ideas?
Title: Re: Bug Reports - v14
Post by: Andyr on October 03, 2005, 05:50:51 PM
Err, I don't think there ever was a version number 6.02. Are you sure it is Unfinished Business?

In any case, I am not sure UB and TDD play well together.
Title: Re: Bug Reports - v14
Post by: icelus on October 03, 2005, 07:32:12 PM
I swore off point releases as of v2.  The only thing I can think of that's v6.02 is Tortured Souls.  Or one of the mindboggling releases of the BP behemoth.
Title: Re: Bug Reports - v14
Post by: Caswallon on October 04, 2005, 03:44:48 PM
Will there be a version 15? I'm asking because i'm unable to install the mod. At the end of the "installation" it doesn't appear anything like succesfully installed (...). I cannot uninstall the components.

thanks

Yep - that is a problem with those lines missing in the translated installation.
Sometime soon, I hope we'll complete the German version; it's currently going quite slowly, though, as some of the translators (including me, more or less) are currently busy with other things or have retired.
For the time being, I have added the English strings to the TRA file, so the German translation should install properly, with some lines (from the Sarevok component, iirc) still being English: Before installing, unzip this file (http://home.arcor.de/varana/ubsetup.zip) to the folder (BG2)\ub\tra\german and overwrite the ubsetup.tra residing there.

(Die verlinkte Datei (http://home.arcor.de/varana/ubsetup.zip) vor der Installation ins Verzeichnis (BG2)\ub\tra\german entpacken und die bereits vorhandene Datei überschreiben; danach UB installieren.)
Title: Re: Bug Reports - v14
Post by: Reporter on October 27, 2005, 09:15:53 AM
After I confessed to Minsc, that I tricked him with the fat hamster the message "NO VALID REPLIES OR..." appeared. After that Minsc didn't leave the party and.. and... yeah that's pretty much it.
Title: Re: Bug Reports - v14
Post by: cliffette on November 12, 2005, 07:53:17 PM
ARRRRRGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHH!!

But thanks. :'(
Title: Re: Bug Reports - v14
Post by: Seer of Shadows on November 18, 2005, 12:33:26 AM
Great mod! But I noticed this one really annoying bug that only started after I installed UB. In Suldenesselar/Hell, Imoen would repeatedly die for no apparent reason. Her corpse would vanish from the screen, leaving her equipment, but her portrait is still there, showing that she has not just been Disintegrated or some such thing. What really makes this irritating, however, is that every time I try to raise her, she automatically dies again, over and over! I finally had to reload an earlier save. >:(

I'm using SOA without TOB, fully patched with both the Bioware and Baldurdash fixes, and the only other mod that I have installed is Dungeon-Be-Gone. Let me know if you need any other info.
Title: Re: Bug Reports - v14
Post by: Andyr on November 18, 2005, 10:31:25 AM
That's very odd. Hmm... Which components do you have installed? The answer can be found in your WeiDO.log file; opens with a text editor.
Title: Re: Bug Reports - v14
Post by: Seer of Shadows on November 27, 2005, 03:34:27 PM
That's very odd. Hmm... Which components do you have installed? The answer can be found in your WeiDO.log file; opens with a text editor.

Sorry, I forgot I had posted this! :-[

Anyway, here's my WeiDU log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4

Also, there was another bug in Hell in which Valygar and Mazzy would suddenly have Morale Failures when nothing happened to them...
Title: Re: Bug Reports - v14
Post by: Andyr on November 27, 2005, 08:20:46 PM
Very odd... I don't know what the problem is caused by. Certainly it isn't something UB users have reported in the past.
Title: Re: Bug Reports - v14
Post by: Magnus_025 on November 28, 2005, 09:49:29 AM
Once something similiar happened to me but with Jaheira. She suddenly died time after time and even if i ctrl+r her she continued dying. I thought it was because of a mod and was going to desinstall everything when I noticed that the problem was that her Charisma was below 0 because of the staff you can get from the lich in the doors district. It has a 20% of reducing your Charisma by 1 after every hit. May be one of Imoen's stats are below 0 and now you can do nothing to keep her alive except changing your savegame with shadowkeeper.

Andyr I have the same bug related to the Tob components. It says something about movies25.biff or something. I didn't have problems with v13, but with v14 i can't intall the Tob components. I know you where talking about this bug at the beginning of the topic, but i don't know how to solve it. Do i have to make a full Tob installation? I have a minimum installation of Tob (I only have to options, minimum or full install) and except for the Longer Road Mod (in which I have the same bug except that the installation of Longer Road continues) I haven't any problems for not having the full installation of Tob. Please Heeeeellllllllllpppp!!!!!!!! ??? :'( ???
Title: Re: Bug Reports - v14
Post by: Seer of Shadows on November 30, 2005, 07:37:28 PM
Once something similiar happened to me but with Jaheira. She suddenly died time after time and even if i ctrl+r her she continued dying. I thought it was because of a mod and was going to desinstall everything when I noticed that the problem was that her Charisma was below 0 because of the staff you can get from the lich in the doors district. It has a 20% of reducing your Charisma by 1 after every hit. May be one of Imoen's stats are below 0 and now you can do nothing to keep her alive except changing your savegame with shadowkeeper.

Couldn't be that. I've had Edwin use the same staff and his CHA rolls over to 25(!) after it gets below 1.
Title: Re: Bug Reports - v14
Post by: cliffette on December 03, 2005, 09:08:58 PM
Re: rolling over of the charisma to 25. That only happens if you circumvent death by having the character wear a charisma-enhancing ring. If the character isn't wearing a ring, they will die once their charisma hits 0. Try going to a savegame and putting the ring of friendship/influence or whatever it's called on Imoen before she dies... leave it on long enough so that her charisma can roll over to 25 (without her dying) and then she'll be right.
Title: Error when quitting setup-UB
Post by: Lys on December 25, 2005, 07:38:06 PM
After I uninstalled a portion of the patch, and quit, I get an error message. It happens now always when I quit the installer, even if I don't adjust anything!

error:
Code: [Select]
ERROR: BIFF [./movies/25Movies.bif] cannot be loaded: Unix.Unix_error(20, "stat"
, "./movies/25Movies.bif")
ERROR: BIFF [./movies/25Movies.bif] cannot be loaded: Unix.Unix_error(20, "stat"
, "./movies/25Movies.bif")
ERROR: BIFF [./movies/25Movies.bif] cannot be loaded: Unix.Unix_error(20, "stat"
, "./movies/25Movies.bif")
ERROR: BIFF [./movies/25Movies.bif] cannot be loaded: Unix.Unix_error(20, "stat"
, "./movies/25Movies.bif")
Title: Re: Error when quitting setup-UB
Post by: Andyr on December 26, 2005, 12:20:13 PM
By "portion of the patch" you mean the Unfinished Business mod, I assume? If you were referring to the Official Patch, you should install that before (not after) mods.

It is probably nothing, but just in case:

- Can you post the contents of your WeiDU.log file (in the BG2 directory)? This'll tell us what you've got installed.
- I take it from the error you don't have Throne of Bhaal?
Title: Re: Error when quitting setup-UB
Post by: the bigg on December 26, 2005, 12:27:27 PM
Just to cross-check, with Bigg-DU I was able to install Ding0's Improved Hell minions, and the part which was predicated on saradush.mve installed correctly.
Title: Re: Bug Reports - v14
Post by: Bex on January 18, 2006, 05:16:30 PM
Can you ask Pai'Na about Bodhi even if you've never encountered Bodhi, Valen, vampires, or anything related to them?

I've never really paid that close of attention to the sequence of events in my games, but it has occurred to me that you could encounter Pai'Na long before you have any reason to know anything at all about the thief/vampire choice.

Is the conversation path with her influenced by anything like this? If not, maybe the option to ask about Bodhi should be removed or changed.
Title: Re: Bug Reports - v14
Post by: Rodman49 on January 29, 2006, 04:50:41 PM
Boolets spell name don't appear :-\
it shows only "F2:" or "F3" ..etc...but it should be "F2: Boolet"

Seconded (had this problem too).
Title: Re: Bug Reports - v14
Post by: Andyr on January 29, 2006, 06:40:15 PM
Known issue, thanks.
Title: Re: Bug Reports - v14
Post by: Andyr on January 31, 2006, 12:29:14 PM
Here is a list of current changes I have made locally for the next version, so if you're going to report a bug, no need if it is something addressed here.

NEW ADDITIONS
-   Added a Chinese translation, thanks to Scar_kun.
-   Added a few missing sound file references to various SoA strings.

CHANGES
-   Dropped the value of the Web Sack (to 1,500gp).
-   Updated FW links in the ReadMe to SHS.
-   Kalah’s Lamp graphic replaced with a new, slightly smoother one (thanks, Sloth).
-   Updated the Spanish translation (thanks Immortality and Saemon of Clan DLAN).
-   General update to Minsc’s quest.
   
BUGFIXES
-   Fixed a few typos which meant the player’s name appeared as Charname instead of their actual name in some dialogues with Sarevok.
-   Fixed a BioWare typo in Imoen’s post-Spellhold biography.
-   Fixed a bug related to charming Glaicas in Nalia’s family Keep.
-   Fixed a bug in the French translation of the Minsc component.
-   Fixed a bug preventing non-ToB owners from installing the Minor Dialogue Restorations component.
Title: Re: Bug Reports - v14
Post by: Rodman49 on February 03, 2006, 12:18:25 AM
Not sure if this is a bug solely based on this mod or if its a combination, but one of my friends was able to enter the Planar Sphere without Valygar or his body.  After completing the sphere he eventually got the quest to go kill Valygar . . .
Title: Re: Bug Reports - v14
Post by: Andyr on February 03, 2006, 11:37:05 AM
Probably not to do with us; it's not something which has been reported before. I suppose it might be, though.
Title: Re: Bug Reports - v14
Post by: Darkfire on February 18, 2006, 09:55:44 AM
Hi,

I have a problem with my installation in that when I try to enter the Copper Coronet it causes the game to CTD. After going through all the mods and uninstalling them and then reinstalling them one at a time to see which one was causing the problem I finally came to the 'Gorje Hilldark' quest expansion. With this part of the UB v14 mod installed it crashes...without it I can enter OK. Now other things change stuff in there but as far as I am aware what I have should work together...

Anyway here is my install log.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything)
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #51 // Remove Cleric Kits -> Remove BioWare & Mod Kits
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #52 // Remove Druid Kits -> Remove Mod Kits
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #54 // Remove Ranger Kits -> Remove Mod Kits
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour
~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations
~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments
~SETUP-D0TWEAK.TP2~ #0 #6 // Summonning Cap Removal
~SETUP-D0TWEAK.TP2~ #0 #8 // Ghrey's Holy Symbol Fix
~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table
~SETUP-D0TWEAK.TP2~ #0 #19 // NPCs/Summons Set Off Traps
~SETUP-D0TWEAK.TP2~ #0 #20 // Slower Walking Speeds
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #20 // "SwashImoen" -> "SwashImoen", full revision (suggested)
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default)
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-VIRTUE.TP2~ #0 #0 // Virtue
~SETUP-Z#MISC.TP2~ #0 #2 // Transfer Yoshimo's XP to either Imoen or the Party
~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #16 // Keep Drizzt's Loot, Disable Malchor Harpell
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #25 // Happy: NPCs won't fight with each other or leave the group.
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Additional Shadow Thieves Content
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Improved Oasis II -> IO2 Dialogue Enhancement Only
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
// Recently Uninstalled: ~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse

Any ideas? Or is this a case of 'find the right to order to put things on'?

Thanks
Title: Re: Bug Reports - v14
Post by: manuel on February 19, 2006, 12:44:59 PM
I have some bug while installing the mod without ToB. When will there finally be the version 15 ???  ???
Title: Re: Bug Reports - v14
Post by: Rodman49 on February 19, 2006, 04:43:29 PM
Had a problem with the Kidnapping of Boo initial dialogue not "firing."  IE he lost Boo and his strength, but his initial dialogue did not start - I assume it has to do with either the Xan mod or the G3 Tweakpack as I've had the other mods installed before and never had this problem - or it could be something about joining the Vamps instead of the Shadow Theives - Weidu.log below.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-VALEN.TP2~ #0 #0 // Valen
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v1
~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes
~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight
~G3TWEAKS.TP2~ #0 #49 // Weapon Animation Tweaks
~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause
~G3TWEAKS.TP2~ #0 #94 // Use Valen/Solaufein Style Interjections
~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues
~G3TWEAKS.TP2~ #0 #188 // Identify All Items
Title: Re: Bug Reports - v14
Post by: Andyr on February 19, 2006, 06:05:22 PM
I have some bug while installing the mod without ToB. When will there finally be the version 15 ???  ???

Probably soon. I am waiting to try and get hold of the most recent Polish translation.
Title: Re: Bug Reports - v14
Post by: Andyr on February 19, 2006, 06:06:34 PM
Had a problem with the Kidnapping of Boo initial dialogue not "firing."  IE he lost Boo and his strength, but his initial dialogue did not start - I assume it has to do with either the Xan mod or the G3 Tweakpack as I've had the other mods installed before and never had this problem - or it could be something about joining the Vamps instead of the Shadow Theives - Weidu.log below.

Minsc quest bugs should be posted in the Minsc Quest bug thread stickied: http://forums.pocketplane.net/index.php/topic,18914.0.html

Cliffette coded that component so is probably the person best equipped to answer queries about it. I've not looked into the code much.
Title: Re: Bug Reports - v14
Post by: whathuh on February 20, 2006, 03:04:38 PM
Here's a bug I just found inherent to the Engine:

Whenever a dialogue gives a character an item, that item shows up in that person's inventory.  If that person happens to be a familiar, the item will actually show up in BOTH the inventory of the familiar and (I think) player 1 (or whoever is in the first slot).  So if you have a familiar that is neutral, you can coax him into giving you his "pickpocketed" item.  However, this only occurs if the particular dialogue gives the item to LastTalkedtoBy.  If it goes into player 1(2,3,4,5,6) it's fine.  I suppose it's one of those glitches where, if you don't want to use it, don't do it.

Pai'Na uses this to give you both the web-sack wand and the spider figurine.  You can also steal the spider figurine before she gives it to you, but I assume most everyone knows that.  Maybe to circumvent the stealing, you can add a line to the effect of:

"Here, take this... er... wand as payment for your deed.  I thought I had a magical spider figurine too, but I seem to have misplaced it somewhere."

She could also simply refuse to give you anything if you steal the figurine.

"Here, take this... wait.  Where is my figurine?  You have stolen from me?  I was going to give that to you anyway,  but it doesn't look like you will be getting anything else."

Of course, she is a drow, so I'm sure her responses should be much harsher.
Title: Re: Bug Reports - v14
Post by: Sloth on February 22, 2006, 10:36:18 AM
I think I found a Typo in Greyhands dialog.
He says "thorough" were it should be "through".
Title: Bug? or plain weirdness
Post by: Guest on March 03, 2006, 07:29:44 PM
After installing UF, the new ranger class descriptions (for what i assume are supposed to be the Justifier and Feralan kits) are, well, screwed up.

one just reads as "What!?!" and the other as "I should be at your throat even now boy, i challenge you to a duel in Celeste's name! You seem man enough to desire her, are you man enough to fight for her as well?"

It should probably be noted that i have recently installed a few other MODs (kelsey, NPC Flirt and Dungeon  be gone) {i didnt even know there were any MODs until today}

so, can anyone tell me what the hell is going on and if/how can i fix it?
Title: Re: Bug? or plain weirdness
Post by: Guest (author) on March 03, 2006, 07:52:49 PM
this could be considered an edit, but being a guest i cannot edit my own post.

Celeste is the name of the character i currently use, so Celeste could be replaced by "Charname"

new items created by other mods dont have names or descriptions, and the cleric classes and pit fighter classes from AoE have suffered a similar fate to the rangers, is it realted?
Title: Re: Bug? or plain weirdness
Post by: rreinier on March 04, 2006, 05:55:17 AM
This is not a bug. It's a result of your dialog.tlk / chitin.key getting mixed up. Usually, it's due to either a wrong install order or installing while having the game or a game editor running. Your only real option is a full reinstall (hopefully, you've a clean backup, otherwise, make one when you reinstall!). Use the following install order while having no other BG-related programs running:

SoA
ToB (optional)
Official Patch
Fixpacks (optional)
non-WeiDU mods
WeiDU mods

Also, to make a "clean" backup:

After installing the official patch, but before installing any fixpacks/mods, copy the following into a seperate backup folder:

- dialog.tlk
- chitin.key
- baldur.ini
- the override folder (the entire folder, not just the contents)

Then, the next time you want to reinstall, delete the above files and folder, as well as the weidu.log file, from your game folder and move the backup files into said folder, and your game is as good as new.
Title: Re: Bug? or plain weirdness
Post by: guest on March 04, 2006, 08:56:22 AM
Thanks for the help, seems to be working much better now  :)
Title: Re: Bug Reports - v14
Post by: icelus on March 13, 2006, 09:05:48 PM
I just received this email:

Quote
I just installed the UB mod for BG2 straight from the pocketplane website. On installation, I got a reproducible error message with the last component. Also, do I need to start a new game for some of the changes to be effective? I tried to charm Glaicas and while charming worked alright, it didn't cancel his previous charming and upon expiration, he simply became "red" again. On the other hand, Yoshimo's portrait was changed.

From the setup_ub.debug file that sent with the email, the error on the last component had to do with a file lock on the dialog.tlk file.

The problem with Glaicas, however, should probably be looked into.
Title: Re: Bug Reports - v14
Post by: Andyr on March 14, 2006, 05:04:04 PM
I fixed that locally. :)

Really need to finish a couple more things for the next release soon...
Title: Re: Bug Reports - v14
Post by: Celestyn on April 04, 2006, 01:45:38 PM
I'm having some problems..

I just reinstalled UB, and my characters are walking as if they're sliding on something and they keep turning around or stopping when I've given them a command...
Title: Re: Bug Reports - v14
Post by: Andyr on April 05, 2006, 07:40:54 AM
What other mods do you have installed? Can you post the contents of your WeiDU.LOG file? The stopping thing sounds like a scripting error. It is most likely due to an install error on your part or another mod's conflict with UB, rather than UB itself.
Title: Re: Bug Reports - v14
Post by: Celestyn on April 06, 2006, 06:05:36 AM
It's all working now, thanks :)
Title: The dreaded Glaicas bug...
Post by: Azazello on April 17, 2006, 06:52:56 PM
In setup-ub.tp2, the fix code block looks like this:
Code: [Select]
//Glaicas Charm bug fix
COPY_EXISTING ~AR1301.BCS~ ~override/AR1301.BCS~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~ApplySpell("kpglai01",WIZARD_TRUE_DISPEL_MAGIC)~ ~ApplySpell("kpglai01",FORCE_DISPEL_MAGIC)~
COMPILE_BAF_TO_BCS

But I learned *here (http://forums.pocketplane.net/index.php/topic,21127.msg276259.html#msg276259)* that it should look like this:
Code: [Select]
// fixes Glacias charm issue
COPY_EXISTING ~ar1303.bcs~ ~override~
  DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~ApplySpell("kpglai01",WIZARD_TRUE_DISPEL_MAGIC)~
                      ~ActionOverride("kpglai01",ApplySpell("kpglai01",FORCE_DISPEL_MAGIC))~
    REPLACE_TEXTUALLY ~ChangeEnemyAlly("kpglai01",NEUTRAL)~
                      ~ActionOverride("kpglai01",ChangeEnemyAlly("kpglai01",NEUTRAL))~
  COMPILE_BAF_TO_BCS

I manually modified AR1303.BCS and the fix works like :ahem: a charm.

! Yay !
 :D
Title: Re: Bug Reports - v14
Post by: Andyr on April 18, 2006, 07:31:16 AM
Yes thanks, we know, and already fixed for the next version.
Title: Re: Bug Reports - v14
Post by: Psykotik on April 28, 2006, 11:30:48 AM
Hello modders,

I'm installing the huge big monster (aka BGT-SoS-NeJ-and-so-on) and go through an installation error : it doesn't found a file to install.

Weidu log is not relevant, as the bug only occurs when I try to install the... french UB translation.

At first glance, I think it is an incompability with the new weidu (1.91); but if no one as the same problem, I will post here the error message (I'm not at home right now).

Installing UB in english works well.
Title: Re: Bug Reports - v14
Post by: Graoumf on April 28, 2006, 04:59:03 PM
Hello Psykotik,

There's a mistake with french texts of UB (a ~ too many). Besides, ubsetup.tra is incomplete.
You must use these files to fix it : Fix french translation (http://perso.wanadoo.fr/graoumf-le-delicat/Mods%20BG/french.zip)
Title: Re: Bug Reports - v14
Post by: Andyr on April 28, 2006, 07:06:37 PM
Is that link to a current, working French translation? I am nearly done with an update so if this is current we will use it.
Title: Re: Bug Reports - v14
Post by: Graoumf on April 29, 2006, 07:12:38 AM
No Andyr, it's the same I sent to you a few months ago.
We are still working on the french update for v14 with some new translators. I'm afraid we will finish this update after the release of UB v15  :-[

But I've got a proposition : as I finished the french solution of Epic Endeavours, I'm going to test UB v15 in order to make an analysis of dialogs in your mod (as I did for Chloe and BP). Of course I will post these analysis when it's ready, but maybe you will interesting in my test of UB : I could report any bugs I find as I've done for Epic Endeavours, that is to say I would post saves just before I would notice these bugs. Are you interested ?
Title: Re: Bug Reports - v14
Post by: Andyr on April 29, 2006, 06:48:44 PM
Sure, that could be useful thanks. :)

An update is nearly ready (perhaps even next week if I get some free time) so you'll be able to get the updated .tras then--there's not much new.
Title: First Problem Solved, Second Problem Encountered. Non-Spawning of Lassal.
Post by: Dundee Slaytern on June 08, 2006, 11:03:56 PM
I understand that UB modifies Gorf in some way. Exactly what was that change? I have had Mazzy in my party for over a week now, and Gorf has yet to appear outside the Copper Coronet. I have already completed Mazzy's 'Poisoned Sister' quest and gotten a pair of boots from her friend at the Five Flagon's Inn. This Gorf guy is the only thing left.

Cheers.
Title: Re: RE: Gorf the Squisher (Mazzy Fentan's Sub-Quest)
Post by: devSin on June 08, 2006, 11:31:21 PM
This is a separate bug in the Slums area script. You've done at least part of Korgan's quest, right?

It should be fixed by the mythical G3 fixpack.
Title: Re: RE: Gorf the Squisher (Mazzy Fentan's Sub-Quest)
Post by: Dundee Slaytern on June 09, 2006, 12:30:18 AM
This is a separate bug in the Slums area script. You've done at least part of Korgan's quest, right?

It should be fixed by the mythical G3 fixpack.
Bug? Exactly what kind of bug? And yes, I have completed Korgan's quest. Will spawning Gorf solve the problem?
Title: Re: RE: Gorf the Squisher (Mazzy Fentan's Sub-Quest)
Post by: devSin on June 09, 2006, 02:43:23 AM
The kind that keeps Gorf from showing up? ;-)

A loose condition in code involving Korgan's quest in the area script prevents the latter half of it from being evaluated. The latter half contains, among other things, the code to spawn Gorf.

You can try spawning in Gorf; it should work, but there's also a bug in Gorf's script which will cause him to repeatedly spawn bystanders, and eventually stall the quest. There is a fix for this available (it may even be what's included in UB), but I don't have a link for it, sorry.
Title: Re: RE: Gorf the Squisher (Mazzy Fentan's Sub-Quest)
Post by: Dundee Slaytern on June 09, 2006, 05:59:40 AM
The kind that keeps Gorf from showing up? ;-)

A loose condition in code involving Korgan's quest in the area script prevents the latter half of it from being evaluated. The latter half contains, among other things, the code to spawn Gorf.

You can try spawning in Gorf; it should work, but there's also a bug in Gorf's script which will cause him to repeatedly spawn bystanders, and eventually stall the quest. There is a fix for this available (it may even be what's included in UB), but I don't have a link for it, sorry.
Spawning Gorf did the trick. :) Encountered another problem though... Lassal did not transform from his bat form to vampire form in the final showdown against Bodhi( Chap06). Spawning Lassal did not solve the problem... sigh... Not sure which mod is screwing this one up. Small issue though, since I could still fight Bodhi and complete the quest.
Title: Re: Bug? or plain weirdness
Post by: Cultural Crescendo on June 25, 2006, 12:13:02 PM
where is the WEIDU log anyways
Title: Re: Bug? or plain weirdness
Post by: Andyr on June 25, 2006, 12:17:27 PM
In your BG2 folder.
Title: Re: Bug? or plain weirdness
Post by: Bex on June 25, 2006, 12:19:53 PM
The WeiDU log is a text file that tracks mod install order. It's called "WeiDU." Deleting it makes the program "forget" your prior mod stack.