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Topic Summary

Posted by: Neirfane
« on: August 09, 2004, 01:13:34 PM »

yeah, shadow keeper is a good way to fix screw ups in bg2. like when bags of holding mess up and you loose a lot of your stuff.  this does happen to other ppl right?

I sometimes pregenerate characters and open them up and reroll their stats with dice. oh, and that time i wanted to play a chr with psioics. :-)
Posted by: Exodus
« on: August 03, 2004, 05:51:41 PM »

I should have spotted this sooner but in regards to TBG tools

ftp://129.142.201.212

This is a link to Dax's Virtual Server, you need registration to get in there.  The server updates once every hour so if you register, give it 60 minutes or so.

Navigation is fairly straight forward.

Seif
Posted by: Ghreyfain
« on: July 27, 2004, 12:43:34 PM »

Nope.
Posted by: disguise
« on: July 27, 2004, 12:43:12 PM »

does anyone know when the teambg site will work again???
Posted by: Exodus
« on: July 06, 2004, 03:33:53 PM »

Links fixed/corrected.
Posted by: Exodus
« on: July 05, 2004, 06:12:50 PM »

Added three new external files.  Links to TeamBG stuff have yet to be corrected.  This will be done shortly.

Seif
Posted by: Avenger_teambg
« on: May 22, 2004, 03:37:54 PM »

It works.
Posted by: jcompton
« on: May 20, 2004, 04:07:33 PM »

Very sure, I tested it by doing tispack *.tis and tisunpack *.tiz before I put it out. That was on Win2K, are you getting different results on a different OS?
Posted by: Avenger_teambg
« on: May 20, 2004, 03:43:09 PM »

TISpack V0.91 by Per Olofsson is out now, includes wildcarding support, source, and Mac binaries.
Are you sure this one includes wildcarding support? I think it just allows you to specify more files in the command line.
Not really helps with bigger mods/TCs.
Posted by: Userunfriendly
« on: May 14, 2004, 05:23:57 PM »

Quote
Why should SK not be recommended??

Because i don't like it.....



Nah, seriously it can mess up saves so easily and there are other tools that do the same thing better (NI and IE).
Ime, it's less likely to mess up saves than NI is, and those other tools are--significantly less user-friendly, even though there is more they can do if you know how to use them.

agreed...but its basically due to some people, like me, who know sk better, inside and out than near infinity...

near infinity is very Userunfriendly... :D

its almost possible to mod certain things using just sk...like editing cre files, and if you know what you're doing, you can add fairly sophisticated effects to creatures...

like add perminent mantle, or make a creature immune to 8th level spells and below, and even make a creature immune to wingbuffet, or even allow a mage to wear platemail and cast mage spells...allow keldorn to turn undead, give a monster deathbringer assault, or make a gibberling immune to cntrl-y...

yep, lots of things you can do... ;D :o
Posted by: jcompton
« on: May 14, 2004, 11:48:06 AM »

TISpack V0.91 by Per Olofsson is out now, includes wildcarding support, source, and Mac binaries.
Posted by: avenger
« on: May 13, 2004, 05:43:23 PM »

The dltcep (and other teambg tool) links will change soon as teambg got a new tool release system.
Posted by: BigRob
« on: April 01, 2004, 08:55:23 PM »

And we all need to hack a savegame every now and then......


I like SK for checking set variables, mostly because I'm too lazy to get the console syntax right.

A tool thread is a good thing.
Posted by: Dark Raven
« on: April 01, 2004, 07:46:34 PM »

SK is good for editing creature files. Plus hacking your saved game.  ;D
Posted by: Kish
« on: April 01, 2004, 12:13:19 PM »

Quote
Why should SK not be recommended??

Because i don't like it.....



Nah, seriously it can mess up saves so easily and there are other tools that do the same thing better (NI and IE).
Ime, it's less likely to mess up saves than NI is, and those other tools are--significantly less user-friendly, even though there is more they can do if you know how to use them.